Ameridan
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: PimpBacca
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Post by Ameridan on Jan 31, 2019 3:58:19 GMT
No, human story’s. If I want to play a different race I’ll play Skyrim or dragon age Origins/ inquisition
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Post by Qui-Gon GlenN7 on Feb 1, 2019 3:00:42 GMT
Puny humans. You'd be in my krant, if you survived the trials.
I would gladly play as Krogan, Salarian, Turian, Quarian, Vorcha, Hanar, Elcor, Keeper, or Asari Stripper Commando.
Demand for this is likely to limited for it to be easily monetized as DLC, and too expensive to be included in base game. Unlikely, I feel, except in MP.
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Post by Pounce de León on Feb 1, 2019 11:38:01 GMT
I wanna play as Quarian Sex Slave.
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Post by alanc9 on Feb 1, 2019 20:41:45 GMT
Puny humans. You'd be in my krant, if you survived the trials. I would gladly play as Krogan, Salarian, Turian, Quarian, Vorcha, Hanar, Elcor, Keeper, or Asari Stripper Commando. Demand for this is likely to limited for it to be easily monetized as DLC, and too expensive to be included in base game. Unlikely, I feel, except in MP. I don't think it's workable as SP DLC unless playing as a nonhuman is completely irrelevant to dialogue and plot. Too much QA, too many dependencies. Devs have said that they won't make stuff that way. OTOH, making the PC's race irrelevant is the cheap way to go, so it's not inconceivable.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 1, 2019 22:18:33 GMT
Puny humans. You'd be in my krant, if you survived the trials. I would gladly play as Krogan, Salarian, Turian, Quarian, Vorcha, Hanar, Elcor, Keeper, or Asari Stripper Commando. Demand for this is likely to limited for it to be easily monetized as DLC, and too expensive to be included in base game. Unlikely, I feel, except in MP. I don't think it's workable as SP DLC unless playing as a nonhuman is completely irrelevant to dialogue and plot. Too much QA, too many dependencies. Devs have said that they won't make stuff that way. OTOH, making the PC's race irrelevant is the cheap way to go, so it's not inconceivable. To be honest, I never saw Mass Effect as a human story to begin with. Make Shepard or Ryder almost any alien species and little about the games' plots would change. You'd still have a super soldier unite the galaxy against the Reapers, and the Pathfinder would still colonize Andromeda. So being human already seems irrelevant.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Feb 1, 2019 22:26:27 GMT
I don't think it's workable as SP DLC unless playing as a nonhuman is completely irrelevant to dialogue and plot. Too much QA, too many dependencies. Devs have said that they won't make stuff that way. OTOH, making the PC's race irrelevant is the cheap way to go, so it's not inconceivable. To be honest, I never saw Mass Effect as a human story to begin with. Make Shepard or Ryder almost any alien species and little about the games' plots would change. You'd still have a super soldier unite the galaxy against the Reapers, and the Pathfinder would still colonize Andromeda. So being human already seems irrelevant. I don’t think that was what he meant by irrelevant.
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Post by Qui-Gon GlenN7 on Feb 1, 2019 23:29:14 GMT
Puny humans. You'd be in my krant, if you survived the trials. I would gladly play as Krogan, Salarian, Turian, Quarian, Vorcha, Hanar, Elcor, Keeper, or Asari Stripper Commando. Demand for this is likely to limited for it to be easily monetized as DLC, and too expensive to be included in base game. Unlikely, I feel, except in MP. I don't think it's workable as SP DLC unless playing as a nonhuman is completely irrelevant to dialogue and plot. Too much QA, too many dependencies. Devs have said that they won't make stuff that way. OTOH, making the PC's race irrelevant is the cheap way to go, so it's not inconceivable. It wouldn't really be conventional DLC though, what I'm imagining. Also why it wouldn't sell enough and will never happen; too fringe. I was envisioning a DLC that changes the protagonist completely. Base game - human protag by default. Racial DLC - play as race X, Y, Z. Essentially, the DA:O treatment, which was brilliant in concept. The difficulty here is profitability. Lots of work would go into each race; M&F voiceovers for each race, new ambient sounds to record and add into the game and adjust .2da's, new animations and probably new powers... All that gives me a Mass Effect in my pants, but it is a wasted nerdboner.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 2, 2019 0:10:05 GMT
To be honest, I never saw Mass Effect as a human story to begin with. Make Shepard or Ryder almost any alien species and little about the games' plots would change. You'd still have a super soldier unite the galaxy against the Reapers, and the Pathfinder would still colonize Andromeda. So being human already seems irrelevant. I don’t think that was what he meant by irrelevant. Oh? He mentioned plot and dialogue, so that's how I interpreted it. What did you think he meant?
