Basquemercat117
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Post by Basquemercat117 on Oct 10, 2018 19:13:40 GMT
One thing that i just realized is for being a science fiction series there isnt alot of fighting in space itself. So would you guys want to see more missions in space? have more ground missions but set in space or just general zero g, or maybe have ship to ship combat in space? what do you guys want in a fight IN SPACE!?!?!
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Post by Deleted on Oct 10, 2018 19:46:11 GMT
I could be misremembering, but I think they looked at that for MEA and stepped away. Part was not thinking they were going to do it as well as they wanted, part was being a distraction from all the other things they were trying to achieve.
I've nothing against it, it could be fun, if done well. Ryder flying a fighter, fending of the Kett or whomever, to defend the Nexus, or perhaps Meridian, Eos, Elaaden … even Aya. But again, if they are going to do it, do it well. If it is just a one off, a minor item done once or twice, not sure it's worth the resources to create a space flight simulator.
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Post by burningcherry on Oct 10, 2018 20:03:44 GMT
After experiencing it in CoD:IW... I don't want it. Leave flying to flying games.
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Just a flip of the coin.
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Post by Sanunes on Oct 10, 2018 22:16:39 GMT
Nope.
I don't want Andromeda 2.0 where they are still taking internet suggestions on how to make their game. BioWare couldn't make an open world game, I don't think they would be able to make a good space fighting game. If that is your interest I would suggest looking for a developer that can make that type of game instead of just slapping it onto Mass Effect and hoping BioWare won't fumble the implementation.
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Basquemercat117
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Post by Basquemercat117 on Oct 10, 2018 22:23:34 GMT
Nope. I don't want Andromeda 2.0 where they are still taking internet suggestions on how to make their game. BioWare couldn't make an open world game, I don't think they would be able to make a good space fighting game. If that is your interest I would suggest looking for a developer that can make that type of game instead of just slapping it onto Mass Effect and hoping BioWare won't fumble the implementation. what about ground missions that are zero g? like boarding another ship with a squad.
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Post by NotN7 on Oct 10, 2018 22:23:37 GMT
I have to agree the space fighting cut scenes etc worked just fine for me, having to control it in game as part of the story well? no I don't believe it really contributes to the story, just more buttons to push
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Post by Sanunes on Oct 10, 2018 23:33:02 GMT
Nope. I don't want Andromeda 2.0 where they are still taking internet suggestions on how to make their game. BioWare couldn't make an open world game, I don't think they would be able to make a good space fighting game. If that is your interest I would suggest looking for a developer that can make that type of game instead of just slapping it onto Mass Effect and hoping BioWare won't fumble the implementation. what about ground missions that are zero g? like boarding another ship with a squad. I cannot think of a problem with that between the jetpacks and the time aboard the Asari ship in Andromeda, that seems to be evolution instead of just creating a major system with no experience. Also if they started something to start working on that in a few games might lead to more space combat could be an idea too, its just the zero to 200 makes me think it would be a less then stellar experience.
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Post by Shinobu on Oct 11, 2018 4:14:06 GMT
I liked the feel of combat on the outside of the Shadow Broker's ship (in atmosphere, throwing guys off the side was amazing) and also liked the times we've been able to use mag boots in zero G (Citadel in ME1, Geth dreadnaught in ME3, intro to ME2 on the gutted Normandy), so I'm totally up for trying to board a ship from the outside. I think being on a curved ship hull with the "horizon" just meters away would be really interesting because it would totally screw up LOS until the enemies are *right there*. Of course, Bioware would have to explain how we take damage without getting suit ruptures, but maybe the suits are self-sealing. OTOH, I am not interested in flying ships in combat at all.
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Post by Deleted on Oct 11, 2018 6:28:16 GMT
One thing that i just realized is for being a science fiction series there isnt alot of fighting in space itself. So would you guys want to see more missions in space? have more ground missions but set in space or just general zero g, or maybe have ship to ship combat in space? what do you guys want in a fight IN SPACE!?!?! The fight on the asari ship in MEA was a step in the right direction. Nearly all sounds drown out from the lack of atmosphere, and throwing or otherwise ragdolling enemies caused them to fly into space through the vaccuum created in the breached hull. It was great.
