melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,194 Likes: 25,349
inherit
214
0
Sept 27, 2024 2:36:53 GMT
25,349
melbella
Trouble-shooting Space Diva
8,194
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 17, 2022 19:44:50 GMT
... unless every companion in DA4 is Deekin ... Hey now, Deekin is awesome! He's my SoU/HoTU hero's BFF. His cameo in NWN2 was disappointing though. Anyway.....aren't most of the DA4 companions supposed to be people we don't know? How can they be "better" if they've never been anything yet? In that case, I guess 'any' personality would technically be more than that of people who don't exist.....
|
|
inherit
1033
0
Member is Online
Sept 27, 2024 7:22:47 GMT
35,050
colfoley
18,339
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 17, 2022 19:47:16 GMT
... unless every companion in DA4 is Deekin ... Hey now, Deekin is awesome! He's my SoU/HoTU hero's BFF. His cameo in NWN2 was disappointing though. Anyway.....aren't most of the DA4 companions supposed to be people we don't know? How can they be "better" if they've never been anything yet? In that case, I guess 'any' personality would technically be more than that of people who don't exist..... I mean if I can word smith here I think they said 'more personality' which does not exactly imply better. Just more of something. They all may be dynamic characters with loads of layers and complex character arcs...and we could hate every single one of them.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,194 Likes: 25,349
inherit
214
0
Sept 27, 2024 2:36:53 GMT
25,349
melbella
Trouble-shooting Space Diva
8,194
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 17, 2022 22:10:08 GMT
Hey now, Deekin is awesome! He's my SoU/HoTU hero's BFF. His cameo in NWN2 was disappointing though. Anyway.....aren't most of the DA4 companions supposed to be people we don't know? How can they be "better" if they've never been anything yet? In that case, I guess 'any' personality would technically be more than that of people who don't exist..... I mean if I can word smith here I think they said 'more personality' which does not exactly imply better. Just more of something. They all may be dynamic characters with loads of layers and complex character arcs...and we could hate every single one of them.
True enough....Sera had loads of personality and was just an awful twit.
|
|
inherit
7754
0
Sept 27, 2024 4:16:59 GMT
3,995
biggydx
2,448
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Apr 18, 2022 0:01:08 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it.
|
|
inherit
1033
0
Member is Online
Sept 27, 2024 7:22:47 GMT
35,050
colfoley
18,339
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 18, 2022 0:09:57 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it. If I understand what you are saying I think Andromeda was already heading in this direction...and I approve.
|
|
inherit
The Smiling Knight
538
0
Sept 27, 2024 6:34:18 GMT
23,367
smilesja
14,290
August 2016
smilesja
|
Post by smilesja on Apr 18, 2022 2:03:40 GMT
I mean if I can word smith here I think they said 'more personality' which does not exactly imply better. Just more of something. They all may be dynamic characters with loads of layers and complex character arcs...and we could hate every single one of them.
True enough....Sera had loads of personality and was just an awful twit. Still miffed that she calls you "inky."
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,194 Likes: 25,349
inherit
214
0
Sept 27, 2024 2:36:53 GMT
25,349
melbella
Trouble-shooting Space Diva
8,194
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Apr 18, 2022 2:21:16 GMT
True enough....Sera had loads of personality and was just an awful twit. Still miffed that she calls you "inky."
Um, no? Because I never romanced her. None of my Inquisitors hated themselves that much.
|
|
inherit
299
0
Sept 24, 2024 16:41:17 GMT
6,138
AlleluiaElizabeth
2,559
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Apr 18, 2022 2:59:50 GMT
More personality just sounds like a way of saying “our characters are gonna be super awesome Just as good as, if not better, than previous games’ characters. It’s gonna be great!”
|
|
inherit
401
0
1
Sept 27, 2024 6:45:17 GMT
43,400
DragonKingReborn
21,181
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 18, 2022 5:10:34 GMT
Press a button, and something awesome will happen!
|
|
inherit
401
0
1
Sept 27, 2024 6:45:17 GMT
43,400
DragonKingReborn
21,181
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 18, 2022 5:12:33 GMT
Still miffed that she calls you "inky."
