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Post by cmdrshep2183 on Jun 13, 2018 18:12:37 GMT
Would you want the next Mass Effect game to have a theme of exploration? How would you feel if the next game was set either long after the Reaper war or a decade or two before the Shepard trilogy about an exploration mission sanctioned by the Citadel? What would you think if they opened an deactivated Mass relay and then something happened to make the expedition stranded in unknown territory? And how would you feel if they had more than two alien civilizations like the first Mass Effect and also includes civilizations at different stages of development with the choice to effect their advancement in different ways? Would you be like the Protheans and pretend to be Gods? Would you be honest and reveal yourself right away?
I remember if you brought Javik on Priority Thessia he said his species deflected an asteroid strike on Thessia and defended it from the Oravores. Would you want to make decisions with the fate of entire civilizations at stake?
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Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 13, 2018 18:32:14 GMT
Frankly I loved the exploration of ME:A the most.
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Post by griffith82 on Jun 13, 2018 19:09:23 GMT
Frankly I loved the exploration of ME:A the most. Me too.
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Post by cypherj on Jun 13, 2018 23:38:02 GMT
I wouldn't want to be a God like character, I just want to be an explorer. Not just looking around a map, but actually exploring. That was one of my main issues with Andromeda, you never got to be a Pathfinder. Definitely not in the sense it was sold to you in those Initiative videos.
I just wanted to be first on the ground on an actual uncharted world. Making real first contacts, getting through those initial communication and trust issues, the whole feeling out process before a new race would even let you anywhere near their home city.
Meet another race that warns you about them, but maybe it turns out they're the bad guys. Maybe they're it's not black and white and they're no good guys and bad guys at all. You just develop a relationship with the one that better suits what you're trying to do.
If you're more technologically advanced, you might have the option of saying to hell with diplomacy, I'm just going to take what I want, and burn this bridge.
Every place you went in Andromeda was already settled by someone, and the first contacts had already been made. They could have done so much more with the exploration, colonization aspect. The premise was good, the execution was just bad. I'd be open to a game where it is done better.
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Post by mmoblitz on Jun 14, 2018 12:19:58 GMT
I wouldn't want to be a God like character, I just want to be an explorer. Not just looking around a map, but actually exploring. That was one of my main issues with Andromeda, you never got to be a Pathfinder. Definitely not in the sense it was sold to you in those Initiative videos. I just wanted to be first on the ground on an actual uncharted world. Making real first contacts, getting through those initial communication and trust issues, the whole feeling out process before a new race would even let you anywhere near their home city. Meet another race that warns you about them, but maybe it turns out they're the bad guys. Maybe they're it's not black and white and they're no good guys and bad guys at all. You just develop a relationship with the one that better suits what you're trying to do. If you're more technologically advanced, you might have the option of saying to hell with diplomacy, I'm just going to take what I want, and burn this bridge. Every place you went in Andromeda was already settled by someone, and the first contacts had already been made. They could have done so much more with the exploration, colonization aspect. The premise was good, the execution was just bad. I'd be open to a game where it is done better. This exactly. There really wasn't anything to explore. Vaults maybe, but once you have seen one, you have seen them all. There was nothing in the game that made me want to go see what was over that ridge or on the other side of that map. Skyrim did a far better job at exploration imo. It would reward you for exploration by finding quests, loot, interesting lore, shouts, boss monsters, ect. I would see a shack off in the distance and would make my way there just to see what was inside it and almost every time there was something to find in it. As was said, there wasn't really anything to explore since you would always find someone from the Ark had already there and initiated first contact.
