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Post by smilesja on Apr 2, 2019 19:19:51 GMT
Didn't EA refute that statement in regards to Hudson's power move? Heimdall
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Post by Heimdall on Apr 2, 2019 19:33:07 GMT
Didn't EA refute that statement in regards to Hudson's power move? HeimdallIt’s been added to the venturebeat article already linked:
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Post by smilesja on Apr 2, 2019 19:36:38 GMT
Didn't EA refute that statement in regards to Hudson's power move? Heimdall It’s been added to the venturebeat article already linked:
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Post by wickedcool on Apr 2, 2019 19:42:34 GMT
Sounds like pile of bunk
He went rogue and kept his job!
Clearly whoever quit signed a non disclosure- my guess phased out as there were 2 many cooks
Why change the code name. If da is the golden goose you don’t kill it and then resurrect it ? That makes no sense. Name change probably relates to a stage of life such as a frog(egg-tadpole-tadpole with legs eventually to a frog or instead of da/qunari it became da/solas
When crap hits the fan heads roll. Has there been a firing yet? According to rumors ea is heartless and yet nothing but crickets
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Post by midnight tea on Apr 2, 2019 21:05:35 GMT
Assuming that Joplin was the code name for DA4, why would it be necessary to cancel it entirely in order for the majority of the team to work on Anthem? So far as we have been able to ascertain in the past, a skeleton team, headed up by Patrick Weekes, continued to work on DA4. Your extract even confirms this by saying "the bulk" of DA4's developers moved which implies some part were still left working on DA. This was probably getting the story hammered out so when other people became free they could immediately start work on bringing it to screen. As for the new technology strategy, I am not a computer expert but why would the next DA have to start from scratch when DAI was already using Frostbite? If anything I would have thought that Anthem would have been borrowing from what was learned with both Andromeda and DAI. Is this trying to imply that the next Dragon Age is going to be multi-player only? Alternatively, if there is something that DA4 could use Anthem codebase for it would be flight, which we haven't had in DA before but it is entirely possible they could include it in the future now they have the knowledge gained from developing this sort of gameplay in Anthem. “Cancel” may not imply all it may seem here. If they were rebooting the project they would probably recycle as much of the old work as they could. I suspect that what they mean about using Anthem’s code base is for more low level functionality like cutscenes, inventory and event triggers that is lacking at base Frostbite. Hmmmmmmmmmmmmmmmm.....
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Post by midnight tea on Apr 2, 2019 21:11:39 GMT
cursebot, agent of fen'harel @arlathansgrace Someone, ANYONE, DID SOLAS RIP YOUR ARM OFF OR DID HE JUST LEAVE I do NOT know why I keep seeing people say he did it when that did NOT happen in my Tres. ending cutscene hhhhnnngnh
John Epler @eplerjc Solas took your arm. Due to technical limitations with the engine, we couldn't make it as obvious as we wanted to, but yes - the only way to save you from the Mark was for him to take it.
cursebot, agent of fen'harel @arlathansgrace First of all, thank you, I did not expect a Proper Person(TM) to see let alone to respond to my yelling. But, second of all: how DARE you. I just felt my BLOOD run COLD.
John Epler @eplerjc Solas is a firm believer that the end justifies the means. You needed to survive, and he only had one real way to ensure that you did.
Patrick Weekes @patrickweekes I mean, he didn’t necessarily rip it off physically. I assumed that given what the mark was doing by then, you might not have had a lot of “arm” left to lose. (As much as I love the idea of Solas walking around with the Inquisitor’s hand.)
John Epler @eplerjc Yeah. While we never got into the specifics of it, in my mind he just collapsed the Fade energy that had started to poison your arm - and that meant taking that part of your arm away.
Patrick Weekes @patrickweekes Yeah. I mean, it’s green. Green is the international gaming symbol for poison. Deep narrative talks courtesy of Epler and Weekes, errybody.
