ssog
N1
Posts: 8 Likes: 20
inherit
9778
0
20
ssog
8
February 2018
ssog
|
Post by ssog on Jun 18, 2021 21:14:10 GMT
The bigger nerf to pistols IMO is making none of them fully automatic except for the Spectre one. I'm getting old and my finger can't handle that kind of mashing anymore. Now that every class can use ARs without penalty, and the burst-fire ARs are super accurate even at low levels (Banshee, Breaker, and Tsunami), I rarely find myself using pistols. I could see it making sense to switch back late once you have your Spectre pistol and enough spare points to max out Marskman, but it's less of a priority now that you can't get that 100% up-time.
|
|
inherit
ღ Voice of Reason
169
0
Nov 23, 2024 15:08:38 GMT
17,637
Element Zero
7,425
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Jun 23, 2021 3:10:14 GMT
I eagerly await an analysis of the current state of the gold standard Vanguard build in ME1 LE. I do not expect it to change much, if at all. Marksman now provides a damage increase for a short duration (instead of a fire rate increase for a long duration). So either the gold standard will remain unchanged but use the new Marksman, or all points put into weapon talents can be moved into other powers. This will likely be the path I follow henceforth. I've played two full Sentinels (level 1 to 57) in LE and never missed weapon training. Unless I play a Soldier or pick Assault Rifles as a bonus talent, I no longer foresee spending points in weapon skills. In my opinion, those points are better spent elsewhere in most cases.
|
|
ssog
N1
Posts: 8 Likes: 20
inherit
9778
0
20
ssog
8
February 2018
ssog
|
Post by ssog on Jun 24, 2021 5:14:41 GMT
I do not expect it to change much, if at all. Marksman now provides a damage increase for a short duration (instead of a fire rate increase for a long duration). So either the gold standard will remain unchanged but use the new Marksman, or all points put into weapon talents can be moved into other powers. This will likely be the path I follow henceforth. I've played two full Sentinels (level 1 to 57) in LE and never missed weapon training. Unless I play a Soldier or pick Assault Rifles as a bonus talent, I no longer foresee spending points in weapon skills. In my opinion, those points are better spent elsewhere in most cases. Same. It's interesting that they objectively added a *lot* more variety to the weapons in ME1. And it's cool. Trying weapons and figuring out their deal was a lot of fun. There are actually reasons to use guns other than "this one's number is 15% bigger than that one's number". And yet despite that, I probably use fewer weapons than ever before. I'm on my third run and now I just give all of my squaddies the highest-DPS AR I can find, save the best Banshee for myself until I get Spectre gear, then run a Spectre AR the rest of the way. I'll keep a sniper with High Explosive rounds on switch for when my gun gets sabotaged or when I want to blow up a bunch of Rachni babies at once. I appreciate giving every character full access to every gun. The way they did the restrictions in the first place never made any sense. (You can carry it, you just can't... look in the scope?) But now that anyone can use any gun, and marksman isn't so OP, and guns in general don't need the accuracy boost anymore, there's much less reason to invest in the weapon skills or use different guns for different characters. Overkill and Assassination are still strong and if I have the skill already I'll spend to get them, but otherwise untrained ARs are just too good and (for non-Soldiers) skill points are just too scarce.
|
|
inherit
1319
0
7,408
RedCaesar97
1,965
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Jul 24, 2021 14:15:31 GMT
Added some Mass Effect 2 gameplay information threads by capn233 and peddroelm (posted by capn233 from the now-defunct old BSn forums) to the list.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 13, 2022 23:38:05 GMT
Have been reading through a lot of the build threads. Most of them are (understandably) about finding builds that are specifically great for gameplay. I was wondering if anyone has ever done a compilation of bizarre builds; that is, the most odd, niche builds for each class, regardless of how well they actually play.
