Thrombin
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Post by Thrombin on Mar 14, 2019 12:57:28 GMT
Reply in the Reddit thread: After 80+ hours my first legendary drop locked behind force field. I am so done with Anthem the first 30 hours were great since then... grind and glitches. (I'm stealing from you Hrungr lol). I'm posting this because it contains information as to what will be in the next patch. BioWareBen (Stronghold Lead)www.reddit.com/r/AnthemTheGame/comments/b0o3qk/after_80_hours_my_first_legendary_drop_locked/eihady9/?context=1000Dear /u/Darthchrisshaw I just wanted to pop in here and apologize for a terrible player experience that I am directly responsible for. As the Stronghold lead the buck stops with me. I can offer explanations but at the end of the day, that doesn't change the experience. What I really want to do is come in here and explain what we are doing about this so you don't continue to suffer these situations in the Strongholds. - We've disabled every "backtracking" fog wall in the Temple of Scar and Heart of Rage. So as of the next patch, forgive me for not having the exact dates as I'm at home, it should be the next scheduled patch in March. Internally it's called 1.0.4. So once that patch lands you should never run into this situation again in either of those strongholds. (This is different from forward-blocking fog walls which are necessary, those remain in place.) I'm not currently aware of any back-tracking issues in Tyrant Mine, but please call me on it if I'm missing an issue.
- Going forward we won't be using these types of setups unless they are for some reason mission critical to the mission. I've yet to see a mission-critical backtracking fog wall so my expectation is that you'll almost never run into this again. And if you do it's likely a bug.
- We will continue to strip these out of the existing content as we move forward with continued bug fixing and quality of life improvements. I can't offer specific timelines for when we'll have a complete pass on the game at this time.
- Until the patch lands, if you end up in this situation bring up your map and hold down LS (Left Stick) on the controller or Y on your keyboard, this will respawn you and should put you on the correct side of the fog wall. I have yet to see this fail to respawn you in the correct location.
Again I want to reinforce none of this is an excuse and I truly do apologize that we weren't able to correct this prior to launch or until now. I can only promise we will do better by you and the community in the future and try to win your trust back.
Now why was the "backtracking" fog wall ever designed into the mission in the first place?
The main reason I can think of for putting a barrier up behind you is to stop you from running out of the area and then getting lost trying to get back. Or perhaps just to prevent people from running out of range of the bad guys and hiding while everyone else does the job for you!
Perhaps it was designed before they came up with the tether that teleports you back to the main fight if you got too far away.
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Post by biggydx on Mar 14, 2019 13:32:25 GMT
Reply in the Reddit thread: After 80+ hours my first legendary drop locked behind force field. I am so done with Anthem the first 30 hours were great since then... grind and glitches. (I'm stealing from you Hrungr lol). I'm posting this because it contains information as to what will be in the next patch. BioWareBen (Stronghold Lead)www.reddit.com/r/AnthemTheGame/comments/b0o3qk/after_80_hours_my_first_legendary_drop_locked/eihady9/?context=1000Dear /u/Darthchrisshaw I just wanted to pop in here and apologize for a terrible player experience that I am directly responsible for. As the Stronghold lead the buck stops with me. I can offer explanations but at the end of the day, that doesn't change the experience. What I really want to do is come in here and explain what we are doing about this so you don't continue to suffer these situations in the Strongholds. - We've disabled every "backtracking" fog wall in the Temple of Scar and Heart of Rage. So as of the next patch, forgive me for not having the exact dates as I'm at home, it should be the next scheduled patch in March. Internally it's called 1.0.4. So once that patch lands you should never run into this situation again in either of those strongholds. (This is different from forward-blocking fog walls which are necessary, those remain in place.) I'm not currently aware of any back-tracking issues in Tyrant Mine, but please call me on it if I'm missing an issue.
- Going forward we won't be using these types of setups unless they are for some reason mission critical to the mission. I've yet to see a mission-critical backtracking fog wall so my expectation is that you'll almost never run into this again. And if you do it's likely a bug.