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Post by dmc1001 on Oct 13, 2018 16:16:33 GMT
One thing that i just realized is for being a science fiction series there isnt alot of fighting in space itself. So would you guys want to see more missions in space? have more ground missions but set in space or just general zero g, or maybe have ship to ship combat in space? what do you guys want in a fight IN SPACE!?!?! Not really. Our characters are Marines not Navy. Marines are ground troops while the Navy takes care of space. To me, that would require a significant shift in the story, one that doesn't interest me. Personally, in SWTOR, I always skip the space battles and play the RP-ish part of the game (RP-ish because, while you verbally make choices, the results are the same).
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Post by ArcadiaGrey on Oct 13, 2018 16:23:38 GMT
I appreciated the ME2 intro space scene, and boarding the Geth ship in ME3 as they gave a taste of it. But roaming around space in combat mode sounds tedious, so I'm happy with an occasional immersive moment instead.
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Post by ArcadiaGrey on Oct 13, 2018 16:26:22 GMT
I liked the feel of combat on the outside of the Shadow Broker's ship (in atmosphere, throwing guys off the side was amazing) and also liked the times we've been able to use mag boots in zero G (Citadel in ME1, Geth dreadnaught in ME3, intro to ME2 on the gutted Normandy), so I'm totally up for trying to board a ship from the outside. I think being on a curved ship hull with the "horizon" just meters away would be really interesting because it would totally screw up LOS until the enemies are *right there*. Of course, Bioware would have to explain how we take damage without getting suit ruptures, but maybe the suits are self-sealing. OTOH, I am not interested in flying ships in combat at all. I agree, and boarding a ship sounds cool, I'd go for that. Though I think I'd like an exploration or puzzle solving element not just combat.
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Post by cloud9 on Oct 13, 2018 21:47:36 GMT
One thing that i just realized is for being a science fiction series there isnt alot of fighting in space itself. So would you guys want to see more missions in space? have more ground missions but set in space or just general zero g, or maybe have ship to ship combat in space? what do you guys want in a fight IN SPACE!?!?! Yes. As long as it's done right and not make a half-ass combat gameplay in space.
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Post by griffith82 on Oct 13, 2018 22:17:01 GMT
I liked the feel of combat on the outside of the Shadow Broker's ship (in atmosphere, throwing guys off the side was amazing) and also liked the times we've been able to use mag boots in zero G (Citadel in ME1, Geth dreadnaught in ME3, intro to ME2 on the gutted Normandy), so I'm totally up for trying to board a ship from the outside. I think being on a curved ship hull with the "horizon" just meters away would be really interesting because it would totally screw up LOS until the enemies are *right there*. Of course, Bioware would have to explain how we take damage without getting suit ruptures, but maybe the suits are self-sealing. OTOH, I am not interested in flying ships in combat at all. I agree, and boarding a ship sounds cool, I'd go for that. Though I think I'd like an exploration or puzzle solving element not just combat. I like space combat but I'm not sure I would here.
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Post by SwobyJ on Oct 14, 2018 3:17:48 GMT
If they do space combat they should take cues from the more recent Warframe feature announcements, which was a mix of ship controls, ship defense, space combat, and sieging enemy ships.
By this I mean that it shouldn't be just shooting a turrent or moving your ship around. It should involve the core combat gameplay of our character/squad and their controls.
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Post by CrutchCricket on Oct 25, 2018 16:48:51 GMT
The idea can be broken down into several smaller concepts (and different ways to do them):
-Command a fleet in a full-on space battle, RTS style- Yes, if the protagonist is a military commander like Shepard. This need not be done in "gameplay" like an actual RTS (though that is an option), but could be done RPG style in the vein of gathering/managing resources and making decisions which are carried out in cutscene, like an extension of the suicide mission, specifically getting to the Collector Base. -Fly an individual ship (gameplay) against other ships, flight sim/starfighter style. Could be fun, but could be a little resource intensive in a game that's also trying to be a more classic ME experience. -Fly an individual ship (RPG/Cutscene style), like what I described for the fleet above. Basically taking a page out of games like FTL or the ship combat in Pillars of Eternity 2, but with better graphics. This could be applicable regardless of what the protagonist is and I would be in favor of it. -Personal combat in zero g: would be amazing, if they get it right. The zero-g section in the first Crysis game is still one of the most immersive gameplay experiences I've ever played, it looked and felt amazing. Would need to be fully three-dimensional, the magboot variant is simply tedious regular gameplay, as others have pointed out.