Allisondraste @allisondraste Didn’t I read somewhere that initially for low approval Solas (the one that now yanks you around a bit) he was going to drag the inquisitor’s arm through the eluvian and then turn the mirror off? So awesome.
John Epler @eplerjc Not anything we'd planned! We -may- have bounced that one around as a joke (there were certainly a few of those, including a Scooby-Doo'esque chase with the Vidasala and her Qunari through Eluvians), but nothing that ever went to actual storyboards.
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Post by The Elder King on Apr 2, 2019 23:09:10 GMT
I do admit that I’m uncertain on the future of the game after that article (even if the struggle between Hudson and EA in regards of DA’s presence at the GA is debunked). We don’t know exactly what happened with the passage from Joplin to Morrison, or how much was/is being translated in terms of gameplay/story/features. I did read some tweets indicating the passage was something hurtful even when reading it today after years in the article. I doubt we’ll find in any way the differences between old and new projects, for years at least.
I still have hope based on the people involved in the project, but at this point, the thing I wish more for Bioware is that DA’s development isn’t as troublesome as Anthem’s.
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Post by colfoley on Apr 3, 2019 1:12:04 GMT
I do admit that I’m uncertain on the future of the game after that article (even if the struggle between Hudson and EA in regards of DA’s presence at the GA is debunked). We don’t know exactly what happened with the passage from Joplin to Morrison, or how much was/is being translated in terms of gameplay/story/features. I did read some tweets indicating the passage was something hurtful even when reading it today after years in the article. I doubt we’ll find in any way the differences between old and new projects, for years at least. I still have hope based on the people involved in the project, but at this point, the thing I wish more for Bioware is that DA’s development isn’t as troublesome as Anthem’s. The problem is that even in my own amateurish studying of the game industry through the books I have on game writing it is clear to me that the game industry is very chaotic and often very troubled industry wide. Game design ideas, games, and a whole slew of other things are constantly effecting the scope and features of any game. There are probably a lot of reasons for this chaoticness but one just has to look at BioWare's problems, or CDPRs problems with Cyberpunks, or Duke Nukem's last game and its developmental hell, or the Call of Duty or Assassin's Creed franchises who are known as having a lot of bugs and occasionally sacrificing quality for a yearlyrelease...all this is, and should be well known so unless BioWare's problems with Anthem are special and unique I am not the least bit surprised that the game doesen't have a 'troubled development'...in fact at this point I would be shocked if the game didn't have one. lol. The curious thing is that Schrier and these other journalists...whose job it is to study the industry and report on it...should know all of this if I can find it out through only the quickest studies into this thing. Which suggests that A. maybe Anthem's problems are unique. Or B. Schrier and co are just trying to stir the pot and play on the general public's ignorance on such things, cause conflict within fandoms, which then causes us to talk about them, which ultimatley is free advertising for them, which will cause more people to read there stuff.