I guess with the MET's class system, this would be a bit hard to do. A system like Andromeda's offers a bit more flexibility, but you're limited to three powers, if I remember correctly.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 13, 2022 23:43:26 GMT
Weapon choice would probably be a strong factor here.
|
|
inherit
1319
0
7,408
RedCaesar97
1,965
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Nov 26, 2022 1:04:06 GMT
Have been reading through a lot of the build threads. Most of them are (understandably) about finding builds that are specifically great for gameplay. I was wondering if anyone has ever done a compilation of bizarre builds; that is, the most odd, niche builds for each class, regardless of how well they actually play. I guess with the MET's class system, this would be a bit hard to do. A system like Andromeda's offers a bit more flexibility, but you're limited to three powers, if I remember correctly. Weapon choice would probably be a strong factor here. I guess a good follow-up question would be: what would you (or anyone in general) would consider a build to be "niche"? In my opinion and observation: 1. In ME1, each class has about two builds that revolve around the class specialization; bonus talent can differentiate it a bit. Outside of these 'main' builds, I have not really seen anything that deviates from it. You generally have enough points that most builds will not deviate a lot from the 'main' class builds. NOTE: In the Legendary Edition, the huge duration nerf to Immunity really affects the Soldier and Infiltrator builds, and the weapon-gameplay changes mean you do not have to spend any points in the weapon talents for the caster classes and you can still do decent weapon damage, so that changes class builds somewhat as well. 2. In ME2, each class has 1 or 2 builds that are used a lot, bonus weapon included. I suppose everything outside of these most-used builds could be considered niche? If you are min-maxing -- 51 points: max 4 powers (40 points), max passive (10 points), plus 1 bonus point -- then each class essentially has the following build structures: Power | Build 1 | Build 2 | Build 3 | Build 4 | Build 5 | Power 1 | 4 | 4 | 4 | 4 | 1 | Power 2 | 4 | 4 | 0 (or 1) | 1 (or 0) | 0 | Power 3 | 4 | 4 | 4 | 4 | 4 | Power 4 | 4 | 1 | 4 | 4 | 4 | Power 5 | 0 (or 1) | 0 | 4 | 0 (or 1) | 4 | Passive | 4 | 4 | 4 | 4 | 4 | Bonus Power | 1 (or 0) | 4 | 1 (or 0) | 4 | 4 |
I suppose any build in ME2 that is not a min-max build (with leftover points that cannot be spent) can be considered niche. But I only know of one such build and it was for an Engineer build/playstyle that was really for the lulz more than for anything actually considered "good" (it was good but certainly not optimal). I could argue that a Shockwave Adept in ME2 (which I have played) can be considered niche on Insanity since Shockwave is considered bad on Insanity and rarely used on the Adept. I have played this build and have a guide for it. Beyond that, can a build that uses a bad bonus power be considered niche, or is that just a bad/suboptimal build at that point? 3. In ME3, since you have so many points, a niche build is more about what powers you do not use (or spend points on), than about what powers you do use. For Soldiers, Infiltrators, and Vanguards specifically, builds that do not incorporate their signature bonus power (Adrenaline Rush, Tactical Cloak, and Biotic Charge) can be considered niche. I have done niche builds with these classes, and some posters including myself have some guides for some of them: - "Bulletless Soldier", a Soldier turned into a caster class - Soldier using Marksman instead of Adrenaline Rush - various cloak-less Infiltrator builds - Chargless Vanguard variants, including some built around still using Nova Engineer built around using drones (since they are very suboptimal in ME3) can be considered niche I suppose? I never saw a lot of players talk about using the Engineer in ME3. Sentinel with or without Tech Armor is pretty much the same caster with slight changes to cooldowns. Niche builds would be weapon-focused, or built around detonating tech armor. Adepts are mostly the same with just different biotic primers and detonators. Most do not use Shockwave since it is very suboptimal. I used the Claymore for a whole playthrough once; I suppose that could be considered niche. Sorry if I have a hard time answering your question. It just comes back to the question of what you consider niche? It is kind of a hard question to answer. I think ME3 might have the most potential for niche builds. But no one ever compiled a list since most people want to know what is "good" or "best". Niche builds can be good, but they are niche for a reason as they are typically hard or suboptimal despite being potentially fun.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 26, 2022 1:59:41 GMT
RedCaesar97 I had a balance of 'decent' and niche in mind. Wasn't expecting too much in response, to be honest; if there were any worth noting I probably would've heard of them already, but sometimes people come up with unusual ideas. I don't care for most builds of the Engineer in ME3. I actually posted about this in the favorite class thread a few days back. At first I was really impressed by 3's Engineer, yet over time I started to really become disenchanted with the playstyle. Among other things, it has the worst class-exclusive abilities: Sentry Turret felt like a complete waste of a slot since Combat Drone can already do damage on its own and serves a similar function in general. The Drone itself isn't worth writing home about, either. You get the choice of the stun evolutions which make an already overpowered class feel even cheaper or the underwhelming caster evolutions.
