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Post by KaiserShep on Jun 26, 2018 7:05:48 GMT
in another thread, I had an idea of the Krogan with a reduced population due to either by not curing the genophage or Reapers dramaticly reducing their population to near extiniction levels for Post Reaper War. well many of my ideas for Post Reapers Wars that Grandfather within the Stargazer scene did say that the details have change over time. for example, having the Quarians and Geth situation at Rannoh that I would have that not all of the Geth and Quarians were not there and did surive thru The Reaper War but having Quarians rebuilding from a small breeding Population on an unexplored area of the Milk Way Galaxy. Problem with the stargeezer scene is that it only really seemed to work when it seemed like galactic society basically collapses, like some sort of BioWare equivalent of Foundation.
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Post by themikefest on Jun 26, 2018 13:01:07 GMT
I have no problem with the next game taking place in the Milky Way
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Post by griffith82 on Jun 26, 2018 13:01:09 GMT
Any attempt to go back to the MW is a mistake. Reboot is an even worse idea.
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Post by goishen on Jun 26, 2018 15:01:57 GMT
They would have to skip a couple'a hundred years into the future if they went back to the Milky Way. And that's even if the Reapers were controlled and started to put the mass relays back together again. This would give them the time for the reapers to either A) Be forgotten about and they have no idea where they went (control), Give everybody a chance to breed out the synthesized tech (synthesize), or C) Talk about the Machine War (destroy). Thes way that I'm figuring that they would do it is to have each civilization start building up their own relays. Turians, Asari, Salarians, Krogans, etc. The humans being the newcomers to the galactic council races, would be the hardest hit, but they also have the Asari there, the Turians there, the Krogans there, they even have some Salarians. Somebody has got to be able to figure out how the Mass Relays worked... And even if they couldn't, then they could all visit Mars and the Prothean beacon there and extrapolate. I mean, I'm just tossing out ideas off the top of my head, but it sounds like they could build up their own version of mass relays. What about just not having mass relays? Mass effect drives are about as good as Star Trek warp drives, and that universe gets along fine. There is something inherently linked between having the Mass Relays and ME. Mass Effect cannot be Mass Effect without them. If they tried like you said, then it wouldn't be ME. It would simply be Star Trek with a shittier outcome. Better aliens, but worse outcome. Now, what I wouldn't mind seeing, although this is purely conceptual, is a multi-generational thing packed into one game. In the first part, go to like seven different systems (all the range of our planet), find seven different types of aliens, but you've only got the resources to build three Mass Relays, Once you've planted the flag of the third, that's it. That story line ends. Next, we have the meat of the story and a new protagonist. The other aliens have gotten to the Citadel... There is some conflict that happens there involving those aliens, possibly with a splinter cell much like Cerberus. That one ends. Next we have a new protagonist who's is viewing a galaxy of his/her making, facing down a new challenge of a war between one of the alien races (much like the Rachni War) and the council. This would give each and every protagonist a chance to feel like the hero of their time. Give BioWare the opportunity to build out their universe (and myself? I don't see why in the hell you aren't doing this anyway). And it'd get people away from getting used to playing one character for the entire game.
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Post by Deleted on Jun 26, 2018 15:42:27 GMT
Mass relays were a crutch for civilization developed by the Reapers. Like giving a modern day human teleportation abilities, instead of driving to work in their car. You could still get to your destination, it would simply take longer.
Although, like with anything, the Reapers could take it all away by taking control of the Citadel.
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Post by KaiserShep on Jun 26, 2018 17:16:58 GMT
Mass relays were a crutch for civilization developed by the Reapers. Like giving a modern day human teleportation abilities, instead of driving to work in their car. You could still get to your destination, it would simply take longer. Although, like with anything, the Reapers could take it all away by taking control of the Citadel. I do think that mass relays are too convenient to ignore though. Like, in any future setting of the Milky Way, even if the reaper-made relays were inoperable, what’s left of galactic civilization would probably just look towards making their own in select regions of space. It only makes sense. They’re a superhighway that allow just about any type of ship to travel huge distances, at least until they develop something similar to the Frame Shift Drive like the Thargoids in Elite:Dangerous.
