inherit
115
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2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Oct 15, 2016 14:11:08 GMT
Mass Effect 2 Enemy HP By Race v2This is a simple reference for enemy HP in ME2. Should cover everything in the base game and DLCs, but pm me if you find something missing. For the most part, faction has nothing to do with HP. It is mostly dependent on race and "rank." If the enemy has the same race and rank, it basically will have the same HP. What you see on the HUD is a bit different. It basically gives you FACTION RANK for most enemies, or it may just have a name if the target is special from a plot perspective. The rank description is what is important here. I have listed "aka" for aliases of units that use the same HP but a different name and I put in a few Boss ranks that you never see since all of those units are named. Just find the race in the left column, then search the ranks (or aliases) until you find the right one. The one exception is the Feral Hunter (Shotgun). He is actually the same as a Turian Trooper. Also enemy weapon mostly doesn't matter, except that typically weapons are static for a race-rank combination. There are a couple exceptions, like Feral Hunters who come in three weapon varieties. These should be noted. These values are best used for Insanity, because at the very least basic protection layers change based on difficulty. At lower difficulties they are non-existant. On Hardcore, the basic protection is 75. Insanity it is 150. This is based on the EnemyShieldBonus variable AFAIK. I didn't look at all the health values, but for common enemies they are the same across difficulties IIRC. Use the "Make a Copy" to save yourself a copy, then you can edit the Chart Scaling Multiplier to one of the values in the Insanity list if you want to use it to show "effective HP" for the purpose of theorycrafting. In reality, enemy hp is static (except for protection layers across difficulty) and your damage is scaled.
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