I've watched some of your vids on the ME2 Engineer and it seems better overall and the Drone more well implemented, in that it actually serves as a proper distraction. Plan on trying it out. The ME1 Engineer I've never played and have no real desire to.
Late revision: After doing partial subsequent playthroughs with the ME3 Engineer, I think the Engineer in 3 is okay, and better than the Adept and Sentinel. The first time I played it, my gameplay was somewhat disjointed: I opened the power wheel often, and used powers a bit more randomly (though still properly making use of the combo system and all that). I focus mostly on Overload and Incinerate currently, with Sabotage and Cryo Blast sprinkled in at points. I do use the drone and turret and enjoy them to a degree, but certainly don't focus on them. The stun drone is actually my preference.
I'm not quite sure what I meant by them being the worst class-exclusives. Singularity is the most redundant class-exclusive, but it "works" more than the Drone and Turret technically. Lift Grenades are also forgettable, but I also could have meant that because the Adept has Cluster Grenades and the Sentinel has Tech Armor, it balances out, since they each have at least one ability that seems immediately/more generally useful. I won't disagree with my statement in totality due to that, but the Sentinel's class exclusives are my least favorite after having put significantly more hours into the game than when I posted this.
I made most of my early posts keeping in mind that my views on certain things would change/were based on potentially-inaccurate preconceptions.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 26, 2022 2:40:49 GMT
I love the Claymore with every class, simply because it's one of my favorite weapons in the series. It's an obvious good choice on Vanguard, Infiltrator, Sentinel, and Soldier. Taking Barrier or Carnage as a bonus power and ignoring Shockwave and Cluster Grenades on an Adept partially recreates the feel of the classic Vanguard if you use shotguns.
|
|
inherit
1319
0
7,408
RedCaesar97
1,965
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Nov 26, 2022 20:58:31 GMT
RedCaesar97 I had a balance of 'decent' and niche in mind. Wasn't expecting too much in response, to be honest; if there were any worth noting I probably would've heard of them already, but sometimes people come up with unusual ideas. I don't care for most builds of the Engineer in ME3. I actually posted about this in the favorite class thread a few days back. At first I was really impressed by 3's Engineer, yet over time I started to really become disenchanted with the playstyle. Among other things, it has the worst class-exclusive abilities: Sentry Turret felt like a complete waste of a slot since Combat Drone can already do damage on its own and serves a similar function in general. The Drone itself isn't worth writing home about, either. You get the choice of the stun evolutions which make an already overpowered class feel even cheaper or the underwhelming caster evolutions. I've watched some of your vids on the ME2 Engineer and it seems better overall and the Drone more well implemented, in that it actually serves as a proper distraction. Plan on trying it out. The ME1 Engineer I've never played and have no real desire to. ME1 Engineer is the hands-down the worst class in the ME1. In original ME1, Infiltrator was kind of a better Engineer than the actual Engineer (or at least a more durable Engineer). Immunity and combat changes in the Legendary Edition makes Engineer a more desirable choice for a "pure" tech-based build but tech powers still suck in ME1. For ME3 Engineer, a Sabotage-Overload-Incinerate based build is hands-down the best build for the Engineer. Sabotage for priming, and Overload/Incinerate for detonating (and also priming). Basic and Elite enemies can be handled with Sabotage (prime) > Overload (Detonate). Super-elite enemies with Sabotage (prime) > Incinerate (electrical detonate + fire prime) > Overload (fire detonate + electric prime), and if they are still standing then continue alternating Incinerate and Overload for alternating priming and detonating. You can do a pet/construct-based build with ME3 Engineer; use combat drone, sentry turret, and defense drone as the bonus power. It can be fun but no mistake that it is clearly inferior to a power-based caster Engineer. - - - I was also thinking about "niche" builds some more. I think another thread would be better so I do not clutter up this thread with a tangent. I could go more in-depth with what I think some niche builds could be, but I would need a lot more time and space. I think to better outline what I think would be "niche", I would first need to go more in-depth about what is "common" so we can better highlight or determine what can be considered niche (not-common).
