Iakus
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Post by Iakus on May 9, 2018 18:20:33 GMT
Well, nothing about RPG, stories and characters. Ea's current game creative formula is live-service shooters. Yep, players will be excited to play the same game for years to come. As to ".. new ways to interact with the worlds we create in games like Anthem...", I take it he means microtransactions. It appears to be a winning formula, if Ubisoft has anything to say about it ( more ) To me it simply means waiting six or so months and then make a decision. Any season pass is an automatic "NEXT!". As to the corp speak, I expected nothing less. We had this from Casey not long ago: "It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare."blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/And again I say "What does 'distinctly Bioware'" mean? DAO? ME3? MEA? BG? NWN?
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on May 9, 2018 18:33:35 GMT
We had this from Casey not long ago: "It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare."blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/And again I say "What does 'distinctly Bioware'" mean? DAO? ME3? MEA? BG? NWN? Well if people are saying they are concerned that Anthem isn't a BioWare game, that means there never really was a BioWare style for them to be concerned about.
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Iakus
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Post by Iakus on May 9, 2018 18:38:54 GMT
And again I say "What does 'distinctly Bioware'" mean? DAO? ME3? MEA? BG? NWN? Well if people are saying they are concerned that Anthem isn't a BioWare game, that means there never really was a BioWare style for them to be concerned about. Again, I'm asking for clarification. What does Casey Hudson think is what makes Bioware games so distinct? What does he think was distilled from past successes (like KOTOR and DAO) and infused into Anthem? And which won't be corrupted by making it a "social experience"?
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Post by SofaJockey on May 9, 2018 18:54:05 GMT
Apparently, people don't like 'bread and butter' as much as they used to... Well not when you pay full AAA price for what turns out to be essentially rice cakes and "I Can't Believe It's Not Butter" yeah. I'm inclined to think it'll be more of a 'Sharing Platter', so some ribs, some garlic mushrooms, that sort of thing... And which won't be corrupted by making it a "social experience"? Many might consider the correct term is 'improved', but your mileage may vary. In the main (God of War an exception) more people play social games than single players (not to say they are 'dead' which is clearly nonsense). Co-op / multiplayer isn't everyone's cup of tea, but it's a legitimate and popular game mode.
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Post by Iakus on May 9, 2018 19:26:03 GMT
Well not when you pay full AAA price for what turns out to be essentially rice cakes and "I Can't Believe It's Not Butter" yeah. I'm inclined to think it'll be more of a 'Sharing Platter', so some ribs, some garlic mushrooms, that sort of thing... I'm not inclined to think a tacked-on solo experience will be like ribs. And which won't be corrupted by making it a "social experience"? Many might consider the correct term is 'improved', but your mileage may vary. In the main (God of War an exception) more people play social games than single players (not to say they are 'dead' which is clearly nonsense). Co-op / multiplayer isn't everyone's cup of tea, but it's a legitimate and popular game mode. [/quote] Well, if you want to change the phrase to "won't be improved by making it a 'social experience'" be my guest . I was actually being nice and asking for clarification on What Casey Hudson thinks makes Bioware so special. Particularly given his role in the ME3 fiasco.
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Post by SofaJockey on May 9, 2018 20:01:07 GMT
I was actually being nice and asking for clarification on What Casey Hudson thinks makes Bioware so special. Particularly given his role in the ME3 fiasco. I saw that. For me 'distinctly BioWare' has to mean a great cast of characters and an interesting story. I would hope that Anthem has both.
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Post by PapaCharlie9 on May 9, 2018 20:06:38 GMT
Funny that so many negative comments are that nothing was said.
I think they said way too much. And hyping the wrong things.
All the emphasis on new, New, NEW is risky. It’s going to be so easy to nitpick anything they think is new, because some game is bound to have done it before.
Locking in March is also a bad idea. No massive new online IP has ever launched on time in a stable enough state to play. Hopefully all the early access hype really means the game is beta weeks or months before March and they’ll let us play test the hell out it. They’ve never successfully done that with Battlefield, so I’m not holding my breath.
I think a better strategy was to downplay schedule and features, and hammer on learning lessons from SWBF2. A clear statement of no pay-to-win shouldn’t cost them anything and would start to mend fences.
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Post by fchopin on May 9, 2018 20:16:09 GMT
Blake Jorgensen, COO/CFO Your thoughts? The Andrew Wilson info sounds interesting but mentioning Jorgensen is enough for me not to believe anything that comes out of his mouth. I will be very happy when Jorgensen disappears from EA as I do not believe anything he says.