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Post by Absafraginlootly on Apr 3, 2019 1:23:11 GMT
Patrick Weekes @patrickweekesI mean, he didn’t necessarily rip it off physically. I assumed that given what the mark was doing by then, you might not have had a lot of “arm” left to lose. (As much as I love the idea of Solas walking around with the Inquisitor’s hand.) Now i want to see Solas wandering around with the inquisitors hand, using it as part of a ritual cause it's still got the anchor
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Post by colfoley on Apr 3, 2019 1:25:27 GMT
Patrick Weekes @patrickweekesI mean, he didn’t necessarily rip it off physically. I assumed that given what the mark was doing by then, you might not have had a lot of “arm” left to lose. (As much as I love the idea of Solas walking around with the Inquisitor’s hand.) Now i want to see Solas wandering around with the inquisitors hand, using it as part of a ritual cause it's still got the anchor Even better if he fails: Solas *chants in Elven:* Oh I beseech powers of the Fade, give me the chance to enter you once more and reunite you with the physical world. *The hand just sits there* Solas: *Scowls...energy crackles from his hand as he plunges it into the Inquisitor's hand...it still does nothing...Solas kicks it out of frustration*
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Post by midnight tea on Apr 3, 2019 1:28:58 GMT
I do admit that I’m uncertain on the future of the game after that article (even if the struggle between Hudson and EA in regards of DA’s presence at the GA is debunked). We don’t know exactly what happened with the passage from Joplin to Morrison, or how much was/is being translated in terms of gameplay/story/features. I did read some tweets indicating the passage was something hurtful even when reading it today after years in the article. I doubt we’ll find in any way the differences between old and new projects, for years at least. I still have hope based on the people involved in the project, but at this point, the thing I wish more for Bioware is that DA’s development isn’t as troublesome as Anthem’s. The problem is that even in my own amateurish studying of the game industry through the books I have on game writing it is clear to me that the game industry is very chaotic and often very troubled industry wide. Game design ideas, games, and a whole slew of other things are constantly effecting the scope and features of any game. There are probably a lot of reasons for this chaoticness but one just has to look at BioWare's problems, or CDPRs problems with Cyberpunks, or Duke Nukem's last game and its developmental hell, or the Call of Duty or Assassin's Creed franchises who are known as having a lot of bugs and occasionally sacrificing quality for a yearlyrelease...all this is, and should be well known so unless BioWare's problems with Anthem are special and unique I am not the least bit surprised that the game doesen't have a 'troubled development'...in fact at this point I would be shocked if the game didn't have one. lol. The curious thing is that Schrier and these other journalists...whose job it is to study the industry and report on it...should know all of this if I can find it out through only the quickest studies into this thing. Which suggests that A. maybe Anthem's problems are unique. Or B. Schrier and co are just trying to stir the pot and play on the general public's ignorance on such things, cause conflict within fandoms, which then causes us to talk about them, which ultimatley is free advertising for them, which will cause more people to read there stuff. I'd just like to point out that Jason Schreier has a whole book about troubled, often complicated development of many games (including DAI) and it's strange to me that he characterized many development woes there as either an expected part of the process or something near-heroic and impressive. I guess that only applies if the game developers have put their blood, sweat and pixels is successful - if it's not, then somehow... it's different? I mean, it's certainly different in a sense that it's discouraging and sad if something people have put so much effort in doesn't meet a singularly enthusiastic, positive response as well as other benefits that come if things go well in the end and are successful, but other than that the problem that are now existed before. Like, why did Mr. Schreier felt it was important to mention now that DAI's development was brutal and thus some hoped that the game will fail to result with a reevaluation of company's work practices... but I've read nothing of it in his book in the appropriate chapter aside from being impressed that they pulled it all off in the end? Something tells me that there are more pieces to the puzzle when it comes to the exacerbation of harmful industry practices...
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Post by midnight tea on Apr 3, 2019 1:34:07 GMT
Patrick Weekes @patrickweekesI mean, he didn’t necessarily rip it off physically. I assumed that given what the mark was doing by then, you might not have had a lot of “arm” left to lose. (As much as I love the idea of Solas walking around with the Inquisitor’s hand.) Now i want to see Solas wandering around with the inquisitors hand, using it as part of a ritual cause it's still got the anchor I mean, who knows at this point Or what if the hand turned sentient on its own and he treats it as a pet? He sometimes has to chase it around his lair, as it wants to reunite with its previous owner.
