Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
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Post by Addictress on Aug 12, 2016 4:48:41 GMT
I think I just had a dream about No Man's Sky and it was like Spore.... Is that a good thing or a bad thing? I never played Spore so it was an even further -rehashed interpretation in my mind of what Spore would be like, which is cartoony and outdated af
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Post by Obliviousmiss on Aug 12, 2016 4:50:47 GMT
How are you playing? Steam says there is still 12 hours until release. Console pleb.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Aug 12, 2016 5:03:51 GMT
Nice. So what would you say are the qualities and the flaws of the game?
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Post by LightningPoodle on Aug 12, 2016 5:33:25 GMT
Nice. So what would you say are the qualities and the flaws of the game? Qualities: The game is truly massive. If you're into just exploration, then this game is right up your ally. Flaws: It could definitely do with 'more'. It's massive and exciting, but not a whole lot to actually do beside gather resources and upgrade your stuff. However, with the knowledge that Base Building is coming in the first update, I have faith that Hello Games aren't just going to leave this game alone now. I feel like the game can constantly be added to with new and exciting stuff, and I think Hello Games knows that too.
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Post by Deleted on Aug 12, 2016 6:50:12 GMT
Nice. So what would you say are the qualities and the flaws of the game? Qualities: The game is truly massive. If you're into just exploration, then this game is right up your ally. Flaws: It could definitely do with 'more'. It's massive and exciting, but not a whole lot to actually do beside gather resources and upgrade your stuff. However, with the knowledge that Base Building is coming in the first update, I have faith that Hello Games aren't just going to leave this game alone now. I feel like the game can constantly be added to with new and exciting stuff, and I think Hello Games knows that too. At least Hello Games is giving those updates for free a la CD Projekt Red. Let's not forget that credit.
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Post by Deleted on Aug 12, 2016 8:06:59 GMT
My thoughts on the game: Exploration has been the secret ingredient of interactive media since its earliest incarnations: Ultima, Adventure, and the ongoing franchise of The Legend of Zelda. The old-school “rogue likes” and newly-popularized roguelite genre have fed into this appetite for discovery by randomly generating its own levels. New Man’s Sky proposes a scale to random generation which spans far beyond the norm; Separation through classical room-by-room scenarios are tossed out the airlock in place of entire planets built from the ground up, with a galactic listing of incomprehensible size. But is all this space and content enough? A common belief is that the larger the game, the better it is - more bang for your buck. Now we can see how well that holds up. There’s clear inspiration from the Mass Effect 1 series, but the game has no scripted events, and its firefight moments marginal in the light of less violent pursuits. It’s very refreshing to have a game focus on non-lethal options, but it also begs the question of what that’s been *replaced* with. With a broken spaceship on a forlorn planet, armed with nothing but a mining laser, what‘s the main hook? Uh, let me get back to you on that. Minerals. Delicious, Nutritious, and a critical part of thriving among the stars. Covered along each planet are sets of flora and protruding rock formations, comprised of elements anywhere between the basics of life(Carbon, Oxygen) to surprisingly plentiful isotopes like Plutonium. No Man’s Sky allows mining these as the building blocks for survival, upgrading your well-worn shipwreck, and as a source of economy once the world expands. It feels like they’ve mixed the first-person ingredient-collection-to-upgrade-everything formula we’ve seen in the recent Far Cry: Primal, to the Day-By-Day-Busyness (with a gradual sense of progression) that’s become notoriously addictive in the latest indie game Stardew Valley. FC: Primal and No Man’s Sky both seem to use technological upgrades as a means of game progression, but the former’s prized feature was FC’s obligatory storylines - one with a narrative depth akin to the characters they’re portraying, which isn‘t saying much. NMS leaves you to your own devices, scientific or otherwise. Besides playing a miner role, the planets holds strange monoliths which can improve your language skills with alien NPCs. Since you learn one word at a time, there’s a bizarre pleasure from playing the verbal guessing game, based on what little you know of their lexicon and reading off written body language. Arthur C. Clarke would’ve approved of this mechanic, and I was impressed that they avoided the banal “All aliens Speak English“ route in favor of more creative directions. Oddly enough, these monoliths seem to play a role into the game’s lore as it goes on for each race, though said lore seems a bit too vague to be revelatory. Similar to the alien races, monoliths themselves add some variety through conversational options akin to the aliens’ Linguistically-Uneducated dialogue. Crashed debris of other ships can offer blueprints for upgrading yourself, or even be fixed up for flight - if you’ve a large enough deposit of minerals to craft it all. Those may be Systems *around* the gameplay, but that isn’t all to NMS, is it? The gameplay itself, to be frank, is very minimal. Explore, Mine, Interact with random events, etc. This isn’t going to have the complexity of Eve Online: The Upgrading, Planetary Variability, and how its gameplay components intermingle becomes the main attraction, with Walking/Mining/Crafting/NPC Interaction as the key aspects of interest. Besides “Primary” objectives like building the hyper drive, It’s not uncommon to encounter mini-quests revolving the use of resources. Maybe you need to upgrade further with a new blueprint, or found a transmission become that requires a bypass chip, and you may not have the elements for that sort of thing. The planet becomes your oyster to find your way through the tasks. My main issue with No Man’s Sky is that tasting the oyster gets grating after a while; All the “new” events become old hat after enough systems have been discovered. Another transmission leads to another outpost, which outside of a single NPC is really just a store. The *planets* are unique, the events are typically not. Monoliths tend to have new content as well, but I fail to see this along with its outposts holding up for more than a 6-8 hour stretch. It’s fair enough to argue this is true for similar rogue likes, but there’s traditionally a greater depth to its gameplay than what‘s here. Upgrading exists, but most of it is extraneously built to smooth out existing features, not lay out entirely new ones. Even Stardew Valley in the space of a small town offers more upgrade options. The game inspires awe; But after long enough time spent, it only barely inspires visits to another planet - mostly for the sake of seeing the new planet and not the old buildings. Even though the graphical engine doesn’t go much farther than later Far Cry games, the bizarre planetary landscapes the game creates can be mind boggling, especially for something that‘s presumably generated through procedure. I’ve seen snakelike arches of colossal sediment barreling into perpetuity, tints of magenta within sight of a blood moon, foreboding octahedrons that beckon me closer, C-rings, and that’s just *on* the planets. While using the Galactic Hyper Drive resembles a mix between Spore and Mass Effect, launching off planets and onto others is all done within your own ship in first-person perspective. Flying through space is fun as hell - occasionally you’ll even get in a firefight, but mostly it involves the zen-like eye candy of enormous-sized planets and the immeasurable expanses of space. Space Stations, Black Holes, and the enigmatic “Atlas Stations” are memorable treats along the way. You’ve got one more drive, too - The Pulse Drive. This has to be the best-looking part of the game. It’s a blaze of speed that has to be seen to be believed, and it’s worth noting that if you screenshot during this, the lights speeding past you show the “ROY G BIV” visual spectrum. Groovy. Whatever unfathomable algorithms Hello Games is using to make them all, they’re doing one hell of a job at keeping things interesting. It’s more-than-worth pointing out that the planetary changes aren’t just cosmetic, either. Your success on surviving can be altered by radiation, freezing colds, potentially hostile creatures, and mineral/floral frequency. It’s somewhat familiar to the mechanics in S.T.A.L.K.E.R., though not nearly as vicious in combat. This is a survivalist game, but values planning ahead over shooting a bullet. No Man’s Sky reached impossible hype since its previewable debuts, and the game’s reality reminds me of why I avoid hype in the first place. If you dated someone and really hit it off, that sounds delightful. But what if a friend spends every week or so telling you about their personality traits or background, up to the “release date“? Not only is the mystery lost, but it builds even more expectations to be matched. This can make playing a game infinitely more disappointing. My point isn’t to go into games uninformed, but to take the claims of early game previews with a grain of salt and perhaps make sharper game decisions - Gamer’s Intuition is handy indeed. As far as the actual game, I’m torn two different ways about it. It’s earned plenty of kudos in my book for inspiring-awe in its planetary designs, and I certainly like the idea of (mostly)non-violent space survivalism. Afraid this can’t elude the inevitable problem - if the core gameplay isn’t that satisfying/interesting or revolutionary, and there’s essentially no story, why bother progressing? In the case of NMS, the answer lies at the beginning of this review: Exploration. The hunger to see the unseen and know the unknown is primordial and universal, and I found myself staying the course to witness what sat at the Sea of the Stars. But a fully-fun game this does not make. These moments of greatness are marred by monotony in a game that suggests that you play ad infinitum. There’s an Einsteinian enjoyment to be had here, it can be a fun and relaxing experience, but all that comes at the cost. I’ll give it 7.7 Hostile Planets out of 10. The Point-Seven is a moon or something.