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Post by SofaJockey on May 9, 2018 20:43:25 GMT
and hammer on learning lessons from SWBF2. They've had a record financial year and their stock is riding high. Why would they be wringing their hands over BFII? I agree with your sentiment, but from a financial perspective (and it was an investor call) it's been a terrific year.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 9, 2018 20:48:08 GMT
Funny that so many negative comments are that nothing was said. I think they said way too much. And hyping the wrong things. All the emphasis on new, New, NEW is risky. It’s going to be so easy to nitpick anything they think is new, because some game is bound to have done it before. Locking in March is also a bad idea. No massive new online IP has ever launched on time in a stable enough state to play. Hopefully all the early access hype really means the game is beta weeks or months before March and they’ll let us play test the hell out it. They’ve never successfully done that with Battlefield, so I’m not holding my breath. I think a better strategy was to downplay schedule and features, and hammer on learning lessons from SWBF2. A clear statement of no pay-to-win shouldn’t cost them anything and would start to mend fences. This statement isn't for us or really anyone outside of the investors circle so they are saying what they are to keep them interested in owning EA stock or to make people interested in buying EA stock. Its also the same reason why they won't say anything about Battlefront 2, investors want microtransactions that manipulate the customer into buying more because they want more money from the stock. Its the reason why EA stocks went down with the fiasco, it wasn't the customer backlash, but instead the removal of microtransactions.
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Post by river82 on May 9, 2018 21:49:00 GMT
For me 'distinctly BioWare' has to mean a great cast of characters and an interesting story. I would hope that Anthem has both. I also think 'The Walking Dead' was a distinctly Bioware game Hopefully Anthem will have similar vibes
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Post by simit on May 9, 2018 21:49:44 GMT
I look forward to buying and playing Anthem an it was nothing Andrew Wilson said or would've said that had me make that choice, it was a simple 7 minute trailer from a game development company i still like
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Post by PapaCharlie9 on May 9, 2018 22:23:25 GMT
Funny that so many negative comments are that nothing was said. I think they said way too much. And hyping the wrong things. All the emphasis on new, New, NEW is risky. It’s going to be so easy to nitpick anything they think is new, because some game is bound to have done it before. Locking in March is also a bad idea. No massive new online IP has ever launched on time in a stable enough state to play. Hopefully all the early access hype really means the game is beta weeks or months before March and they’ll let us play test the hell out it. They’ve never successfully done that with Battlefield, so I’m not holding my breath. I think a better strategy was to downplay schedule and features, and hammer on learning lessons from SWBF2. A clear statement of no pay-to-win shouldn’t cost them anything and would start to mend fences. This statement isn't for us or really anyone outside of the investors circle so they are saying what they are to keep them interested in owning EA stock or to make people interested in buying EA stock. Its also the same reason why they won't say anything about Battlefront 2, investors want microtransactions that manipulate the customer into buying more because they want more money from the stock. Its the reason why EA stocks went down with the fiasco, it wasn't the customer backlash, but instead the removal of microtransactions. and hammer on learning lessons from SWBF2. They've had a record financial year and their stock is riding high. Why would they be wringing their hands over BFII? I agree with your sentiment, but from a financial perspective (and it was an investor call) it's been a terrific year. You’re both right about avoiding the SWBF2 debacle when talking to investors. And I agree they’re in a bind. Even if they wanted to do some fence mending, the last people that want to hear that is investors. But the market isn’t quite as conveniently compartmentalized as they would have it. In an information vacuum, any official statement is PR (as discussed and in the Twitter thread). They can’t spin one way for investors and then spin another way for gamers. There will be blowback from both sides. Still, all that hype about new, new, new — why should investors care? That would translate into untested, unpredictable, and risky. I think that part of the message was crafted for gamers, or game journalists at least.
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Post by rras1994 on May 9, 2018 22:28:18 GMT
This statement isn't for us or really anyone outside of the investors circle so they are saying what they are to keep them interested in owning EA stock or to make people interested in buying EA stock. Its also the same reason why they won't say anything about Battlefront 2, investors want microtransactions that manipulate the customer into buying more because they want more money from the stock. Its the reason why EA stocks went down with the fiasco, it wasn't the customer backlash, but instead the removal of microtransactions. They've had a record financial year and their stock is riding high. Why would they be wringing their hands over BFII? I agree with your sentiment, but from a financial perspective (and it was an investor call) it's been a terrific year. You’re both right about avoiding the SWBF2 debacle when talking to investors. And I agree they’re in a bind. Even if they wanted to do some fence mending, the last people that want to hear that is investors. But the market isn’t quite as conveniently compartmentalized as they would have it. In an information vacuum, any official statement is PR (as discussed and in the Twitter thread). They can’t spin one way for investors and then spin another way for gamers. There will be blowback from both sides. Still, all that hype about new, new, new — why should investors care? That would translate into untested, unpredictable, and risky. I think that part of the message was crafted for gamers, or game journalists at least. While it's true that some fans do look at Investor Reports, when you compare it to the overall number of fans I'd say it's such a small percentage it's almost negligible. And Investors do like to hear that they are investing into new things when EA have been putting something like 25 % of their budget for games into new IPs (which I think is just Anthem and Jade Raymond's new IP at the moment), so it's important to emphasize they are doing something useful with that money.
