Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 14, 2019 22:55:11 GMT
I decided to send it to Edgewater instead because it seemed like they wouldn't all necessarily reunite at the deserters' colony and that the corps might treat the Edgewater population even more harshly if they appeared no longer to be of use to the bottom line. Oh you've got no idea my friend! I directed the power to the deserters and much much later in the game, one of the main board execs will give you a mission to literally wipe the now unproductive Edgewater from the map and kill everyone in the town. I refused to do it, which lead to a big fight in HHC headquarters but yea, they are not really fond of Edgewater when it doesn't pump out the saltuna anymore Also: If you send power to Edgwater but put that Dissenter lady in charge, you are given a mission to wipe out the entire (more productive) town anyway, because they will not tolerate and dissension (har-har) in the ranks.
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Hrungr
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Post by Hrungr on Nov 15, 2019 0:28:21 GMT
Eurogamer @eurogamerWorried about future Outer Worlds support? We visit post-acquisition obsidian to see how much has changed www.eurogamer.net/articles/2019-11-14-visiting-obsidian-post-acquisition-to-see-what-has-changed In a separate interview, Sawyer's Pillars pal Adam Brennecke, who's directing Grounded, told me: "Just like with Outer Worlds we have big RPGs being worked on right now. We have a lot of stuff being worked on right now." So I thought I'd ask Feargus Urquhart "how many?" at the end of his guided office walkaround tour. "More than one, less than forty," he told me with a smile. "We're working on a number." The Outer Worlds is included in that. A post-release plan hasn't been announced yet but there's still a team in The Outer Worlds corner working on something. Obsidian isn't leaving it behind in a rush to work on Microsoft projects. "Actually it's the opposite," Urquhart said. "What's always been interesting about the independent developer before was: who was going to pay for support? If I'm not being paid for support by the publisher then [...] we have this weird thing of how do we do it? "In the Microsoft world, we get to run a studio based on what makes sense for the franchises and I'm not having to make these day-to-day decisions so much. People are obviously loving Outer Worlds and we made it because we love it, so now we get to keep on doing things to help support [it]." It makes sense - not least because Obsidian, and presumably now Microsoft, owns The Outer Worlds IP. Tim Cain mentioned this in an interview with Game Informer a while back, saying, "we get to retain ownership of the IP". Supporting it works out well for everybody, and who knows? One day The Outer Worlds 2 might be an important next-Xbox game.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Nov 15, 2019 14:51:02 GMT
As for Greedfall, I haven't played it, though if it's trying to emulate Inquisition, I'm not especially eager. I don't *dislike* Inquisition - in fact I just recently played it again and would rate it a solid 7 out of 10 - but there's way too much filler content that serves no purpose other than making the game "more and bigger," as also happened with Andromeda. Maybe Bioware just isn't that great at open worlds and should stick to the tighter narrative structures of the Shepard trilogy and the first two Dragon Age games. I'd rather say that Greedfall is what Inquisition should have been in terms of main story and side quests - they flow pretty tight together and there are often consequences for each, depending in what order you do or don't do the quests (advanced the main story, but didn't do certain side quest/s - unexpected faction/companion/personal consequences, can be both good or bad). DAI is superior in the companion department, but in everything else I would give the vote to Greedfall. But then again I think DAI is the worst DA game. Greedfall gave me more of DA2 vibes.
And yeah, Outer World thread. I will give you an opinion in...11 months now I think?
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Nov 15, 2019 14:57:31 GMT
And yeah, Outer World thread. I will give you an opinion in...11 months now I think? I'm not the only one waiting! I feel less lonely now.
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Post by flyingsquirrel on Nov 15, 2019 19:17:17 GMT
Oh you've got no idea my friend! I directed the power to the deserters and much much later in the game, one of the main board execs will give you a mission to literally wipe the now unproductive Edgewater from the map and kill everyone in the town. I refused to do it, which lead to a big fight in HHC headquarters but yea, they are not really fond of Edgewater when it doesn't pump out the saltuna anymore Also: If you send power to Edgwater but put that Dissenter lady in charge, you are given a mission to wipe out the entire (more productive) town anyway, because they will not tolerate and dissension (har-har) in the ranks.insert code here I'm surprised they'd give a freelancer a mission like that, and I haven't been giving them any particular reason to trust me - I suppose I've helped them here and there, but like I said, that was for the benefit of their workers, not the bigwigs. Anyway, safe to say I won't be doing that mission when it pops up.
