Basquemercat117
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Post by Basquemercat117 on Sept 25, 2018 22:52:20 GMT
to be honest i have to completely agree. i dont think its a case of "sacrificing mass effect for anthem" but more hey Montreal i know your new to this but we are going to give you a project to do and they completely failed at it. it more of a case of the novice not being able to deliver. But if MEA was given to the "A team" Edmonton MEA would have been alot better. That is how I feel as well, but at the same time I think the senior leadership at BioWare failed to make sure that the Montreal team had the right people there to make sure they would succeed. Now my information is purely second if not third hand since it is from different articles around the internet, but it seems even the leadership at Montreal was new to being in the role of leadership so having a lot of new people combined with people new or newer to leadership roles I think was a mix that indicated that Andromeda was doomed from the start. It really made me wonder about how people from BioWare have said in the past "EA gives you enough rope to hang yourself" at least with my opinion on the situation BioWare Montreal fell into that category. I would agree its the fault of the leadership in montreal but i also think the edmonton and in extension the senior leader ship as whole should have kept a better eye and MEA. not per say been more active in its development, but should have stepped in more often to keep the game on tracked. i always use the example of the the world generator system that Montreal worked on for 3.5 years and hardly anything else. They were not satisfied with it, so there is no reason why they should have worked on that for even a year. but because of that there was no time for anything else.
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Post by Sanunes on Sept 26, 2018 0:01:13 GMT
That is how I feel as well, but at the same time I think the senior leadership at BioWare failed to make sure that the Montreal team had the right people there to make sure they would succeed. Now my information is purely second if not third hand since it is from different articles around the internet, but it seems even the leadership at Montreal was new to being in the role of leadership so having a lot of new people combined with people new or newer to leadership roles I think was a mix that indicated that Andromeda was doomed from the start. It really made me wonder about how people from BioWare have said in the past "EA gives you enough rope to hang yourself" at least with my opinion on the situation BioWare Montreal fell into that category. I would agree its the fault of the leadership in montreal but i also think the edmonton and in extension the senior leader ship as whole should have kept a better eye and MEA. not per say been more active in its development, but should have stepped in more often to keep the game on tracked. i always use the example of the the world generator system that Montreal worked on for 3.5 years and hardly anything else. They were not satisfied with it, so there is no reason why they should have worked on that for even a year. but because of that there was no time for anything else. That is why I said the senior leadership at BioWare for they should have been paying attention at what Montreal is doing. I think the reports on the procedural generated content has been blown out of proportion or misunderstood for we really don't know what is going on there. I could see members of the team working on it for a long time, but when you have hundreds of people working on a game I doubt they would have everyone working on that especially when there are so many other disciplines working on the game.
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Post by ergates on Sept 26, 2018 9:19:03 GMT
I can see that BioWare is trying to compete with a particular market. I just don't want them to leave behind those who don't have high speed (me) and aren't good enough players to work well in a team situation. I'm an SP kind of guy so I'm hoping the next ME and DA remain single player with optional MP. I think that I'm finally in a position where I have to accept that I'm no longer the target audience for Bioware titles. I was the target audience for the earlier titles, right up to Mass Effect 3, but latter titles are not aimed at me, or those like me. The future for Bioware is based around fast-paced, multiplayer-only, competitive action games filled with loot boxes and microtransactions; and there's a huge audience out there for those kinds of games. Call of Duty, Fortnite etc. are all hugely popular, and Bioware are clearly aiming for a slice of that particular pie. Most other gaming houses are following suite and going down this route - Bethesda are at it with their latest Fallout 76, Blizzard are using the Overwatch model as their standard template for all future games. The sad thing is that I don't believe that any gaming houses are making games for people like me, with the possible exception of a few indie developers with limited budgets. My love of deep, richly-detailed, immersive, single player RPGs effectively makes me a dinosaur. In fact I fully expect the overall concept single player games to be all-but extinct within the near future. Every new title released will be multiplayer only, and based upon, or will amalgamate Anthem/Fallout 76/Overwatch/Fortnite template.