- We will continue to strip these out of the existing content as we move forward with continued bug fixing and quality of life improvements. I can't offer specific timelines for when we'll have a complete pass on the game at this time.
- Until the patch lands, if you end up in this situation bring up your map and hold down LS (Left Stick) on the controller or Y on your keyboard, this will respawn you and should put you on the correct side of the fog wall. I have yet to see this fail to respawn you in the correct location.
Again I want to reinforce none of this is an excuse and I truly do apologize that we weren't able to correct this prior to launch or until now. I can only promise we will do better by you and the community in the future and try to win your trust back.
Now why was the "backtracking" fog wall ever designed into the mission in the first place?
Either it was to prevent players from getting lost, or to force players into combat with the next set of enemies. Those are the only things I can think of. They are pretty pointless since Strongholds are separated from the main open world.
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Post by Deleted on Mar 14, 2019 16:09:11 GMT
A few thoughts …
There are two-way and one-way barriers. Both are in the stronghold. IMO, the devs attached the wrong "object" to some of the areas, should have been the one-way barrier, instead, they installed the two-way version.
Like Sartoz says … why have them at all? As the dev said, they currently serve no purpose … perhaps as someone said (sorry, didn't mark who) … it served a purpose for a different approach to the strongholds … but not the current and was simply left in place as an artifact.
Why couldn't they tell us to use respawn earlier? If it was an option all along, why not broadcast it to the community first thing when the issue arose, until it could be properly fixed? When I think of all the MWs I've lost … staring at them through the barrier … come on guys, WTH?
I can see why some of the content is delayed … e.g. weekend events, new world events … if you are consumed with fixing bugs, probably not the time to push out new content … that may be bugged or get broken by the bug fixes. BioWare is in a tough spot right now. They have to move quickly before they lose their player base. Sadly, this is a self-inflicted wound.
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Obadiah
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Post by Obadiah on Mar 16, 2019 15:49:58 GMT
A few thoughts … There are two-way and one-way barriers. Both are in the stronghold. IMO, the devs attached the wrong "object" to some of the areas, should have been the one-way barrier, instead, they installed the two-way version. Like Sartoz says … why have them at all? As the dev said, they currently serve no purpose … perhaps as someone said (sorry, didn't mark who) … it served a purpose for a different approach to the strongholds … but not the current and was simply left in place as an artifact. Why couldn't they tell us to use respawn earlier? If it was an option all along, why not broadcast it to the community first thing when the issue arose, until it could be properly fixed? When I think of all the MWs I've lost … staring at them through the barrier … come on guys, WTH? I can see why some of the content is delayed … e.g. weekend events, new world events … if you are consumed with fixing bugs, probably not the time to push out new content … that may be bugged or get broken by the bug fixes. BioWare is in a tough spot right now. They have to move quickly before they lose their player base. Sadly, this is a self-inflicted wound. It was left in as an artifact? Really? Hells dude, almost every time I play Scar Temple someone, when it's not me, gets stuck behind that 2nd encounter barrier! Is respawn new? I never noticed or tried the option until I spawned into broken boss encounter, and one of the guys on the map suggested we try it at once. Weird effect, but didn't fix the boss fight.
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Post by biggydx on Mar 16, 2019 16:50:02 GMT
A few thoughts … There are two-way and one-way barriers. Both are in the stronghold. IMO, the devs attached the wrong "object" to some of the areas, should have been the one-way barrier, instead, they installed the two-way version. Like Sartoz says … why have them at all? As the dev said, they currently serve no purpose … perhaps as someone said (sorry, didn't mark who) … it served a purpose for a different approach to the strongholds … but not the current and was simply left in place as an artifact. Why couldn't they tell us to use respawn earlier? If it was an option all along, why not broadcast it to the community first thing when the issue arose, until it could be properly fixed? When I think of all the MWs I've lost … staring at them through the barrier … come on guys, WTH? I can see why some of the content is delayed … e.g. weekend events, new world events … if you are consumed with fixing bugs, probably not the time to push out new content … that may be bugged or get broken by the bug fixes. BioWare is in a tough spot right now. They have to move quickly before they lose their player base. Sadly, this is a self-inflicted wound. It was left in as an artifact? Really? Hells dude, almost every time I play Scar Temple someone, when it's not me, gets stuck behind that 2nd encounter barrier! Is respawn new? I never noticed or tried the option until I spawned into broken boss encounter, and one of the guys on the map suggested we try it at once. Weird effect, but didn't fix the boss fight. It was in from the beginning, but it's in the map menu so it gets overlooked.
