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Post by Gilli on Aug 9, 2016 20:02:01 GMT
Thanks for copying this thread over, already got another bug for you I had loaded Bruce's PT and noticed that Bull had the worst abilities, so I respeced him and wanted to give him some new accessories. One of them would've been an Enhanced Ring of Sundering. I'd rather call it Enanced Ring of Fail. I have no idea why this happened. Thanks for copying this thread over, already got another bug for you I had loaded Bruce's PT and noticed that Bull had the worst abilities, so I respeced him and wanted to give him some new accessories. One of them would've been an Enhanced Ring of Sundering. I'd rather call it Enanced Ring of Fail. I have no idea why this happened. Wow, never saw that before. Can you write me a one-liner explanation? Since the video text is in German I'm not sure which ring is/is not being shown in inventory mode of the Storage Chest. I have absolute no idea why this happened in the first place. Maybe a mod is responsible, but I have no idea which one of the ones I use could be responsible for this. That's an Enhanced Ring of Sundering.
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Post by PapaCharlie9 on Aug 10, 2016 18:22:45 GMT
Wow, never saw that before. Can you write me a one-liner explanation? Since the video text is in German I'm not sure which ring is/is not being shown in inventory mode of the Storage Chest. I have absolute no idea why this happened in the first place. Maybe a mod is responsible, but I have no idea which one of the ones I use could be responsible for this. That's an Enhanced Ring of Sundering.Would this be a correct description of the Annoyance? Inventory view of Storage Chest missing rings: Rings that are clearly in your normal inventory are not visible in the inventory mode of the Storage Chest. See video.
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Post by Gilli on Aug 10, 2016 18:42:47 GMT
I have absolute no idea why this happened in the first place. Maybe a mod is responsible, but I have no idea which one of the ones I use could be responsible for this. That's an Enhanced Ring of Sundering.Would this be a correct description of the Annoyance? Inventory view of Storage Chest missing rings: Rings that are clearly in your normal inventory are not visible in the inventory mode of the Storage Chest. See video. Actually, it's the opposite. The Ring is visible in the storage chest, (does not matter if stored in the chest, or in the character inventory) I can also take it out/put it back in, but I can't see it in the character inventory and neither select it, even tho it tells me I have 8/90 items in my inventory. This time with an english video
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Post by PapaCharlie9 on Aug 10, 2016 18:53:36 GMT
Aha! Good thing I checked. I decided to put it in the Bugs section after all. It does seem like a bug rather than an annoyance. OP updated.
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Post by Gilli on Aug 10, 2016 19:40:50 GMT
Aha! Good thing I checked. I decided to put it in the Bugs section after all. It does seem like a bug rather than an annoyance. OP updated. I'll test later if a mod is related to the bug, because the item location in the storage chest is odd. It appears at the top of the accessories list, even tho it's a Ring and should appear after the Belts. Edit: I just unmerged all mods (beside one of the official patches, because I didn't know if I had to unmerge that one too) and even tho all other mods were disabled, the Ring didn't show up in the character inventory. I can't even sell it, because it doesn't appear in the sell screen.
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Post by Panda on Aug 11, 2016 17:35:44 GMT
Is the bug of being stuck in the fade after creating character (on PC) still unpatched? It has been time since I played PC version, but that one was pretty annoying.
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Post by PapaCharlie9 on Aug 11, 2016 20:22:37 GMT
Is the bug of being stuck in the fade after creating character (on PC) still unpatched? It has been time since I played PC version, but that one was pretty annoying. I think that has been patched. I haven't heard anyone complain about it in at least a year.
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Post by PapaCharlie9 on Aug 11, 2016 20:26:00 GMT
Gilli, you have sensitized me to inventory errors. I just found another one in the Black Emporium. I thought I had somehow lost all my 2H upgrade schematics, all I had was 2H weapons in the category, but they were all moved to the 1H category for some reason:
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Post by Gilli on Aug 11, 2016 20:38:52 GMT
Gilli, you have sensitized me to inventory errors. I just found another one in the Black Emporium. I thought I had somehow lost all my 2H upgrade schematics, all I had was 2H weapons in the category, but they were all moved to the 1H category for some reason: Happy to help That one is weird! Did it only happen in the Black Emporium, or?
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Post by ioannisdenton on Aug 15, 2016 16:46:21 GMT
Great stuff. Thanks for the effort. I had some problems in my previous playthroughs.
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Post by electricfish on Aug 17, 2016 12:33:49 GMT
I thought masterworks that had Unbowed still triggered the original effect? I seem to recall a forum post from a Bioware employee saying that even though the active ability was changed, you could still have masterworks on items that triggered it?
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Post by PapaCharlie9 on Aug 18, 2016 18:03:02 GMT
I thought masterworks that had Unbowed still triggered the original effect? I seem to recall a forum post from a Bioware employee saying that even though the active ability was changed, you could still have masterworks on items that triggered it? Well, I'm not sure what to say. I've read posts, when the patch first came out, that said that using FT Unbowed crashed the game. And then other posts that said it did nothing. But I went ahead and marked the item as DISPUTED anyway. Until some does a good test, your guess is as good as mine.