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Post by cypherj on Jun 26, 2018 17:18:37 GMT
I think wherever they continue the series it has to be in way into the future. It would be easy to continue in the Milky Way. In the scenes after ME3 they had repaired/rebuilt the Citadel. If they understood reaper tech enough to do that, they could repair the relays as well. Relays blowing up was replaced with relays overloading with no real damage in the EC.
Also in the scenes after ME3 they showed council races celebrating the reaper defeat on their own worlds. So once a means to repair a relay is found, races could have repaired the relays in their own systems, and you at least have mass relay transport between the council systems. Then arks of engineers could be sent out from the council systems to relays closest to them.
Yes I would canonize destroy, but it's not too hard or far fetched to reestablish the Milky Way and the mass effect relays.
Having said that though. If you're going to be creating a brand new story way into the future, you may as well do it in Andromeda. That way you can introduce some new races, new systems, etc. Give you back that feeling of newness and discovery that you had in ME1.
Either way, way into the future, picking up where either ME3 or Andromeda left off would be a bad idea to me.
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Post by alanc9 on Jun 26, 2018 19:57:19 GMT
What about just not having mass relays? Mass effect drives are about as good as Star Trek warp drives, and that universe gets along fine. There is something inherently linked between having the Mass Relays and ME. Mass Effect cannot be Mass Effect without them. If they tried like you said, then it wouldn't be ME. It would simply be Star Trek with a shittier outcome. Better aliens, but worse outcome. I don't believe this. I don't really understand why you do. Why are the relays that important? So, three small games in one box?
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Post by griffith82 on Jun 26, 2018 20:05:01 GMT
I think wherever they continue the series it has to be in way into the future. It would be easy to continue in the Milky Way. In the scenes after ME3 they had repaired/rebuilt the Citadel. If they understood reaper tech enough to do that, they could repair the relays as well. Relays blowing up was replaced with relays overloading with no real damage in the EC. Also in the scenes after ME3 they showed council races celebrating the reaper defeat on their own worlds. So once a means to repair a relay is found, races could have repaired the relays in their own systems, and you at least have mass relay transport between the council systems. Then arks of engineers could be sent out from the council systems to relays closest to them. Yes I would canonize destroy, but it's not too hard or far fetched to reestablish the Milky Way and the mass effect relays. Having said that though. If you're going to be creating a brand new story way into the future, you may as well do it in Andromeda. That way you can introduce some new races, new systems, etc. Give you back that feeling of newness and discovery that you had in ME1. Either way, way into the future, picking up where either ME3 or Andromeda left off would be a bad idea to me. Only way I see it continuing is right after Andromeda. Maybe a small time jump but that’s it.
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Post by Phantom on Jun 26, 2018 21:00:11 GMT
in another thread, I had an idea of the Krogan with a reduced population due to either by not curing the genophage or Reapers dramaticly reducing their population to near extiniction levels for Post Reaper War. well many of my ideas for Post Reapers Wars that Grandfather within the Stargazer scene did say that the details have change over time. for example, having the Quarians and Geth situation at Rannoh that I would have that not all of the Geth and Quarians were not there and did surive thru The Reaper War but having Quarians rebuilding from a small breeding Population on an unexplored area of the Milk Way Galaxy. Problem with the stargeezer scene is that it only really seemed to work when it seemed like galactic society basically collapses, like some sort of BioWare equivalent of Foundation. If there is a Post Reaper War Mass Effect game, A Sensible con Current Shepard game(I would have a full trilogy myself) would set up any possible retcons ranging from possible return of Geth, Quarian and Krogans. One of retcons I would have that there was No Second Coming of the Sith Empire via Cerberus during Mass Effect 3 but several Reaper Sleeper Agents causing havoc during this time. Also Reduce Humanity is Special trope massively while keeping a Sensible Humans are Jack of all trades trope. Also I would have a heavy focus on Strengths of all Species and having a game mechanic to reinforce it as well while keeping their society functional as well. So Krogans would still be tough as hell to fight. In game toughness will match their lore and increase the amount of Krogan Vanguards, Sentinels and Soldiers in games. One of my ideas of a potential Non Shepard Player Characters, is a Cerberus Phantom, A Turian Spec Ops Commando, Vorcha Soldier, Geth Hunter among others heroes people might like. For example, My Cerberus Phantom is a male martial arts master/instructor that have a good training with guns that will point out that Flashier Martial arts are good for tournaments and movies but never truly works in a realistic combat setting. One trait no matter how the player would roleplay, he would be pro-human. Roleplaying options will be ranging from racist to netural to xenophile. He can emote very well with and without the armor on a physical level. Yes due to his friendship with Shelby, he will fight many batarian slavers and raiders.