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Post by Sartoz on May 10, 2018 3:50:21 GMT
One fact stands out.
EA made a ton of money and did so by recovering from that SWBF II disaster. Live-Service is the key to Gold, my friends..... and from now onwards.... expect nothing less from ALL future EA games.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on May 10, 2018 5:51:06 GMT
"to the epic and beautiful environment that constantly evolves around players." What does that even mean? An evolving environment? Unless there is some sort of procedural generation involved, I call bs. Maybe a Dishonored type of thing... choices make the world more raining. Lighter makes it more sunshine and rainbows... Alas I don't really know or care if the social element can't be removed or avoided completely -without sacrifice of stuff need for the game to function on equal ground. Yep. Saw this coming a mile a way... PREPARE for another glitch fest. Tiny Satelle Shawn strikes again: Yeah. The way they tried to copy a lot of what modders did for the OT into ME:A Creativity my eye. We can hope. However with Origin being the crap it is for me it will be months after release before I even figure out how to get it to work. Remember took me over a month and a half to get ME:A to work on this system -it just does not like online services like origin period.
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Post by mmoblitz on May 10, 2018 11:20:40 GMT
and hammer on learning lessons from SWBF2. They've had a record financial year and their stock is riding high. Why would they be wringing their hands over BFII? I agree with your sentiment, but from a financial perspective (and it was an investor call) it's been a terrific year. It's their sports games that drive the earnings, not the other types of games they make. the MT/LB work for their sports games and they are hell bent on making them work in all their games, but not all games are a good match for that, unless you build the game around the use of LB/MT. This is what concerns me the most about all their games. What is lost when you build a game around a monetization method? Just look at SWBF2 for that answer.
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Just a flip of the coin.
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Post by Sanunes on May 10, 2018 11:52:09 GMT
They've had a record financial year and their stock is riding high. Why would they be wringing their hands over BFII? I agree with your sentiment, but from a financial perspective (and it was an investor call) it's been a terrific year. It's their sports games that drive the earnings, not the other types of games they make. the MT/LB work for their sports games and they are hell bent on making them work in all their games, but not all games are a good match for that, unless you build the game around the use of LB/MT. This is what concerns me the most about all their games. What is lost when you build a game around a monetization method? Just look at SWBF2 for that answer. People will get upset even if the game isn't built around a monetization method and I think Mankind Divided is a good example of that. It was something that definitely was just tacked on to make the publisher happy and it pretty much did more damage to the game then what seems to have happened with Battlefront. So publishers aren't going to listen to us for what angers the mob of personalities is a ever shifting unattainable thing. Its just like lootboxes, I bet games as a service is something they have been working on because they knew it was only time before lootboxes were going to end in some way. Its always watch out what you wish for, for you might get it.
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Post by Qui-Gon GlenN7 on May 10, 2018 12:10:47 GMT
One fact stands out.
EA made a ton of money and did so by recovering from that SWBF II disaster. Live-Service is the key to Gold, my friends..... and from now onwards.... expect nothing less from ALL future EA games.
Yes... In the future, when someone makes a server for ME3MP after it is taken offline... Yes
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Just a flip of the coin.
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Post by Sanunes on May 10, 2018 12:39:40 GMT
One fact stands out.
EA made a ton of money and did so by recovering from that SWBF II disaster. Live-Service is the key to Gold, my friends..... and from now onwards.... expect nothing less from ALL future EA games.
Yes... In the future, when someone makes a server for ME3MP after it is taken offline... Yes My guess is that is why most multiplayer games are all peer-to-peer anymore because its cheaper and easier to keep a match making server up then a server that is dedicated to hosting the match. I am probably wrong, but I think the majority of MP games that EA has stopped supporting were due to being hosted by another company the biggest is when GameSpy shutdown all those games MP was then abandoned.
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Post by KaiserShep on May 10, 2018 12:51:21 GMT
This will all end in tears.
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Post by Unicephalon 40-D on May 10, 2018 13:01:48 GMT
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Post by biggydx on May 10, 2018 21:47:31 GMT
I'm not all that surprised that not many specifics were discussed. Everyone shouldn't expect anything concrete until after E3. This is kinda why I don't understand their reasoning for announcing the game last year, only to remain almost radio silent on everything about it; save for a few choice comments from devs on reddit.
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Post by PapaCharlie9 on May 11, 2018 0:37:35 GMT
One fact stands out.
EA made a ton of money and did so by recovering from that SWBF II disaster. Live-Service is the key to Gold, my friends..... and from now onwards.... expect nothing less from ALL future EA games.
Replace EA with any AAA publisher and you will have achieved enlightenment. The economic forces/greed driving EA to this reality is the same for everyone. That doesn’t mean they won’t fund boutique games with all that new money, though. The whales and suckers paying for Mtx in one game could fund the next little SP game EA makes.
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