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Post by aznricepuff on Aug 19, 2016 22:43:36 GMT
Rejuvenating Barrier (DISPUTED): Doesn't seem to benefit party members, only the caster. This is definitely true. Walking Bomb Masterwork extended Damage over Time (DoT): At least for a DW rogue, possibly other classes, the duration of a Walking Bomb Masterwork proc may be longer than 5 seconds. Some of the damage per tick might be just 1. The walking bomb MW DoT lasts 10 seconds (6 ticks). Also the 1 damage per tick thing is a general bug with DoT damage interacting incorrectly with flanking. Basically if the source of the DoT is in a flanking position and under normal conditions would have an effective flanking bonus greater than 0 (so flanking >0 if within 3 meters, >25 if not), DoT ticks deal 1 damage.
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Post by PapaCharlie9 on Aug 20, 2016 2:04:47 GMT
Rejuvenating Barrier (DISPUTED): Doesn't seem to benefit party members, only the caster. This is definitely true. Okay, I'll remove the DISPUTED label. Does that have anything to do with the 1 damage for Flaming Array also? I thought it might have something to do with distance from the target at casting time, but it might well be facing at casting time. I'll update the OP, thanks!
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Post by aznricepuff on Aug 20, 2016 12:55:50 GMT
Does that have anything to do with the 1 damage for Flaming Array also? I thought it might have something to do with distance from the target at casting time, but it might well be facing at casting time. The flaming array bug is probably separate, since the damage is not DoT. Haven't done the testing to confirm though.
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Post by Deleted on Aug 27, 2016 2:03:45 GMT
I noticed two glitches in WEWH where the Inquisitor detains Florianne in the ballroom. During a cutscene, Florianne mocks the Inquisitor before the boss fight. If you choose one of the dialogue options, Inky just stares blankly without saying anything. Afterwards, the cutscene with Celene, Briala and Gaspard arguing on the balcony, Florianne (in her ball gown) is standing like a puppet in the background. I was like, 'WTF? She's already dead!'
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Post by aznricepuff on Aug 28, 2016 15:24:55 GMT
The flaming array bug is probably separate, since the damage is not DoT. Haven't done the testing to confirm though. After testing, I've confirmed that the flaming array 1 damage bug is triggered by the same conditions that trigger the DoT 1 damage bug.
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Post by PapaCharlie9 on Aug 28, 2016 18:20:03 GMT
The flaming array bug is probably separate, since the damage is not DoT. Haven't done the testing to confirm though. After testing, I've confirmed that the flaming array 1 damage bug is triggered by the same conditions that trigger the DoT 1 damage bug. Thanks for confirming. I've updated the OP.
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Post by aznricepuff on Aug 29, 2016 16:46:41 GMT
RE: Chaotic Focus bug... the passive does work, but only consistently in over-the-shoulder mode. In tactical mode, sometimes it works correctly and sometimes it will give a smaller bonus than it should (I've never seen it not give any damage bonus, though). Also, Fire Mine+Flaming Array does not trigger Chaotic Focus, but vanilla Fire Mine and Fire Mine+Searing Glyph do.
And RE: Stormbringer bug... at least in over-the-shoulder mode it works fine. Could be bugged in tactical mode, though.
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Post by PapaCharlie9 on Aug 29, 2016 20:43:58 GMT
RE: Chaotic Focus bug... the passive does work, but only consistently in over-the-shoulder mode. In tactical mode, sometimes it works correctly and sometimes it will give a smaller bonus than it should (I've never seen it not give any damage bonus, though). Also, Fire Mine+Flaming Array does not trigger Chaotic Focus, but vanilla Fire Mine and Fire Mine+Searing Glyph do. And RE: Stormbringer bug... at least in over-the-shoulder mode it works fine. Could be bugged in tactical mode, though. Interesting. I added a not that some of the discrepancy in observations might be due to using Tactical vs. not. I'll also add a note about Flaming Array vs. Chaotic Focus.
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Post by Deleted on Sept 7, 2016 17:19:37 GMT
Hey PapaCharlie9 I have updated photo links for the invisible store and extra walls glitches. These are all from my Rift Mage Demetria's run. Invisible store Extra walls in the Inquisitor's suite Also, I wanted to mention about the missing furniture that happens after the end of the main story. You talk to each of your companions then suddenly, they disappear along with everything else. To fix this, travel to a random zone (ie. Emerald Graves) and back to Skyhold.
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Post by PapaCharlie9 on Sept 7, 2016 17:39:26 GMT
Awesome! I'll add them to the OP.
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Post by kasotine on Sept 11, 2016 9:38:16 GMT
Hi, honestly if it wasn't for my friend, I wouldn't have founded this forum.
Anyway, I'd like to add another problem on the Trespasser DLC (for PS4), hoping someone from this vast forum can find a way to work around it.
The problem involves infinite loading screen problem after we activate the second Eluvian in the Winter Palace.
Thank you!
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Post by PapaCharlie9 on Sept 11, 2016 20:20:55 GMT
Hi, honestly if it wasn't for my friend, I wouldn't have founded this forum. Anyway, I'd like to add another problem on the Trespasser DLC (for PS4), hoping someone from this vast forum can find a way to work around it. The problem involves infinite loading screen problem after we activate the second Eluvian in the Winter Palace. Thank you! Ouch. Hadn't heard of that one before. And it can't be from mods, since you are on PS4. Only thing I can recommend is try a different composition of party members, or none, just to see if it makes a difference. Also, try removing everyone's armor and weapons before going through and re-equip on the other side.
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Post by Ravenfeeder on Sept 17, 2016 15:42:28 GMT
Is the bug of being stuck in the fade after creating character (on PC) still unpatched? It has been time since I played PC version, but that one was pretty annoying. I think that now only occurs if you've added the cutscene FPS 'fix' to your shortcut path.
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