Ice-Quinn
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Post by Ice-Quinn on Sept 27, 2024 2:47:30 GMT
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Hrungr
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Post by Hrungr on Sept 27, 2024 3:00:03 GMT
It really may depend on the settings, although I've heard from more than one Youtuber who tried the game is that, if you (so, Rook as well) really want to do a lot of effective damage, you can't ignore combos and synergies with companions, because that's that combat system's magic sauce. Even in that edited fight we see that the most damage comes from performing successful combos. You can get companions to do decent damage without commanding them but by default an individual companion will be dealing less dps than Rook. As for the detonations (combos), they are a simple way to do high damage but not always the best from a min/max perspective - I look forward to discussing mechanical specifics after the game launches ☺️. Interesting... Looking forward to digging into this!
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sni2
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Post by sni2 on Sept 27, 2024 4:17:58 GMT
Worth noting to that seems to be something related to the Blight. Which we have heard is weak against fire damage. Now we don't know what difficulty this is on but its still encouraging to see using stuff that enemies aren't weak against isn't an automatic death sentence. Since this was technically shown in some of the videos: Each enemy is Resistant to one damage type and Vulnerable to another one. Turning up the difficulty will increase the strength of the Resistance up to the point they are basically immune to it on the highest one. Vulnerability can be modified in custom difficulty but the default is the same for all presets. Hope that helps 😀 It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
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Post by Sartoz on Sept 27, 2024 4:58:53 GMT
You can get companions to do decent damage without commanding them but by default an individual companion will be dealing less dps than Rook. As for the detonations (combos), they are a simple way to do high damage but not always the best from a min/max perspective - I look forward to discussing mechanical specifics after the game launches ☺️. Interesting... Looking forward to digging into this!
Well, now, that's interesting. I wonder if he's talking about augmenting team DPS via slider options. I've seen no auto combo trigger. So it's PAUSE, select then boom. Increased DPS damaga by your bros can mitigate the necessity of PAUSE, except for certain type of bosses.... I think, Still, an auto combo trigger is nice to have.... but would require an AI script of sorts and Bio wants non of that. Pity.
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Post by Sartoz on Sept 27, 2024 5:07:25 GMT
Since this was technically shown in some of the videos: Each enemy is Resistant to one damage type and Vulnerable to another one. Turning up the difficulty will increase the strength of the Resistance up to the point they are basically immune to it on the highest one. Vulnerability can be modified in custom difficulty but the default is the same for all presets. Hope that helps 😀 It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
So, no increase in tactical abilities, no smarter opponents... just makes them "bullet sponges". Wow, that's new. Sigh... I miss my AI script.
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Hrungr
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Post by Hrungr on Sept 27, 2024 5:20:10 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3.
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Post by Hrungr on Sept 27, 2024 6:00:23 GMT
John Epler @eplerjc.bsky.social my daughter has asked me how many dragons are in DATV and has concluded it’s ‘enough’ so that’s the endorsement I’ve been looking for
(she is very dragon obsessed)
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Post by Hrungr on Sept 27, 2024 6:01:15 GMT
Lea Tea @aegyuptus.bsky.social It may be too early to tell, but d'you think the team has it in them to do another DA game after this one, or do you think this is the grand sendoff?
John Epler @eplerjc.bsky.social i mean i can't speak for the rest of the team or literally anyone else, but my current personal sentiment is that if they let me, i'll be making dragon age games until they have to wheel me out in one of those Captain Pike beeping chairs
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Post by colfoley on Sept 27, 2024 6:04:18 GMT
Lea Tea @aegyuptus.bsky.socialIt may be too early to tell, but d'you think the team has it in them to do another DA game after this one, or do you think this is the grand sendoff? John Epler @eplerjc.bsky.sociali mean i can't speak for the rest of the team or literally anyone else, but my current personal sentiment is that if they let me, i'll be making dragon age games until they have to wheel me out in one of those Captain Pike beeping chairs love the reference
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LukeBarrett
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Post by LukeBarrett on Sept 27, 2024 6:48:57 GMT
It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
So, no increase in tactical abilities, no smarter opponents... just makes them "bullet sponges". Wow, that's new. Sigh... I miss my AI script.
I'll be more specific, hopefully it helps. I can't talk about things that haven't been shown yet, other than to say there are many things that difficulty changes - survivability of enemies is just one aspect. As an example, darkspawn are resistant to necrotic. The higher your difficulty, the higher the percent they resist. This is not saying anything about their health or other properties that are modified.
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