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Post by alanc9 on Dec 3, 2018 20:13:20 GMT
That's one of the reasons I've soured on three-headed-monster play in general. Now I just let the squadmates do their own thing, which helps a bit.
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Post by dmc1001 on Dec 3, 2018 20:52:25 GMT
I'd use the same combat style in ME2/3 and put it in ME1. At the same time, I'd use the talent tree from ME1, since it's vastly superior to what we had in the succeeding games. How so? My impression is that ME1's system is hands-down the worst, particularly in the late game where all characters of the same class play and feel exactly the same. Example: I have to make choices about who to bring with me in order to open certain boxes or get through certain locks. Tali or Kaidan, depending on talent points in the appropriate areas, are needed for this. It's RPG. That's seriously lacking in later games.
As far as late game goes, you still have to add your points. And, really, you're going to claim people in the same class feel different in ME2/3?
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Post by Deleted on Dec 3, 2018 21:27:36 GMT
How so? My impression is that ME1's system is hands-down the worst, particularly in the late game where all characters of the same class play and feel exactly the same. Example: I have to make choices about who to bring with me in order to open certain boxes or get through certain locks. Tali or Kaidan, depending on talent points in the appropriate areas, are needed for this. It's RPG. That's seriously lacking in later games.
As far as late game goes, you still have to add your points. And, really, you're going to claim people in the same class feel different in ME2/3?
In ME2, you start to get combos with Warp. In ME3, there's several different varieties of combos to work out. The player can vary the play a lot more than if the only real different is what talents on are your side of the wheel and what ones are on the squad side when the player actually is the one who controls all of them.
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Post by Phantom on Dec 3, 2018 21:41:47 GMT
Humm, what if there was a ME3 remake that removes Cerberus as a major villain faction that Shepard fights against but replaces them with 2 or more New factions to fight against?
Expanded on:
Reaper Sleeper Agents: Each Main Planets will have Reaper Sleeper Agents to betray you instead of a Cerberus Wave. For example, Turian and Krogan Reaper Sleeper Agents betray you during a Battle claiming you that you are sabotaging them and assisting the Reaper despite evidence saying other ways.
My New Factions that are coherent enough to be post-able:
Black Talon: An mysterious organization and its lore makes it believable that they have the manpower, funding and Fleets to rival System Alliance, Citadel Space and Terminus Fleets. And a greater understanding of Reaper Technology moreso than Cerberus, System Alliance and any other organization. Many missions that involving Cerberus(Grissom Academy, saving Ex-Cerberus) will be replacing by Black Talons. With the Black Talons, The player will be able to fight them in new Missions in un-discovered Regions of the Milk Way Galaxy and fight them at their many bases. they do work with Reaper and Collector Forces. Harbinger's Avatar will work with them to have more cohesive military.
Paragon Of Our Kind: An organization that actually believe that Reaper are arbiter of the universe and will bring the Harmony, Balance, Natural Order and Unity with all Species both Humans, Aliens and Sythentics alike. They are known for their Martial Biotic and willingness to be enhance by the Reapers to achieve a better unity with the Universe and biotic ability. Also they do know the Law extremely well to the point they can legal hinder Shepard and his allies.
I would have overtime Reapers(using Reaper Forces, Collectors, Geth, Black Talons, Paragons of Our Kind) to destroy the Alliance completely and greatly reduce Cerberus(even the greatest Cerberus Haters on this forum think it is too brutal for them) Yes with my ideas will make Mass Effect a Hard M due to the graphic violence because Reapers' brutal nature.
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Post by alanc9 on Dec 3, 2018 22:22:23 GMT
How so? My impression is that ME1's system is hands-down the worst, particularly in the late game where all characters of the same class play and feel exactly the same. Example: I have to make choices about who to bring with me in order to open certain boxes or get through certain locks. Tali or Kaidan, depending on talent points in the appropriate areas, are needed for this. It's RPG. That's seriously lacking in later games.
As far as late game goes, you still have to add your points. And, really, you're going to claim people in the same class feel different in ME2/3?