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Post by Deleted on Mar 16, 2019 18:20:39 GMT
A few thoughts … There are two-way and one-way barriers. Both are in the stronghold. IMO, the devs attached the wrong "object" to some of the areas, should have been the one-way barrier, instead, they installed the two-way version.
Like Sartoz says … why have them at all? As the dev said, they currently serve no purpose … perhaps as someone said (sorry, didn't mark who) … it served a purpose for a different approach to the strongholds … but not the current and was simply left in place as an artifact.
Why couldn't they tell us to use respawn earlier? If it was an option all along, why not broadcast it to the community first thing when the issue arose, until it could be properly fixed? When I think of all the MWs I've lost … staring at them through the barrier … come on guys, WTH?
I can see why some of the content is delayed … e.g. weekend events, new world events … if you are consumed with fixing bugs, probably not the time to push out new content … that may be bugged or get broken by the bug fixes. BioWare is in a tough spot right now. They have to move quickly before they lose their player base. Sadly, this is a self-inflicted wound. It was left in as an artifact? Really? Hells dude, almost every time I play Scar Temple someone, when it's not me, gets stuck behind that 2nd encounter barrier! Is respawn new? I never noticed or tried the option until I spawned into broken boss encounter, and one of the guys on the map suggested we try it at once. Weird effect, but didn't fix the boss fight. Maybe I wasn't clear. I'll try again.
The dev I alluded to said the barrier was no longer necessary and would be removed with the next patch. I took that to mean in an earlier design of the stronghold, the barrier was necessary. But with the stronghold we saw at game release (once at level 30), it was not. Like the human appendix, it might have served a purpose at one time, but no longer … hence my reference to it as an artifact … from an earlier version of the stronghold. And we only notice it when it causes trouble (both the stronghold barrier and the human appendix).
I've been caught on the wrong side of the barrier several times. I didn't even think to try respawn … but the next time I got trapped on the wrong side of the barrier, after the dev's comments, I immediately hit ESC and Y, respawned wherever, got teleported to the other side of the barrier, picked up my loot and rejoined the team. Instead of waiting until they progressed to areas farther into the dungeon, where I would finally respawn and miss the loot.
As biggydx said, the respawn option was already there, I just didn't know to use it … which it why I questioned BioWare not telling us when the barrier issue first came up. Given how Hrungr and MT capture virtually every tweet from the devs … if BioWare told us, we'd know.
Despite what the dev said, if the barrier had been a one way barrier (you can move forward but not back) then none of this would have been an issue … which is what spawned my comment about the devs perhaps using the wrong barrier in places. The other thing that would have helped … if someone was trapped on the wrong side of the barrier, it should have triggered a tether-based teleport sooner than what it did … given how tether-happy the game seems to be at times … the long delay to get caught up with the team is … interesting.
There were issues with barriers in the Tyrant Mine that BioWare fixed … apparently they didn't bother to look if the same issues existed in other strongholds. Maybe too many fires burning their butts (known bugs) to think about other things that were not quite so hot at the time. But that's just more speculation on my part.
Again, hope this longer version of the points I was trying to make helps.