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Post by griffith82 on Sept 26, 2018 12:48:52 GMT
to be honest i have to completely agree. i dont think its a case of "sacrificing mass effect for anthem" but more hey Montreal i know your new to this but we are going to give you a project to do and they completely failed at it. it more of a case of the novice not being able to deliver. But if MEA was given to the "A team" Edmonton MEA would have been alot better. That is how I feel as well, but at the same time I think the senior leadership at BioWare failed to make sure that the Montreal team had the right people there to make sure they would succeed. Now my information is purely second if not third hand since it is from different articles around the internet, but it seems even the leadership at Montreal was new to being in the role of leadership so having a lot of new people combined with people new or newer to leadership roles I think was a mix that indicated that Andromeda was doomed from the start. It really made me wonder about how people from BioWare have said in the past "EA gives you enough rope to hang yourself" at least with my opinion on the situation BioWare Montreal fell into that category. I hate to agree with this but I do. I mean I like Andromeda and I think you do too but it definitely had issues especially on launch.
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Sanunes
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Post by Sanunes on Sept 26, 2018 14:02:59 GMT
That is how I feel as well, but at the same time I think the senior leadership at BioWare failed to make sure that the Montreal team had the right people there to make sure they would succeed. Now my information is purely second if not third hand since it is from different articles around the internet, but it seems even the leadership at Montreal was new to being in the role of leadership so having a lot of new people combined with people new or newer to leadership roles I think was a mix that indicated that Andromeda was doomed from the start. It really made me wonder about how people from BioWare have said in the past "EA gives you enough rope to hang yourself" at least with my opinion on the situation BioWare Montreal fell into that category. I hate to agree with this but I do. I mean I like Andromeda and I think you do too but it definitely had issues especially on launch. I won't say that Andromeda is a perfect game and isn't my favorite Mass Effect game, but I enjoyed it for what it was.
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Post by dmc1001 on Sept 26, 2018 15:08:11 GMT
The future for Bioware is based around fast-paced, multiplayer-only, competitive action games filled with loot boxes and microtransactions; and there's a huge audience out there for those kinds of games. Call of Duty, Fortnite etc. are all hugely popular, and Bioware are clearly aiming for a slice of that particular pie. You're saying that but there's no historical evidence to back it up. SWTOR isn't a recent thing but everything else BW has ever put out was primarily SP (if not entirely so). Maybe this is the direction they want to go in but if so, a lot of companies will go that way. So I'll probably never be the target audience again for types of games I like. Can you see how that would suck for me?
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Post by Link"Guess"ski on Oct 17, 2018 11:27:16 GMT
They're in trouble as in EA totally screwed Visceral after their latest project did not take off despite hiring super-talent for it and they shuttered Andromeda's development team to put a lid on Mass Effect's increasingly toxic reputation to the BioWare and EA brand despite it possibly selling quite well due to multiplayer. If Anthem does not 100% deliver, and after Mass Effect became a bust? They're not going to bank on DA no matter how much it won GOTY in 2014 because it's not as popular as Mass Effect was in terms of sales or ROI. They're going to shut down BioWare if Anthem does not sustain return on investment to their estimations. They banked hard on this after BioWare just made one quite big blunder and Dragon Age is unlikely to save the studio once Anthem fails since it's allegedly going to repeat the formula of "Live-service" where the story gets extended by updates and DLC akin to Anthem. This is their golden blueprint. If it fails, Andrew Wilson is not putting up with it any longer. It makes more "business sense" for him to cut off the fat that is BioWare then, is my guess.
Remember Anthem is BioWare's only take on a current gen "new IP". It's their future.
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Post by Sanunes on Oct 17, 2018 12:39:31 GMT
They're in trouble as in EA totally screwed Visceral after their latest project did not take off despite hiring super-talent for it and they shuttered Andromeda's development team to put a lid on Mass Effect's increasingly toxic reputation to the BioWare and EA brand despite it possibly selling quite well due to multiplayer. If Anthem does not 100% deliver, and after Mass Effect became a bust? They're not going to bank on DA no matter how much it won GOTY in 2014 because it's not as popular as Mass Effect was in terms of sales or ROI. They're going to shut down BioWare if Anthem does not sustain return on investment to their estimations. They banked hard on this after BioWare just made one quite big blunder and Dragon Age is unlikely to save the studio once Anthem fails since it's allegedly going to repeat the formula of "Live-service" where the story gets extended by updates and DLC akin to Anthem. This is their golden blueprint. If it fails, Andrew Wilson is not putting up with it any longer. It makes more "business sense" for him to cut off the fat that is BioWare then, is my guess. Remember Anthem is BioWare's only take on a current gen "new IP". It's their future.