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Post by flyingsquirrel on Nov 18, 2019 18:45:53 GMT
A thought: would this game benefit if they disabled auto-healing but took the combat difficulty down a notch? One thing that I think works well in Fallout games is that there's something to be gained by exploring new areas or forgoing fast travel between old ones, namely finding food, water, or a place to sleep in order to recover any HP you've lost. Even if you come across, say, an abandoned shack or power station that doesn't figure into a quest, it could still be the difference between having to use a stimpak to make it to the next important location alive or not. Outer Worlds has plenty of loot and places to sleep, but unless it's ammo, you probably don't actually *need* it right away, and sometimes I just feel like I'm spinning my wheels walking from one place to another. If there was more to survival than just managing not to die in the middle of combat, maybe the game's universe would feel a little more organic.
(I know there's Supernova mode, but I don't want to have to worry about companion permadeaths. Maybe I'll give it a shot on a future playthrough and travel by myself most of the time, only bringing the companions along for their personal quests and on Groundbreaker.)
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Post by Sifr on Nov 18, 2019 22:04:33 GMT
Did they improve skip drives amssively in the past years? Are the colony ships slower because they are bigger? What's going on? Skip drives apparently work by accelerating ships to nearly the speed of light and then "skipping" over it... so if it takes more energy to move something with a larger mass towards light speed, then colossal colony ships like the Hope and Groundbreaker are naturally more slower than UDL frigates or signal beacons (which can travel the same distance in only months or years). That said, the game seems to ignore the matter of time dilation completely. Even if we assume that the skip-drive negates time dilation while travelling at FTL, the Hope should have been subjected to the effects of time dilation while travelling at conventional STL speeds, but both the Board and the Hope crew state it would take/took 26 years for them to arrive, when if time dilation had occurred, those 26 years for Halcyon would have only been a few relative months for the Hope crew. Not to mention It is never explained what messed with the Hope's skip drive. Somehow, I have a feeling it is related to what happened to Earth. The Hope's skip drive could have suffered simple mechanical failure.
The Captain's logs mention that his requests for backup food/supplies were repeatedly denied, as the Board believes that it's better (and much cheaper) to assume everything will go swimmingly, rather than waste extra money preparing contingencies for worst case scenarios.
If they were so willing to cut-cost when it came to extra rations, what else did they cut costs with? Did they save money by having the skip drive built by the cheapest contractor they could find and using sub-standard parts? Perhaps this, more than decades of constant wear-and-tear, is the real reason for the Groundbreaker having repair crews constantly working to keep her operational.
I'm not sure if it has anything to do with Earth going dark, as the Hope disappeared decades before this happened. We're told that back-and-forth communication/transport between Earth and Halycon been maintained, although no colonist ships have been permitted since the Hope's "disappearance".
Of course, the Hope might have been deliberately sabotaged so the Board would have an excuse to prevent further colony ships from setting out.
A few more Hope mysteries... even if the Board was trying to cut costs, why didn't the crew have hibernation chambers in case something did go wrong and they ran out of food? Furthermore, why didn't the Hope crew ever consider killing some of the colonists so they could take their pods, allowing them to forego starvation/cannibalism entirely? The Captain threatened to freeze the guy who first turned to cannibalism, so it wasn't like using the empty pods wasn't an option?
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Post by AnDromedary on Nov 18, 2019 22:37:56 GMT
Did they improve skip drives amssively in the past years? Are the colony ships slower because they are bigger? What's going on? Skip drives apparently work by accelerating ships to nearly the speed of light and then "skipping" over it... so if it takes more energy to move something with a larger mass towards light speed, then colossal colony ships like the Hope and Groundbreaker are naturally more slower than UDL frigates or signal beacons (which can travel the same distance in only months or years). That said, the game seems to ignore the matter of time dilation completely. Even if we assume that the skip-drive negates time dilation while travelling at FTL, the Hope should have been subjected to the effects of time dilation while travelling at conventional STL speeds, but both the Board and the Hope crew state it would take/took 26 years for them to arrive, when if time dilation had occurred, those 26 years for Halcyon would have only been a few relative months for the Hope crew. Huh, that's interesting. Is that explanation of the skip drive in the game? I must have missed it.