I didn't credit the italed to the skill point system because it isn't determined by the skill point system. ME2 or ME3 could have had that mechanic if Bio had actually wanted it. You can only open lock X if someone in the party has enough levels in one of Tech Mastery, Quarian Machinist, etc. and so forth.I suppose you'd lose the edge cases where you've leveled Tali to have good electronics but lousy decryption. And yeah, I still have to add my points in the late game, to no particular effect. How is that a plus? As for different feel, it's not very different. But at least there's some choice in different power evolutions. ME1, in contrast, offered nothing. I'll take something over nothing.
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Post by Iakus on Dec 3, 2018 22:35:37 GMT
How so? My impression is that ME1's system is hands-down the worst, particularly in the late game where all characters of the same class play and feel exactly the same. Example: I have to make choices about who to bring with me in order to open certain boxes or get through certain locks. Tali or Kaidan, depending on talent points in the appropriate areas, are needed for this. It's RPG. That's seriously lacking in later games.
As far as late game goes, you still have to add your points. And, really, you're going to claim people in the same class feel different in ME2/3?
Didn'tGarrus have a lockpicking ability? And Liara could unlock it at higher levels. And yeah, later Mass Effect games had characters feeling more samey than ME1
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Post by alanc9 on Dec 3, 2018 23:03:32 GMT
I don't see any conceptual problem with implementing that. For instance, a lock that would have been unlocked with Electronics could be unlocked if someone has Turian Rebel 2 or Asari Scientist 3 (etc.), if you want Liara to need more levels to do it.
I don't check you on the feel thing, but that's so subjective that I don't know what to do with it. But the later games have differing power evolutions, while ME1 only has the specialization choice. I don't see how ME1's skill system comes out ahead. What are its advantages?
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Post by Deleted on Dec 3, 2018 23:12:14 GMT
I don't see any conceptual problem with implementing that. For instance, a lock that would have been unlocked with Electronics could be unlocked if someone has Turian Rebel 2 or Asari Scientist 3 (etc.), if you want Liara to need more levels to do it. I don't check you on the feel thing, but that's so subjective that I don't know what to do with it. But the later games have differing power evolutions, while ME1 only has the specialization choice. I don't see how ME1's skill system comes out ahead. What are its advantages? One thing ME1 has over the others (ME2, ME3 and more so MEA) is the shear amount of talents you could use in a single playthrough. If you built your squad with that in mind you could use every talent in one playthrough.
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Post by cloud9 on Dec 7, 2018 15:38:29 GMT
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Post by Phantom on Dec 7, 2018 16:31:39 GMT
I would love to see the horrors of the Reapers Prison Camps. Reduce Cerberus a great deal while replacing them with several new Reaper Factions. Make Henry Lawson One of the Big Bads and ties to Harbinger.
Remove the Starbrat. Get Liara indoctrinated by the Reapers, betrays Shepard to the Reapers, Shepard fights the Harbinger.
A Reaper Worshipping Cult would be interesting. Exploring the underline racism between humans and aliens.
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Post by SwobyJ on Dec 9, 2018 4:15:51 GMT
I would love to see the horrors of the Reapers Prison Camps. Reduce Cerberus a great deal while replacing them with several new Reaper Factions. Make Henry Lawson One of the Big Bads and ties to Harbinger. Remove the Starbrat. Get Liara indoctrinated by the Reapers, betrays Shepard to the Reapers, Shepard fights the Harbinger. A Reaper Worshipping Cult would be interesting. Exploring the underline racism between humans and aliens. Reaper Camps - yes Reduce Cerberus - to an extent Several Reaper factions/units - yes Lawson - eh, I just want it polished out Starbrat - not necessarily; I think it can work if done much more intelligently Indoctrination of characters/Liara - well not as you put it, but I wanted it to be a much more overt threat at times Harbinger - yeah where'd he go?
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Post by dmc1001 on Dec 10, 2018 16:24:56 GMT
As much as I rag on Liara, I don't actually want her dead. The problem with her is how badly BW shoved her in our faces. You want to romance A/K? Oh, but Shepard, you like me, too, right? Full DLC in ME2. Unkillable until the beam run. Also, total Mary Sue. I don't mind her friendship. I find the final scene with her in London to be sweet. Unfortunately, the rest of how she was done kills her for me. It didn't help that they even went so far as to use her voice in MEA. So, yeah, she'd be dead in my world state. Or have some other horrible fate like the above suggested indoctrination.
