dmc1001
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Post by dmc1001 on Jan 13, 2019 14:28:21 GMT
They didn't spend the entire 5 years on what we got as a product in Andromeda. I think they went through some rough patches in development.
EDIT: I would just change the fact that they decided to abandon it. I love ME: Andromeda!
This last part is the main reason I don't think ME will return to Andromeda. If they were interested in doing so they would have had DLC. As it was, they left openings for more, so not having DLC made no sense.
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Post by Sanunes on Jan 13, 2019 15:18:17 GMT
They didn't spend the entire 5 years on what we got as a product in Andromeda. I think they went through some rough patches in development.
EDIT: I would just change the fact that they decided to abandon it. I love ME: Andromeda!
This last part is the main reason I don't think ME will return to Andromeda. If they were interested in doing so they would have had DLC. As it was, they left openings for more, so not having DLC made no sense. I wouldn't judge a multi-million dollar IP based on if they had DLC or not. There could have been internal problems with the studio when EA pulled the plug for wasn't it reported they started to gut the studio right after launch? Not to mention they brought someone over from Anthem to lead Andromeda so it sounded like they had management issue there.
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Post by wright1978 on Jan 13, 2019 23:04:02 GMT
I found the jaardan / remnant very interesting. I wouldn’t have an issue if that was expanded further in a sequel.
I do feel the kett were a weakness.
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Post by hydroflame20 on Jan 14, 2019 2:12:26 GMT
* Keep same crew just expand or change some of there personalities.
* increase squad size to 4
* Bring back power wheel but also keep what we have now if possible hybrid it.
* Keep the dad alive ake he would be like a Anderson but different in ways.
* The Ryder twins would be triplets instead. Whoever you choose male or female the 3rd who be exactly your twin but opposite personality ^-^.
* A volus would join your crew and a new Alien species making your squad total to 8 . Taking advantage of four man squads.
* The plot will revolve around The kett a bit but also revolve around something Darker . Something Controlling them. A parasite Alien species that anything in comes in contact with it will Absorb there DNA .
* The kett are just Tools useless fools for this Darker Threat . You discover they are also not only taking DNA from the kett but also other Aliens and taking on there forms ^-^ . This could be explained more at a later time.
The other Arks made it just fine to the Andronmeda galaxy maybe a few hiccups along the way. The Vaults will still remain as they are , you are also of course not gonna be pathfinder your dad is still in charge and the other pathfinders are all well and good .
* You still must prove your damn self in this game , You cannot come to a new Galaxy and solve problems as if your the chosen one .
That's all I got for now .
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Post by Sifr on Jan 14, 2019 4:54:45 GMT
The game should have ended on the Remnant City, leaving the search for Meridian as the sequel hook. They didn't spend the entire 5 years on what we got as a product in Andromeda. I think they went through some rough patches in development.
Yeah, the devs only really spent about a year and a half (at most) on Andromeda. Production problems lead to them starting over from scratch at least once and abandoning several ideas and concepts they had envisioned for the game (eg. dynamic weather storms on Eos that feature in some early trailers). It may have been in the pipeline for five years, but anyone who insists Bioware spent "five years working on Andromeda" is talking out of their backsides.
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dmc1001
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Biotic Booty
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Post by dmc1001 on Jan 14, 2019 17:24:13 GMT
I found the jaardan / remnant very interesting. I wouldn’t have an issue if that was expanded further in a sequel. I do feel the kett were a weakness. I am also interested in the Jardaan and Remnant. The Meridian seems to be a place where there might be answers and the AI has control of it now.
As for the kett, they have potential. The Archon had apparently gone rogue. I'm curious how non-rogue kett would be.
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Post by ahglock on Jan 14, 2019 18:00:18 GMT
They spent 5 years on it. Them wasting 3.5 of those years in a failed venture that they didn’t have the good sense to cut and run from far earlier is on them. Also, a lot of the weaknesses could have been worked on in those lost 3.5 years. I assume dialogue and a story was planned for even in a procedurally generated landscape. Yet this is their weakest entry for dialogue/story for quite some time.
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Post by ahglock on Jan 14, 2019 18:04:30 GMT
I found the jaardan / remnant very interesting. I wouldn’t have an issue if that was expanded further in a sequel. I do feel the kett were a weakness. I am also interested in the Jardaan and Remnant. The Meridian seems to be a place where there might be answers and the AI has control of it now.
As for the kett, they have potential. The Archon had apparently gone rogue. I'm curious how non-rogue kett would be.
I agree with the meridian side of things. But a non-rogue kett seems really boring to me. It’s just the oh so overused we absorb you into virtually our no individuality horde. Borg etc.
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Post by Hanako Ikezawa on Jan 14, 2019 18:06:16 GMT
They spent 5 years on it. Them wasting 3.5 of those years in a failed venture that they didn’t have the good sense to cut and run from far earlier is on them. Also, a lot of the weaknesses could have been worked on in those lost 3.5 years. I assume dialogue and a story was planned for even in a procedurally generated landscape. Yet this is their weakest entry for dialogue/story for quite some time. Not as bad as ME2 at least.