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Post by colfoley on Apr 3, 2019 1:55:18 GMT
The problem is that even in my own amateurish studying of the game industry through the books I have on game writing it is clear to me that the game industry is very chaotic and often very troubled industry wide. Game design ideas, games, and a whole slew of other things are constantly effecting the scope and features of any game. There are probably a lot of reasons for this chaoticness but one just has to look at BioWare's problems, or CDPRs problems with Cyberpunks, or Duke Nukem's last game and its developmental hell, or the Call of Duty or Assassin's Creed franchises who are known as having a lot of bugs and occasionally sacrificing quality for a yearlyrelease...all this is, and should be well known so unless BioWare's problems with Anthem are special and unique I am not the least bit surprised that the game doesen't have a 'troubled development'...in fact at this point I would be shocked if the game didn't have one. lol. The curious thing is that Schrier and these other journalists...whose job it is to study the industry and report on it...should know all of this if I can find it out through only the quickest studies into this thing. Which suggests that A. maybe Anthem's problems are unique. Or B. Schrier and co are just trying to stir the pot and play on the general public's ignorance on such things, cause conflict within fandoms, which then causes us to talk about them, which ultimatley is free advertising for them, which will cause more people to read there stuff. I'd just like to point out that Jason Schreier has a whole book about troubled, often complicated development of many games (including DAI) and it's strange to me that he characterized many development woes there as either an expected part of the process or something near-heroic and impressive. I guess that only applies if the game developers have put their blood, sweat and pixels is successful - if it's not, then somehow... it's different? I mean, it's certainly different in a sense that it's discouraging and sad if something people have put so much effort in doesn't meet a singularly enthusiastic, positive response as well as other benefits that come if things go well in the end and are successful, but other than that the problem that are now existed before. Like, why did Mr. Schreier felt it was important to mention now that DAI's development was brutal and thus some hoped that the game will fail to result with a reevaluation of company's work practices... but I've read nothing of it in his book in the appropriate chapter aside from being impressed that they pulled it all off in the end? Something tells me that there are more pieces to the puzzle when it comes to the exacerbation of harmful industry practices... Honestly it seems to come down to his personal taste, which isn't inherently bad per se but it does potentially have some issues. Games that he believes are successful if they had a troubled development and are successful are impressive and those that don't utterly suck and he can point to how horrible these things are in house in an effort to support his opinion on why he doesen't like a game. But as I point out pretty much every tripple A game has troubled development cycles, that seems to be the nature of the industry and I am not sure it will change. Heck not even entirely sure it should change because sometimes a little boiling water and pressure can lead to some magnificant results no matter the field. The only game company that I can think has had a good development process is Rockstar, but then I don't study them as closely as I do BioWare or others so it just might be ignorance.
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Post by smilesja on Apr 3, 2019 1:58:16 GMT
Rockstar has a terrible relationship with their employees and voice actors
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Post by colfoley on Apr 3, 2019 1:59:03 GMT
Rockstar has a terrible relationship with their employees and voice actors case in point.
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Post by Hrungr on Apr 3, 2019 2:36:12 GMT
John Epler @eplerjc Things I will comment on/tweet about:
-Yakuza -STALKER -CheezIts -How bad the Oilers are -Dragon Age lore and questions -Dragon's Dogma
Austin King @ahouseingotham If the Warden goes through the Eluvian in Witch Hunt do you think their Mabari spends the rest of their life waiting for them to come back through?
John Epler @eplerjc CANON.
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Post by midnight tea on Apr 3, 2019 2:37:52 GMT
John Epler @eplerjcThings I will comment on/tweet about: -Yakuza -STALKER -CheezIts -How bad the Oilers are -Dragon Age lore and questions -Dragon's Dogma John Epler @eplerjc I mean there's more but there are a lot of things I can't/won't say anything about. Patrick Weekes @patrickweekes Such a shame, I was ready to ask you about my Hugo-nominated Person of Interest / Burn Notice crossover fic on AO3, but I guess you don’t talk about those shows. John Epler @eplerjc SEE THE FOLLOWUP YOU JERK.
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Post by Hanako Ikezawa on Apr 3, 2019 2:40:48 GMT
John Epler @eplerjcThings I will comment on/tweet about: -Yakuza -STALKER -CheezIts -How bad the Oilers are -Dragon Age lore and questions -Dragon's Dogma Austin King @ahouseingothamIf the Warden goes through the Eluvian in Witch Hunt do you think their Mabari spends the rest of their life waiting for them to come back through? John Epler @eplerjcCANON. And with that, Morrigan’s romance is the worst romance.