Um, no? Because I never romanced her. None of my Inquisitors hated themselves that much.
My Inquisitors must tend towards self hate, then. She was my favourite romance (in DAI) and my current - stalled PT - was going with her again.
|
|
inherit
401
0
1
Sept 27, 2024 6:45:17 GMT
43,400
DragonKingReborn
21,181
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 18, 2022 5:15:21 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it. Like a playable prologue to their Companion quest? Where you play as the companion? That could be a lot of fun.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,991 Likes: 9,062
inherit
1561
0
Sept 27, 2024 4:31:10 GMT
9,062
Sanunes
Just a flip of the coin.
5,991
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 18, 2022 5:34:01 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it. Like a playable prologue to their Companion quest? Where you play as the companion? That could be a lot of fun. Clash of styles, for I would hate that. I wouldn't enjoy having to play a completely different style then what I currently am. When I played Star Trek Online there were points where you took control of another ship and the abilities and even type of ship were different and I always dreaded those missions. I could see that dislike moving towards playing NPCs that play completely different then what you have for the other areas of the game.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,991 Likes: 9,062
inherit
1561
0
Sept 27, 2024 4:31:10 GMT
9,062
Sanunes
Just a flip of the coin.
5,991
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 18, 2022 5:34:38 GMT
Hey now, Deekin is awesome! He's my SoU/HoTU hero's BFF. His cameo in NWN2 was disappointing though. Anyway.....aren't most of the DA4 companions supposed to be people we don't know? How can they be "better" if they've never been anything yet? In that case, I guess 'any' personality would technically be more than that of people who don't exist..... I mean if I can word smith here I think they said 'more personality' which does not exactly imply better. Just more of something. They all may be dynamic characters with loads of layers and complex character arcs...and we could hate every single one of them. Agreed. They kept talking about how much larger Dragon Age Inquisition was in size compared to prior Dragon Age games and it felt empty most of the time.
|
|
inherit
401
0
1
Sept 27, 2024 6:45:17 GMT
43,400
DragonKingReborn
21,181
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
887
590
|
Post by DragonKingReborn on Apr 18, 2022 6:03:08 GMT
Like a playable prologue to their Companion quest? Where you play as the companion? That could be a lot of fun. Clash of styles, for I would hate that. I wouldn't enjoy having to play a completely different style then what I currently am. When I played Star Trek Online there were points where you took control of another ship and the abilities and even type of ship were different and I always dreaded those missions. I could see that dislike moving towards playing NPCs that play completely different then what you have for the other areas of the game. I could hate it, too. I did emphasise the “could”. As with almost everything, implementation matters. I could love the next Witcher game….but I might not. It’s an interesting idea (assuming I’ve understood the suggestions correctly, of course).
|
|
inherit
∯ Oh Loredy...
