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Post by shriekalpha on Dec 20, 2018 5:43:17 GMT
I was thinking about what Bioware could do to bring back Mass Effect without another Andromeda or continuing after Mass Effect 3 and all the problems that brings, and this is what I came up with.
Mass Effect: Terminus would take place sometime during the two years Shepard is dead between ME1 and ME2.
Plot - Various circumstances at the start of the game lead to your capture (or maybe rescue) by the STG. They need an expendable agent that can't be traced back to the Council for fear of war with the Terminus Systems, so they plant an explosive in your skull and force you to work with them on their mission. A former Asari commando that worked closely with Jona Sederis and helped her found Eclipse as its second-in-command has left Eclipse, stealing a great deal of resources in order to create her own organization. Gathering a private army of mercenaries, pirates and other killers, she is searching the Terminus Systems for a Prothean (Reaper) artifact, one the STG has heard rumors of and wishes to acquire before she does. You will then be given access to many STG resources and will be tasked with finding and securing the artifact before the mercenaries do, and you need to build a small team from those unaffiliated with the Council in order to be capable of the mission.
Setting the game to take place in the Terminus Systems will allow us to meet new species, as we only ever saw a very small part of the Terminus Systems during the trilogy, so Bioware would get the opportunity of making new species and civilizations without needing to travel to a new galaxy. We could see all new planets and environments, some completely new and some perhaps only heard of in dialogue or in the codex. The Terminus Systems also offer a tonal shift from Andromeda, much grittier and serious.
You will mostly be playing as a free agent, as while you are forced to work with STG against your will, they will not care what you do or how you do it so long as you get the job done, since you can't be traced back to them. This would also be the greatest opportunity yet to include new playable species, as it wouldn't be a story where only a Human PC would make the most sense like the trilogy and Andromeda.
I have ideas for companions as well, but really this is just a template to see if there would be any interest in a Mass Effect game like this, so I didn't feel including them in this post was necessary.
Feel free to express an suggestions or criticisms, I just want to see if this would be a good direction for the next Mass Effect.
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Post by Deleted on Dec 20, 2018 11:29:42 GMT
Pointless. The exact same story could be set in Andromeda where it would not collide head on with the ending issue in only a couple of years. The ending affected the entire galaxy, so its ability to avoid the ending issue would only be a one-game deal. In addition, the Initiative related assets (Nexus, Tempest, Nomad) have already been created in Frostbite; the Milky Way assets have not; so to create this game would be more expensive that just creating the same story in Andromeda. The scant population of the Milky Way species in Andromeda can be rectified by simply moving the timeline of a story farther into the future. Humanity's home planet in Andromeda has also been created - Meridian, which has a ready-built city along with a lush and yet alien environment (e.g. inverted gravity). New species can easily be introduced indefinitely into Andromeda since we've only explored a small portion of a single cluster in that galaxy.
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Post by sil on Dec 20, 2018 11:55:00 GMT
Pointless. The exact same story could be set in Andromeda where it would not collide head on with the ending issue in only a couple of years. The ending affected the entire galaxy, so its ability to avoid the ending issue would only be a one-game deal. In addition, the Initiative related assets (Nexus, Tempest, Nomad) have already been created in Frostbite; the Milky Way assets have not; so to create this game would be more expensive that just creating the same story in Andromeda. The scant population of the Milky Way species in Andromeda can be rectified by simply moving the timeline of a story farther into the future. Humanity's home planet in Andromeda has also been created - Meridian, which has a ready-built city along with a lush and yet alien environment (e.g. inverted gravity). New species can easily be introduced indefinitely into Andromeda since we've only explored a small portion of a single cluster in that galaxy. Progressing the Heleus cluster, while potentially keeping Ryder & Co., is easy when you think about it. There is a gigantic black hole at the heart of the cluster, have some expedition to the black hole that goes wrong, and you can have decades pass for the crew in a blink of an eye. When they return, the cluster can be far better developed, with Initiative towns and cities to explore if you progress far enough.