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Post by apollexander on Apr 3, 2019 3:04:31 GMT
The only thing can be confirmed is that Mark Darrah posted the tweet on June 2017 saying he was not working on Anthem. In next few months, Casey Hudson returned, and then Mike Laidlaw quitted, and then Mark Darrah announced that he became the executive producer of Anthem. I believe something really happened in late 2017. Bioware was probably all-in to produce Anthem.
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Post by Deleted on Apr 3, 2019 3:27:50 GMT
John Epler @eplerjcThings I will comment on/tweet about: -Yakuza -STALKER -CheezIts -How bad the Oilers are -Dragon Age lore and questions -Dragon's Dogma John Epler @eplerjc I mean there's more but there are a lot of things I can't/won't say anything about. Patrick Weekes @patrickweekes Such a shame, I was ready to ask you about my Hugo-nominated Person of Interest / Burn Notice crossover fic on AO3, but I guess you don’t talk about those shows. John Epler @eplerjc SEE THE FOLLOWUP YOU JERK. Monkey's paw - tfw, you get a Hugo nomination for your work, but it's along with every writer and artist on AO3, because you host your fanfic there. I suppose I'm in good company.
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Post by midnight tea on Apr 3, 2019 3:50:54 GMT
alegria. @heartlacing hey sorry to bug, but this question's been nagging me for four years lol. (rot13 translate) was hissrad briefed on the ariqun's intent to maybe eventually kill civil officials/inquisition leadership when he got nudged towards the inquisition? i know there's a letter scrap codex in trespasser that implies this, but given gatt's dialogue about how the ben-hassrath haven't trusted him in a while by the time he meets up with bull, it seems like he didn't?
Patrick Weekes @patrickweekes No. (Rationale on why I can give a firm answer with respect to knowledge at time of recruitment: if he had been, he would’ve brought that up after going Tal-Vashoth.)
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Post by ladyiolanthe on Apr 3, 2019 4:31:11 GMT
John Epler @eplerjc I mean there's more but there are a lot of things I can't/won't say anything about. Patrick Weekes @patrickweekes Such a shame, I was ready to ask you about my Hugo-nominated Person of Interest / Burn Notice crossover fic on AO3, but I guess you don’t talk about those shows. John Epler @eplerjc SEE THE FOLLOWUP YOU JERK. Monkey's paw - tfw, you get a Hugo nomination for your work, but it's along with every writer and artist on AO3, because you host your fanfic there. I suppose I'm in good company. The Hugo nomination is actually for the behind-the-scenes work carried out by the largely female programmers, support persons, and administrators who volunteer their time to develop and maintain the AO3 platform.
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Post by Deleted on Apr 3, 2019 4:34:37 GMT
Monkey's paw - tfw, you get a Hugo nomination for your work, but it's along with every writer and artist on AO3, because you host your fanfic there. I suppose I'm in good company. The Hugo nomination is actually for the behind-the-scenes work carried out by the largely female programmers, support persons, and administrators who volunteer their time to develop and maintain the AO3 platform. I know, it's a joke a lot of fic writers have been making today. Sorry I didn't make that clear.
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Post by ladyiolanthe on Apr 3, 2019 4:38:35 GMT
The Hugo nomination is actually for the behind-the-scenes work carried out by the largely female programmers, support persons, and administrators who volunteer their time to develop and maintain the AO3 platform. I know, it's a joke a lot of fic writers have been making today. Sorry I didn't make that clear. No worries! I have seen a lot of comments similar to this on my social media today. Since one of my close friends is one of the AO3 volunteers, and has been for many years, I've also seen other comments trying to make it clear who's really being nominated. I just felt it was important to share in case people haven't seen that side of the story.
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