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Post by cmdrshep2183 on Jun 23, 2018 19:07:46 GMT
What if the destruction of the mass relays at the end of Mass Effect 3 caused either the solar systems to be destroyed or erase all life in those systems without destroying the planets in them?
At the end of Priority Thessia the Asari Councilor mentions continuity of civilization.
What if the next Mass Effect had the protagonist be part of an mission to a solar system without a mass relay during the same time Shepard blows up the Mass Relays? And this mission finds various civilizations at different points of development?
What would you think of being given the choice to interfere with the development of alien civilizations like what the Protheans did?
With this getup what would be an interesting antagonist? A society that just invented FTL? Or Cerberus infiltrators?
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Post by natetrace on Jun 23, 2018 19:23:16 GMT
So low ems destroy would be the actual ending of 3? Not sure about that... I had an idea where an alliance N7 is sent to Andromeda to hunt a Batarian vigilante stowed away on the Turian arc. Your pod is jettisoned over Elaaden and drug to a scavenger camp where they open your pod and force you to fight some fiends without armor or guns, but hey your an N7! You kill them and they try to feed you to the remnant "worm" but you kill that to. Anyway, if I had money I'd fund several new Mass effect games.
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Post by Hanako Ikezawa on Jun 23, 2018 20:07:35 GMT
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 23, 2018 20:29:37 GMT
That sounds even further from the Mass Effect I liked.
My line of thinking is that no matter what BioWare does with the Milky Way it will have a worse reception then Andromeda because of "didn't respect me as a true fan" or something about choices just like how the endings of Mass Effect 3 exploded and lingered for a lot longer then what happened with Andromeda.
The entire gimmick of the first three Mass Effect games was about Commander Shepard using the Relays to travel around and prevent the moronic Reapers from destroying all life in the Milky Way Galaxy. Even though we as players only visited a certain number of planets there is no idea how much of the Galaxy the Citadel has from the research from all the other races combined.
I am content with staying in Andromeda with a story structure that falls more in line with what we have experienced before or even the pseudo exploration of Mass Effect 1 where it could be completely skipped and the planets have one objective and it already shows on your map.
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Post by Hanako Ikezawa on Jun 23, 2018 20:36:54 GMT
That sounds even further from the Mass Effect I liked. My line of thinking is that no matter what BioWare does with the Milky Way it will have a worse reception then Andromeda because of "didn't respect me as a true fan" or something about choices just like how the endings of Mass Effect 3 exploded and lingered for a lot longer then what happened with Andromeda. The entire gimmick of the first three Mass Effect games was about Commander Shepard using the Relays to travel around and prevent the moronic Reapers from destroying all life in the Milky Way Galaxy. Even though we as players only visited a certain number of planets there is no idea how much of the Galaxy the Citadel has from the research from all the other races combined.
I am content with staying in Andromeda with a story structure that falls more in line with what we have experienced before or even the pseudo exploration of Mass Effect 1 where it could be completely skipped and the planets have one objective and it already shows on your map. Actually we do. A Codex talks about how our cycle has explored around 1% of the Milky Way.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on Jun 24, 2018 13:34:55 GMT
That sounds even further from the Mass Effect I liked. My line of thinking is that no matter what BioWare does with the Milky Way it will have a worse reception then Andromeda because of "didn't respect me as a true fan" or something about choices just like how the endings of Mass Effect 3 exploded and lingered for a lot longer then what happened with Andromeda. The entire gimmick of the first three Mass Effect games was about Commander Shepard using the Relays to travel around and prevent the moronic Reapers from destroying all life in the Milky Way Galaxy. Even though we as players only visited a certain number of planets there is no idea how much of the Galaxy the Citadel has from the research from all the other races combined.
I am content with staying in Andromeda with a story structure that falls more in line with what we have experienced before or even the pseudo exploration of Mass Effect 1 where it could be completely skipped and the planets have one objective and it already shows on your map. Actually we do. A Codex talks about how our cycle has explored around 1% of the Milky Way. I must have missed that, but then the question arises how much of those have space faring species for the Turians found humanity fairly quickly after the Sol Relay was activated. If you don't have other races to interact with at our level the game seems to be a boring game and I rather not have new games based on problems with old factions especially without having Shepard around. The other thing is then how much different would the games be from Andromeda either? The relays are either destroyed or inactive depending on how you feel about the ending and it seems you are going to need to travel far to get to a system that would be worth the risk.