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Post by Obsidian Gryphon on Aug 12, 2016 9:34:40 GMT
DAI has a story, great NPCs, dialogue and a nice looking game world. The "grind" doesn't get to me. NMS feels bland and empty to me. And that's ok. Opinions are great, we're all different! ANd if you don't play it, that's great too. One less thing to be addicted to. Because I can't stop.Oh I don't mean to sound like I've a hammer to beat on NMS, I'm just bemused. I've watched a player on Twitch gather and build very industriously, the amount of time he must have put in is amazing.
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Post by Warrick on Aug 12, 2016 10:47:17 GMT
Is that a good thing or a bad thing? I never played Spore so it was an even further -rehashed interpretation in my mind of what Spore would be like, which is cartoony and outdated af Exactly my thoughts when I saw the screenshot on Polygon today. It is very reminiscent of Spore...
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Post by goishen on Aug 12, 2016 11:08:15 GMT
I never played Spore so it was an even further -rehashed interpretation in my mind of what Spore would be like, which is cartoony and outdated af Exactly my thoughts when I saw the screenshot on Polygon today. It is very reminiscent of Spore... Well, Spore was a developer's game. You've heard of a writer's writer? Somebody who's small utterance takes up maybe two sentences, another writer takes that and makes an entire novel out of it. Well, that's what Spore is. No Man's Sky is definitely owing respect to Spore.
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Post by Lorn on Aug 12, 2016 11:47:31 GMT
Is that a good thing or a bad thing? I never played Spore so it was an even further -rehashed interpretation in my mind of what Spore would be like, which is cartoony and outdated af It would have been nice if the "crate and evolve your own species" part of the game had more variance and longevity besides being mini games for the main part of the game, space exploration.
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I'm always wearing pajamas. It doesn't mean I get enough sleep.
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Post by Obliviousmiss on Aug 12, 2016 13:01:03 GMT
ISSUES
Sean Murray | August 12, 2016 ISSUES We’re tracking a number of issues, bugs and crashes that players are reporting, and working to resolve as soon as possible. The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we’re working quickly to adapt. We sincerely apologise to anyone affected in the meantime. Here are some things to be aware of: We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team. We are working on fixes for the most critical issues, which will be in a patch in the near future. We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday. Some information will be posted in the Sony forums here community.us.playstation.com/t5/Games-Services/bd-p/22190 Or contact Hello Games here www.no-mans-sky.com/support/ Workarounds Here are some workarounds for some known issues: If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface If you have made a mistake – you can revert to any of your two previous saves in the Options Menu If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks) It has been reported that some players have not received a pre-order bonus. In most cases so far, the player has either not redeemed their bonus correctly from the PS store or from the Options Menu. Also sometimes players have received the bonus, but the name displayed in-game was incorrect. The Alpha Vector ship is named Domanish S84 in-game, and (in the US) the Rezosu AZ65 is named Final Shadow XIV in game. It has been reported that using the pre-order bonus ship will leave some players stranded, if they purchase or transfer to a new ship that does not have a hyperdrive (if done very early in game). In most cases the player is actually able to continue (107 of the 135 reports emailed so far). The game already detects the player needs a hyperdrive and directs them to a nearby NPC who will give the player the hyperdrive they need. Some other players were able to resolve this issue by restarting their console. Hopefully this helps some players. If you still are having issues, please contact Hello Games support here: mailto:support@hellogames.co.uk For those this does not help, please know we are working to resolve these issues as soon as possible in a patch. This will include crash fixes also. Thank you, SeanSource: www.no-mans-sky.com/2016/08/issues/
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Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
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Post by Addictress on Aug 12, 2016 13:26:52 GMT
Aw poor little guys. I can see him coughing, up at 5AM, typing away frantically with his team mates.
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Post by Obliviousmiss on Aug 12, 2016 15:00:34 GMT
My husband just encountered a game-breaking bug. Pirates shot him down in the atmosphere of a planet, he respawned underneath the planet. Like, in development hell, where nobody is ever meant to go. He can't move. He shuts the game off, he respawns in the same place. I don't think we'll be picking up the game until the patch hits. How could you not anticipate a game this large to have game-breaking bugs? How could you not hire a QA team before launch???? EDIT: Apparently you can access your last 2 saves in the options menu. My husband's too mad to try it out now. We'll see.