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 28, 2022 4:51:08 GMT
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on Nov 28, 2022 20:15:12 GMT
Would you consider a "Melee" build niche? One where you forgo weapons and attack powers
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on Nov 28, 2022 23:36:19 GMT
Would you consider a "Melee" build niche? One where you forgo weapons and attack powers Definitely, yeah
That sounds like it would work best with Fortification + Soldier, Sentinel, or Infiltrator, considering Tech Armor and Tactical Cloak can still be used under those conditions; Adrenaline Rush also helps Shep move around, if a bit less than Tactical Cloak.
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on Apr 27, 2023 15:38:29 GMT
I guess watching old Mass Effect 2 vids triggered new videos in my YouTube algorithm. Anyway, I stumbled upon a new type of Sentinel build for ME2. This build focuses on Heavy Throw and Deep Cryo Blast in conjunction with the Power Armor setup. Most Sentinel builds I've seen treat Throw or Cryo as a power for leftover skill points - this is the opposite, and honestly it looks kinda fun. The Shatter Sentinel - Level 22 4 Heavy Throw 0 Warp 4 Power Armor 2 Overload 4 Deep Cryo Blast 4 Guardian Credit to thisisme800 on Youtube
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 10, 2023 6:06:23 GMT
I guess watching old Mass Effect 2 vids triggered new videos in my YouTube algorithm. Anyway, I stumbled upon a new type of Sentinel build for ME2. This build focuses on Heavy Throw and Deep Cryo Blast in conjunction with the Power Armor setup. Most Sentinel builds I've seen treat Throw or Cryo as a power for leftover skill points - this is the opposite, and honestly it looks kinda fun. The Shatter Sentinel - Level 22 4 Heavy Throw 0 Warp 4 Power Armor 2 Overload 4 Deep Cryo Blast 4 Guardian Credit to thisisme800 on Youtube Looks good. I wonder if Power Armor is all that necessary (like giving Throw enough force to shatter, for instance). I loaded up my post-Suicide Mission Sentinel to try this out, with only a bit of success. I only have a few N7 missions left, most of which haven't been good for play-testing. Will have to try this on NG+. Too bad you can't skip over Overload; I want to try a Sentinel with Heavy Throw, Unstable Warp, Deep/Full Cryo Blast, and Heavy Energy Drain (one of those would have to be phased out or one-pointed at any given time).
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on May 10, 2023 15:50:22 GMT
I gave this build a test run and it was fun, but I wasn't launching the frozen enemies into the stratosphere like in the video. I figured out after the fact that I was missing Pull before the Cryo blast.
The gameplay then, is as follows:
1. Undress shields/armor/barrier (requires Squad power) 2. Fire Deep Cryo blast 3. Use Pull (requires Squad power) 4. Fire Heavy Throw 5. Repeat
So it looks like this build is squad dependent, you'll need someone to address the protective layer and a biotic with pull (which likely means Samara since her Pull has the fastest recharge time)
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 10, 2023 21:59:38 GMT
I gave this build a test run and it was fun, but I wasn't launching the frozen enemies into the stratosphere like in the video. I figured out after the fact that I was missing Pull before the Cryo blast. The gameplay then, is as follows: 1. Undress shields/armor/barrier (requires Squad power) 2. Fire Deep Cryo blast 3. Use Pull (requires Squad power) 4. Fire Heavy Throw 5. Repeat So it looks like this build is squad dependent, you'll need someone to address the protective layer and a biotic with pull (which likely means Samara since her Pull has the fastest recharge time) I was wondering why Cryo was even necessary with Pull in larger open areas (where you'd be trying to launch enemies out of the map or a large enough distance to kill regardless, which only requires Pull + Throw,) but looking at more of the video it seems you can sometimes get a shatter effect just from Throw making contact. A bit random.