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Post by cypherj on Jun 26, 2018 22:33:04 GMT
I think wherever they continue the series it has to be in way into the future. It would be easy to continue in the Milky Way. In the scenes after ME3 they had repaired/rebuilt the Citadel. If they understood reaper tech enough to do that, they could repair the relays as well. Relays blowing up was replaced with relays overloading with no real damage in the EC. Also in the scenes after ME3 they showed council races celebrating the reaper defeat on their own worlds. So once a means to repair a relay is found, races could have repaired the relays in their own systems, and you at least have mass relay transport between the council systems. Then arks of engineers could be sent out from the council systems to relays closest to them. Yes I would canonize destroy, but it's not too hard or far fetched to reestablish the Milky Way and the mass effect relays. Having said that though. If you're going to be creating a brand new story way into the future, you may as well do it in Andromeda. That way you can introduce some new races, new systems, etc. Give you back that feeling of newness and discovery that you had in ME1. Either way, way into the future, picking up where either ME3 or Andromeda left off would be a bad idea to me. Only way I see it continuing is right after Andromeda. Maybe a small time jump but that’s it. The only reason you would stay in that time frame would be to continue the story from the first game. I personally have no interest in spending another game in the fledgeling days of Andromeda, in these bare bones colonies with just the Angarans and Kett. Kick the ball forward to where things are far more established. Bring in some more races, with some backstory. One of the things that made the first game so great to me was all the backstory. Humans were turning on relays willy-nilly, which caused the contact war. The rule they violated was put in place because unlocking relays led to the rachni invasion, which led to the Krogan uplifting, which led to the genophage. The Morning War, all of it. It gave the universe depth. The AI has no history in Helius and since the Kett were placed there with no memory of it, they don't have a deep history. They're not enough threads from the first game to braid into another full game in this setting. This stuff should have been tied up in DLC. Moving time into the future lets you have developed a means of intergalactic travel, opens up more of the galaxy, lets you add more races and give them some history with each other as well as the AI. If you're only going to advance a few years, you probably wouldn't even have all your people out of cryo, or even lifted the ban on childbirths. You'd still be establishing the colonies, which is not something we should be doing in the second game.
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Post by griffith82 on Jun 26, 2018 23:21:17 GMT
Only way I see it continuing is right after Andromeda. Maybe a small time jump but that’s it. The only reason you would stay in that time frame would be to continue the story from the first game. I personally have no interest in spending another game in the fledgeling days of Andromeda, in these bare bones colonies with just the Angarans and Kett. Kick the ball forward to where things are far more established. Bring in some more races, with some backstory. One of the things that made the first game so great to me was all the backstory. Humans were turning on relays willy-nilly, which caused the contact war. The rule they violated was put in place because unlocking relays led to the rachni invasion, which led to the Krogan uplifting, which led to the genophage. The Morning War, all of it. It gave the universe depth. The AI has no history in Helius and since the Kett were placed there with no memory of it, they don't have a deep history. They're not enough threads from the first game to braid into another full game in this setting. This stuff should have been tied up in DLC. Moving time into the future lets you have developed a means of intergalactic travel, opens up more of the galaxy, lets you add more races and give them some history with each other as well as the AI. If you're only going to advance a few years, you probably wouldn't even have all your people out of cryo, or even lifted the ban on childbirths. You'd still be establishing the colonies, which is not something we should be doing in the second game. That’s fine but I disagree. I feel there is plenty left for another game.
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Post by Deleted on Jun 27, 2018 5:53:10 GMT
It's 3-1 for the franchise. Wouldn't you want to even it up a bit?