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Post by Phantom on Jun 24, 2018 18:40:06 GMT
I would set a Post Reaper War Mass Effect game series with a Con Current trilogy. due to the statement by the grandfather in the stargazer, I will take account of that, that a different solution that the Me3 endings didn't happen like they did but where Reaper used a new harvest plan where they have a near perfect paradise to have a slow burn of a Harvest. Using a new government similar to the Citadel Council with the possiblity of having both Henry Lawson and Liara T'soni as their leaders for the Reaper Harvest. and having the combat veteran of Reaper War of ME3 expose the Reapers plot and able to enter into Dark Space to fight Harbringer and destroy Reaper SuperStucture or trap the Reapers into a Pocket Universe.
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Post by pessimistpanda on Jun 24, 2018 18:46:51 GMT
No thanks. I'd rather continue in Andromeda and resolve the dangling plot threads there.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on Jun 24, 2018 22:00:11 GMT
No thanks. I'd rather continue in Andromeda and resolve the dangling plot threads there. I agree, I really don't see what going back to the Milky Way really does aside from trying to appease people that didn't like the change. Personally I think going back to the Milky Way is something I don't want to do for the state it is in they are either going to have to retcon content to make things work. We all saw what people think of the retcons even when it deals with transportation I cannot imagine what it would be like when it came to choices or the state of the game. If anything if we went back or stayed in the Milky Way it would have been a lot like Andromeda just not moving to another cluster, just a far and distant unexplored area of The Milky Way, but probably with a far more dumb villain.
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Post by goishen on Jun 24, 2018 22:38:19 GMT
They would have to skip a couple'a hundred years into the future if they went back to the Milky Way. And that's even if the Reapers were controlled and started to put the mass relays back together again. This would give them the time for the reapers to either A) Be forgotten about and they have no idea where they went (control), Give everybody a chance to breed out the synthesized tech (synthesize), or C) Talk about the Machine War (destroy). The way that I'm figuring that they would do it is to have each civilization start building up their own relays. Turians, Asari, Salarians, Krogans, etc. The humans being the newcomers to the galactic council races, would be the hardest hit, but they also have the Asari there, the Turians there, the Krogans there, they even have some Salarians. Somebody has got to be able to figure out how the Mass Relays worked... And even if they couldn't, then they could all visit Mars and the Prothean beacon there and extrapolate. I mean, I'm just tossing out ideas off the top of my head, but it sounds like they could build up their own version of mass relays.
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Post by Hanako Ikezawa on Jun 25, 2018 2:54:25 GMT
They would have to skip a couple'a hundred years into the future if they went back to the Milky Way. And that's even if the Reapers were controlled and started to put the mass relays back together again. This would give them the time for the reapers to either A) Be forgotten about and they have no idea where they went (control), Give everybody a chance to breed out the synthesized tech (synthesize), or C) Talk about the Machine War (destroy). So make Destroy canon basically? That's what I get from this suggestion since you are getting rid of what Control and Synthesis did.
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N3
Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lynx7386 on Jun 25, 2018 4:14:01 GMT
I dont like it. The milky way story is done, as far as I'm concerned. You cant add anything else after the timeline of the trilogy without ruining what was put before (honestly, trying to do any milky way hero that isnt shepard would get boycotted, and trying to add something more powerful than the reapers would just be a game killer).
The only way a milky way mass effect game would work at this point is placing it earlier in the timeline, before the original trilogy. A mass effect game based on the first contact war could be interesting, especially if it had two different campaigns allowing you to play from both the human and turian perspectives.
Personally, I would rather see andromeda continued. I want to go to other clusters outside of heleus, there have to be more unencountered races and the jardaan probably left remnant elsewhere in andromeda. Further, I want to go beyond what the nexus and other andromeda survivors have actually explored: everything we saw in ME:Andromeda was already 'explored' persay, first contact was already done by other people, planets were already settled by other people, we were just coming in and tidying up. I want to be the first one to actually land on a planet, the first one to actually meet an alien race and initiate first contact, the first one to discovery anomalies and oddities in other parts of the andromeda galaxy. We need a true exploration game to continue the legacy of mass effect.
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Post by samhain444 on Jun 25, 2018 15:06:45 GMT
No...
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Jun 25, 2018 15:14:00 GMT
I would prefer that Bioware continues with Andromeda and the story from Parthfinder. It is the best way and it is not done. They could eliminate the logic gaps. Why has any crew member mentioned the thought, that they are running in a trap from Archon? Why SAM did not warned that the Kett are on the Hyperion? Why Ryder did not waste one thought after the Quest with Nigh to improve SAM and the not physical security?
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urkibalurki
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda
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Post by urkibalurki on Jun 25, 2018 15:28:29 GMT
Nope.
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Post by KaiserShep on Jun 25, 2018 17:33:22 GMT
Yeah anything following up the Milky Way post-war is in a bit of a pickle. Geth, no geth, quarians or no quarians. Krogan or no krogan. Whatever they come up with would just be a heavily homogenized world state, likely taking the optimal path, but conveniently sweeping the nasty bits under the rug, like there wouldn’t be any pesky Synthesis circuitry and the sort, and it would be far enough in the future that Shepard’s survival is rendered irrelevant, left to maybe a codex entry. Heck the history books in school would be as vague as possible.