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on May 11, 2023 17:09:10 GMT
I was wondering why Cryo was even necessary with Pull in larger open areas (where you'd be trying to launch enemies out of the map or a large enough distance to kill regardless, which only requires Pull + Throw,) but looking at more of the video it seems you can sometimes get a shatter effect just from Throw making contact. A bit random. Heh. That's true, I never really thought of it that way. It's like a biotic environmental kill with extra steps. I think I just have an unhealthy obsession with shattering Cryo kills lol Nonetheless, I'm very happy to discover new builds 13 years after the release of the game
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 12, 2023 1:54:04 GMT
I was wondering why Cryo was even necessary with Pull in larger open areas (where you'd be trying to launch enemies out of the map or a large enough distance to kill regardless, which only requires Pull + Throw,) but looking at more of the video it seems you can sometimes get a shatter effect just from Throw making contact. A bit random. Heh. That's true, I never really thought of it that way. It's like a biotic environmental kill with extra steps. I think I just have an unhealthy obsession with shattering Cryo kills lol Nonetheless, I'm very happy to discover new builds 13 years after the release of the game CB + Throw is still useful in environments with walls/other props, which is most of them. I played more with this build on my NG+ Sentinel. Mordin is invaluable; his CB has a short cooldown already, and Tech Armor at ranks 3 and 4 automatically resets squad cooldowns when it's reset. This way you can focus on casting Throw. Power Armor kind of sucks. I'm not really seeing much benefit, so I'm gonna switch back to Assault Armor.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 12, 2023 6:50:40 GMT
I switched back to Assault Armor. I have to say, paradoxically, I seem to be a better caster with it. Using Power Armor, I feel pressured to keep it active most of the time since the point of it is the power damage bonus. This results in having to reactivate it more often than would be ideal, then dealing with Tech Armor's huge cooldown. With Assault Armor, it's a decent investment still to play a mixed style (lay back and cast for a while without Tech Armor; then charge in with it) if you like casting. The pace of the game is significantly better so far. My Power Armor caster Sentinel had the slowest rate of progression of any ME2 character I've played so far, to a comical degree.
A couple of things to consider, though:
- I didn't have an AR like the person in the video. I had to rely on SMGs and pistols except when I could corner an enemy or two with a shotgun.
- I tested the build with missions on Illium, where there are a lot of cramped corridors.
Still, it was painful to play at times and there wasn't much noticeable benefit from Power Armor. The blast from Assault Armor is great and was very much missed, and the mixed playstyle actually makes casting better to me. I guess one could argue that as long as you're hypercautious, Power Armor is still feasible, but that doesn't lend itself to much enjoyment.
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on May 12, 2023 15:16:01 GMT
That makes sense since I guess the question is, how much does the 15% power damage bonus change the likelihood of a throw + shatter kill? And it looks like the answer may be not much. The Assault Armor is just so much fun, I'll have to go back and re-specc.
It also sounds like Mordin and Samara might be the optimal squad for this playstyle with 2 Cryo Blasts and 2 Throws in the arensal, all with extremely low recharge times.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 12, 2023 18:12:01 GMT
That makes sense since I guess the question is, how much does the 15% power damage bonus change the likelihood of a throw + shatter kill? And it looks like the answer may be not much. The Assault Armor is just so much fun, I'll have to go back and re-specc. It also sounds like Mordin and Samara might be the optimal squad for this playstyle with 2 Cryo Blasts and 2 Throws in the arensal, all with extremely low recharge times. Mordin's CB is still pretty helpful, but I went back to a previous save and am restarting Illium. Using Miranda and Jacob for Thane's recruitment. I branched out and started using other powers as well. Unstable Warp + the blast from Assault Armor is fun.