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Post by Deleted on Dec 20, 2018 12:05:15 GMT
Pointless. The exact same story could be set in Andromeda where it would not collide head on with the ending issue in only a couple of years. The ending affected the entire galaxy, so its ability to avoid the ending issue would only be a one-game deal. In addition, the Initiative related assets (Nexus, Tempest, Nomad) have already been created in Frostbite; the Milky Way assets have not; so to create this game would be more expensive that just creating the same story in Andromeda. The scant population of the Milky Way species in Andromeda can be rectified by simply moving the timeline of a story farther into the future. Humanity's home planet in Andromeda has also been created - Meridian, which has a ready-built city along with a lush and yet alien environment (e.g. inverted gravity). New species can easily be introduced indefinitely into Andromeda since we've only explored a small portion of a single cluster in that galaxy. Progressing the Heleus cluster, while potentially keeping Ryder & Co., is easy when you think about it. There is a gigantic black hole at the heart of the cluster, have some expedition to the black hole that goes wrong, and you can have decades pass for the crew in a blink of an eye. When they return, the cluster can be far better developed, with Initiative towns and cities to explore if you progress far enough. Yes, if they want to keep Ryder and crew, there are multiple ways it can be accomplished. A worm hole or even simply through cryo. A motivation for the Ryder twins returning to cryo could be to simply ensure their mother wakes up to find them still alive. Finding the cure for her disease could take hundreds of years if Bioware wants to write it that way. Andromeda also has an advantage in that we can be the ones constructing new mass relays as we explore farther and farther out into the galaxy. It has the advantage of an untouched and completely unknown future; where as returning to the Milky Way cause the series to have to confront, in some way or another, a messy, messy past.
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Post by Qui-Gon GlenN7 on Dec 20, 2018 18:38:45 GMT
Pointless. The exact same story could be set in Andromeda where it would not collide head on with the ending issue in only a couple of years. The ending affected the entire galaxy, so its ability to avoid the ending issue would only be a one-game deal. In addition, the Initiative related assets (Nexus, Tempest, Nomad) have already been created in Frostbite; the Milky Way assets have not; so to create this game would be more expensive that just creating the same story in Andromeda. The scant population of the Milky Way species in Andromeda can be rectified by simply moving the timeline of a story farther into the future. Humanity's home planet in Andromeda has also been created - Meridian, which has a ready-built city along with a lush and yet alien environment (e.g. inverted gravity). New species can easily be introduced indefinitely into Andromeda since we've only explored a small portion of a single cluster in that galaxy. It isn't pointless. Just different than what you want. Get over it.
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Post by themikefest on Dec 20, 2018 19:27:23 GMT
A motivation for the Ryder twins returning to cryo could be to simply ensure their mother wakes up to find them still alive. Finding the cure for her disease could take hundreds of years if Bioware wants to write it that way. I would like her to be cured just to hear her ask her little ducks if there was a funeral for her. Did Alec setup a fake funeral?
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Post by Deleted on Dec 21, 2018 0:55:49 GMT
A motivation for the Ryder twins returning to cryo could be to simply ensure their mother wakes up to find them still alive. Finding the cure for her disease could take hundreds of years if Bioware wants to write it that way. I would like her to be cured just to hear her ask her little ducks if there was a funeral for her. Did Alec setup a fake funeral?d Do they even have funerals in the Mass Effect Universe? The closest we've come so far is a little memorial speech for Thane and the hanging of a plaque on a wall for Shepard. We do see caskets on the ship, but there's never any indication of anything like an actual funeral for anyone at any time. In truth, most bodies disappear too quickly for any sort of funeral. Just another example of just how inconsistent Bioware can be about pulling the rabbits out of their hat whenever convenient.
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Post by Hanako Ikezawa on Dec 21, 2018 1:02:10 GMT
I would like her to be cured just to hear her ask her little ducks if there was a funeral for her. Did Alec setup a fake funeral?d Do they even have funerals in the Mass Effect Universe? The closest we've come so far is a little memorial speech for Thane and the hanging of a plaque on a wall for Shepard. We do see caskets on the ship, but there's never any indication of anything like an actual funeral for anyone at any time. In truth, most bodies disappear too quickly for any sort of funeral. Just another example of just how inconsistent Bioware can be about pulling the rabbits out of their hat whenever convenient. Captain Dunn has a funeral if she dies during the Battle of Meridian. She is buried at space and you can find her cryo pod/coffin.
