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regack
coffee coffee coffee coffee coffee coffee coffee coffee coffee coffee coffee coffee
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Oct 27, 2016 19:49:57 GMT
October 2016
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https://bsn.boards.net/posts/recent
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Post by regack on Dec 14, 2018 20:57:25 GMT
It's OK … I love and appreciate all the data miners … Even ones not known to be data mining gods. "Mere mortal" data minors rank pretty high in my book and add a whole lot to a game and the game's community. Just like the spreadsheet gods and folks like SeasonedTurtle, that create character build GUIs … To help the mere hoi polloi like me become better gamers. Yeah, I don't know anything about anything and I've never done any kind of data mining or whatnot. I just kinda start doing stuff and find things that work for me, then eventually someone has mined all the data and made beautiful spreadsheets and then I discover later why some things worked and some things didn't If there's a way to help though, I will. I liked submitting reports to ComradeShepard's drop rates study
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8089
0
5,280
lennybusker
1,845
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on Dec 14, 2018 21:31:58 GMT
It's OK … I love and appreciate all the data miners … Even ones not known to be data mining gods. "Mere mortal" data minors rank pretty high in my book and add a whole lot to a game and the game's community. Just like the spreadsheet gods and folks like SeasonedTurtle, that create character build GUIs … To help the mere hoi polloi like me become better gamers. Yeah, I don't know anything about anything and I've never done any kind of data mining or whatnot. I just kinda start doing stuff and find things that work for me, then eventually someone has mined all the data and made beautiful spreadsheets and then I discover later why some things worked and some things didn't If there's a way to help though, I will. I liked submitting reports to ComradeShepard's drop rates study Haha oh this takes me back to a whole thing we got into with the devs during the MEA devstream days. MINOR QUIBBLE INCOMING (*clears throat*) "Data mining" is a very specific thing, generally referring to opening the game's files outside of the game itself to view values, formulas, assets etc for view and discussion. But what most of us in the ME:A group did was actual in game testing and verification of numbers and interactions. It's different from data mining because one value popping up in one place in the game files might be altered or mitigated elsewhere in the combat engine and you might be misled by viewing them in a vacuum. Saying "through data mining we see x and y values concerning whatever mechanic, care to comment?" often raises the devs' hackles because of that. The end to end test is much more concrete and presents a better case both for players and for devs - if you manage to find in the files a formula that sets drop rate of Bill's Legendary Shotgun at .1% that's cool, but if aggregate data from players paints a picture closer to 10%, that's what we need to be discussing. Same goes for X damage from Y ability, and all sorts of other stuff. It's one thing to data mine for the numbers, it's another to verify them empirically in game.
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Aug 30, 2023 16:01:17 GMT
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PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 15, 2018 0:54:38 GMT
Just wanted to say pedro is a god and if you can get him to contribute anything, that would be awesome. I mean....I did a lot of work on it too Didn’t mean to say otherwise, everyone’s contribution was appreciated.
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August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 15, 2018 1:02:21 GMT
Confirmed on Reddit: BrenonHolmes (Bioware): Once you've hit max pilot level, you can absolutely craft end game items assuming you have the mats and the blueprints. 😊
Pretty sure even the crafted items have random rolls. Not a problem if we can save scum — DAI masterwork save scummer veteran over here. Even if we can’t save scum, this is only a problem if the rarity of mats is too radically different, on the scarce side, from the diversity of insignia in the pool. Like if there’s only half a dozen insignia in the pool but I have 5x that many mats, so 30 shots at a 1 in 6 chance, no worries, I’ll get what I want eventually and have mats to spare. But if I only have one hard-earned mat for a 1 in 6 chance, that would suck. Maybe I got the insignia diversity part wrong — that might be locked in by the blueprint — but the point is the mats versus range of random chance is what determines the severity of the RNG crafting problem.
