inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Oct 15, 2016 14:22:09 GMT
SummaryIncinerate - Duration bonuses and penalties do not affect Incinerate damage or DOT length on Insanity.
- Damage v armor (2.4x multiplier) and shields (1x multiplier) is instant, and does expected damage.
- Damage v organic health does majority of damage instantly on impact, then does DOT for total length of ~2.64s (actual), always* divided into 180 ticks.
- Total damage v organic health is higher than expected (1.267x), but does not vary with duration bonus from Tech Duration research or Mechanic.
- Bonus damage scales with Tech Damage research. (DOT / impact calculation bugged?)
- Impact damage is 0.867x expected damage, DOT damage total is 0.4x expected damage
- Incinerate DOT will instakill a Husk.
Reave- Duration bonuses and penalties do affect Reave damage.
- Biotic Duration and passive duration bonus combine additively. Insanity duration penalty multiplies that sum.
- Damage to protections is applied instantly, damage to health is applied in relatively equal DOT ticks.
- Total damage v protections is as expected.
- Damage v organic health is very close to expected.
- Measured DOT length was shorter than expected.
General - Both DOTs tick about every 0.015s resulting in many ticks per cast on an organic target.
- Tick rate is about 60 per game time second.
- DOT length is lower than expected for both on Insanity. (time compression?)
*Except one time the Trooper was laying on the ground after being ragdolled by the grenade launcher. That Incinerate only did 150 ticks for whatever reason and had reduced total damage (relative to other tests) as a result.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Oct 15, 2016 14:22:29 GMT
Basic Test Setup
Level 29 Engineer Shepard - Insanity
Overload 2 Incinerate 1 Reave 1 No armor bonuses to power damage Research and passive investment will be noted when applied.
Damage multiplier was 0.307848 on both Aequitas and Zorya (same chronological point in game), and is accounted for in script to show theorycrafting numbers.
Armor Tests
Husk (Aequitas) - 150 armor
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Incinerate 1 (No bonuses)
AT Timediff: 33.058 Armor Dmg : 312.000
130*2.4 = 312
**Incinerate armor damage applied instantly. Insanity duration penalty does not apply
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Incinerate 1 - Tech Mastery 3
AT Timediff: 112.118 Armor Dmg : 312.000
--
Incinerate 1 - TM4 - Mechanic (+15% Power Duration)
AT Timediff: 88.183 Armor Dmg : 312.000
**Power Duration Bonus from Mechanic does not affect Incinerate armor damage.
--
Incinerate 1 - Tech Damage 2, Tech Duration
AT Timediff: 55.407 Armor Damage : 374.400
130*(1+0.2)*2.4=374.4
**Incinerate armor damage does not benefit from Tech Duration research. Tech Damage research does apply.
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Reave 1 (No bonuses)
AT Timediff: 61.963 Armor Dmg : 192.000
Stat: 40 dmg / 3 seconds Armor multiplier: 2 Insanity duration: 0.8
40*2*3*0.8 = 192
**Reave armor damage applied instantly. Insanity duration penalty does apply.
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Reave 1 - TM4 - Mechanic (+15% Power Duration)
AT Timediff: 94.387 Armor Dmg : 220.800
40*2*3*1.15*0.8=220.8
**Reave benefits from Mechanic duration bonus. Insanity duration penalty combines multiplicatively with duration bonus.
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Reave 1 - Biotic 2, Biotic Duration (+20%)
AT Timediff: 172.331 Armor Damage : 276.480
40*(1+0.2)*2*3*(1+0.2)*0.8=276.48
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Reave 1 - Biotic 2, Biotic Duration, Mechanic
AT Timediff: 199.066 Armor Damage : 311.040
40*(1+0.2)*2*3*(1+0.2+0.15)*0.8=311.04
**Reave benefits from Biotic Duration. This combines additively with passive duration bonus, multiplicatively with Insanity penalty.
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Overload 2
AT Timediff: 62.212 Armor Dmg : 140.000
**Overload does listed "shield and synthetic" damage to husk armor.
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Shield Tests
Blue Suns Trooper (Zorya) - 150 Shields
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Incinerate 1 - Tech Damage 2, Tech Duration
Timediff: 11.557 Shield Damage : 156.000
130*(1+0.2)=156
**No effect from Tech Duration. Shield Multiplier 1x
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Reave 1 - Biotic 2, Biotic Duration
Timediff: 86.031 Shield Damage : 138.240
40*(1+0.2)*3*(1+0.2)*0.8=138.24
--
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Oct 15, 2016 14:23:06 GMT
Health Tests
Since there are hundreds of total ticks, I am not going to post them here. But I will post the summary. I put them into excel though (to work with them), so can reference them later if need be. If you are bored, here are the dots.
I also thought that the testing methodology might be screwing with Incinerate's DOT, so I did a test that was different. I got the same bugged total damage, and am not going to post it unless requested.
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Husks (Aequitas) - 300 Health
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Incinerate 1 - Mechanic
**Instakills Husk, cannot be used to get total damage
**Second "DOT" tick was for 974 damage
**180 "normal" damage ticks
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Reave 1 - Mechanic
Cast 1
Time: 2.426s 166 ticks Total Damage: 110.764
Cast 2
Time: 2.42s 166 ticks Total Damage: 110.756
40*3*(1+0.15)*0.8 = 110.4
**2.76s calculated time. **~60.1 ticks per second "game time"
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Blue Suns Trooper (Zorya) - 200 Health
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Incinerate 1 (No Bonus)
Time: 2.614s 180 ticks Total Damage: 164.707 Impact Damage: 112.667
112.667/130 = 0.867
DOT damage = 52.04 , 52.04/130 = 0.4
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Incinerate 1 - Mechanic
Time:2.591s 180 ticks Total Damage: 164.712 Impact Damage: 112.667
Time: 2.609 180 ticks Total Damage: 164.71 Impact Damage: 112.667
**~86% damage at impact **Mechanic does not affect Incinerate organic health damage **Extra damage artifact? -> 26% extra damage
164.71/130 = 1.267
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Incinerate 1 - Tech Damage 2
Time: 2.636 180 ticks Total Damage: 197.650 Impact Damage: 135.2
Time: 2.645 180 ticks Total Damage: 197.654 Impact Damage: 135.2
130*(1+0.2)=156
197.654/156 = 1.267
135.2/156 = 0.867
(197.654-135.2)/156 = 0.400
--
Incinerate 1 - Tech 2, Tech Duration
Time: 2.638 180 ticks Total Damage: 197.654 Impact Damage: 135.2
Time: 2.656 180 ticks Total Damage: 197.643 Impact Damage: 135.2
**Tech Duration does not improve Incinerate health damage
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Incinerate 1 - Tech 2, Tech Duration, Mechanic
Time: 2.638 180 ticks Total Damage: 197.652 Impact Damage: 135.2
Time: 2.643 180 ticks Total Damage: 197.654 Impact Damage: 135.2
**Mechanic has no effect on Incinerate Health Damage
130*(1+0.2)=156 expected damage
197.65/156 = 1.267 times total damage
180/3 = 60 ticks per "game second"
2.64/3 = 0.88 time compression factor?
--
Reave 1 - Biotic 2, Biotic Duration, Mechanic
Time: 2.833 195 ticks Total Damage: 156.128
Time: 2.858 195 ticks Total Damage: 156.126
40*(1+0.2)*3*(1+0.2+0.15)*0.8 = 155.52
3*(1+0.2+0.15)*0.8 = 3.24s
195/3.24 = 60.18 ticks per "game second"
2.833/3.24 = 0.87 time compression factor?
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