NPC Teacher: “Today class, we’ll be learning about the reaper war. Shepard beat them. Class dismissed.”
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Post by Phantom on Jun 25, 2018 18:45:48 GMT
in another thread, I had an idea of the Krogan with a reduced population due to either by not curing the genophage or Reapers dramaticly reducing their population to near extiniction levels for Post Reaper War.
well many of my ideas for Post Reapers Wars that Grandfather within the Stargazer scene did say that the details have change over time. for example, having the Quarians and Geth situation at Rannoh that I would have that not all of the Geth and Quarians were not there and did surive thru The Reaper War but having Quarians rebuilding from a small breeding Population on an unexplored area of the Milk Way Galaxy.
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Post by Deleted on Jun 25, 2018 19:40:33 GMT
Not in the next game. The next game should advance the Andromeda story and provide the Initiative members with the tech to go back in a quicker fashion. The story should also provide or hint at an impetus for some members of the Initiative to want to return to the Milky Way. The third game could then be about the return journey - traveling between the Andromeda Galaxy and the Milky Way Galaxy, discovering a whole bunch of new things about "dark space" on the way... leading to a fourth game in the Milky Way, more than 650 years after then end of the Reaper War.
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Post by warden on Jun 25, 2018 21:39:20 GMT
My opinion is, that this series has to be either rebooted or really buried once and for all.
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Post by alanc9 on Jun 25, 2018 22:15:55 GMT
They would have to skip a couple'a hundred years into the future if they went back to the Milky Way. And that's even if the Reapers were controlled and started to put the mass relays back together again. This would give them the time for the reapers to either A) Be forgotten about and they have no idea where they went (control), Give everybody a chance to breed out the synthesized tech (synthesize), or C) Talk about the Machine War (destroy). Thes way that I'm figuring that they would do it is to have each civilization start building up their own relays. Turians, Asari, Salarians, Krogans, etc. The humans being the newcomers to the galactic council races, would be the hardest hit, but they also have the Asari there, the Turians there, the Krogans there, they even have some Salarians. Somebody has got to be able to figure out how the Mass Relays worked... And even if they couldn't, then they could all visit Mars and the Prothean beacon there and extrapolate. I mean, I'm just tossing out ideas off the top of my head, but it sounds like they could build up their own version of mass relays. What about just not having mass relays? Mass effect drives are about as good as Star Trek warp drives, and that universe gets along fine.
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Post by griffith82 on Jun 25, 2018 23:05:11 GMT
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Post by clips7 on Jun 26, 2018 4:32:52 GMT
Not in the next game. The next game should advance the Andromeda story and provide the Initiative members with the tech to go back in a quicker fashion. The story should also provide or hint at an impetus for some members of the Initiative to want to return to the Milky Way. The third game could then be about the return journey - traveling between the Andromeda Galaxy and the Milky Way Galaxy, discovering a whole bunch of new things about "dark space" on the way... leading to a fourth game in the Milky Way, more than 650 years after then end of the Reaper War. I think this could work.....there are alot of unanswered questions and mysteries in Andromeda and even tho going back to the Milky Way will cause some fans to go into cardiac arrest because "muh endings"..... i think at some point because of what Ryder found out about the Reaper's and the mystery surrounding the benefactor, a trip back to the Milky Way has to be a mission and a priority at some point. Another member mentioned something interesting....they stated that on one of the Angarian planets it could be a sector or tribe that worships a god that has been resting on the planet for centuries....when Ryder finally witness it, they discover it's a rogue Reaper...it can be further discovered that what this reaper was doing with "purged" DNA from various species over it's purging process every 50,000 years was that it was creating new forms of life...hence the Kett (and in that way it could be explained why they view "exaltation" in the very way Reapers transformed their foes in earlier games). Or maybe somehow this Reaper can be re-purposed as the mysterious "Jar-dan"....i think if done correctly, this Reaper could have been trying escape the chaotic aftermath of whatever decision Shep made at the end....again even tho in the extended cut, they explained a ton a information for the choices and aftermath, the catalist STILL could be lying to you to save his own ass...he gave you the option to choose, but if you shoot him, his voice goes from a sweet innocent child...to "SO BE IT" in Harbingers voice. I also think that the folks in the Milky Way would be able to create more advanced Mass Relays, or tech that takes them even further to other parts of the galaxy faster than ever. This group with the help of other aliens species created the highly advanced an unpredictable crucible. Again there are alot of unanswered questions in Andromeda, but because of what happened in the Milky Way there is no way nobody from the human council is going to NOT initiate a mission back to earth and the Milky Way to see what is going on out there...... But the one critical element is the writing and from what i experienced from Andromeda recently, the current staff doesn't seem up to the task as Andromeda was the FIRST Mass Effect game i ever fell asleep on while playing it...