On the indoctrination issue, I always wondered what would happen to the indoctrinated people post-war? Are they programmed to behave a certain way? If that's the case, they should continue as if helping the Reapers even though the Reapers no longer exist. That would me assassination, sabotage, or whatever they would have done. To me, that could be interesting to see written into a game.
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Post by SwobyJ on Dec 10, 2018 17:19:11 GMT
As much as I rag on Liara, I don't actually want her dead. The problem with her is how badly BW shoved her in our faces. You want to romance A/K? Oh, but Shepard, you like me, too, right? Full DLC in ME2. Unkillable until the beam run. Also, total Mary Sue. I don't mind her friendship. I find the final scene with her in London to be sweet. Unfortunately, the rest of how she was done kills her for me. It didn't help that they even went so far as to use her voice in MEA. So, yeah, she'd be dead in my world state. Or have some other horrible fate like the above suggested indoctrination. On the indoctrination issue, I always wondered what would happen to the indoctrinated people post-war? Are they programmed to behave a certain way? If that's the case, they should continue as if helping the Reapers even though the Reapers no longer exist. That would me assassination, sabotage, or whatever they would have done. To me, that could be interesting to see written into a game. I suppose it would depend on the form and intensity of the indoctrination. Some soundbased lower level exposure? Therapy. Higher level turning brain to mush? Sorry, but we'll have to try to work on treatments but otherwise hold you. Implants? Remove them if possible. Unknowns? Yes, dangerous. We don't know of an indoctrination detector, yet. We saw Reaper cults in ME media before and I wonder if a post-war world would have that to an exponential extent. It factors into my wonderings of a post-Destroy (but maybe even post-Any-Ending) situation of some trying to rebuild the Reapers into the state that fits their indoctrination.
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Post by themikefest on Dec 10, 2018 22:32:30 GMT
As much as I rag on Liara, I don't actually want her dead. The problem with her is how badly BW shoved her in our faces. You want to romance A/K? Oh, but Shepard, you like me, too, right? Full DLC in ME2. Unkillable until the beam run. Also, total Mary Sue. I don't mind her friendship. I find the final scene with her in London to be sweet. Unfortunately, the rest of how she was done kills her for me. It didn't help that they even went so far as to use her voice in MEA. So, yeah, she'd be dead in my world state. Or have some other horrible fate like the above suggested indoctrination. That dlc in ME2 was crap. Here's what I thought of it.
I know one poster mentioned a few times that he would make destroy the canon ending with the game taking place about 600 years into the future with T'soni showing up. I don't know what purpose she would have, but I would want Bioware to acknowledge my playthrough where Harbinger vaporized her on the beam run.
She has more dialogue in MEA than a few of the ME2 characters had in ME3.
I would say indoctrination wouldn't exist after the reapers have been destroyed. Why I say that is because of what happened to Sovereign. The reaper was destroyed. The derelict reaper suffered a glancing blow without being destroyed. The reaper the batarians found wasn't destroyed. Those two were able to indoctrinate. The piece seen in the Leviathan dlc, was not able to indoctrinate. I believe that for a reaper to indoctriinate, its drive core has to be functional. During destroy, the reapers fall over. They aren't in pieces like Sovereign, but the wave destroy's reaper tech. That would include the drive core.
What I do see happening after the reapers are destroyed, someone and/or a group of people, from different species, who are wealthy and/or popular who lost their family and friends and wanted some answers. They learn that some knew about the reapers, but didn't do anything about it. In a fit of rage, they want revenge. They convince others to join their cause because they likely are in the same boat. Once a few join, the reasons wouldn't matter. They too want revenge. The group operates out of a not well known planet to use parts from the reapers to build up their force.
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Post by shermos on Dec 11, 2018 1:33:27 GMT
As much as I rag on Liara, I don't actually want her dead. The problem with her is how badly BW shoved her in our faces. The BackOFF mod on PC fixes this pretty well.
I'm not sure remaking the OT would be a good idea. I personally love it warts and all, and I'm afraid if Bioware goes back to it, they'll fix some things, and screw up others. I need to see them do something new in the ME universe and do a good job of it for my faith in their ability to pull off a remake to be restored.