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Obadiah
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Post by Obadiah on Mar 16, 2019 22:01:56 GMT
It was left in as an artifact? Really? Hells dude, almost every time I play Scar Temple someone, when it's not me, gets stuck behind that 2nd encounter barrier! Is respawn new? I never noticed or tried the option until I spawned into broken boss encounter, and one of the guys on the map suggested we try it at once. Weird effect, but didn't fix the boss fight. Maybe I wasn't clear. I'll try again.
The dev I alluded to said the barrier was no longer necessary and would be removed with the next patch. I took that to mean in an earlier design of the stronghold, the barrier was necessary. But with the stronghold we saw at game release (once at level 30), it was not. Like the human appendix, it might have served a purpose at one time, but no longer … hence my reference to it as an artifact … from an earlier version of the stronghold. And we only notice it when it causes trouble (both the stronghold barrier and the human appendix).
I've been caught on the wrong side of the barrier several times. I didn't even think to try respawn … but the next time I got trapped on the wrong side of the barrier, after the dev's comments, I immediately hit ESC and Y, respawned wherever, got teleported to the other side of the barrier, picked up my loot and rejoined the team. Instead of waiting until they progressed to areas farther into the dungeon, where I would finally respawn and miss the loot.
As biggydx said, the respawn option was already there, I just didn't know to use it … which it why I questioned BioWare not telling us when the barrier issue first came up. Given how Hrungr and MT capture virtually every tweet from the devs … if BioWare told us, we'd know.
Despite what the dev said, if the barrier had been a one way barrier (you can move forward but not back) then none of this would have been an issue … which is what spawned my comment about the devs perhaps using the wrong barrier in places. The other thing that would have helped … if someone was trapped on the wrong side of the barrier, it should have triggered a tether-based teleport sooner than what it did … given how tether-happy the game seems to be at times … the long delay to get caught up with the team is … interesting.
There were issues with barriers in the Tyrant Mine that BioWare fixed … apparently they didn't bother to look if the same issues existed in other strongholds. Maybe too many fires burning their butts (known bugs) to think about other things that were not quite so hot at the time. But that's just more speculation on my part.
Again, hope this longer version of the points I was trying to make helps. You were clear the first time. I was just legit stunned at the reason the barriers were in there, and the info on the solution.
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bshep
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Post by bshep on Mar 16, 2019 23:04:32 GMT
I just hope they don't put a giant button in the middle of the screen to warn people about this like they did inside Fort Tarsis.
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Post by NotN7 on Mar 16, 2019 23:18:56 GMT
I just hope they don't put a giant button in the middle of the screen to warn people about this like they did inside Fort Tarsis. Hehe That is so annoying all because it takes so many steps to??? not sure what.
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Thrombin
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Post by Thrombin on Mar 23, 2019 11:14:16 GMT
Does anyone know what Banners are?
I notice that at least one of the challenges I've completed awards a couple of banners called something like Ranger 02 and Ranger 09 but I have no idea what they are or how to access them?
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correctamundo
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Post by correctamundo on Mar 23, 2019 11:26:18 GMT
Does anyone know what Banners are? I notice that at least one of the challenges I've completed awards a couple of banners called something like Ranger 02 and Ranger 09 but I have no idea what they are or how to access them? On the social tab you can change the backdrop. That is the banner. Behind your tag on team tab. I'm probably not being particularly clear here but check it out.
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Post by SofaJockey on Mar 23, 2019 11:39:22 GMT
Does anyone know what Banners are? I notice that at least one of the challenges I've completed awards a couple of banners called something like Ranger 02 and Ranger 09 but I have no idea what they are or how to access them? Let me grab a screenshot... Here's my 'Founders banner' from the LOD. They display in the 'Squad' screen when you are suiting up. You can swap them out with others.
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Post by Energizer Bunny 211 on Mar 23, 2019 12:57:46 GMT
One thing I have run into is during a stronghold (particularly the Heart), I have fallen behind my squad and gotten lost....Then once I find my way, it was blocked by one of those Eluvian-looking walls and there was no way I could get to my squad even though I was prompted to do so.