455
0
Member is Online
Sept 27, 2024 7:25:46 GMT
29,980
gervaise21
12,655
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Apr 18, 2022 8:13:18 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? It depends what you mean by this. If you mean something like Jack's personal mission in ME2 or Dorian's in DAI then I'm fine with that. Going somewhere and having it trigger a companion either positively or negatively, allowing you to discover more about them that they hadn't previously revealed, is a good way of revealing information that doesn't just rely on static face to face dialogue. Likewise, may be you discover a letter or something that refers to them or someone they had previously mentioned and you can choose either to keep it to yourself or use it to open up further conversations with them or seek out the writer of the document to discover more. Like a playable prologue to their Companion quest? Where you play as the companion? That could be a lot of fun. I'm not convinced I would enjoy this from a role playing perspective. To my mind it pushes the story telling more down the route where you are essentially reading a book where the author constantly switches perspective between characters, rather than actually immersing yourself in your own character. I can't get inside the head of friends in real life and discover about them that way, so I'd rather not do it in game. It is why I objected to Cole constantly spilling out information he discovered about my companions because he could see into their thoughts, at times causing them (or me) real distress or embarrassment. If they trust me enough to want to divulge the information that is fine but I don't need another character's constant monologues about what they know, particularly when Cole is meant to be a spirit of compassion and so should be sensitive to the anguish he is causing. Once I have played through the game, I can always rely on the boards to point me in direction of information I didn't discover first time but I really don't want to know more than my PC could possibly know by playing the other character in game. Incidentally, that is why I don't like cut scenes that do this either. I'd rather not have had the scene that showed Zevran being introduced to Loghain before our encounter with him or discovering Solas was the Dread Wolf in the epilogue to DAI and then spend an entire DLC allowing my PC to catch up on the information. On the other hand, if they want to show the backstory as a flash back cut scene when they are recounting their history to us, I'd be okay with that. That would also apply if a spirit (or Solas) projected information into our head whilst we were dreaming because that is in keeping with what we know of the Fade. For example, instead of just hearing a voice from the past as we do in the Vir'Dirthara, the spirit allows us to experience being an elf as the empire fell apart around them. That way I do not know more than my PC does in game and so they are able legitimately to use the knowledge I have gained to inform their choices and dialogue going forward. Thinking about it, using flash back memories that Solas has projected into our PC's mind would be a way of them engaging with him at a distance. Mind you, any Dreamer could do this, so opens up the way to another character doing the same. So if the scenario was that either Solas wanted to reveal something about a character that they were concealing from us, or they wanted to help us understand why they felt the way they did about some issue, then playing for a time as them would be okay because that is informing our PC in game. I'd be fine with that and I agree, it could be fun.
|
|
inherit
1039
0
Sept 26, 2024 20:13:42 GMT
4,000
Lebanese Dude
Anti-Gamer Culture
1,761
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on Apr 18, 2022 12:20:29 GMT
People really going down a rabbit hole parsing that statement.
Probably just means the characters will be more reactive to player choices and actions.
|
|
inherit
168
0
14,245
Rascoth
4,255
August 2016
rascoth
|
Post by Rascoth on Apr 18, 2022 12:23:11 GMT
Press a button, and something awesome will happen!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
12213
0
Sept 27, 2024 7:27:09 GMT
Deleted
0
Sept 27, 2024 7:27:09 GMT
January 1970
Deleted
|
Post by Deleted on Apr 18, 2022 12:32:32 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it. Varric gets to tell his side of the story to Cassandra. Then we get the real version... But there is a precedent for this in DA games. Witcher 3 did this well with having Ciri as a part-time PC. Star Trek TOS did it first. By accident. The Menagerie was originally The Cage, a failed pilot starring Jeffrey Hunter as Captain Christopher Pike. This has good storytelling potential, needs restraint and lots of planning.
|
|
inherit
∯ Oh Loredy...
455
0
Member is Online
Sept 27, 2024 7:25:46 GMT
29,980
gervaise21
12,655
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Apr 18, 2022 13:28:20 GMT
Varric gets to tell his side of the story to Cassandra. Then we get the real version... But there is a precedent for this in DA games. To be honest, that was one of the aspects of DA2 that a least liked. For a start off it completely removes any jeopardy when you are doing parts of the story with a compulsory Varric because you know that he survives, so it can never be "game over" for either you or him. Also, it limited us to one race, one family history, etc, and it did feel more like you a playing the part of a character in a story than creating a unique story of your own. I know this is technically true of any computer game but I prefer discovering the story as I go along so it gives the illusion of being in the present rather than retelling something in the past. I hope that makes sense.