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Post by alexious on Dec 15, 2018 10:08:33 GMT
Pretty sure even the crafted items have random rolls. Not a problem if we can save scum — DAI masterwork save scummer veteran over here. Even if we can’t save scum, this is only a problem if the rarity of mats is too radically different, on the scarce side, from the diversity of insignia in the pool. Like if there’s only half a dozen insignia in the pool but I have 5x that many mats, so 30 shots at a 1 in 6 chance, no worries, I’ll get what I want eventually and have mats to spare. But if I only have one hard-earned mat for a 1 in 6 chance, that would suck. Maybe I got the insignia diversity part wrong — that might be locked in by the blueprint — but the point is the mats versus range of random chance is what determines the severity of the RNG crafting problem. You won't be able to save scum. It's an online game.
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Post by Pounce de León on Dec 15, 2018 10:37:18 GMT
Pretty sure even the crafted items have random rolls. Not a problem if we can save scum — DAI masterwork save scummer veteran over here. Even if we can’t save scum, this is only a problem if the rarity of mats is too radically different, on the scarce side, from the diversity of insignia in the pool. Like if there’s only half a dozen insignia in the pool but I have 5x that many mats, so 30 shots at a 1 in 6 chance, no worries, I’ll get what I want eventually and have mats to spare. But if I only have one hard-earned mat for a 1 in 6 chance, that would suck. Maybe I got the insignia diversity part wrong — that might be locked in by the blueprint — but the point is the mats versus range of random chance is what determines the severity of the RNG crafting problem. How would you save scum in an online game? It's all live. There is no save to go back to.
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Post by SofaJockey on Dec 15, 2018 10:58:04 GMT
We have time, but I'd like to outline what I think are the build stats we know. I'd welcome amendments and improvements, of course: Anthem build stats
Loot tiers - Common
- Uncommon
- Rare
- Epic
- Masterwork
- Legendary
Hardpoints (content varies by Javelin) Javelin hardpoints - Heavy Assault Launcher
- Ordnance Launcher
- Weapons (1 weapon at level 1-3, 2 weapons at level 4+)
- Components
- Support Gear
Weapon stats - Weapon name
- Power #
- Damage #
- Recharge #
- Radius # (if applicable)
- Elemental status
- Primary weapon attribute
- Additional weapon property (for masterwork and legendary weapons)
- Inscriptions (up to 4: Uncommon: 1, Rare: 2, Epic: 3, Masterwork & Legendary: 4)
Heavy Weapon stats - Power #
- RPM (?)
- Ammo
- Optimal Range
Components (up to 6) - Name
- Power #
- Attribute
- Inscription (up to 2)
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Aug 30, 2023 16:01:17 GMT
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 15, 2018 21:52:08 GMT
You won't be able to save scum. It's an online game. How would you save scum in an online game? It's all live. There is no save to go back to. It's only half an online game. The "your story" part in Fort Tarsis and in your Strider is single-player. And if manual save/reloads are allowed in those places, which is where I assume crafting happens ... But I do agree that it's unlikely they will allow save scumming. And it's possible that even the single-player part is saved in the cloud instead of locally.
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1,845
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Dec 15, 2018 22:00:23 GMT
I mean, it's a given. There are no local saves for this game, it's online only and saves everything to server, a la Destiny, Division, Warframe, etc.
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Pounce de León
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7,910
August 2016
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Post by Pounce de León on Dec 15, 2018 23:37:30 GMT
You won't be able to save scum. It's an online game. How would you save scum in an online game? It's all live. There is no save to go back to. It's only half an online game. The "your story" part in Fort Tarsis and in your Strider is single-player. And if manual save/reloads are allowed in those places, which is where I assume crafting happens ... But I do agree that it's unlikely they will allow save scumming. And it's possible that even the single-player part is saved in the cloud instead of locally. No.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 16, 2018 2:36:14 GMT
I mean, it's a given. There are no local saves for this game That's confirmed? I haven't seen anything one way or the other. I'm willing to believe it, just don't see why it has to be for the single-player part. I wouldn't expect any of the loot progression, leveling or other cheatable data to be locally saved, for anti-cheating reasons, but who cares if you are friends/rivals with some NPC in Fort Tarsis? And ... okay, I see the gap in my thinking. Crafting is loot progression, so it would have to be saved online. Damn.