They only hired one "super talent" for Visceral and some of the reports I read at the time of the closure of the studio I get the impression Amy Henning didn't fit within the studio and tried to run it in a completely different way then the studio was run in the past causing clashes between management and workers, a lot like BioWare Montreal. Combine that with the fact that Visceral only had one really big success with Dead Space 1 while being located in one of the most expensive places in the US to live. There are always a lot of factors involved and since we don't have the numbers we have to go on the crumbs we get, EA classified Dragon Age: Inquisition as BioWare's best launch ever. Some places speculate that both Mass Effect 3 and Dragon Age: Inquisition sold six million copies each. Which is an achievement for a BioWare game since at least when it was valid VGChartz showed high drop offs after the first week. Add in Andrew Wilson praising things about Andromeda to investors make me think the internet is believes EA is far more disappointed in the game then they really are. Especially now with I really don't think Anthem is remotely close to BioWare's last chance, for people said the same thing about The Old Republic and during one fiscal year it made a billion dollars of profit for EA. Even if the games aren't as big of a success for the internet to proclaim how great they are it doesn't mean BioWare is in danger. Just so I have in this thread, but I have posted it many times. Andrew Wilson said this in the F18Q3 investors call. That gives me more credance then what the internet is saying for there are huge risks for EA if they don't tell the truth or mislead investors including Federal investigations and investor lawsuits that could be in the millions.
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Post by griffith82 on Oct 18, 2018 10:04:57 GMT
They're in trouble as in EA totally screwed Visceral after their latest project did not take off despite hiring super-talent for it and they shuttered Andromeda's development team to put a lid on Mass Effect's increasingly toxic reputation to the BioWare and EA brand despite it possibly selling quite well due to multiplayer. If Anthem does not 100% deliver, and after Mass Effect became a bust? They're not going to bank on DA no matter how much it won GOTY in 2014 because it's not as popular as Mass Effect was in terms of sales or ROI. They're going to shut down BioWare if Anthem does not sustain return on investment to their estimations. They banked hard on this after BioWare just made one quite big blunder and Dragon Age is unlikely to save the studio once Anthem fails since it's allegedly going to repeat the formula of "Live-service" where the story gets extended by updates and DLC akin to Anthem. This is their golden blueprint. If it fails, Andrew Wilson is not putting up with it any longer. It makes more "business sense" for him to cut off the fat that is BioWare then, is my guess.
Remember Anthem is BioWare's only take on a current gen "new IP". It's their future.
I don't see that happening. Two different issues at play on your example. Visceral is not Bioware and their issue was different.
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Post by Link"Guess"ski on Oct 18, 2018 18:28:02 GMT
They're in trouble as in EA totally screwed Visceral after their latest project did not take off despite hiring super-talent for it and they shuttered Andromeda's development team to put a lid on Mass Effect's increasingly toxic reputation to the BioWare and EA brand despite it possibly selling quite well due to multiplayer. If Anthem does not 100% deliver, and after Mass Effect became a bust? They're not going to bank on DA no matter how much it won GOTY in 2014 because it's not as popular as Mass Effect was in terms of sales or ROI. They're going to shut down BioWare if Anthem does not sustain return on investment to their estimations. They banked hard on this after BioWare just made one quite big blunder and Dragon Age is unlikely to save the studio once Anthem fails since it's allegedly going to repeat the formula of "Live-service" where the story gets extended by updates and DLC akin to Anthem. This is their golden blueprint. If it fails, Andrew Wilson is not putting up with it any longer. It makes more "business sense" for him to cut off the fat that is BioWare then, is my guess.
Remember Anthem is BioWare's only take on a current gen "new IP". It's their future.
I don't see that happening. Two different issues at play on your example. Visceral is not Bioware and their issue was different. it's more the principle that to EA they were not delivering and that made them knee jerk and shut them down. If Anthem underdelivers and EA has the same mentality then why would they allow BioWare to try again. Anthem is the last game in a handful of initiatives BioWare took when Andrew Wilson took the seat as CEO after Riccitello left after their "worst company in america" year of 2012. He's going to sack them if their turnover isn't up to snuff after the last production ends.