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Post by Sifr on Nov 18, 2019 22:56:48 GMT
Huh, that's interesting. Is that explanation of the skip drive in the game? I must have missed it. I think the explanation on Skip Drives appears on one of the loading screens?
I remember the devs joking in an interview as well that this was how they got around the theory of relativity, by having their ships skip over the light barrier, rather than actually break it. So even in-universe, the skip drive works by deliberately flipping off the normal laws of physics and leaving them in the dust.
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Post by AnDromedary on Nov 18, 2019 23:29:13 GMT
Huh, that's interesting. Is that explanation of the skip drive in the game? I must have missed it. I think the explanation on Skip Drives appears on one of the loading screens? Ah, finally, we found the downside of having games installed on an SSD.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Nov 19, 2019 1:41:47 GMT
A thought: would this game benefit if they disabled auto-healing but took the combat difficulty down a notch? One thing that I think works well in Fallout games is that there's something to be gained by exploring new areas or forgoing fast travel between old ones, namely finding food, water, or a place to sleep in order to recover any HP you've lost. Even if you come across, say, an abandoned shack or power station that doesn't figure into a quest, it could still be the difference between having to use a stimpak to make it to the next important location alive or not. Outer Worlds has plenty of loot and places to sleep, but unless it's ammo, you probably don't actually *need* it right away, and sometimes I just feel like I'm spinning my wheels walking from one place to another. If there was more to survival than just managing not to die in the middle of combat, maybe the game's universe would feel a little more organic. (I know there's Supernova mode, but I don't want to have to worry about companion permadeaths. Maybe I'll give it a shot on a future playthrough and travel by myself most of the time, only bringing the companions along for their personal quests and on Groundbreaker.) Even with 0 natural healing (Temperament) there's still far too much food and adrenawhatever in the game. Supernova just makes things annoying since it disables all beds except for the one at your ship. So if you're in Monarch, fatigued and find an abandoned camp, too bad. You need to fast travel back (don't walk) to your ship, sleep, then make your way back to where you were.
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Post by flyingsquirrel on Nov 20, 2019 18:37:12 GMT
So the game did something a little odd recently: after doing a bunch of Monarch sidequests, I went looking for the information broker that Phineas told me to find, and when I got to him, he told me that he needed Stellar Bay and Amber Heights to stop some radio broadcasts, then seemed to say that I'd already convinced them to do this. According to the in-game journal, I accomplished this by completing some sidequests for both settlements, but for the life of me I can't remember anybody in either location ever even mentioning any radio broadcasts. Is the idea that they were broadcasting requests for help with the issues that were the basis of the sidequests and stopped after I resolved those issues for them? Otherwise I don't understand why I don't at least have to go back and talk to the settlers again.
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Post by AnDromedary on Nov 20, 2019 19:06:21 GMT
So the game did something a little odd recently: after doing a bunch of Monarch sidequests, I went looking for the information broker that Phineas told me to find, and when I got to him, he told me that he needed Stellar Bay and Amber Heights to stop some radio broadcasts, then seemed to say that I'd already convinced them to do this. According to the in-game journal, I accomplished this by completing some sidequests for both settlements, but for the life of me I can't remember anybody in either location ever even mentioning any radio broadcasts. Is the idea that they were broadcasting requests for help with the issues that were the basis of the sidequests and stopped after I resolved those issues for them? Otherwise I don't understand why I don't at least have to go back and talk to the settlers again. Yea, I found that odd as well. I think the game really expects you to go to the broker sooner and there are a few missing contingencies. The broadcasts are mentioned by a few NPCs in off-hand comments but the context really doesn't get clear at all.
On the plus side, you are about to hear the funniest "distress call" ever.
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Post by Sifr on Nov 23, 2019 4:24:20 GMT
So the game did something a little odd recently: after doing a bunch of Monarch sidequests, I went looking for the information broker that Phineas told me to find, and when I got to him, he told me that he needed Stellar Bay and Amber Heights to stop some radio broadcasts, then seemed to say that I'd already convinced them to do this. According to the in-game journal, I accomplished this by completing some sidequests for both settlements, but for the life of me I can't remember anybody in either location ever even mentioning any radio broadcasts. Is the idea that they were broadcasting requests for help with the issues that were the basis of the sidequests and stopped after I resolved those issues for them? Otherwise I don't understand why I don't at least have to go back and talk to the settlers again. Yea, I found that odd as well. I think the game really expects you to go to the broker sooner and there are a few missing contingencies. The broadcasts are mentioned by a few NPCs in off-hand comments but the context really doesn't get clear at all. Same thing happened to me, as I ended up going to the Broker after I'd visited everything else on Monarch. It was kinda weird to hear people talking about how I'd cleared up the broadcast issues as if it was something huge feat... when from my perspective, that was pretty much the first time I'd heard about them?