I have one leftover point in Energy Drain. I'm having a bit of difficulty incorporating it into my playstyle right now, but I haven't done enough practice running around and using Tech Armor selectively. Enemy clustering + autolock on Shepard when close enough makes it hard to keep Tech Armor going with Energy Drain, which I anticipated.
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on May 29, 2023 16:45:44 GMT
That makes sense since I guess the question is, how much does the 15% power damage bonus change the likelihood of a throw + shatter kill? And it looks like the answer may be not much. The Assault Armor is just so much fun, I'll have to go back and re-specc. It also sounds like Mordin and Samara might be the optimal squad for this playstyle with 2 Cryo Blasts and 2 Throws in the arensal, all with extremely low recharge times. Mordin's CB is still pretty helpful, but I went back to a previous save and am restarting Illium. Using Miranda and Jacob for Thane's recruitment. I branched out and started using other powers as well. Unstable Warp + the blast from Assault Armor is fun.
I have one leftover point in Energy Drain. I'm having a bit of difficulty incorporating it into my playstyle right now, but I haven't done enough practice running around and using Tech Armor selectively. Enemy clustering + autolock on Shepard when close enough makes it hard to keep Tech Armor going with Energy Drain, which I anticipated.
Curious if you or anyone else have any Sentinel builds for ME3. This guide has 2, the biotic bomber and the stasis sentinel, but I'm looking for something different to mix it up. I've been trying to re-create the Assault Armor Commando style from ME2, but ME3 tech armor seriously lacks punch and range (only 4m and no knockdown effect). I've been messing around with playstyles centered around Stasis, Cyro Blast, Lash and Dominate but so far I find it lacking in oomph and fun factor.
|
|
inherit
12362
0
Nov 23, 2024 11:25:22 GMT
197
n7double07
211
November 2022
n7double07
|
Post by n7double07 on May 30, 2023 1:08:59 GMT
Mordin's CB is still pretty helpful, but I went back to a previous save and am restarting Illium. Using Miranda and Jacob for Thane's recruitment. I branched out and started using other powers as well. Unstable Warp + the blast from Assault Armor is fun.
I have one leftover point in Energy Drain. I'm having a bit of difficulty incorporating it into my playstyle right now, but I haven't done enough practice running around and using Tech Armor selectively. Enemy clustering + autolock on Shepard when close enough makes it hard to keep Tech Armor going with Energy Drain, which I anticipated.
Curious if you or anyone else have any Sentinel builds for ME3. This guide has 2, the biotic comber and the stasis sentinel, but I'm looking for something different to mix it up. I've been trying to re-create the Assault Armor Commando style from ME2, but ME3 tech armor seriously lacks punch and range (only 4m and no knockdown effect). I've been messing around with playstyles centered around Stasis, Cyro Blast, Lash and Dominate but so far I find it lacking in oomph and fun factor. To be honest, not really. I'm starting to find that Sentinel is my least favorite class in 3 because it's largely reduced to combo spam without Tech Armor-proper, and the combos it can create on its own are boring compared to the ones the Engineer and Adept can create.
The only other builds I can think of are a melee Sentinel that uses Fortification and Tech Armor and one that stacks Defense Matrix and Tech Armor. You could try Barrier but it sounds inefficient: It isn't great at lifting; plus you might end up getting killed a lot trying to consistently use it up close.
|
|
nannerb
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
inherit
11588
0
Apr 23, 2024 14:27:39 GMT
169
nannerb
101
July 2020
nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by nannerb on May 30, 2023 14:07:47 GMT
Ugh, I'm so deep in my Sentinel playthrough, I just did Thessia - I think I'm gonna see it through.
I have an idea to build a "walking time bomb Sentinel" using Barrier and Tech Armor detonations. It'll be a close quarter combat character, probably wielding a Talon or Scorpion with the power damage mod. I don't know, I'll try it out and see how it goes.
|
|