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Post by sil on Jun 14, 2018 21:24:54 GMT
I wouldn't want to be a God like character, I just want to be an explorer. Not just looking around a map, but actually exploring. That was one of my main issues with Andromeda, you never got to be a Pathfinder. Definitely not in the sense it was sold to you in those Initiative videos. I just wanted to be first on the ground on an actual uncharted world. Making real first contacts, getting through those initial communication and trust issues, the whole feeling out process before a new race would even let you anywhere near their home city. Meet another race that warns you about them, but maybe it turns out they're the bad guys. Maybe they're it's not black and white and they're no good guys and bad guys at all. You just develop a relationship with the one that better suits what you're trying to do. If you're more technologically advanced, you might have the option of saying to hell with diplomacy, I'm just going to take what I want, and burn this bridge. Every place you went in Andromeda was already settled by someone, and the first contacts had already been made. They could have done so much more with the exploration, colonization aspect. The premise was good, the execution was just bad. I'd be open to a game where it is done better. This exactly. There really wasn't anything to explore. Vaults maybe, but once you have seen one, you have seen them all. There was nothing in the game that made me want to go see what was over that ridge or on the other side of that map. Skyrim did a far better job at exploration imo. It would reward you for exploration by finding quests, loot, interesting lore, shouts, boss monsters, ect. I would see a shack off in the distance and would make my way there just to see what was inside it and almost every time there was something to find in it. As was said, there wasn't really anything to explore since you would always find someone from the Ark had already there and initiated first contact. I know barren planets can be considered dull, but ME1 had tonnes of them and when I first played it I was awed by that. I would've happily seen a bunch of barren worlds to go around for a couple of short missions.
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Post by Deleted on Jun 16, 2018 1:49:57 GMT
Mass Effect Andromeda 2 - i.e. the continuation of the current story would most likely be better than ME:A1, just as ME2 was "done better" than ME1 in many ways. Hopefully, if ME:A2 is to be the middle instalment of a Trilogy, it advances the story better than ME2 advanced the ME story. Breaking from their story now would be the biggest mistake... i.e. just repeating the error they made with ME2.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jun 19, 2018 22:10:27 GMT
I wouldn't want to be a God like character, I just want to be an explorer. Not just looking around a map, but actually exploring. That was one of my main issues with Andromeda, you never got to be a Pathfinder. Definitely not in the sense it was sold to you in those Initiative videos. Based on the set-up, I can see why you couldn't be a "real" Pathfinder. In a way, it would have made more sense to avoid the geth telescope, start exploring upon arrival and then encounter enemies and have to defend the new colonies. If we take what we did get, the ideal would be to send all of the Pathfinders out to explore other clusters to see if they can find new habitable worlds. They could also seek potential allies against the kett.
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Post by Felya87 on Jun 20, 2018 14:33:12 GMT
As was said, there wasn't really anything to explore since you would always find someone from the Ark had already there and initiated first contact. That's actually my big problem with MEA, beside some stuff like lack of many Milky Way aliens, personality and CC customization, and a not-so-inspired story: beside some parts of the vaults, most places were already been discovered, or were full of either Ark people or Angara, or other well known groups. No space for new stuff. I think only the crazy IA on the ice planet was actually somehow different.
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Post by griffith82 on Jun 20, 2018 16:02:28 GMT
Mass Effect Andromeda 2 - i.e. the continuation of the current story would most likely be better than ME:A1, just as ME2 was "done better" than ME1 in many ways. Hopefully, if ME:A2 is to be the middle instalment of a Trilogy, it advances the story better than ME2 advanced the ME story. Breaking from their story now would be the biggest mistake... i.e. just repeating the error they made with ME2. Ok I’m confused. What error with ME2? Only thing I didn’t like was each mission was so self contained and the mission ending screens.