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Post by samhain444 on Oct 18, 2018 21:28:20 GMT
I don't see that happening. Two different issues at play on your example. Visceral is not Bioware and their issue was different. it's more the principle that to EA they were not delivering and that made them knee jerk and shut them down. If Anthem underdelivers and EA has the same mentality then why would they allow BioWare to try again. Anthem is the last game in a handful of initiatives BioWare took when Andrew Wilson took the seat as CEO after Riccitello left after their "worst company in america" year of 2012. He's going to sack them if their turnover isn't up to snuff after the last production ends. "ME:A" was successful financially per EA's own investor call. It obviously had other challenges but losing money wasn't one of them. "Visceral Studios" was just a rechristened EA Studio, EA Redwood Shores, that was shot off a subsidiary studio to create "Dead Space. While "Dead Space" was a critical and financial success, EA reported losses with both sequels (Dead Space 2 & 3) and didn't fair much better with either "Dante's Inferno" or "Army of Two: The Devil's Cartel" nor "Battlefield: Hardline". That's a lot of critical and financial "meh" right there. Add on the fact that "Ragtag" was expensive and directionless with no discernible hope of being released any time soon to recoup its escalating costs. So, Visceral was given five games that didn't really perform and another got shut down due to poor management before it was closed. In comparison, since EA bought BioWare in 2007, despite having a couple of misfires with critics/fans ("DA2" and "ME:A") they've all made money and "Dragon Age Inquisition" was a financial success and "GOTY" as recently as 2014. Although I'm sure there is a lot riding on "Anthem's" success in terms of what BioWare anticipates as its game development schedule of the next few year, BioWare's and Visceral's situations aren't really similar so I think it would have to take a colossal failure of "Anthem" and a tepid reception to "DA4" for BioWare to be in danger.
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N6
Just a flip of the coin.
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Post by Sanunes on Oct 19, 2018 2:39:12 GMT
it's more the principle that to EA they were not delivering and that made them knee jerk and shut them down. If Anthem underdelivers and EA has the same mentality then why would they allow BioWare to try again. Anthem is the last game in a handful of initiatives BioWare took when Andrew Wilson took the seat as CEO after Riccitello left after their "worst company in america" year of 2012. He's going to sack them if their turnover isn't up to snuff after the last production ends. "ME:A" was successful financially per EA's own investor call. It obviously had other challenges but losing money wasn't one of them. "Visceral Studios" was just a rechristened EA Studio, EA Redwood Shores, that was shot off a subsidiary studio to create "Dead Space. While "Dead Space" was a critical and financial success, EA reported losses with both sequels (Dead Space 2 & 3) and didn't fair much better with either "Dante's Inferno" or "Army of Two: The Devil's Cartel" nor "Battlefield: Hardline". That's a lot of critical and financial "meh" right there. Add on the fact that "Ragtag" was expensive and directionless with no discernible hope of being released any time soon to recoup its escalating costs. So, Visceral was given five games that didn't really perform and another got shut down due to poor management before it was closed. In comparison, since EA bought BioWare in 2007, despite having a couple of misfires with critics/fans ("DA2" and "ME:A") they've all made money and "Dragon Age Inquisition" was a financial success and "GOTY" as recently as 2014. Although I'm sure there is a lot riding on "Anthem's" success in terms of what BioWare anticipates as its game development schedule of the next few year, BioWare's and Visceral's situations aren't really similar so I think it would have to take a colossal failure of "Anthem" and a tepid reception to "DA4" for BioWare to be in danger. I agree, to me they are two different situations and histories to even try to compare them. Especially since BioWare proved they can bounce back with how Dragon Age: Inquisition did after Dragon Age 2. To me what I think worse case scenario for Anthem would be that EA takes the IP and gives it to another studio so they could try and get it directed to the market they wanted since BioWare missed it. Again I even think that is unlikely with how BioWare did with The Old Republic, they might get a lot of finger pointing about issues with the game, but if I recall correctly the year it went free to play it made a billion dollars of profit for EA. It might not have done as well as hoped, but at the same time it made a lot of money so if BioWare can make a good microtransaction system with their cosmetic approach that people are willing to invest in I think they are golden.