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Post by KaiserShep on Jun 27, 2018 18:10:17 GMT
Only way I see it continuing is right after Andromeda. Maybe a small time jump but that’s it. The only reason you would stay in that time frame would be to continue the story from the first game. I personally have no interest in spending another game in the fledgeling days of Andromeda, in these bare bones colonies with just the Angarans and Kett. Kick the ball forward to where things are far more established. Bring in some more races, with some backstory. One of the things that made the first game so great to me was all the backstory. Humans were turning on relays willy-nilly, which caused the contact war. The rule they violated was put in place because unlocking relays led to the rachni invasion, which led to the Krogan uplifting, which led to the genophage. The Morning War, all of it. It gave the universe depth. The AI has no history in Helius and since the Kett were placed there with no memory of it, they don't have a deep history. They're not enough threads from the first game to braid into another full game in this setting. This stuff should have been tied up in DLC. Moving time into the future lets you have developed a means of intergalactic travel, opens up more of the galaxy, lets you add more races and give them some history with each other as well as the AI. If you're only going to advance a few years, you probably wouldn't even have all your people out of cryo, or even lifted the ban on childbirths. You'd still be establishing the colonies, which is not something we should be doing in the second game. Considering how much happened in just the one game, even just 5-10 years forward would probably see massive changes, since much of the Ai’s population was still in cryo at the time, and by then, all planets with active vaults would be fully habitable. You wouldn’t even have to jump generations in Heleus itself, because the galaxy already has a turbulent history with even just the Jaardan, the other civilizations subjugated by the kett, and whoever unleashed the scourge. The population of the Initiative itself isn’t that important, because the other aliens out in Andromeda can easily fill that in. Despite the deep backstory that gave ME1 its backdrop, the actual game didn’t really leave a lot of threads open for 2 other games, which is why the second game is largely filler wrapped around the scant reaper plot. They made a lot of shit up and bloated a throwaway enemy faction to become a major player for the remainder of the trilogy.
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Post by Arcian on Jun 27, 2018 18:41:58 GMT
That sounds even further from the Mass Effect I liked. My line of thinking is that no matter what BioWare does with the Milky Way it will have a worse reception then Andromeda because of "didn't respect me as a true fan" or something about choices just like how the endings of Mass Effect 3 exploded and lingered for a lot longer then what happened with Andromeda. The entire gimmick of the first three Mass Effect games was about Commander Shepard using the Relays to travel around and prevent the moronic Reapers from destroying all life in the Milky Way Galaxy. Even though we as players only visited a certain number of planets there is no idea how much of the Galaxy the Citadel has from the research from all the other races combined.
I am content with staying in Andromeda with a story structure that falls more in line with what we have experienced before or even the pseudo exploration of Mass Effect 1 where it could be completely skipped and the planets have one objective and it already shows on your map. Actually we do. A Codex talks about how our cycle has explored around 1% of the Milky Way. It's actually LESS than 1%. There is something inherently linked between having the Mass Relays and ME. Mass Effect cannot be Mass Effect without them. If they tried like you said, then it wouldn't be ME. It would simply be Star Trek with a shittier outcome. Better aliens, but worse outcome. I don't believe this. I don't really understand why you do. Why are the relays that important? Yes you do, stop being intellectually dishonest. You see a Mass Relay every time you load from one star system to another. They're the central piece of technology in the lore of the game, and they are also what the entire plot of the trilogy revolves around. The very first scene of the first game involves travelling through one, acting as the establishing moment of the entire franchise. They are also central in each of the trilogy's endings - the conclusion of ME1 begins with a Mass Relay transporting Shepard to the Citadel, the conclusion of ME2 begins with a Mass Relay transporting Shepard to the Collector Base and the conclusion of ME3 begins with a Mass Relay transporting Shepard to Earth. They are objectively the most iconic object in the game, and the one most easily recognizable by non-fans as a Mass Effect thing. The only things that comes even close are the Reapers, the Normandy and the N7 symbol. Mass Effect ditching the Mass Relays is as if Stargate would ditch the Stargates.