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Post by KaiserShep on Jun 20, 2018 17:34:03 GMT
Mass Effect Andromeda 2 - i.e. the continuation of the current story would most likely be better than ME:A1, just as ME2 was "done better" than ME1 in many ways. Hopefully, if ME:A2 is to be the middle instalment of a Trilogy, it advances the story better than ME2 advanced the ME story. Breaking from their story now would be the biggest mistake... i.e. just repeating the error they made with ME2. Ok I’m confused. What error with ME2? Only thing I didn’t like was each mission was so self contained and the mission ending screens. The trouble with ME2's main plot is that it basically doesn't serve the overarching narrative by bringing us any closer to a real solution. Everything we learn about the Reapers by the end of the game turns out to be entirely irrelevant. Heck, the events of Arrival have greater impact, because it at least holds the reapers off a bit longer. Granted, the sudden existence of the Crucible is more on ME3, but ME2 left us in a position where an asspull was the likeliest outcome. I'd like to note that it was kind of silly how Harbinger tells the Collector General that it failed, but then releases control. So, like, didn't Harbinger technically fail then? ME3 doubled down on all of this by making even the Collectors themselves survive as a faction out there somewhere. Personally I'm keen on blaming multiplayer for this nonsense, since they don't even exist in a meaningful way in the campaign.
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Post by griffith82 on Jun 20, 2018 18:34:36 GMT
Ok I’m confused. What error with ME2? Only thing I didn’t like was each mission was so self contained and the mission ending screens. The trouble with ME2's main plot is that it basically doesn't serve the overarching narrative by bringing us any closer to a real solution. Everything we learn about the Reapers by the end of the game turns out to be entirely irrelevant. Heck, the events of Arrival have greater impact, because it at least holds the reapers off a bit longer. Granted, the sudden existence of the Crucible is more on ME3, but ME2 left us in a position where an asspull was the likeliest outcome. I'd like to note that it was kind of silly how Harbinger tells the Collector General that it failed, but then releases control. So, like, didn't Harbinger technically fail then? ME3 doubled down on all of this by making even the Collectors themselves survive as a faction out there somewhere. Personally I'm keen on blaming multiplayer for this nonsense, since they don't even exist in a meaningful way in the campaign. Which wasn’t what a middle entry should do. It revealed important information and set up the finale perfectly.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 21, 2018 1:26:10 GMT
The problem with "doing it better" is when there are so many opinions there is no way they can do it better because people are always going to not like what BioWare tries including people that are fine with how Andromeda handled it so if you change it those people won't like it because it wasn't "done better" it was changed.
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Post by Deleted on Jun 21, 2018 3:26:36 GMT
Mass Effect Andromeda 2 - i.e. the continuation of the current story would most likely be better than ME:A1, just as ME2 was "done better" than ME1 in many ways. Hopefully, if ME:A2 is to be the middle instalment of a Trilogy, it advances the story better than ME2 advanced the ME story. Breaking from their story now would be the biggest mistake... i.e. just repeating the error they made with ME2. Ok I’m confused. What error with ME2? Only thing I didn’t like was each mission was so self contained and the mission ending screens. I was referring to how ME2's story has been criticized for being about fight Collectors rather than Reapers... departing from the basic thrust of the story in ME1. As a Trilogy, the main plotof the middle game should have still advanced the main plot of the Trilogy as a whole. In the case of ME2, it didn't do that all that well... making it tougher for them to bring the two rather disparate stories together in ME3. If they break away from whatever sequel plans they had for Andromeda in order to pacify the public, they would essentially be repeating themselves. IMO, it would be a mistake that would wind up being a weaker story than if they just continue on with whatever plan they had... and just concentrate on presenting that story in a better way to all of us.
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Post by sil on Jun 21, 2018 4:10:02 GMT
Yeah that's criticism that makes no sense to me. The Collectors were close to creating a new Reaper, one which would've surprised the galaxy (again) and likely opened the Citadel Relay if it hadn't been for Shepard stepping in. It's essentially the first stages of the harvest that we're preventing, and the Collectors aren't some enemy that are not linked to the Reapers... they -are- the Reapers. One of their core factions. People seem to have run away with the notion that ME2 doesn't matter, when in fact, it mattered a great deal in the story.