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Basquemercat117
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Post by Basquemercat117 on Oct 19, 2018 7:33:29 GMT
"ME:A" was successful financially per EA's own investor call. It obviously had other challenges but losing money wasn't one of them. "Visceral Studios" was just a rechristened EA Studio, EA Redwood Shores, that was shot off a subsidiary studio to create "Dead Space. While "Dead Space" was a critical and financial success, EA reported losses with both sequels (Dead Space 2 & 3) and didn't fair much better with either "Dante's Inferno" or "Army of Two: The Devil's Cartel" nor "Battlefield: Hardline". That's a lot of critical and financial "meh" right there. Add on the fact that "Ragtag" was expensive and directionless with no discernible hope of being released any time soon to recoup its escalating costs. So, Visceral was given five games that didn't really perform and another got shut down due to poor management before it was closed. In comparison, since EA bought BioWare in 2007, despite having a couple of misfires with critics/fans ("DA2" and "ME:A") they've all made money and "Dragon Age Inquisition" was a financial success and "GOTY" as recently as 2014. Although I'm sure there is a lot riding on "Anthem's" success in terms of what BioWare anticipates as its game development schedule of the next few year, BioWare's and Visceral's situations aren't really similar so I think it would have to take a colossal failure of "Anthem" and a tepid reception to "DA4" for BioWare to be in danger. I agree, to me they are two different situations and histories to even try to compare them. Especially since BioWare proved they can bounce back with how Dragon Age: Inquisition did after Dragon Age 2. To me what I think worse case scenario for Anthem would be that EA takes the IP and gives it to another studio so they could try and get it directed to the market they wanted since BioWare missed it. Again I even think that is unlikely with how BioWare did with The Old Republic, they might get a lot of finger pointing about issues with the game, but if I recall correctly the year it went free to play it made a billion dollars of profit for EA. It might not have done as well as hoped, but at the same time it made a lot of money so if BioWare can make a good microtransaction system with their cosmetic approach that people are willing to invest in I think they are golden. to add to your last point, ME3 and MEA made alot of its money off its micro-transactions that even though micro transactions are liked in general, was received well by the fans comparatively speaking. Also one thing we have seen with bioware (especially with Edmonton and Austin branches) is if you rush them, they will make a bad game. give them time to make it and they will make a good if not a great or even amazing game. MEA is kinda the exception but it was also a very new and inexperienced branch. But EA knows that so they are going to allow them to have the time needed.
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Post by Pounce de León on Oct 19, 2018 8:36:07 GMT
I would agree its the fault of the leadership in montreal but i also think the edmonton and in extension the senior leader ship as whole should have kept a better eye and MEA. not per say been more active in its development, but should have stepped in more often to keep the game on tracked. i always use the example of the the world generator system that Montreal worked on for 3.5 years and hardly anything else. They were not satisfied with it, so there is no reason why they should have worked on that for even a year. but because of that there was no time for anything else. That is why I said the senior leadership at BioWare for they should have been paying attention at what Montreal is doing. I think the reports on the procedural generated content has been blown out of proportion or misunderstood for we really don't know what is going on there. I could see members of the team working on it for a long time, but when you have hundreds of people working on a game I doubt they would have everyone working on that especially when there are so many other disciplines working on the game. Well the original director was booted and replaced with wossname, Waters? Walker? who finished with tested recipe.
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Post by SwobyJ on Oct 22, 2018 3:31:35 GMT
I think Anthem will do just fine, at least for 2019 (2020?) and any initial expectations. Sure I imagine EA may want it for longer, much longer, and it may or may not get that, but I take the 'we want this to last years and years' statements with a pile of salt. I put that in the same category as them shrugging and keeping production on it if its LOL/WOW/OW/etc level of engagement. Instead I see Anthem as a (profitable) testbed for the future. Like a sequel where they try to shove in any sort of newfangled monetization they can, but they have to impress with Anthem first. But uh anyway, I think Anthem will be a financial success. Dragon Age will happen, and it'll be made cross-gen but with clearer priority on this gen instead of a mish-mash problem of DAI. And Mass Effect's issue was studio and project management which have been 'addressed'. There no actually clear sign to me that they're done with the series, and actually there's evidence they're not done with it. MEA was profitable and likely noted for how especially profitable (and 'engaged' with) it was for having its production issues, PR disasters(?), and limited post-launch support. I think instead of intending to never make Mass Effect again, EA may ironically see the strength of the IP in still attracting so much despite all issues, and so a more properly managed game could be a bigger success. A new game in this series will be next-gen, and I'm hoping for no later than 2022 . Obviously won't be 2019-2020, and I'd like 2021 but really, we don't have the details. Despite the doomsaying (which occasionally has good points and perspectives), I think Bioware..-brand-of-EA is doing alright. Maybe it has studio culture that could be a problem?, maybe EA corporate requirements could be a problem?, maybe monetization is something we all don't like and may reject?, and so on -- but I think DAI worked out for them, MEA *otherwise* worked out for them even with it being a potential disaster in the making (and not a reception-to-a-gamer disaster, but financial), and Anthem is not showing signs of being ignored. At worst, I see it having a strong launch and several months of more rapid decline in 'engagement' than expected, but if EA really gives a damn about that, they'd at least have expansions in planning like Destiny.