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7,910
August 2016
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Post by Pounce de León on Dec 16, 2018 19:32:23 GMT
I mean, it's a given. There are no local saves for this game That's confirmed? I haven't seen anything one way or the other. I'm willing to believe it, just don't see why it has to be for the single-player part. I wouldn't expect any of the loot progression, leveling or other cheatable data to be locally saved, for anti-cheating reasons, but who cares if you are friends/rivals with some NPC in Fort Tarsis? And ... okay, I see the gap in my thinking. Crafting is loot progression, so it would have to be saved online. Damn. Dude, there is no single player. You only get your own storyline in this totally 100% multiplayer game which you can choose to play solo if you can handle it with your level, stats and gear. That is all.
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jayhartric
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December 2016
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Post by jayhartric on Dec 16, 2018 20:15:48 GMT
That's confirmed? I haven't seen anything one way or the other. I'm willing to believe it, just don't see why it has to be for the single-player part. I wouldn't expect any of the loot progression, leveling or other cheatable data to be locally saved, for anti-cheating reasons, but who cares if you are friends/rivals with some NPC in Fort Tarsis? And ... okay, I see the gap in my thinking. Crafting is loot progression, so it would have to be saved online. Damn. Dude, there is no single player. You only get your own storyline in this totally 100% multiplayer game which you can choose to play solo if you can handle it with your level, stats and gear. That is all. From what they have said, I think it will mostly be playable solo without needing great gear. You just might have to play on the lowest difficulty.
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 17, 2018 2:19:18 GMT
That's confirmed? I haven't seen anything one way or the other. I'm willing to believe it, just don't see why it has to be for the single-player part. I wouldn't expect any of the loot progression, leveling or other cheatable data to be locally saved, for anti-cheating reasons, but who cares if you are friends/rivals with some NPC in Fort Tarsis? And ... okay, I see the gap in my thinking. Crafting is loot progression, so it would have to be saved online. Damn. Dude, there is no single player. You only get your own storyline in this totally 100% multiplayer game which you can choose to play solo if you can handle it with your level, stats and gear. That is all. I'm pretty sure that's not right. When you are in Fort Tarsis, you are effectively single-player. If you don't want to call it single-player, just the "story part" of the online multiplayer game where there are no other players than you there, fine, but it's not a choice. You are always by yourself in Fort Tarsis.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,937 Likes: 21,914
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Apr 23, 2024 11:14:37 GMT
21,914
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Sept 9, 2016 12:15:16 GMT
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 17, 2018 2:22:17 GMT
Dude, there is no single player. You only get your own storyline in this totally 100% multiplayer game which you can choose to play solo if you can handle it with your level, stats and gear. That is all. I'm pretty sure that's not right. When you are in Fort Tarsis, you are effectively single-player. If you don't want to call it single-player, just the "story part" of the online multiplayer game, fine, but it's not a choice. You are always by yourself in Fort Tarsis. I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Dec 17, 2018 3:10:44 GMT
Dude, there is no single player. You only get your own storyline in this totally 100% multiplayer game which you can choose to play solo if you can handle it with your level, stats and gear. That is all. I'm pretty sure that's not right. When you are in Fort Tarsis, you are effectively single-player. If you don't want to call it single-player, just the "story part" of the online multiplayer game where there are no other players than you there, fine, but it's not a choice. You are always by yourself in Fort Tarsis. No more single player in those parts as you are during solo only segments of Destiny, Warframe, etc. The only difference between multiplayer in Anthem and in Destiny is that Fort Tarsis doesn't have other players walking around in it. If the Tower was empty, would you say Destiny has single player elements?
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Not a jockey. Has a sofa.
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August 2016
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Post by SofaJockey on Dec 17, 2018 11:57:51 GMT
I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things. There is a great deal of sense in this. In Mass Effect Andromeda, your AI party pretty much did what the hell they wanted, so this isn't that different.