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Post by Deleted on Jun 21, 2018 6:49:54 GMT
I prefer ME1's style of atmosphere and planet uniqueness. Andromeda just felt too thematic. As I mentioned in other threads there was jungle planet, ice planet, hot desert planet, regular desert planet, moderate garden planet. The only place that truly felt alien was H-047c due to the lack of gravity and the domes. The rest need more unique atmospheres and skylines. I still remember places from ME1 and 2 like Ontarum, Joab, Faryar, Korlus, Nodacrux, Eletania and the like. Honestly, I'd rather come back to the Milky Way because those places would be so beautiful with today's graphical prowess. ME1 just felt more like a true astronautical exploration. You'd have some atmospheric music and a focus on the world around you rather than annoying hazards. Andromeda's places feel empty and uninhabited at times with how muted and easily unnoticed the music could be and with how planets like Veold and Eos didn't have much going on as far as other settlements. Kadara and Elaaden try to fill that void but there's so much obstructive geography that its near torture getting around on the latter.
This is cliche but I hope they take notes from CDPR with how filled with life the world of The Witcher series were. The music is quite memorable and sets the tone for the areas and fights you'd be in. There's only 2 songs I can think of from MEA that play during your travels (aside from the main theme and galaxy map) that bring a connotation of associative feeling with; the Kett combat theme that plays on Eos in Kett bases during combat and the track titled "Jardaan" that plays when exploring Veold. They stand out and fit those settings. When I think Kaer Mohren or Skillige or Oxenfurt, there are beautiful themes I think of to associate with those places. They fit the tone of those areas. Another thing is the way people react to Geralt. Not everyone kisses your ass or hates your guts. You've got people in between or people having their own conversations and routines or loops and react to the world around them. Blacksmiths pound away on swords from 6AM til about 10pm then head into their dwellings, guards patrol outskirts of cities and fend off wolves or nekkers. Mass Effect just needs more spontaneoty and edginess.
As far as overall tone and presentation, take Mass Effect 1 & 2 and mix their art styles and subject matter together while keeping the talky Star Trek (ToS and TNG) science and exposition intact again. Do away with some of the feel good and utopian ideals of the Initiative and give me some old fashioned Alliance and Cerberus grit. Give me pissed off asari mercs who want to turn me into a pulpy mass. Give me thugs and criminal scumbags who run clubs and won't think twice about trying to body my squad 3 doors away from the C-Sec academy. Give me strippers and pirates. Give me krogan that are 9-12 feet tall in armor who'd rip my head off for looking at them wrong and don't act like emasculated fools. If he/she's a scientist I want them to be Shiagr, Fortack or Okeer not that insult Vorn. Give me Salarians who are smartasses that have some balls like Jaroth from ME2. Give me a mature game with hard decisions and a player character who can get serious and angry. The Ryders were okay and had some great dialogue but once you realize the only person who didn't take any shit or treat everything like a joke was papa Ryder, the clowning gets old.
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Post by sil on Jun 21, 2018 7:46:50 GMT
black Trump On the subject of music I found that if you adjust the volumes so that Music is at 100%, Sound Effects are at 70% and Dialogue is at 80% then you hear a lot more music, much of which is good. With lower values for SE & Dialogue you can hear even more.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Ameridan on Jun 21, 2018 10:52:27 GMT
To me improvement would be further exploration in the Heleus cluster and another two Clusters, I would rather have that then Galaxy wide exploration. Less is more at the end of the day.
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Post by Unicephalon 40-D on Jun 21, 2018 11:48:59 GMT
black Trump On the subject of music I found that if you adjust the volumes so that Music is at 100%, Sound Effects are at 70% and Dialogue is at 80% then you hear a lot more music, much of which is good. With lower values for SE & Dialogue you can hear even more. I have put it as for headphones: dynamics medium. Music 100%, FX 25-30%, Dialogue 30-40% - this way I can hear the great ambient pieces that really lift up the feeling.
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Post by griffith82 on Jun 21, 2018 12:55:55 GMT
Yeah that's criticism that makes no sense to me. The Collectors were close to creating a new Reaper, one which would've surprised the galaxy (again) and likely opened the Citadel Relay if it hadn't been for Shepard stepping in. It's essentially the first stages of the harvest that we're preventing, and the Collectors aren't some enemy that are not linked to the Reapers... they -are- the Reapers. One of their core factions. People seem to have run away with the notion that ME2 doesn't matter, when in fact, it mattered a great deal in the story. Agreed. I’ve never understood that criticism at all.