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Sanunes
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Post by Sanunes on Oct 22, 2018 6:02:31 GMT
I think Anthem will do just fine, at least for 2019 (2020?) and any initial expectations. Sure I imagine EA may want it for longer, much longer, and it may or may not get that, but I take the 'we want this to last years and years' statements with a pile of salt. I put that in the same category as them shrugging and keeping production on it if its LOL/WOW/OW/etc level of engagement. Instead I see Anthem as a (profitable) testbed for the future. Like a sequel where they try to shove in any sort of newfangled monetization they can, but they have to impress with Anthem first. But uh anyway, I think Anthem will be a financial success. Dragon Age will happen, and it'll be made cross-gen but with clearer priority on this gen instead of a mish-mash problem of DAI. And Mass Effect's issue was studio and project management which have been 'addressed'. There no actually clear sign to me that they're done with the series, and actually there's evidence they're not done with it. MEA was profitable and likely noted for how especially profitable (and 'engaged' with) it was for having its production issues, PR disasters(?), and limited post-launch support. I think instead of intending to never make Mass Effect again, EA may ironically see the strength of the IP in still attracting so much despite all issues, and so a more properly managed game could be a bigger success. A new game in this series will be next-gen, and I'm hoping for no later than 2022 . Obviously won't be 2019-2020, and I'd like 2021 but really, we don't have the details. Despite the doomsaying (which occasionally has good points and perspectives), I think Bioware..-brand-of-EA is doing alright. Maybe it has studio culture that could be a problem?, maybe EA corporate requirements could be a problem?, maybe monetization is something we all don't like and may reject?, and so on -- but I think DAI worked out for them, MEA *otherwise* worked out for them even with it being a potential disaster in the making (and not a reception-to-a-gamer disaster, but financial), and Anthem is not showing signs of being ignored. At worst, I see it having a strong launch and several months of more rapid decline in 'engagement' than expected, but if EA really gives a damn about that, they'd at least have expansions in planning like Destiny. If they are going to be going cross-gen I hope they don't have to gimp the game like they did with Inquisition. That is what I think hurt the game the most for me was the systems I know that were gutted because the old hardware just couldn't handle what they wanted to do with the game. As far as problems within BioWare as a label, I think EA cut them out with the destruction of BioWare Montreal. If there were the issues you mention I just cannot see them not coming to light in some fashion for people like pointing out the faults within EA and BioWare because they have what seems to be a personal grudge. Even the moving on of one developer makes big news because people want to demonstrate the "death" of "old BioWare". EA I think has faith in BioWare Edmonton as well for they are moving them to a new location by the middle of 2019 and if there was any concern I cannot see that type of infrastructure investment. One thing I am gathering over this generation is any game is a potential financial disaster since the target to break even is higher then it has been in the past and that goes for all studios not just being a risk if you are part of EA. I think the amount of closures Microsoft has done over the last couple of years demonstrates that its a high risk industry now. I do agree with your assessment that Anthem is probably going to have a strong launch, but it will need a strong word of mouth and a clean presentation to maintain itself. I think the worst case scenario is that EA might move Anthem to another studio if it doesn't preform well with BioWare at the lead.
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Post by quole on Oct 22, 2018 7:20:15 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1.
For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible.
Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead.
My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with.
Please just give the franchise to CD Projekt Red.