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Post by Deleted on Dec 21, 2018 22:14:43 GMT
Do they even have funerals in the Mass Effect Universe? The closest we've come so far is a little memorial speech for Thane and the hanging of a plaque on a wall for Shepard. We do see caskets on the ship, but there's never any indication of anything like an actual funeral for anyone at any time. In truth, most bodies disappear too quickly for any sort of funeral. Just another example of just how inconsistent Bioware can be about pulling the rabbits out of their hat whenever convenient. Captain Dunn has a funeral if she dies during the Battle of Meridian. She is buried at space and you can find her cryo pod/coffin. I have Dunn die in two playthroughs, but I don't recall that scene triggering for me.
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Post by Hanako Ikezawa on Dec 21, 2018 22:26:26 GMT
Captain Dunn has a funeral if she dies during the Battle of Meridian. She is buried at space and you can find her cryo pod/coffin. I have Dunn die in two playthroughs, but I don't recall that scene triggering for me. Its not a cutscene, but you can find her coffin while exploring the galaxy. It’s in the same system as Kadara I believe. I never actually triggered it since she always lives but I’ve seen videos and images of it.
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Post by ahglock on Dec 21, 2018 23:41:10 GMT
I would like her to be cured just to hear her ask her little ducks if there was a funeral for her. Did Alec setup a fake funeral?d Do they even have funerals in the Mass Effect Universe? The closest we've come so far is a little memorial speech for Thane and the hanging of a plaque on a wall for Shepard. We do see caskets on the ship, but there's never any indication of anything like an actual funeral for anyone at any time. In truth, most bodies disappear too quickly for any sort of funeral. Just another example of just how inconsistent Bioware can be about pulling the rabbits out of their hat whenever convenient. I may have to do a people die ending in me2 to see it but I got the implications of a memorial for them.
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Post by Deleted on Dec 22, 2018 0:14:33 GMT
I have Dunn die in two playthroughs, but I don't recall that scene triggering for me. Its not a cutscene, but you can find her coffin while exploring the galaxy. It’s in the same system as Kadara I believe. I never actually triggered it since she always lives but I’ve seen videos and images of it. Then I would say you're more assuming a funeral than there necessarily actually being one. It's the same in ME2 if people die... they show us coffins in the cargo bay, but they don't actually show a funeral. The closest we get is Thane's little memorial and the plaque hanging session on Normandy (both in ME3). Even these, however, are not full-blown funerals, which is where my comment was coming from. I always thought that, rather than disallow the import of a Shepard dies ME2 save, they should have portrayed a full-blown state funeral for him/her in ME3 and then cut to a scene of the Reapers completing their harvest. If they have to give us a ME3 canon ending, that would be my choice... and the initiative returns to a post-harvested MW galaxy. Of course, for Shepard at the end of ME2, it would have to be a memorial since it seems unlikely that Shep's body would ever be recovered from beyond the Omega 4 relay... although they did recover I the remains of the Human ProtoReaper. Still, it seems highly unlikely that the coffins we're shown aboard Normandy at the end of ME2 actually contain the bodies of Shepard's fallen squad and crew since the Normandy is forced to flee the area suddenly (that is, there is no time to actually recover bodies and there are bodies in the group who should be unrecoverable... for example, the squad member who gets dragged away by the seeker swarms if the wrong person is chosen to hold up the barrier. Also, IMO, Thane should have been given a funeral in keeping with the one he described for his wife in ME2. It's the one instance where we know for sure that the body should have been available (i.e. recovered) for a funeral service to be properly held.
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Post by Deleted on Dec 22, 2018 0:16:52 GMT
Do they even have funerals in the Mass Effect Universe? The closest we've come so far is a little memorial speech for Thane and the hanging of a plaque on a wall for Shepard. We do see caskets on the ship, but there's never any indication of anything like an actual funeral for anyone at any time. In truth, most bodies disappear too quickly for any sort of funeral. Just another example of just how inconsistent Bioware can be about pulling the rabbits out of their hat whenever convenient. I may have to do a people die ending in me2 to see it but I got the implications of a memorial for them. It's still just a implied memorial, not a funeral and not actually portrayed in the story. See my response to Hanako Ikezawa, above.
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Post by dmc1001 on Dec 22, 2018 1:24:23 GMT
Mass Effect: Terminus would take place sometime during the two years Shepard is dead between ME1 and ME2. I hear what you're saying, but this has us more or less suffering from the same thing as a First Contact War game. We already know the outcome. It's better to find something where we don't already know what's coming next.