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Post by lynx7386 on Jun 27, 2018 22:46:47 GMT
Mass relays are just one small part of mass effect, and I dont believe they are intrinsic to it. This is made pretty obvious by the fact that mass effect: andromeda - while still definitely and fully a mass effect game - has none, and really has no reason to need them. We can travel across the entire heleus cluster from one star system to another instantaneously (or at least quick enough in lore-time to not be a huge deal), why do we need relays?
The only time I think you absolutely must have something like a mass relay is when traversing galaxy-sized distances. Trying to get from one side of the milky way to the other definitely needs a relay, and andromeda would probably be the same, but getting across relatively vast distances without them really isnt that big a deal.
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Post by cypherj on Jun 27, 2018 23:37:17 GMT
The only reason you would stay in that time frame would be to continue the story from the first game. I personally have no interest in spending another game in the fledgeling days of Andromeda, in these bare bones colonies with just the Angarans and Kett. Kick the ball forward to where things are far more established. Bring in some more races, with some backstory. One of the things that made the first game so great to me was all the backstory. Humans were turning on relays willy-nilly, which caused the contact war. The rule they violated was put in place because unlocking relays led to the rachni invasion, which led to the Krogan uplifting, which led to the genophage. The Morning War, all of it. It gave the universe depth. The AI has no history in Helius and since the Kett were placed there with no memory of it, they don't have a deep history. They're not enough threads from the first game to braid into another full game in this setting. This stuff should have been tied up in DLC. Moving time into the future lets you have developed a means of intergalactic travel, opens up more of the galaxy, lets you add more races and give them some history with each other as well as the AI. If you're only going to advance a few years, you probably wouldn't even have all your people out of cryo, or even lifted the ban on childbirths. You'd still be establishing the colonies, which is not something we should be doing in the second game. Considering how much happened in just the one game, even just 5-10 years forward would probably see massive changes, since much of the Ai’s population was still in cryo at the time, and by then, all planets with active vaults would be fully habitable. You wouldn’t even have to jump generations in Heleus itself, because the galaxy already has a turbulent history with even just the Jaardan, the other civilizations subjugated by the kett, and whoever unleashed the scourge. The population of the Initiative itself isn’t that important, because the other aliens out in Andromeda can easily fill that in. Despite the deep backstory that gave ME1 its backdrop, the actual game didn’t really leave a lot of threads open for 2 other games, which is why the second game is largely filler wrapped around the scant reaper plot. They made a lot of shit up and bloated a throwaway enemy faction to become a major player for the remainder of the trilogy. They would just have to make the planets fully habitable. When Cora takes you to her garden, she even says the nothing will grow there in her lifetime. So saying the planets are just going to be fully habitable in 5 years is a stretch. Are they just going to come up with some form of intergalactic transport out of thin air? They'll be spending time learning to navigate the scourge before they can even think about going to other clusters. Are other alien races just going to show up in Helius, after all of the "it's only one cluster, so there shouldn't be more than one race?" Since they really didn't explain anything about what happened in the first game, other than someone blew up a station and released the scourge, explaining now of two hundred years from now makes no difference, because it isn't directly linked to anything going on. It's not like history leading to the genophage which came into play in what to do with the Rachni queen, or Wrex turning on you. Turians and humans not getting along because of the contact war, Quarians being migrants, etc. Like I said the Initiative has no history than what they brought with them, and Angarans past s pretty vague. You can advance time and make up any history you want, set any backdrop you want, and tie it all into what is going on in the game. They're going to have to do it anyway. Plus it gives them space from the first game and everything that went with it, and lets them come up with some fresh, but still lets them stay in Andromeda. People are kidding themselves if they think EA will green light a direct sequel.