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Sanunes
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Post by Sanunes on Oct 22, 2018 12:46:05 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1. For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible. Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead. My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with. Please just give the franchise to CD Projekt Red. Funny, what "Old BioWare" seemed to be aiming for all along I still see in Andromeda. I think Andromeda was too ambitious for basically a new studio with a familiar name and it cost the development greatly. BioWare games have always been to me about allowing anyone to see themselves in the game and to play the game in that direction. Not just coming across as a generic male that doesn't grow as a person. Its why the internet has grown to hate BioWare as a developer because they label BioWare games as "SJW" because of that desire to be inclusive which I don't get from another other studio. Just like you said BioWare isn't in any real trouble so there is no way they would give a franchise to a studio, heck no developer or publisher would give a franchise to another studio. The only way they would happen is if EA goes bankrupt and their assets are sold off. Besides CDPR is busy with Cyberpunk and everything I have seen they are quickly going down the route of alienating the people that found meaning in the tabletop experience of that game so to those people they should surrender that IP to another studio because they are bastardizing it and ignore the people that like what CDPR produces.
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Post by griffith82 on Oct 22, 2018 13:24:44 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1. For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible. Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead. My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with. Please just give the franchise to CD Projekt Red. For the love of... No just no. CDPR is good but keep them away from ME.
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Post by 10k on Oct 22, 2018 14:32:15 GMT
I don't think BW is doomed to be gone, when and if Anthem fails. But I do think they are done with the story driven RPGs they were known for. From here on out I think their focus will be on more formulaic open-world RPGs, like Inquisition and Andromeda. That's Their benchmark now. Open-world games that have nothing in them, but pretty scenery. If I want a dead open-world to play around in I'd go to Bethesda who does it much better. BW was known first and foremost for characters and story. But not anymore. CDPR is my new go to for a solid RPG; and after what I seen with Odessey I hope Ubisoft continue to refine themselves in RPGs because they did great. Otherwise for BW, I'm not expecting much when it comes to RPGs.
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Post by Pounce de León on Oct 22, 2018 14:38:27 GMT
Mass Effect is certainly in a lot of trouble. The reputation has been destroyed by Andromeda and ME3. ME2 started the downward trend but a lot of people seem to like it still regardless. The series is practically a joke now though. If they are going to continue the series they need to put a lot of money and effort in to the next game because I don't know how much more the fans can take. General audiences' perception of the series assume is pretty bad now too. A new ME game could do really well I think if Bioware went back to their roots and made a true RPG, got the old writers back, fired Mac Walters and Casey Hudson and tried their best to rectify all the mistakes that were made past ME1. For me Bioware was great a long time ago because they were my go-to devs for the next great RPG. Now I have CD Projekt red for that. I have absolutely NO interest in Anthem, partly because Warframe already fills that niche (and if I had to bet I would say that WF and even Destiny 2 are far better games than Anthem will be, especially with EA as the publisher) and partly because I have no faith in Bioware anymore. Between ME2, ME3, TOR, DA2, DAI, etc. Bioware has proven to me that they can no longer fill that role of having great RPGs, and now just produce rushed, poorly written games designed to appeal to as many people as possible. Honestly I think Bioware is done. They may continue to make games but the Bioware I loved years ago is long gone. You can talk about how Bioware and ME arent in trouble but to me they were in trouble years ago and are now passed that, to the point where they are basically dead. My point is I don't think even if they aren't technically in trouble and they do make another ME game that it will not matter because it will probably be nothing like the games we fell in love with. Please just give the franchise to CD Projekt Red. Funny, what "Old BioWare" seemed to be aiming for all along I still see in Andromeda. I think Andromeda was too ambitious for basically a new studio with a familiar name and it cost the development greatly. BioWare games have always been to me about allowing anyone to see themselves in the game and to play the game in that direction. Not just coming across as a generic male that doesn't grow as a person. Its why the internet has grown to hate BioWare as a developer because they label BioWare games as "SJW" because of that desire to be inclusive which I don't get from another other studio. Just like you said BioWare isn't in any real trouble so there is no way they would give a franchise to a studio, heck no developer or publisher would give a franchise to another studio. The only way they would happen is if EA goes bankrupt and their assets are sold off. Besides CDPR is busy with Cyberpunk and everything I have seen they are quickly going down the route of alienating the people that found meaning in the tabletop experience of that game so to those people they should surrender that IP to another studio because they are bastardizing it and ignore the people that like what CDPR produces. Lol? "Surrender" the IP?