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Post by Deleted on Dec 22, 2018 4:08:02 GMT
Yes, if they want to keep Ryder and crew, there are multiple ways it can be accomplished. A worm hole or even simply through cryo. A motivation for the Ryder twins returning to cryo could be to simply ensure their mother wakes up to find them still alive. Finding the cure for her disease could take hundreds of years if Bioware wants to write it that way. Andromeda also has an advantage in that we can be the ones constructing new mass relays as we explore farther and farther out into the galaxy. It has the advantage of an untouched and completely unknown future; where as returning to the Milky Way cause the series to have to confront, in some way or another, a messy, messy past. The messy past will stay messy. Bioware ain't touching that ending with a 10 km tall Reaper. No matter how much people beg for it. They've even said as much that there won't be a sequel to ME3 anyways. Future games would take place before or during ME3, but not after.
Andromeda is much more interesting than the Milky Way, IMO.
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Post by dmc1001 on Dec 22, 2018 4:31:56 GMT
Yes, if they want to keep Ryder and crew, there are multiple ways it can be accomplished. A worm hole or even simply through cryo. A motivation for the Ryder twins returning to cryo could be to simply ensure their mother wakes up to find them still alive. Finding the cure for her disease could take hundreds of years if Bioware wants to write it that way. Andromeda also has an advantage in that we can be the ones constructing new mass relays as we explore farther and farther out into the galaxy. It has the advantage of an untouched and completely unknown future; where as returning to the Milky Way cause the series to have to confront, in some way or another, a messy, messy past. The messy past will stay messy. Bioware ain't touching that ending with a 10 km tall Reaper. No matter how much people beg for it. They've even said as much that there won't be a sequel to ME3 anyways. Future games would take place before or during ME3, but not after.
Andromeda is much more interesting than the Milky Way, IMO.
Andromeda certainly has that potential. We've only been to one cluster so there could be a lot more out there. I'm curious to know exactly what the kett are all about and just how powerful they are when it's not some dissident running the show.
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Post by cloud9 on Dec 23, 2018 11:07:48 GMT
I was thinking about what Bioware could do to bring back Mass Effect without another Andromeda or continuing after Mass Effect 3 and all the problems that brings, and this is what I came up with.
Mass Effect: Terminus would take place sometime during the two years Shepard is dead between ME1 and ME2.
Plot - Various circumstances at the start of the game lead to your capture (or maybe rescue) by the STG. They need an expendable agent that can't be traced back to the Council for fear of war with the Terminus Systems, so they plant an explosive in your skull and force you to work with them on their mission. A former Asari commando that worked closely with Jona Sederis and helped her found Eclipse as its second-in-command has left Eclipse, stealing a great deal of resources in order to create her own organization. Gathering a private army of mercenaries, pirates and other killers, she is searching the Terminus Systems for a Prothean (Reaper) artifact, one the STG has heard rumors of and wishes to acquire before she does. You will then be given access to many STG resources and will be tasked with finding and securing the artifact before the mercenaries do, and you need to build a small team from those unaffiliated with the Council in order to be capable of the mission.
Setting the game to take place in the Terminus Systems will allow us to meet new species, as we only ever saw a very small part of the Terminus Systems during the trilogy, so Bioware would get the opportunity of making new species and civilizations without needing to travel to a new galaxy. We could see all new planets and environments, some completely new and some perhaps only heard of in dialogue or in the codex. The Terminus Systems also offer a tonal shift from Andromeda, much grittier and serious.
You will mostly be playing as a free agent, as while you are forced to work with STG against your will, they will not care what you do or how you do it so long as you get the job done, since you can't be traced back to them. This would also be the greatest opportunity yet to include new playable species, as it wouldn't be a story where only a Human PC would make the most sense like the trilogy and Andromeda.
I have ideas for companions as well, but really this is just a template to see if there would be any interest in a Mass Effect game like this, so I didn't feel including them in this post was necessary.
Feel free to express an suggestions or criticisms, I just want to see if this would be a good direction for the next Mass Effect.
That is a very good plot. Except this plot first better on ME2 where Shepard is still alive and working for STG to uncover Prothean artifacts to prepare for the Reapers instead.
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Post by CHRrOME on Dec 23, 2018 18:16:51 GMT
Could be cool. I myself used to be against prequel or non "moving forward" plots for ME, but fuck it, after MEA I'm willing to take a prequel or similar. Not a bad idea, and a more "rogue" approach could be cool also, not again under the umbrella of the Alliance or other official governments (ME2 is a great expample in this regard also).