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Post by griffith82 on Jun 21, 2018 12:57:42 GMT
I prefer ME1's style of atmosphere and planet uniqueness. Andromeda just felt too thematic. As I mentioned in other threads there was jungle planet, ice planet, hot desert planet, regular desert planet, moderate garden planet. The only place that truly felt alien was H-047c due to the lack of gravity and the domes. The rest need more unique atmospheres and skylines. I still remember places from ME1 and 2 like Ontarum, Joab, Faryar, Korlus, Nodacrux, Eletania and the like. Honestly, I'd rather come back to the Milky Way because those places would be so beautiful with today's graphical prowess. ME1 just felt more like a true astronautical exploration. You'd have some atmospheric music and a focus on the world around you rather than annoying hazards. Andromeda's places feel empty and uninhabited at times with how muted and easily unnoticed the music could be and with how planets like Veold and Eos didn't have much going on as far as other settlements. Kadara and Elaaden try to fill that void but there's so much obstructive geography that its near torture getting around on the latter. This is cliche but I hope they take notes from CDPR with how filled with life the world of The Witcher series were. The music is quite memorable and sets the tone for the areas and fights you'd be in. There's only 2 songs I can think of from MEA that play during your travels (aside from the main theme and galaxy map) that bring a connotation of associative feeling with; the Kett combat theme that plays on Eos in Kett bases during combat and the track titled "Jardaan" that plays when exploring Veold. They stand out and fit those settings. When I think Kaer Mohren or Skillige or Oxenfurt, there are beautiful themes I think of to associate with those places. They fit the tone of those areas. Another thing is the way people react to Geralt. Not everyone kisses your ass or hates your guts. You've got people in between or people having their own conversations and routines or loops and react to the world around them. Blacksmiths pound away on swords from 6AM til about 10pm then head into their dwellings, guards patrol outskirts of cities and fend off wolves or nekkers. Mass Effect just needs more spontaneoty and edginess. As far as overall tone and presentation, take Mass Effect 1 & 2 and mix their art styles and subject matter together while keeping the talky Star Trek (ToS and TNG) science and exposition intact again. Do away with some of the feel good and utopian ideals of the Initiative and give me some old fashioned Alliance and Cerberus grit. Give me pissed off asari mercs who want to turn me into a pulpy mass. Give me thugs and criminal scumbags who run clubs and won't think twice about trying to body my squad 3 doors away from the C-Sec academy. Give me strippers and pirates. Give me krogan that are 9-12 feet tall in armor who'd rip my head off for looking at them wrong and don't act like emasculated fools. If he/she's a scientist I want them to be Shiagr, Fortack or Okeer not that insult Vorn. Give me Salarians who are smartasses that have some balls like Jaroth from ME2. Give me a mature game with hard decisions and a player character who can get serious and angry. The Ryders were okay and had some great dialogue but once you realize the only person who didn't take any shit or treat everything like a joke was papa Ryder, the clowning gets old. No thanks. Keep that in the past.
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Post by KaiserShep on Jun 21, 2018 12:58:14 GMT
Ok I’m confused. What error with ME2? Only thing I didn’t like was each mission was so self contained and the mission ending screens. I was referring to how ME2's story has been criticized for being about fight Collectors rather than Reapers... departing from the basic thrust of the story in ME1. As a Trilogy, the main plotof the middle game should have still advanced the main plot of the Trilogy as a whole. In the case of ME2, it didn't do that all that well... making it tougher for them to bring the two rather disparate stories together in ME3. If they break away from whatever sequel plans they had for Andromeda in order to pacify the public, they would essentially be repeating themselves. IMO, it would be a mistake that would wind up being a weaker story than if they just continue on with whatever plan they had... and just concentrate on presenting that story in a better way to all of us. In fairness, any fight involving the reapers directly was doomed. By design, Mass Effect set this up for failure as far back as ME1. Funnily, the writers seemed aware of this too when Ashley talks about being an infantryman fighting killer starships.