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Post by griffith82 on Oct 26, 2018 1:46:07 GMT
The idea can be broken down into several smaller concepts (and different ways to do them): -Command a fleet in a full-on space battle, RTS style- Yes, if the protagonist is a military commander like Shepard. This need not be done in "gameplay" like an actual RTS (though that is an option), but could be done RPG style in the vein of gathering/managing resources and making decisions which are carried out in cutscene, like an extension of the suicide mission, specifically getting to the Collector Base. -Fly an individual ship (gameplay) against other ships, flight sim/starfighter style. Could be fun, but could be a little resource intensive in a game that's also trying to be a more classic ME experience. -Fly an individual ship (RPG/Cutscene style), like what I described for the fleet above. Basically taking a page out of games like FTL or the ship combat in Pillars of Eternity 2, but with better graphics. This could be applicable regardless of what the protagonist is and I would be in favor of it. -Personal combat in zero g: would be amazing, if they get it right. The zero-g section in the first Crysis game is still one of the most immersive gameplay experiences I've ever played, it looked and felt amazing. Would need to be fully three-dimensional, the magboot variant is simply tedious regular gameplay, as others have pointed out. If they did it like SWTOR or even battlefront I could deal with it.
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Post by burningcherry on Oct 26, 2018 13:48:30 GMT
Man, plz fix your punctuation, my eyes hurt.
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Post by Link"Guess"ski on Oct 27, 2018 12:00:47 GMT
Nope. I don't want Andromeda 2.0 where they are still taking internet suggestions on how to make their game. BioWare couldn't make an open world game, I don't think they would be able to make a good space fighting game. If that is your interest I would suggest looking for a developer that can make that type of game instead of just slapping it onto Mass Effect and hoping BioWare won't fumble the implementation. Aye. More than anything I want BioWare to show me they know what to make. Part of MEA was actually based on the all-popular Ark-theory on the old BSN and that kinda stank.
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Post by griffith82 on Oct 27, 2018 16:38:47 GMT
Nope. I don't want Andromeda 2.0 where they are still taking internet suggestions on how to make their game. BioWare couldn't make an open world game, I don't think they would be able to make a good space fighting game. If that is your interest I would suggest looking for a developer that can make that type of game instead of just slapping it onto Mass Effect and hoping BioWare won't fumble the implementation. Aye. More than anything I want BioWare to show me they know what to make. Part of MEA was actually based on the all-popular Ark-theory on the old BSN and that kinda stank. Personally Andromeda was fine but yeah no game based off of Internet ideas.
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Post by Link"Guess"ski on Oct 27, 2018 22:44:53 GMT
Aye. More than anything I want BioWare to show me they know what to make. Part of MEA was actually based on the all-popular Ark-theory on the old BSN and that kinda stank. Personally Andromeda was fine but yeah no game based off of Internet ideas. But then again, some of my favorite moments in Andromeda came directly from knee-jerking to the fanbase's scrutiny. The revelations with the Reapers near the end of the Ryder Family Secrets subplot or the way you get to ask everyone why they came to Andromeda seemed to me like things that likely made it into the game during its final months because after showing fans what they were actually making people started asking serious questions like "Why go there when 99% of Milky Way is uncharted?" or "Why not make it because of the Reapers?" even with Gameinformer asking them the same questions during their coverage.
BioWare has been shaped by their extraneous scrutiny time and again, arguably for the better.
Though, I do think Extended Cut and Leviathan hurt as much as they helped and that's because they had too many voices they listened to, and even Citadel DLC which I do like I felt was too overtly a love-letter to fans. Rather than making some kind of poignant wrapup or addition of context that felt extremely believable they dropped everything to make a blatant fanservice DLC. It only worked because the ending had dispelled the illusion of the fiction for everyone and BioWare had to apologize for that without any means to immediately suck you back into the setting.