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Dec 17, 2018 23:06:35 GMT
I'm pretty sure that's not right. When you are in Fort Tarsis, you are effectively single-player. If you don't want to call it single-player, just the "story part" of the online multiplayer game where there are no other players than you there, fine, but it's not a choice. You are always by yourself in Fort Tarsis. No more single player in those parts as you are during solo only segments of Destiny, Warframe, etc. I played Destiny 1 and agree to a certain extent, but based on the vids of gameplay shown so far and what Bioware has said, I think it’s going to be a lot more than that. Might be only a difference in degree, not in kind, but I doubt it. I think they are shooting for something that feels more like a single-player experience. I don’t buy that analogy, as described above. There was one tiny bit of story content in the Tower, that’s it. Merchants and a post office, yes, which Fort T will also have. The Tower didn’t have anything like the quest givers or the NPC story lines that have been shown for Fort T.
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Jan 16, 2020 14:58:38 GMT
2,733
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pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on Dec 18, 2018 7:52:42 GMT
I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things. In Mass Effect Andromeda, your AI party pretty much did what the hell they wanted, so this isn't that different. I love this statement so much I want to have sex with it.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
inherit
Agent 46
177
0
6,651
Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Dec 18, 2018 13:22:39 GMT
I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things. Technically it's very likely the exact opposite - a multiplayer game where you can play with a party of one during missions if you so choose, and where a party of one is enforced whenever you are in Fort Tarsis. Everything you do in Fort Tarsis, whether it's crafting, picking up quests or increasing your standing with a faction, will still be saved immediately on the servers and not locally on your client. Every co op MP game I ever played that has places where you can hang out alone but can still perform actions that affect your character in any way works like that.
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Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
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Post by Pounce de León on Dec 18, 2018 13:49:43 GMT
I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things. Technically it's very likely the exact opposite - a multiplayer game where you can play with a party of one during missions if you so choose, and where a party of one is enforced whenever you are in Fort Tarsis. Everything you do in Fort Tarsis, whether it's crafting, picking up quests or increasing your standing with a faction, will still be saved immediately on the servers and not locally on your client. Every co op MP game I ever played that has places where you can hang out alone but can still perform actions that affect your character in any way works like that. Pretty much this. If this is enough for people to feel in a SP game - feel free to do so. It just doesn't have any SP game-like features like saving. You might not even be able to start a new "playthough". Everything you have goes on a server. character, inventory, progress, loot.
There's no relaxed cheating either. Tampering with the online service systems is usually considered breaching the terms and conditions and can result in termination (ban) of your account (character). That includes modding.
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Post by Pounce de León on Dec 18, 2018 14:03:57 GMT
Also expect that rules may change over night. Drastically. Look at BFV with its recent TTK changes. Or when Bioware opened the floodgates of loot dilution and people had to unlock 30 additional gun levels to complete their collection.
You might not go anywhere with the way you play if a publisher decides you're churning too quickly through the content.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
inherit
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 19, 2018 11:23:01 GMT
I personally would describe it as a single player game with coop-capable missions...and considering nobody are going to talk if you PUG (puck-up-group, aka grouping with random people), it effectively behave as if you were playing with companions who do dumb things. There is a great deal of sense in this. In Mass Effect Andromeda, your AI party pretty much did what the hell they wanted, so this isn't that different. They were useless. USELESS!!! But at least they gave me a buff sometimes. If there are no friendly buffs in Anthem, then other players will be even worse than MEA companions 😁 I like buffing people myself. There was once a F2P Korean MMO where I rolled a heavy buffer max level build and ran around lowbie areas ninja giving newbies godly one hour stats. Because that's what gods do.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on Dec 19, 2018 11:49:00 GMT
One could argue that any party game bioware has released, be it governed through AI or actual people, is a Multi-player game.
Some people (like me) will consider this game to be single player +, while others feel like it is Multi player +.
Unfortunately, unless the government puts a law out which defines single or Multi player, this is all down to perspective.
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Post by Pounce de León on Dec 19, 2018 12:26:23 GMT
Keep on pretending this is SP. Just don't complain when it doesn't meet your expectations. It's been clearly communicated that the major game loops are best experienced with other players.
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