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Post by Deleted on Oct 22, 2018 14:54:37 GMT
I don't think BW is doomed to be gone, when and if Anthem fails. But I do think they are done with the story driven RPGs they were known for. From here on out I think their focus will be on more formulaic open-world RPGs, like Inquisition and Andromeda. That's Their benchmark now. Open-world games that have nothing in them, but pretty scenery. If I want a dead open-world to play around in I'd go to Bethesda who does it much better. BW was known first and foremost for characters and story. But not anymore. CDPR is my new go to for a solid RPG; and after what I seen with Odessey I hope Ubisoft continue to refine themselves in RPGs because they did great. Otherwise for BW, I'm not expecting much when it comes to RPGs. Bethesda does it much better? I disagree. I've yet to be able to get even halfway through FO4 before my file saves inexplicably corrupt or I encounter game-breaking dialoge glitches that compel me to start another character from scratch again and again and again. ME:A, on the other hand, allowed me to finish the game to 100% completion on my first start (correction, my second start - I did suffer a lightning on my power line that, understandably, fried my first file). True, I didn't start playing until after it had been patched a few times; but I'm also trying to play FO4 long after Bethesda declared that they had patched it as far as they were going to do so. I my opinion, Bioware is doing a much better job overall. For some reason, Bethesda fans are just more "forgiving" of the flaws... actually what they are is more pacified by the fact that they themselves can diddle about with making mod fixes to all the problems that Bethesda just can't be bothered with fixing. I'm not the only one currently in this boat either... one person in Beth's community forums just confided to have restarted the game 288 times to due the same sort of bugs. Many of the bugs, I'm told, resurfaced or started after Beth added their Creation Club to FO4... so, they are still interested in selling us more content even when it breaks more things about the game; but unwilling to fix the content they've already sold to us.
With the Witcher 3, CDPR failed to keep my attention and it's also a game I now own that's a huge open-world RPG that I'll never go back to finish. From a programming standpoint, they certainly do a better job that Bethesda, so I'll have to wait to see whether or not they can do a story that grabs me. I can honestly say I've really enjoyed any of the Ubisoft games I've played; although... AC Origins remains unfinished... too long, sword gameplay and I eventually just lost track of the story (same sort of issues as TW3 but to a lesser degree). I'm intriqued enough with the historical aspects that I may go back to my game there someday and finish it.
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Sanunes
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Post by Sanunes on Oct 22, 2018 15:07:45 GMT
Funny, what "Old BioWare" seemed to be aiming for all along I still see in Andromeda. I think Andromeda was too ambitious for basically a new studio with a familiar name and it cost the development greatly. BioWare games have always been to me about allowing anyone to see themselves in the game and to play the game in that direction. Not just coming across as a generic male that doesn't grow as a person. Its why the internet has grown to hate BioWare as a developer because they label BioWare games as "SJW" because of that desire to be inclusive which I don't get from another other studio. Just like you said BioWare isn't in any real trouble so there is no way they would give a franchise to a studio, heck no developer or publisher would give a franchise to another studio. The only way they would happen is if EA goes bankrupt and their assets are sold off. Besides CDPR is busy with Cyberpunk and everything I have seen they are quickly going down the route of alienating the people that found meaning in the tabletop experience of that game so to those people they should surrender that IP to another studio because they are bastardizing it and ignore the people that like what CDPR produces. Lol? "Surrender" the IP? Surrender is to give it up, just like the person I quoted wanted BioWare to surrender the Mass Effect franchise. There are always people that believe that a developer isn't worthy of something.
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Post by Pounce de León on Oct 22, 2018 15:14:53 GMT
Surrender is to give it up, just like the person I quoted wanted BioWare to surrender the Mass Effect franchise. There are always people that believe that a developer isn't worthy of something. Companies don't just "surrender" property.
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Sanunes
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Post by Sanunes on Oct 22, 2018 15:23:02 GMT
Surrender is to give it up, just like the person I quoted wanted BioWare to surrender the Mass Effect franchise. There are always people that believe that a developer isn't worthy of something. Companies don't just "surrender" property. That was my point, it was comparing the request to surrender Mass Effect to CDPR.
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