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Post by griffith82 on Oct 27, 2018 23:02:08 GMT
Personally Andromeda was fine but yeah no game based off of Internet ideas. But then again, some of my favorite moments in Andromeda came directly from knee-jerking to the fanbase's scrutiny. The revelations with the Reapers near the end of the Ryder Family Secrets subplot or the way you get to ask everyone why they came to Andromeda seemed to me like things that likely made it into the game during its final months because after showing fans what they were actually making people started asking serious questions like "Why go there when 99% of Milky Way is uncharted?" or "Why not make it because of the Reapers?" even with Gameinformer asking them the same questions during their coverage.
BioWare has been shaped by their extraneous scrutiny time and again, arguably for the better.
Though, I do think Extended Cut and Leviathan hurt as much as they helped and that's because they had too many voices they listened to, and even Citadel DLC which I do like I felt was too overtly a love-letter to fans. Rather than making some kind of poignant wrapup or addition of context that felt extremely believable they dropped everything to make a blatant fanservice DLC. It only worked because the ending had dispelled the illusion of the fiction for everyone and BioWare had to apologize for that without any means to immediately suck you back into the setting.
Different strokes. I loved those dlc.
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Post by Sanunes on Oct 27, 2018 23:11:16 GMT
Personally Andromeda was fine but yeah no game based off of Internet ideas. But then again, some of my favorite moments in Andromeda came directly from knee-jerking to the fanbase's scrutiny. The revelations with the Reapers near the end of the Ryder Family Secrets subplot or the way you get to ask everyone why they came to Andromeda seemed to me like things that likely made it into the game during its final months because after showing fans what they were actually making people started asking serious questions like "Why go there when 99% of Milky Way is uncharted?" or "Why not make it because of the Reapers?" even with Gameinformer asking them the same questions during their coverage.
BioWare has been shaped by their extraneous scrutiny time and again, arguably for the better.
Though, I do think Extended Cut and Leviathan hurt as much as they helped and that's because they had too many voices they listened to, and even Citadel DLC which I do like I felt was too overtly a love-letter to fans. Rather than making some kind of poignant wrapup or addition of context that felt extremely believable they dropped everything to make a blatant fanservice DLC. It only worked because the ending had dispelled the illusion of the fiction for everyone and BioWare had to apologize for that without any means to immediately suck you back into the setting.
I think there is a difference between acknowledging what fans are saying and making tweaks to make the game better versus designing content around it. Until Andromeda there were plenty of posts about players wanting "exploration of ME1, characters of ME2, combat of ME3" and that is what some of the developers were saying about Andromeda that they were taking the best parts of the first three games making that into Andromeda. I have never been able to shake the feeling with Andromeda that it was a game and story that was written around mechanics to make sure they were in the game versus making the mechanics to fit the story they wanted to tell. Secondary systems are one thing to alter based on what people are saying, but the fundamental pillars of the game shouldn't be decided by a mob they should be designed around the game the developer wants to make. That is why the parts I really don't like about Mass Effect 3 as well fall into the same category for they wanted something big instead of making it fit within the game and universe. Now BioWare ins't alone with this either, many games sacrifice story and development for the "cool factor" so they can have some set piece or twist in the story. I still haven't stopped being frustrated with Ubisoft over how Desmond in Assassin's Creed 3 worked out for the final choice of the character seemed to be contrary to everything the character did in the games before and Ubisoft has barely touched on those plotlines since.
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Post by griffith82 on Oct 28, 2018 11:59:11 GMT
But then again, some of my favorite moments in Andromeda came directly from knee-jerking to the fanbase's scrutiny. The revelations with the Reapers near the end of the Ryder Family Secrets subplot or the way you get to ask everyone why they came to Andromeda seemed to me like things that likely made it into the game during its final months because after showing fans what they were actually making people started asking serious questions like "Why go there when 99% of Milky Way is uncharted?" or "Why not make it because of the Reapers?" even with Gameinformer asking them the same questions during their coverage.