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Post by Hanako Ikezawa on Jun 27, 2018 23:43:30 GMT
Considering how much happened in just the one game, even just 5-10 years forward would probably see massive changes, since much of the Ai’s population was still in cryo at the time, and by then, all planets with active vaults would be fully habitable. You wouldn’t even have to jump generations in Heleus itself, because the galaxy already has a turbulent history with even just the Jaardan, the other civilizations subjugated by the kett, and whoever unleashed the scourge. The population of the Initiative itself isn’t that important, because the other aliens out in Andromeda can easily fill that in. Despite the deep backstory that gave ME1 its backdrop, the actual game didn’t really leave a lot of threads open for 2 other games, which is why the second game is largely filler wrapped around the scant reaper plot. They made a lot of shit up and bloated a throwaway enemy faction to become a major player for the remainder of the trilogy. They would just have to make the planets fully habitable. When Cora takes you to her garden, she even says the nothing will grow there in her lifetime. So saying the planets are just going to be fully habitable in 5 years is a stretch. Are they just going to come up with some form of intergalactic transport out of thin air? They'll be spending time learning to navigate the scourge before they can even think about going to other clusters. Are other alien races just going to show up in Helius, after all of the "it's only one cluster, so there shouldn't be more than one race?" Since they really didn't explain anything about what happened in the first game, other than someone blew up a station and released the scourge, explaining now of two hundred years from now makes no difference, because it isn't directly linked to anything going on. It's not like history leading to the genophage which came into play in what to do with the Rachni queen, or Wrex turning on you. Turians and humans not getting along because of the contact war, Quarians being migrants, etc. Like I said the Initiative has no history than what they brought with them, and Angarans past s pretty vague. You can advance time and make up any history you want, set any backdrop you want, and tie it all into what is going on in the game. They're going to have to do it anyway. Plus it gives them space from the first game and everything that went with it, and lets them come up with some fresh, but still lets them stay in Andromeda. People are kidding themselves if they think EA will green light a direct sequel. Not really. With Meridian activated, the Vaults are working at such a pace we literally see flowers grow from nothing in front of Bradley's eyes. So if it can do that in moments, in years the planets can be fully habitable or at least to a point of full colonization. As for intergalactic travel, they have the ODSY drive that doesn't have the static discharge issue so they already have a means of intergalactic transportation. Besides which, Mac Walters said future games would have us gradually explore more and more of Andromeda so we don't need things akin the Mass Relays for a few more games while the next game can have us be exploring some clusters around Heleus. I don't want them to create space away from the first game. There are some pretty big things that still need to be resolved that can't centuries in the future, like the Mysterious Benefactor which they stated was part of the megastory.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 28, 2018 0:03:53 GMT
They would just have to make the planets fully habitable. When Cora takes you to her garden, she even says the nothing will grow there in her lifetime. So saying the planets are just going to be fully habitable in 5 years is a stretch. Are they just going to come up with some form of intergalactic transport out of thin air? They'll be spending time learning to navigate the scourge before they can even think about going to other clusters. Are other alien races just going to show up in Helius, after all of the "it's only one cluster, so there shouldn't be more than one race?" Since they really didn't explain anything about what happened in the first game, other than someone blew up a station and released the scourge, explaining now of two hundred years from now makes no difference, because it isn't directly linked to anything going on. It's not like history leading to the genophage which came into play in what to do with the Rachni queen, or Wrex turning on you. Turians and humans not getting along because of the contact war, Quarians being migrants, etc. Like I said the Initiative has no history than what they brought with them, and Angarans past s pretty vague. You can advance time and make up any history you want, set any backdrop you want, and tie it all into what is going on in the game. They're going to have to do it anyway. Plus it gives them space from the first game and everything that went with it, and lets them come up with some fresh, but still lets them stay in Andromeda. People are kidding themselves if they think EA will green light a direct sequel. Not really. With Meridian activated, the Vaults are working at such a pace we literally see flowers grow from nothing in front of Bradley's eyes. So if it can do that in moments, in years the planets can be fully habitable or at least to a point of full colonization. As for intergalactic travel, they have the ODSY drive that doesn't have the static discharge issue so they already have a means of intergalactic transportation. Besides which, Mac Walters said future games would have us gradually explore more and more of Andromeda so we don't need things akin the Mass Relays for a few more games while the next game can have us be exploring some clusters around Heleus. I don't want them to create space away from the first game. There are some pretty big things that still need to be resolved that can't centuries in the future, like the Mysterious Benefactor which they stated was part of the megastory. Would you rather just find out who the benefactor is, or have the benefactor be more than one person, who sent operatives to Andromeda, who bided their time, and created allies among new races, gathered resources and emerged as a power. Once again, you can do far more advancing time. Finding out who the benefactor is now or years from now makes no difference.