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Sanunes
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Post by Sanunes on Jun 21, 2018 13:04:45 GMT
I prefer ME1's style of atmosphere and planet uniqueness. Andromeda just felt too thematic. As I mentioned in other threads there was jungle planet, ice planet, hot desert planet, regular desert planet, moderate garden planet. The only place that truly felt alien was H-047c due to the lack of gravity and the domes. The rest need more unique atmospheres and skylines. I still remember places from ME1 and 2 like Ontarum, Joab, Faryar, Korlus, Nodacrux, Eletania and the like. Honestly, I'd rather come back to the Milky Way because those places would be so beautiful with today's graphical prowess. ME1 just felt more like a true astronautical exploration. You'd have some atmospheric music and a focus on the world around you rather than annoying hazards. Andromeda's places feel empty and uninhabited at times with how muted and easily unnoticed the music could be and with how planets like Veold and Eos didn't have much going on as far as other settlements. Kadara and Elaaden try to fill that void but there's so much obstructive geography that its near torture getting around on the latter. This is cliche but I hope they take notes from CDPR with how filled with life the world of The Witcher series were. The music is quite memorable and sets the tone for the areas and fights you'd be in. There's only 2 songs I can think of from MEA that play during your travels (aside from the main theme and galaxy map) that bring a connotation of associative feeling with; the Kett combat theme that plays on Eos in Kett bases during combat and the track titled "Jardaan" that plays when exploring Veold. They stand out and fit those settings. When I think Kaer Mohren or Skillige or Oxenfurt, there are beautiful themes I think of to associate with those places. They fit the tone of those areas. Another thing is the way people react to Geralt. Not everyone kisses your ass or hates your guts. You've got people in between or people having their own conversations and routines or loops and react to the world around them. Blacksmiths pound away on swords from 6AM til about 10pm then head into their dwellings, guards patrol outskirts of cities and fend off wolves or nekkers. Mass Effect just needs more spontaneoty and edginess. As far as overall tone and presentation, take Mass Effect 1 & 2 and mix their art styles and subject matter together while keeping the talky Star Trek (ToS and TNG) science and exposition intact again. Do away with some of the feel good and utopian ideals of the Initiative and give me some old fashioned Alliance and Cerberus grit. Give me pissed off asari mercs who want to turn me into a pulpy mass. Give me thugs and criminal scumbags who run clubs and won't think twice about trying to body my squad 3 doors away from the C-Sec academy. Give me strippers and pirates. Give me krogan that are 9-12 feet tall in armor who'd rip my head off for looking at them wrong and don't act like emasculated fools. If he/she's a scientist I want them to be Shiagr, Fortack or Okeer not that insult Vorn. Give me Salarians who are smartasses that have some balls like Jaroth from ME2. Give me a mature game with hard decisions and a player character who can get serious and angry. The Ryders were okay and had some great dialogue but once you realize the only person who didn't take any shit or treat everything like a joke was papa Ryder, the clowning gets old. The thing is with everything you are saying its subjective. People claimed they wanted Mass Effect 1 exploration where it was dangerous using the planets where you had to wear special armor to negate the environmental effects if you were outside the Mako. I really don't remember the planets outside of the main story missions for Mass Effect 1 to me more then different colored terrain and a pain to navigate. Even then the main story mission planets really were not that unique they just had a more focused layout so you couldn't go wandering off course of the mission you were on. Not to mention I really liked how they fragmented Eos by having you wait to come back due to environmental hazards, I just wish they didn't leave the bug where you couldn't remove the environmental hazard on Voeld after activating the tower. One thing I think Andromeda should teach everyone is that games cannot have everything, sacrifices and design decisions need to be made to limit things. So if you want those things in Mass Effect what do you think makes a BioWare game unique should be removed, not to mention trying to keep everything crammed into the lowest common denominator for hardware (which right now is the Xbox 1) while keeping everyone on the graphical side of complaining happy. Using your Blacksmith suggestion, they would have to create more animations for the blacksmith model to move around or do you want them to just flash and disappear? If you want the animations what animations would you remove to have those created because BioWare wasn't able to create enough time for animations in Andromeda. Now the game clock that could use pieces of active memory to calculated and keep track of it, so what would you remove there? Look at the people that are upset about the removal of combat companions in Anthem, the AI those characters use even with how bad it is probably takes up a lot of system resources not to mention a lot of development time for animations, balancing, and other things I cannot think of. As far as characters, I personally rather have new approaches to characters instead of stereotypes, if they kept copying all the old characters there is nothing new to learn because they are all the same. Such as with Krogan I think Drack would fall into what you are saying or the others you interact with yes there are different ones that you remember and are talking about, but there are plenty in the world that also act the way you describe.