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Post by Pounce de León on Aug 12, 2016 15:25:58 GMT
... Here are some things to be aware of: We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team. ... That sounds like it went way bigger than they imagined.
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Post by Obliviousmiss on Aug 12, 2016 15:59:37 GMT
Well, hubby tried reloading the last two saves.....didn't work. He'll have to start all over.
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Post by Reznore on Aug 12, 2016 16:00:56 GMT
I don't understand the hype about this game.I truly don't. A couple of weeks ago , I've read about it so I thought let's check it out ...searched for some preview on Youtube and found out you visit tons of different planet and it's pretty.But mostly you mine stuff , trade and see animals.Gameplay wise it seemed abysmal and there wasn't even a story or a goal or interesting npcs. Still confused, it seems like something very niche that tries to look like a AAA title.
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Post by Obliviousmiss on Aug 12, 2016 16:05:19 GMT
I don't understand the hype about this game.I truly don't. A couple of weeks ago , I've read about it so I thought let's check it out ...searched for some preview on Youtube and found out you visit tons of different planet and it's pretty.But mostly you mine stuff , trade and see animals.Gameplay wise it seemed abysmal and there wasn't even a story or a goal or interesting npcs. Still confused, it seems like something very niche that tries to look like a AAA title.The hype is that nothing like this has ever been attemped before. A world this vast, a completely unique experience for every player, a procedure generated world.
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Post by Reznore on Aug 12, 2016 16:20:13 GMT
The hype is that nothing like this has ever been attemped before. A world this vast, a completely unique experience for every player, a procedure generated world. Sure. It's vast and unique but say if you get bored after visiting planet number five , it doesn't really matter how big and unique the landscapes you can stumble on are.
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Post by Obliviousmiss on Aug 12, 2016 16:44:45 GMT
The hype is that nothing like this has ever been attemped before. A world this vast, a completely unique experience for every player, a procedure generated world. Sure. It's vast and unique but say if you get bored after visiting planet number five , it doesn't really matter how big and unique the landscapes you can stumble on are. I'm on my 5th star system, I've probably been on 20+ planets and I'm not bored. I'm more intrigued about what lies at the center. Sorry you don't get the hype!
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Post by LightningPoodle on Aug 12, 2016 16:44:48 GMT
I think people forget that this is an indie game.
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Post by Obliviousmiss on Aug 12, 2016 16:45:42 GMT
I think people forget that this is an indie game. HOW TRUE.
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Post by Cyonan on Aug 12, 2016 18:06:32 GMT
So now that this is out on PC, I'm watching the TotalBiscuit stream. As to be expected, he's getting a lot into the technicals of things.
One thing I'm noticing is that he's getting framerate drops on a very regular basis. Now it's worth noting that streaming in itself is going to put extra load on your PC, but the guy has an absolute monster of a rig well beyond what 99% of any of us will be using.
At the very least they've already stated they're working on the worst of the issues.
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Plotting to take over the Wendish Empire >:D
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by vroomvroom on Aug 12, 2016 18:07:36 GMT
At the current moment, I recommend not purchasing for the PC. There are a ton of PC reports that the game won't launch and crashes at the start screen both on Reddit and in the Steam Reviews, it is a widespread issue and is happening both on Steam and GOG. The issue is so widespread, in fact, that it is currently sitting at a 32% rating on Steam. How very shameful on Hello Games part to put something so broken out. Hopefully they get it fixed soon. Source: www.reddit.com/r/NoMansSkyTheGame/comments/4xene1/pc_crash_thread/Source 2: store.steampowered.com/app/275850/
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Post by kino on Aug 12, 2016 18:33:34 GMT
I've been watching a streamer on Twitch play for about an hour now and the only issues he's seen has been some slight video stuttering, otherwise it's working fine for him. Tab out, tab in, water/land/space environments...no problems.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Aug 12, 2016 18:34:20 GMT
This game's hype train passed me so completely that I didn't even feel the wind.
Though I can't help but notice TotalBiscuit's most recent tweets about the PC version... "This is Arkham Knight levels of bad." Ouch.
Hopefully everyone who bought it on PC will get a fix quickly.
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