Kinda wish the game had dialogue lampshading when you're doing things out of order;
"Ugh, yes... you're welcome, I absolutely knew that I was supposed to do that."
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Carcharoth
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Carcharoth42
PSN: Fenrisulfr42
Posts: 320 Likes: 860
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Post by Carcharoth on Nov 25, 2019 2:46:13 GMT
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Post by KaiserShep on Nov 26, 2019 7:28:16 GMT
I find dialogue is ridiculously powerful an investment in this game. I can practically sing a lullaby to mantiqueens and put them to sleep or something.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Nov 26, 2019 22:42:32 GMT
"His character may be dumb, but I'm the one feeling stupid" lol. I agree with them, it's time to see a non dumb speedrun. He'll probably need 100 hack to disable the last boss.
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Hrungr
Twitter Guru
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Prime Posts: 18,258
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Post by Hrungr on Nov 27, 2019 1:06:56 GMT
"His character may be dumb, but I'm the one feeling stupid" lol. I agree with them, it's time to see a non dumb speedrun. He'll probably need 100 hack to disable the last boss. You can talk your way through the final couple of quests and not even have to deal with the last boss. I didn't have to draw my weapon once.
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Post by AnDromedary on Nov 27, 2019 20:22:13 GMT
Holy Crap, I just saw in a video that ADA's voice is Courtenay Taylor (Jack from Mass Effect). That's crazy, I did not recognize her at all. I thought she sounded a lot like GLaDOS (also due to the distortions but also because of the voice itself). She really is very versatile.
BTW, that 12 min speedrun is really impressive.
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Post by KaiserShep on Nov 29, 2019 17:38:59 GMT
Holy Crap, I just saw in a video that ADA's voice is Courtenay Taylor (Jack from Mass Effect). That's crazy, I did not recognize her at all. I thought she sounded a lot like GLaDOS (also due to the distortions but also because of the voice itself). She really is very versatile. BTW, that 12 min speedrun is really impressive. Considering how much the game grants in terms of story options right from the start, it's not surprising.
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abedsbrother
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by abedsbrother on Nov 29, 2019 21:02:08 GMT
Holy Crap, I just saw in a video that ADA's voice is Courtenay Taylor (Jack from Mass Effect). That's crazy, I did not recognize her at all. I thought she sounded a lot like GLaDOS (also due to the distortions but also because of the voice itself). She really is very versatile. BTW, that 12 min speedrun is really impressive. And Parvati is Tiny Tina from the Borderlands games (Ashley Burch).
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Post by Sifr on Nov 30, 2019 10:59:04 GMT
Holy Crap, I just saw in a video that ADA's voice is Courtenay Taylor (Jack from Mass Effect). That's crazy, I did not recognize her at all. I thought she sounded a lot like GLaDOS (also due to the distortions but also because of the voice itself). She really is very versatile. I recognised her voicing several of the other characters, but I didn't pick up on her being ADA at all. Same with Parvati being Ashly Burch, it was nagging at me for the entire game why her voice sounded so familiar?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 30, 2019 16:40:45 GMT
Holy Crap, I just saw in a video that ADA's voice is Courtenay Taylor (Jack from Mass Effect). That's crazy, I did not recognize her at all. I thought she sounded a lot like GLaDOS (also due to the distortions but also because of the voice itself). She really is very versatile. BTW, that 12 min speedrun is really impressive. And Parvati is Tiny Tina from the Borderlands games (Ashley Burch). Zora was Sumalee Montano (one of the female Inquisitor voices and Nyreen Kandros in ME3's Omega DLC) Vicar Max was the narrator in Pillars of Eternity. I wondered why he seemed so familiar.
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bladefist
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Dec 1, 2019 2:41:10 GMT
Ashley is up for an award. I hope she gets it. Parvati was hella entertaining.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Dec 21, 2018 17:35:11 GMT
49,310
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Dec 1, 2019 17:50:58 GMT
Ashley is up for an award. I hope she gets it. Parvati was hella entertaining. Like having your own Kaylee Frye
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