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Post by Hanako Ikezawa on Jun 28, 2018 0:08:04 GMT
Not really. With Meridian activated, the Vaults are working at such a pace we literally see flowers grow from nothing in front of Bradley's eyes. So if it can do that in moments, in years the planets can be fully habitable or at least to a point of full colonization. As for intergalactic travel, they have the ODSY drive that doesn't have the static discharge issue so they already have a means of intergalactic transportation. Besides which, Mac Walters said future games would have us gradually explore more and more of Andromeda so we don't need things akin the Mass Relays for a few more games while the next game can have us be exploring some clusters around Heleus. I don't want them to create space away from the first game. There are some pretty big things that still need to be resolved that can't centuries in the future, like the Mysterious Benefactor which they stated was part of the megastory. Would you rather just find out who the benefactor is, or have the benefactor be more than one person, who sent operatives to Andromeda, who bided their time, and created allies among new races, gathered resources and emerged as a power. Once again, you can do far more advancing time. Finding out who the benefactor is now or years from now makes no difference. Don't see how the latter requires us to jumping forward decades or centuries. In fact I see that time jump being a problem for that story.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jun 28, 2018 1:39:38 GMT
Would you rather just find out who the benefactor is, or have the benefactor be more than one person, who sent operatives to Andromeda, who bided their time, and created allies among new races, gathered resources and emerged as a power. Once again, you can do far more advancing time. Finding out who the benefactor is now or years from now makes no difference. Don't see how the latter requires us to jumping forward decades or centuries. In fact I see that time jump being a problem for that story. How so? The Initiative would have to first establish itself and find new races. Then they would need to find out what kind of governing body or leadership exists, prove themselves to that body, and only then could a group start developing allies, resources and contacts for later use. Not something that's going to happen in a few years, it would take a while. Say Garson found out the benefactor had gotten operatives in the AI and they killed her. Whether you find out the details a couple of years after the first game or many years after the first game makes no difference, nothing is going to change. Unless you're going to wrap it up, which would not allow for this type of story, there's no need to address it right away.
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Post by griffith82 on Jun 28, 2018 1:59:46 GMT
Don't see how the latter requires us to jumping forward decades or centuries. In fact I see that time jump being a problem for that story. How so? The Initiative would have to first establish itself and find new races. Then they would need to find out what kind of governing body or leadership exists, prove themselves to that body, and only then could a group start developing allies, resources and contacts for later use. Not something that's going to happen in a few years, it would take a while. Say Garson found out the benefactor had gotten operatives in the AI and they killed her. Whether you find out the details a couple of years after the first game or many years after the first game makes no difference, nothing is going to change. Unless you're going to wrap it up, which would not allow for this type of story, there's no need to address it right away. Well for one thing that would mean a different protagonist. I don’t want that.
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Post by Phantom on Jun 28, 2018 3:25:00 GMT
Regardless if it is Milk Way or Andromeda, Regardless of Con Current, Prequel or Sequel, Regardless if it is Shepard, Ryder or someone else, I want a good mass effect game.
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Post by goishen on Jun 28, 2018 13:33:59 GMT
One thing I really liked about the game is the fact that it had dirty parts to it. Corporations, TIM, governments SB, all doing shady shit. I mean, salarian government and turian government teaming up to come up with the genophage at the end of the krogan rebellions? I mean, c'mon.
If you don't allow some time in between to allow those dirty parts to happen, they won't happen and the galaxy will become so squeaky clean it'll make me wanna puke.
I like it when a game has dirty parts to it and you can't see what all is going on there. Otherwise, it's just becomes a cartoonishly bad villain, one which the protagonist will eventually defeat. I mean, I might as well turn on a cartoon at that point. All the same outcomes, expend 1/10th of the effort.
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Post by sil on Jun 28, 2018 14:05:36 GMT
They could quite easily perform a time jump and maintain the Tempest crew at their current ages. Give the crew a reason to go near to the black hole, the time dilation could allow years to pass and only days for the crew, leading us to a more developed Heleus system and introducing new races in a way akin to how they were introduced in ME1-2.
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