About new species, I remember seeing something in the comics about this 4 arm humanoid race? is that canon? otherwise I think we've met all of them. But of course they could create new ones like they did in the past with the Drell and Vorcha.
Potentially is a good way of giving people what they want and buying themselves time to figure this franchise up again, at the same time try new things in an already established environment.
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Post by maximusarael020 on Jan 3, 2019 3:36:29 GMT
I think it is a very interesting idea and I applaud your creativity. In my opinion it would make a very good Mass Effect novel or comic series, or potentially a "A Mass Effect Story" one-off game (Think Rogue One or Solo to Star Wars). The argument people have that "we know the ending so how can it be interesting" I think is misplaced. In the case of a one-off game, the fate of the Milky Way Galaxy wouldn't really be the main concern, it would be the much smaller (but still interesting) stakes of this story. Not all issues need to be galaxy or planet-ending. In "Solo", you know Han makes the Kessel Run, but the movie itself is still fun and exciting. This would be even better than that because the individual story of the protagonist wouldn't be known at all, only the fate of the galaxy.
I do feel that this idea exemplifies a problem with the Mass Effect fandom: We don't really know what we want. People were assuredly underwhelmed with Andromeda, and the ME3 ending debate is (somehow) still going on. Fans want a reboot, and a remake, and to return to the Milky Way for ME4 with Shep, or with a different protagonist, or MEA2 with Ryder, or definitely without Ryder, or a Contact War game, or a game where you are a C-Sec agent. But for the most part, no one agrees that any of these could be good, only ONE can be good. They want more alien aliens and no romances and MORE ROMANCES etc etc. If Bioware tried to listen to the community on what the next Mass Effect game would be they'd be torn apart as one being drawn and quartered. Look at some recent successes: God of War and Red Dead Redemption 2. Both are sequels of beloved franchises/games. Both are somewhat of a departure from their predecessor. The developers didn't let the fans dictate what the games would be, they chose to follow their creative vision. Now they are two of the most successful games of the year and will be benchmarks for similar games to come. Bioware, I think, have been trying too hard to appease what their fans think they want, instead of following an artistic vision. Can anyone really blame them for wanting to jump to a different type of game in Anthem? People complain that they aren't doing enough with Anthem to entice and placate their traditional Bioware fans, but a this point do you think they really want to interact with the loudest of the "traditional Bioware Fans"?
At any rate, the idea is fun and interesting and I would play it as a game. However Others are correct as well that a very similar story could be told in Andromeda, and if you are going to ignore most of the known Milky Way setting anyway, you might as well do it in Andromeda where it would seem they want to focus their new story. I loved the original trilogy, but I think at this point it's ok to let it go and move on with the setting.
Good imagination! Could be a really good fan-fiction if you like to write!
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Post by capn233 on Jan 7, 2019 1:15:38 GMT
I had a somewhat similar thought during Andromeda development. Similar just in that it would take place between ME1 and ME2. It would be more like a spin off where you are part of a merc company.
I suppose in the broadest terms Andromeda has potential. It wasn't really fleshed out at all in MEA so they could do whatever. I do not agree with their decision to abandon the world they created in the first three games because of fear that one or two people might not like it. I did not agree with it when the game was announced, and playing the game didn't do anything to change my mind.
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Post by BamBam the Destroyer on Jan 8, 2019 2:01:03 GMT
I had a somewhat similar thought during Andromeda development. Similar just in that it would take place between ME1 and ME2. It would be more like a spin off where you are part of a merc company. I suppose in the broadest terms Andromeda has potential. It wasn't really fleshed out at all in MEA so they could do whatever. I do not agree with their decision to abandon the world they created in the first three games because of fear that one or two people might not like it. I did not agree with it when the game was announced, and playing the game didn't do anything to change my mind. They did kind of write themselves into a hole, there still are some in Bioware that vigilantly defend ME3's endings, and so on... The problem with the merc company is Bioware is so set in their ways with the whole "SAVEZ THE WORLDZ" with a messiah-esque protagonist plotline, that I doubt they could pull it off convincingly from a writing perspective. For an example... look at Andromeda (lol!). Andromeda still had the 'save the world' element to it, but was not as focused on it as any of the earlier ME games. The merc company would be 'make a buck and don't die'. Also, Andromeda was ... subpar. But I had my fun with it. I can't complain that much. Still, it would make a fantastic case study for botching your QA on launch.
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