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 2, 2019 0:27:27 GMT
I don’t think that was what he meant by irrelevant. Oh? He mentioned plot and dialogue, so that's how I interpreted it. What did you think he meant? You seem to be talking about the overarching plot of x saves the day from reapers. But it’s the plot and dialogue details that don’t work for multiple races. A part of me1 was that we weren’t on the council, you are the first specter of your race. That doesn’t work for asari, Turians, or Salarians. Dialogue about your species needs to change, you aren’t the upstart race when talking to the volus ambassador, are your people colonizing outside council space, your attitudes towards diplomacy, war, science all should feel different if you aren’t just hand waving it. The overarching story could be the same but smaller dialogue and plot points can’t be if you actually want a race choice to have any meaning.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 2, 2019 0:57:41 GMT
Oh? He mentioned plot and dialogue, so that's how I interpreted it. What did you think he meant? You seem to be talking about the overarching plot of x saves the day from reapers. But it’s the plot and dialogue details that don’t work for multiple races. A part of me1 was that we weren’t on the council, you are the first specter of your race. That doesn’t work for asari, Turians, or Salarians. Dialogue about your species needs to change, you aren’t the upstart race when talking to the volus ambassador, are your people colonizing outside council space, your attitudes towards diplomacy, war, science all should feel different if you aren’t just hand waving it. The overarching story could be the same but smaller dialogue and plot points can’t be if you actually want a race choice to have any meaning. Okay, I see what you mean now. Thanks for clarifying. You do bring up good points for ME1, and I don't think just plopping in race choice would work well here for the game we got. But I do think that if going in the writers planned on race selection being a thing from the get go, this would be less of an issue that has to be worked around. Your point about humanity as the upstart race could still be addressed by human squad members. And after the first game most of those elements disappear. Even in ME2 Shepard has several alien squad mates despite working for a pro human organization.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Feb 2, 2019 2:41:55 GMT
Okay, I see what you mean now. Thanks for clarifying. You do bring up good points for ME1, and I don't think just plopping in race choice would work well here for the game we got. But I do think that if going in the writers planned on race selection being a thing from the get go, this would be less of an issue that has to be worked around. Your point about humanity as the upstart race could still be addressed by human squad members. And after the first game most of those elements disappear. Even in ME2 Shepard has several alien squad mates despite working for a pro human organization. It is possible to write a story that avoids that stuff but how deep is your story when you keep having to avoid stuff. Dragon age does it and for the most part a dwarf is just a short human a elf a skinny one. The alien races are pretty human as is, I'm not sure I'd want more layers of that removed in order to make a cohesive story for every race.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 2, 2019 16:36:58 GMT
Okay, I see what you mean now. Thanks for clarifying. You do bring up good points for ME1, and I don't think just plopping in race choice would work well here for the game we got. But I do think that if going in the writers planned on race selection being a thing from the get go, this would be less of an issue that has to be worked around. Your point about humanity as the upstart race could still be addressed by human squad members. And after the first game most of those elements disappear. Even in ME2 Shepard has several alien squad mates despite working for a pro human organization. It is possible to write a story that avoids that stuff but how deep is your story when you keep having to avoid stuff. Dragon age does it and for the most part a dwarf is just a short human a elf a skinny one. The alien races are pretty human as is, I'm not sure I'd want more layers of that removed in order to make a cohesive story for every race. I thought Dragon Age Origins did a good job, but I get that it's a popular opinion to prefer just one race even if my preference is the opposite. We all have our priorities for what resources go to in games like this.
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Post by kotoreffect3 on Feb 5, 2019 16:15:01 GMT
Depending which races they pick and how the story is written it could work.
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Post by KaiserShep on Feb 5, 2019 18:49:54 GMT
I'm largely indifferent, but my concern would be that they don't invest enough to make the options truly feel meaningful.
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Post by Blast Processor on Feb 5, 2019 18:55:14 GMT
I'm largely indifferent, but my concern would be that they don't invest enough to make the options truly feel meaningful. Yes. They struggle enough as it is in giving the player opportunities to flesh out the PC, even with just having a human PC.
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Post by Vortex13 on Feb 6, 2019 17:38:34 GMT
From a storytelling perspective it has to be only humans. I really don't want a repeat of DA:I where my Dwarf character knew less about his own people's culture than his human advisors. Playing as an Asari, who quirks her head at other Asari saying: "By the Goddess" would completely ruin the immersion factor.