But if it were to happen one day, my wish list would be:
- Be minimalist. Keep the same story, characters, and even dialogue as much as possible. If it ain't broke, don't fix it.
- Don't focus on improving game-play at the expense of good writing. The latter is most important.
- Fix lore related issues and character consistency as others have mentioned.
- Make Cerberus (especially the Illusive man) consistent and more morally ambiguous overall.
- Spend more time on dealing with Reaper indoctrination.
- Make Javik a core character instead of a gated off DLC. Plan DLC to fit into the story seamlessly, or do episode based releases similar to Life is Strange
- Redo the ME2 suicide mission with better consideration for the consequences it will have for the next installment.
- Make Harbinger and the Catalyst better villains/foils.
- Reconsider the Reaper's motivations. Organics being consistently wiped out by AI is a bit of a tired trope. Needs to be more than that to be believable. - Don't kill off Shepard. I agree with the guy who said a coma would be better.
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Post by dmc1001 on Dec 11, 2018 3:15:08 GMT
The BackOFF mod on PC fixes this pretty well. It messes with my Same Sex Romance mod so I can't use Backoff.
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Post by shermos on Dec 11, 2018 4:29:00 GMT
The BackOFF mod on PC fixes this pretty well. It messes with my Same Sex Romance mod so I can't use Backoff. Ah, I see. There's no chance for a compatibility patch? I was thinking of giving that mod a try, but having looked at the nexusmods page, there are a couple of incompatible mods I can't do without.
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Post by dmc1001 on Dec 11, 2018 13:19:02 GMT
It messes with my Same Sex Romance mod so I can't use Backoff. Ah, I see. There's no chance for a compatibility patch? I was thinking of giving that mod a try, but having looked at the nexusmods page, there are a couple of incompatible mods I can't do without.
The SSRM says it's not compatible. You'd have to ask the author about it but I have my doubts.
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Post by vit246 on Dec 15, 2018 18:14:23 GMT
My Wanted Remake:
- Change the First Contact War where Humanity did rather well in their very first space war against the Turians into one where Humanity did poorly. I never liked that.
- Keep the heat sinks.
- Keep the Geth in their ME1 form. No "Heretics" to conveniently whitewash the "mainstream" Geth. No wanting a "soul". And none of the ME2 and ME3 revealed-background whitewashing the hell out of them because Mac Walters wouldn't control his goddamn pro-Geth prejudice and demonizing the Quarians to such a ridiculous degree and omitting the understandable mitigating circumstances of the Quarians.
- Scrap Cerberus or keep them in their ME1 form. Just a small rogue Alliance Black Ops. No Illusive Man. No infinite funding. No state of the art technology nobody else had. No military rivaling Humanity/Council.
- Scrap the Collectors. Scrap ME2 entirely.
- Keep the Shadow Broker mysterious. I never liked the reveal.
- Change how the Reapers enter the galaxy in ME3. The way they did it makes Sovereign's ME1 plan pointless and they suffer no drawbacks. My personal idea is that all the Reapers in dark space combine together into a jury-rigged mass relay using their eezo. They enter the galaxy but as a result they are weakened.
- Scrap the Crucible. It's a symbol of no imagination on how to beat the Reapers. The Reapers can be beaten conventionally. It's just that they never actually had to fight a conventional war against a united galaxy. It's why every time they invaded, they always came through the Citadel first, decapitated the government, and then shut down the relay network. Divide and conquer.
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Post by dmc1001 on Dec 16, 2018 0:03:10 GMT
- Change the First Contact War where Humanity did rather well in their very first space war against the Turians into one where Humanity did poorly. I never liked that. Also one of my major issues. Humanity should have lost and become a client state for a couple of centuries. Then, during that time, they become more competent and powerful to the point where they get a Spectre and play a major role in stopping Sovereign. Having proved ourselves, humanity becomes independent and gets a seat on the Council. This would also make some sense out of Cerberus. The massive, interstellar-level entity they were could never have come about in the span of 30 years. Give them 200 years, then you've got something. I can even imagine them being a black project run why the Alliance to advance ourselves. Then, when humanity takes a seat on the Council and doesn't try to take over (like was supposed to happen if you let the Council die), Cerberus secedes. They took lots of resources when they left and so were incredibly powerful (though maybe not so much as they were in ME2 and, especially, ME3). Combine that with lots of higher ups in military and civilian sectors being sympathetic and you can see how they could have secret bases that were conveniently ignored and the flow of information from the Alliance to Cerberus would continue. Unfortunately, we got an organization that's a match for empires. In the span of 30 years.