|
|
inherit
664
0
3,075
Grog Muffins
Seethingway
1,135
August 2016
grogmuffins
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Grog Muffins on Apr 18, 2022 13:28:41 GMT
Like a playable prologue to their Companion quest? Where you play as the companion? That could be a lot of fun. Clash of styles, for I would hate that. I wouldn't enjoy having to play a completely different style then what I currently am. When I played Star Trek Online there were points where you took control of another ship and the abilities and even type of ship were different and I always dreaded those missions. I could see that dislike moving towards playing NPCs that play completely different then what you have for the other areas of the game. I get that but it can be implemented well and not require a lengthy portion of gameplay. Think of it as a sort of giving you a taste of a different playstyle or class, to promote replayability. They give you access to the juicy bits at a point in the progression where it's neither too complex nor too simple to play. FF14 does this in a few short duties where you take control of a different character who may have a different class than you because they want you to have a trial of what those classes play like in a live-fire scenarios. I've actually picked up Red Mage in FF14 because of such a situation, I had no idea it would be so fun to play and probably wouldn't have tried it out myself otherwise.
|
|
inherit
410
0
Sept 27, 2024 4:52:50 GMT
3,329
Sartoz
6,723
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 18, 2022 17:09:00 GMT
Still miffed that she calls you "inky."
Um, no? Because I never romanced her. None of my Inquisitors hated themselves that much.
My mistake was to romance a blonde with empty space between her ears. Add her annoying personality and I saw no compatibility between my Quizzy and said elf.
Now cudos to the writer and the VO actress for bringing Sara's character "alive". So much so, in fact, that I had no choice but to let her go.
(◔‿◔)
_______________
|
|
inherit
410
0
Sept 27, 2024 4:52:50 GMT
3,329
Sartoz
6,723
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 18, 2022 17:23:34 GMT
Varric gets to tell his side of the story to Cassandra. Then we get the real version... But there is a precedent for this in DA games. To be honest, that was one of the aspects of DA2 that a least liked. For a start off it completely removes any jeopardy when you are doing parts of the story with a compulsory Varric because you know that he survives, so it can never be "game over" ................Snip
Hm... you could pick Varric up while he was alive but got killed later in the deep roads for example. Jeopardy intack.
This adds possibilities as you can, on a replay, take control of a character and choose a different patch to avoid death. Of course, this adds additional dialogue branching which bumps against the Word budget, and.... add complexities to the game.... but it's an idea.
Another is killable NPCs, which are non spawining characters. That definitely changes a gamer's play style.
(◔‿◔)
__________________
|
|
inherit
410
0
Sept 27, 2024 4:52:50 GMT
3,329
Sartoz
6,723
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 18, 2022 18:25:10 GMT
How would you guys feel if there were missions that were meant to retell the backstory events of our companions? I ask because I'm wondering if just getting setting and character background information through a dialogue wheel might get to exposition heavy (and boring - possibly). Environmental story-telling is also another way to handle characters or a settings history as well. Maybe a poor sap who's body got burned to death during a raid on a village, and the character escaped by setting said individual on fire. If you revisit that place, and have said companion with you, they'll make a quick remark about how said event happened and why they did it.
Perhaps a Mission Impossible (tv series) mechanic for choosing mission suitable personnel as an idea?
(◔‿◔)
______________________
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,788 Likes: 111,998
inherit
ღ N-Special
151
0
111,998
Hrungr
More coffee...? More coffee.
30,788
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Apr 18, 2022 18:37:11 GMT
David Gaider @davidgaider If a future sequel of, say, Dragon Age or Mass Effect required making a previous decision canon, would you be upset?
[ ] Yes, it’d ruin the games
[ ] Yes, if it’s not MY canon
[ ] Not if the story was cool
[ ] It’s a new game it’s fine
|
|
inherit
1033
0
Member is Online
Sept 27, 2024 7:22:47 GMT
35,050
colfoley
18,339
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 18, 2022 18:46:14 GMT
I'd prefer if they avoided it but I'm also not sure I'd mind if they felt they HAD to.
|
|