Now if we're talking multiplayer characters, than yes, in fact I would love to see an expansion on the different species in that regard. Playing as a Krogan should feel totally different than playing as a human or Salarian, no more simple re-skins over the same animation skeleton. Give us the more unique alien races in playable form too. A Hanar infiltrator, an Elcor Sentinal, a Rachni Soldier, etc.
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Post by Hanako Ikezawa on Feb 6, 2019 23:25:42 GMT
From a storytelling perspective it has to be only humans. Why?
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Post by Vortex13 on Feb 7, 2019 1:57:42 GMT
From a storytelling perspective it has to be only humans. Why? I explained as much in my initial post. Namely, BioWare can't write an alien perspective as a protagonist and I really don't find it appealing to play as a human wearing a Turain, Salarian, or Asari 'skin'.
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Post by Hanako Ikezawa on Feb 7, 2019 2:01:20 GMT
I explained as much in my initial post. Namely, BioWare can't write an alien perspective as a protagonist and I really don't find it appealing to play as a human wearing a Turain, Salarian, or Asari 'skin'. I disagree with that, but it seemed like you had other reasons for why it 'needed' to be human other than you not thinking or wanting them to have the option. Also, if you don't find it appealing then don't pick them and just play as human.
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Post by Vortex13 on Feb 7, 2019 3:24:08 GMT
I explained as much in my initial post. Namely, BioWare can't write an alien perspective as a protagonist and I really don't find it appealing to play as a human wearing a Turain, Salarian, or Asari 'skin'. I disagree with that, but it seemed like you had other reasons for why it 'needed' to be human other than you not thinking or wanting them to have the option. Also, if you don't find it appealing then don't pick them and just play as human. I've yet to see BioWare write anything in their games approaching a more 'alien' perspective for the protagonist. Sure the odd NPC here and there, but nothing that applies to the player character, let alone anything like that over the course of a 20+ hour campaign. As for why multiple racial options (texture swaps really for all the difference it would make) would not be preferred, that would be because it would add needless convolution to the narrative. Instead of flushing out the interactivity with the player character the game would instead have generalize everything so as to allow for any number of alien species being the 'hero'. Dragon Age: Inquisition was the perfect example in this regard. Sure we get to play as four separate races but all the difference that makes in the campaign is a handful of offhanded remarks that basically amount to: " Hey you're a [insert racial choice here]." I would rather have a character like Shepard, a PC with three seperate backgrounds that impacted the flow of the game, rather than that.
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Post by Hanako Ikezawa on Feb 7, 2019 3:27:19 GMT
I disagree with that, but it seemed like you had other reasons for why it 'needed' to be human other than you not thinking or wanting them to have the option. Also, if you don't find it appealing then don't pick them and just play as human. I've yet to see BioWare write anything in their games approaching a more 'alien' perspective for the protagonist. Sure the odd NPC here and there, but nothing that applies to the player character, let alone anything like that over the course of a 20+ hour campaign. As for why multiple racial options (texture swaps really for all the difference it would make) would not be preferred, that would be because it would add needless convolution to the narrative. Instead of flushing out the interactivity with the player character the game would instead have generalize everything so as to allow for any number of alien species being the 'hero'. Dragon Age: Inquisition was the perfect example in this regard. Sure we get to play as four separate races but all the difference that makes in the campaign is a handful of offhanded remarks that basically amount to: " Hey you're a [insert racial choice here]." I would rather have a character like Shepard, a PC with three seperate backgrounds that impacted the flow of the game, rather than that. I prefer what they did with the Inquisitor over Shepard so sounds great.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Feb 7, 2019 15:19:18 GMT
I feel like a feature like this would need to be added in post launch. I'd much rather have unique locations and deeper dialogue options as a human, than having a mediocre story from a bunch of different alien perspectives; that likely only express their "uniqueness" with a couple dialogue options.
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Post by HYR on Feb 7, 2019 19:28:28 GMT
I mean, if we can have playable other races as a feature *and* a great story, that is the ideal. One just has some doubts that Bio can pull that off based on their recent history, thus do not want to divert attention (much less resources) away from the thing they need to get good at again: storytelling.
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degs29
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Post by degs29 on Feb 8, 2019 17:59:44 GMT
It's far too costly to design a whole narrative specific to every race. At best, you'll get a unique origin story for your race that serves as an introduction to the game, and perhaps some flavoring sprinkled throughout the game. But more than likely you'll just get the latter, if that.
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Post by Phantom on Feb 8, 2019 21:11:16 GMT
I would like to play as a Turian Havoc Soldier that actually knows and understand Turian culture and working with others to solve a Reaper Plot.
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