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Post by ahglock on Dec 16, 2018 1:05:13 GMT
I always assumed humanity did well in the sense that it we had pretty much all of humanity and turians had the couple fleets they put towards the war. I never read the comics though.
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Post by dmc1001 on Dec 16, 2018 9:39:58 GMT
I always assumed humanity did well in the sense that it we had pretty much all of humanity and turians had the couple fleets they put towards the war. I never read the comics though. I don't think there were comics about it. Though I never read any of them, I think the comics all fit between ME1 and ME2, other than some origin stories (like Kaidan at Jump Zero). The only book taking place prior was about when Anderson and Saren worked together.
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Post by vit246 on Dec 16, 2018 18:06:10 GMT
- Change the First Contact War where Humanity did rather well in their very first space war against the Turians into one where Humanity did poorly. I never liked that. Also one of my major issues. Humanity should have lost and become a client state for a couple of centuries. Then, during that time, they become more competent and powerful to the point where they get a Spectre and play a major role in stopping Sovereign. Having proved ourselves, humanity becomes independent and gets a seat on the Council. This would also make some sense out of Cerberus. The massive, interstellar-level entity they were could never have come about in the span of 30 years. Give them 200 years, then you've got something. I can even imagine them being a black project run why the Alliance to advance ourselves. Then, when humanity takes a seat on the Council and doesn't try to take over (like was supposed to happen if you let the Council die), Cerberus secedes. They took lots of resources when they left and so were incredibly powerful (though maybe not so much as they were in ME2 and, especially, ME3). Combine that with lots of higher ups in military and civilian sectors being sympathetic and you can see how they could have secret bases that were conveniently ignored and the flow of information from the Alliance to Cerberus would continue. Unfortunately, we got an organization that's a match for empires. In the span of 30 years. I also like the idea of Humanity becoming a client state like the Volus for at least a century or two, being used as auxiliaries and having Turian citizenship. I really want to put the kibosh on the feeling of "Young Human Race Is Speshul And Superior and one-ups all the older alien veterans at their own game in a few years". Still don't want Cerberus. In their post-ME1 form. Can't stand them. They took away the spotlight from everybody in the sequel and threequel. Also hate the other ME1 ending where humanity took all Council seats if you let the Council die. Ridiculous. No way the Council races would stand for that BS from a upstart race and wouldn't just send replacement Councilors.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Dec 17, 2018 1:07:36 GMT
Still don't want Cerberus. In their post-ME1 form. Can't stand them. They took away the spotlight from everybody in the sequel and threequel. Also hate the other ME1 ending where humanity took all Council seats if you let the Council die. Ridiculous. No way the Council races would stand for that BS from a upstart race and wouldn't just send replacement Councilors. Agreed. Cerberus was nonsensical after ME1. That's part of why I suggested 200 years to make them powerful, though not so much as what we got. Also true about the Council. My suggestion is that Cerberus would want them to take over the Council, maybe by taking control of the Citadel. Think Cerberus Coup but taking place right when Sovereign is defeated and maybe the Council is dead. Anyway, that's what they would have wanted but the Alliance wouldn't do. So they secede.
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Post by themikefest on Dec 17, 2018 16:17:44 GMT
Cerberus was nonsensical after ME1. Really? Without them Shepard would still be dead. Without them, there would be no SR2. Without them, the reapers would have succeeded with the harvest. Look at the Aliiance. What did they do? Apparently they made no attempt to confirm Shepard is dead. Of course it didn't help that the stupid asari made no attempt to inform them that the body was in Cerberus hand's. Then you have the clown called Anderson who says its up to him/her to find a way to stop the reapers. He never cared. The Alliance never cared. **** them. In ME3, Cerberus becomes the keystone cops while Shepard is stuck with the Alliance. Anderson say's they want Shepard to help find a way to stop the reapers after saying what he did in ME2. Where's the interrupt to smack the clown upside the head? They're also the same idiots to have Shepard locked up for 6 months instead of trying to find a way to stop the reapers.
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