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N3
Shiny, Let's be bad guys
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 286 Likes: 236
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Post by lynx7386 on Jun 26, 2018 5:22:27 GMT
I still think that the best way to go about making another milky way based ME game would be to jump to a time period -before- the trilogy. The human-turian first contact war was always a big lore point in mass effect, but all we know of it comes from a few little texts and references here and there.
Imagine a game set in that time period. Humanity still using a lot of experimental and unknown technology (as they're brand-spankin-new to the concept of mass relays and mass effect tech), turians being a technologically superior force, and any number of other unknown factors from other species of both citadel and non citadel races.
It would be even better if such a game included two separate campaigns where you could play as either the humans or the turians in that war. Imagine having an N7 soldier on the human side, and a spectre on the turian side, both highly trained and working against one another throughout the course of the campaign, with entirely different weapons, ships, companions, technologies, and abilities available to them.
Human biotics might exist in that time period, but they would be largely misunderstood and an 'unknown' factor. Biotic amps are in their infancy at that point in human development, so any biotic characters are likely to have a lot of issues with them, from migraines to nosebleeds or further complications. I always liked that about the original mass effect, where biotics were strong but had their shortcomings due to implant limitations; kaidan was always getting headaches from his implant.
Most human weaponry would be more primitive, possibly even gunpowder or railgun based, while turians have the advantage of high tech mass effect field weaponry (the kind we see in the trilogy) with heat sinks and such. For the human side, tech-based abilities would be more limited to basic fortifications or weapons, while the turians have access to things like tactical cloak, tech armor, and omni-tool technology (which humanity presumably doesnt have yet).
I really think that would be the most interesting route for another mass effect game, as it realistically gives us a stronger opponent without having to compete with the already-overdone reapers or geth.
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Post by Deleted on Jun 26, 2018 5:53:52 GMT
I think any game that is set after ME3 is an attempt to try and salvage the ending or the state of the galaxy for that matter. Or asking for an extended epilogue on top of what we already got (how does the galaxy go on after control/synthesis/destroy?).
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Jun 26, 2018 6:58:48 GMT
I still think that the best way to go about making another milky way based ME game would be to jump to a time period -before- the trilogy. The human-turian first contact war was always a big lore point in mass effect, but all we know of it comes from a few little texts and references here and there. Imagine a game set in that time period. Humanity still using a lot of experimental and unknown technology (as they're brand-spankin-new to the concept of mass relays and mass effect tech), turians being a technologically superior force, and any number of other unknown factors from other species of both citadel and non citadel races. It would be even better if such a game included two separate campaigns where you could play as either the humans or the turians in that war. Imagine having an N7 soldier on the human side, and a spectre on the turian side, both highly trained and working against one another throughout the course of the campaign, with entirely different weapons, ships, companions, technologies, and abilities available to them. Human biotics might exist in that time period, but they would be largely misunderstood and an 'unknown' factor. Biotic amps are in their infancy at that point in human development, so any biotic characters are likely to have a lot of issues with them, from migraines to nosebleeds or further complications. I always liked that about the original mass effect, where biotics were strong but had their shortcomings due to implant limitations; kaidan was always getting headaches from his implant. Most human weaponry would be more primitive, possibly even gunpowder or railgun based, while turians have the advantage of high tech mass effect field weaponry (the kind we see in the trilogy) with heat sinks and such. For the human side, tech-based abilities would be more limited to basic fortifications or weapons, while the turians have access to things like tactical cloak, tech armor, and omni-tool technology (which humanity presumably doesnt have yet). I really think that would be the most interesting route for another mass effect game, as it realistically gives us a stronger opponent without having to compete with the already-overdone reapers or geth. Everything I have ever read about The First Contact War is boring for a video game unless you want people to start with the "retcon" argument right away. To me it would have the exact same problems as The Hobbit movie with adding more things to try and pad it out to reach the length desired. The other problem is according to the Wiki Timeline Biotics don't exist at this time, its not until years later and then after that the "accidental exposure" happens. There is already mention about the the type of weapons from The First Contact War in Mass Effect 3: Citadel and its pretty much the weaponry we were using in the first Mass Effect game, the M-7 Lancer we pickup was quoted to be an artifact from The First Contact War so we already have an idea what would be there. I think it is is an idea that just sounds great at first look, but when you look at what we already know there just isn't anything that seems to be interesting or new for them to make a game around. Using another movie it would be like Solo where the movie is a smorgasbord of different fan service type moments that aren't joined very well together.
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