BioWare has been shaped by their extraneous scrutiny time and again, arguably for the better.
Though, I do think Extended Cut and Leviathan hurt as much as they helped and that's because they had too many voices they listened to, and even Citadel DLC which I do like I felt was too overtly a love-letter to fans. Rather than making some kind of poignant wrapup or addition of context that felt extremely believable they dropped everything to make a blatant fanservice DLC. It only worked because the ending had dispelled the illusion of the fiction for everyone and BioWare had to apologize for that without any means to immediately suck you back into the setting.
I think there is a difference between acknowledging what fans are saying and making tweaks to make the game better versus designing content around it. Until Andromeda there were plenty of posts about players wanting "exploration of ME1, characters of ME2, combat of ME3" and that is what some of the developers were saying about Andromeda that they were taking the best parts of the first three games making that into Andromeda. I have never been able to shake the feeling with Andromeda that it was a game and story that was written around mechanics to make sure they were in the game versus making the mechanics to fit the story they wanted to tell. Secondary systems are one thing to alter based on what people are saying, but the fundamental pillars of the game shouldn't be decided by a mob they should be designed around the game the developer wants to make. That is why the parts I really don't like about Mass Effect 3 as well fall into the same category for they wanted something big instead of making it fit within the game and universe. Now BioWare ins't alone with this either, many games sacrifice story and development for the "cool factor" so they can have some set piece or twist in the story. I still haven't stopped being frustrated with Ubisoft over how Desmond in Assassin's Creed 3 worked out for the final choice of the character seemed to be contrary to everything the character did in the games before and Ubisoft has barely touched on those plotlines since. See I thought the biggest issue with Andromeda was the quest design. Story imo was fine. I didn't mind planet hopping as its not the first game to do that *points to KOTOR* and games like TES had quests that spanned the whole map. I do agree some games sacrifice story for gameplay as the old RE games are guilty of that. AC3 though? I view it as what choice did he have? The world would be destroyed.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 28, 2018 12:28:26 GMT
I think there is a difference between acknowledging what fans are saying and making tweaks to make the game better versus designing content around it. Until Andromeda there were plenty of posts about players wanting "exploration of ME1, characters of ME2, combat of ME3" and that is what some of the developers were saying about Andromeda that they were taking the best parts of the first three games making that into Andromeda. I have never been able to shake the feeling with Andromeda that it was a game and story that was written around mechanics to make sure they were in the game versus making the mechanics to fit the story they wanted to tell. Secondary systems are one thing to alter based on what people are saying, but the fundamental pillars of the game shouldn't be decided by a mob they should be designed around the game the developer wants to make. That is why the parts I really don't like about Mass Effect 3 as well fall into the same category for they wanted something big instead of making it fit within the game and universe. Now BioWare ins't alone with this either, many games sacrifice story and development for the "cool factor" so they can have some set piece or twist in the story. I still haven't stopped being frustrated with Ubisoft over how Desmond in Assassin's Creed 3 worked out for the final choice of the character seemed to be contrary to everything the character did in the games before and Ubisoft has barely touched on those plotlines since. See I thought the biggest issue with Andromeda was the quest design. Story imo was fine. I didn't mind planet hopping as its not the first game to do that *points to KOTOR* and games like TES had quests that spanned the whole map. I do agree some games sacrifice story for gameplay as the old RE games are guilty of that. AC3 though? I view it as what choice did he have? The world would be destroyed. To me the quests tell the story so if I have a problem with quests its also a problem with the story for if you start to skip quests or avoid doing certain ones you lose parts of the story of the game. There are plenty of people with different problems with Andromeda so I will never claim my issues are bigger or more important then others because different things are important to different people. I just think they made decisions out of order for Andromeda's development and it hurt the game overall. With AC3 to me the choice he made was just as equally world ending, putting the entire world into servitude to one entity can be considered death as well. The thing is I don't think Ubisoft knows where to go, for the modern aspects of the game are a minor part of the games and there are still people upset about the ending of AC3 and not really moving it forward I think is Ubisoft trying to avoid it.
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