I seriously hope this will be fixed, because that is very disheartening to watch the rest of your squad finish a mission without you because you're stuck behind a barrier with no means of passage.
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Post by SofaJockey on Mar 23, 2019 13:00:52 GMT
I seriously hope this will be fixed, because that is very disheartening to watch the rest of your squad finish a mission without you because you're stuck behind a barrier with no means of passage. Most of the time you can respawn from your map screen (I understand there are cases in HoR where that doesn't work). The fix is in next week's patch 1.0.4.
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Obadiah
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Post by Obadiah on Mar 23, 2019 15:55:43 GMT
Does anyone know what Banners are? I notice that at least one of the challenges I've completed awards a couple of banners called something like Ranger 02 and Ranger 09 but I have no idea what they are or how to access them? Let me grab a screenshot... Here's my 'Founders banner' from the LOD. They display in the 'Squad' screen when you are suiting up. You can swap them out with others. Been playing for an month and have never seen anyone's banner. How much of this game's features are this buried?
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Post by Deleted on Mar 23, 2019 16:35:24 GMT
Counting from top to bottom, left to right, my favorite banner is #5 … doesn't specify a Javelin, but the game overall. While the Storm is my favorite, I've been playing (and learning to play) all four Javelins.
Plus … I don't use any of the cool vanities for my Javelins … all mine have the same "rode hard and put away wet" look … head canon for my Freelancer being of humble beginnings, using old suits passed down from retired Feelancers … when you struggle to buy sandwiches for your cypher, you probably don't spend a lot of coin on paint jobs for your mechs.
So all the cool banners that emphasize some awesomely beautiful Javelin schemes … don't quite fit. Number 12 is probably the only other one I considered, but went with #5 instead. And it's true, unless you are rooting around, there is a good chance you won't see it early on in the game. Once you start playing with consumables, you will probably notice banners folks you play with are using.
And EB … what SJ said. For PC, hit ESC, then [Y] and it will respawn you on the correct side of the barrier. Like you said, it is very frustrating. Buried in the Twitter thread is some info from the devs on how it came about, as well as the workaround (which always existed, but I was unaware of its existence until the dev posted). And also, like SJ says, next week's patch will fix it (whew!).
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Post by bshep on Mar 24, 2019 0:35:20 GMT
First time i am seeing those banners too. Had no idea they were there.
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Post by Thrombin on Mar 24, 2019 0:47:46 GMT
Thanks everyone, I'll give it a go some time. Can't say I use the Social tab much
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Post by PillarBiter on Mar 26, 2019 11:39:59 GMT
Thanks everyone, I'll give it a go some time. Can't say I use the Social tab much Pugging FTW, bruh. Even on freeplay, I just stalk someone. At one time I actively had a guy trying to lose me.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Mar 26, 2019 12:10:19 GMT
Thanks everyone, I'll give it a go some time. Can't say I use the Social tab much Pugging FTW, bruh. Even on freeplay, I just stalk someone. At one time I actively had a guy trying to lose me. I had someone following me a few days ago in freeplay...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Mar 26, 2019 13:57:40 GMT
To be honest, I like to try to head for other people in Freeplay in the hope that they may have found something I can join in on. It's as good a direction to head as any! I don't generally stalk them afterwards though
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Post by OhDaniGirl on Mar 26, 2019 14:14:30 GMT
I've had a few people following me around in freeplay. At that point, I just left freeplay. Try to follow me now, weirdo.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Mar 26, 2019 16:29:04 GMT
I've had a few people following me around in freeplay. At that point, I just left freeplay. Try to follow me now, weirdo.
Strong alone, stronger together
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seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by seven on Mar 28, 2019 8:42:36 GMT
I had some random follow me around too! And then I thought yay friends! So I thought I'd use the wave emote to them (this was after a good 10 min of being stalked) Which caused them to promptly leave...
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Post by OhDaniGirl on Mar 28, 2019 11:30:59 GMT
I wish there was an emote that tells people to kindly leave me alone. How do you motion 'thanks, but no thanks'?
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