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Post by Sanunes on Jun 21, 2018 13:17:02 GMT
I was referring to how ME2's story has been criticized for being about fight Collectors rather than Reapers... departing from the basic thrust of the story in ME1. As a Trilogy, the main plotof the middle game should have still advanced the main plot of the Trilogy as a whole. In the case of ME2, it didn't do that all that well... making it tougher for them to bring the two rather disparate stories together in ME3. If they break away from whatever sequel plans they had for Andromeda in order to pacify the public, they would essentially be repeating themselves. IMO, it would be a mistake that would wind up being a weaker story than if they just continue on with whatever plan they had... and just concentrate on presenting that story in a better way to all of us. In fairness, any fight involving the reapers directly was doomed. By design, Mass Effect set this up for failure as far back as ME1. Funnily, the writers seemed aware of this too when Ashley talks about being an infantryman fighting killer starships. Yeah, my biggest problem with Mass Effect is the Reapers. They made them too powerful and no real room for weaknesses when they were created. The rumored ending that Drew said was just an idea to me was far worse then what we got with Mass Effect 3 even if they decided to flush it out more the premise is something I would have hated. I think that is why the focus in Mass Effect 2 was only indirectly the Reapers because they couldn't figure out what to do with them. My problem with Mass Effect 2 is that it doesn't feel necessary. If you play Mass Effect 1 and then Mass Effect 3 I never felt like I missed anything (of course that is subjective especially since I know Mass Effect 2's story). I don't mean by choice either, but storywise. The only times I remember the content Mass Effect 2 being mentioned is at the start with the destruction of the relay and then finding the pieces in the Cerberus base. [edit] I forgot that your Yeoman also said that you saved their colony was also mentioned.
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Post by KaiserShep on Jun 21, 2018 14:26:30 GMT
In fairness, any fight involving the reapers directly was doomed. By design, Mass Effect set this up for failure as far back as ME1. Funnily, the writers seemed aware of this too when Ashley talks about being an infantryman fighting killer starships. Yeah, my biggest problem with Mass Effect is the Reapers. They made them too powerful and no real room for weaknesses when they were created. The rumored ending that Drew said was just an idea to me was far worse then what we got with Mass Effect 3 even if they decided to flush it out more the premise is something I would have hated. I think that is why the focus in Mass Effect 2 was only indirectly the Reapers because they couldn't figure out what to do with them. My problem with Mass Effect 2 is that it doesn't feel necessary. If you play Mass Effect 1 and then Mass Effect 3 I never felt like I missed anything (of course that is subjective especially since I know Mass Effect 2's story). I don't mean by choice either, but storywise. The only times I remember the content Mass Effect 2 being mentioned is at the start with the destruction of the relay and then finding the pieces in the Cerberus base. [edit] I forgot that your Yeoman also said that you saved their colony was also mentioned. If I remember correctly, if you opted out of doing Arrival, the relay isn't even mentioned. I can't skip it now because Shepard being grounded on Earth makes no sense without it, and Anderson's prologue dialogue is really obnoxious. He criticizes Shepard's actions in ME2 for some reason, even if you accept reinstatement as a Spectre in ME2.
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