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Post by ahglock on Jan 14, 2019 18:31:32 GMT
They spent 5 years on it. Them wasting 3.5 of those years in a failed venture that they didn’t have the good sense to cut and run from far earlier is on them. Also, a lot of the weaknesses could have been worked on in those lost 3.5 years. I assume dialogue and a story was planned for even in a procedurally generated landscape. Yet this is their weakest entry for dialogue/story for quite some time. Not as bad as ME2 at least. The dialogue is far worse than me2 the story is about on par. Not as stupid but a bit more generic and that’s for the overall story. Me2 has far better side stories. There is a reason me2 was loved pretty much at launch. As dumb as the overarching story was all the loyalty missions, characters, dialogue brought it up to something people loved. I was meh to it until it got all the dlc., then I liked me2 quite a bit. If mea had got a dlc maybe I’d of loved it instead of just liking it.
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Post by Sifr on Jan 15, 2019 6:32:55 GMT
They spent 5 years on it. Them wasting 3.5 of those years in a failed venture that they didn’t have the good sense to cut and run from far earlier is on them. Also, a lot of the weaknesses could have been worked on in those lost 3.5 years. I assume dialogue and a story was planned for even in a procedurally generated landscape. Yet this is their weakest entry for dialogue/story for quite some time. That's not how game development works.
Just because Andromeda was announced and in development for 5 years, does not mean that they spent all that consecutive time working on the project. They didn't "waste" 3.5 years that they could have been working to improve things, because there was nothing for them to work on!
From the leaks and early trailers, it doesn't seem like they had anything beyond concept art and some rough test footage by late 2014, which is only about two years before the game launched. Tallying up the 1.5 years to build Andromeda and roughly six months prior to launch was spent bug-fixing (or making it even playable), then it does all fit with Bioware's claims about the timeline of events during the dev cycle.
So they didn't spent five years on it, but barely two, if we're being generous.
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Sanunes
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Post by Sanunes on Jan 15, 2019 13:49:38 GMT
They spent 5 years on it. Them wasting 3.5 of those years in a failed venture that they didn’t have the good sense to cut and run from far earlier is on them. Also, a lot of the weaknesses could have been worked on in those lost 3.5 years. I assume dialogue and a story was planned for even in a procedurally generated landscape. Yet this is their weakest entry for dialogue/story for quite some time. That's not how game development works.
Just because Andromeda was announced and in development for 5 years, does not mean that they spent all that consecutive time working on the project. They didn't "waste" 3.5 years that they could have been working to improve things, because there was nothing for them to work on!
From the leaks and early trailers, it doesn't seem like they had anything beyond concept art and some rough test footage by late 2014, which is only about two years before the game launched. Tallying up the 1.5 years to build Andromeda and roughly six months prior to launch was spent bug-fixing (or making it even playable), then it does all fit with Bioware's claims about the timeline of events during the dev cycle.
So they didn't spent five years on it, but barely two, if we're being generous.
Not only that for arguments sake they were working on the game for five years, that doesn't mean everything that came before was completely scrapped. Thinks like development modules or character design even animations for characters easily can make it between different areas of the game. Maybe there was some aspect of the game that was restarted a year and a half before release, that doesn't mean that everything they worked on was scrapped at the same time.
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Post by Deleted on Jan 15, 2019 21:18:49 GMT
I don't see anything wrong with the setting. We didn't explore all of Andromeda, so there are more aliens and lore out there if MEA continues. It was just the first game and likely had more to come in future stories if they had actually given it a chance. The only thing they should not do in a future ME game is just abandon it. After watching Anthem videos I feel like MEA and its fans were used as a beta test for that game.
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Post by Sanunes on Jan 15, 2019 21:55:25 GMT
I don't see anything wrong with the setting. We didn't explore all of Andromeda, so there are more aliens and lore out there if MEA continues. It was just the first game and likely had more to come in future stories if they had actually given it a chance. The only thing they should not do in a future ME game is just abandon it. After watching Anthem videos I feel like MEA and its fans were used as a beta test for that game. I think if they were using us to test with Andromeda I think would give the management at BioWare Montreal more credit towards the direction of game then they did. Especially if they were refusing to talk or use things from BioWare Edmonton at least according the reports I read. Edit: Removed Div issue.
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Post by Deleted on Jan 15, 2019 22:27:19 GMT
I don't see anything wrong with the setting. We didn't explore all of Andromeda, so there are more aliens and lore out there if MEA continues. It was just the first game and likely had more to come in future stories if they had actually given it a chance. The only thing they should not do in a future ME game is just abandon it. After watching Anthem videos I feel like MEA and its fans were used as a beta test for that game. I think if they were using us to test with Andromeda I think would give the management at BioWare Montreal more credit towards the direction of game then they did. Especially if they were refusing to talk or use things from BioWare Edmonton at least according the reports I read. Edit: Removed Div issue. I think Montreal cared a lot and tried their best. In fact long ago I posted a tweet by a dev who had tried to give us more CC options and she was like "if anyone cares" and I felt so bad for her. I notice that with so many good games that end up poor, it always seems to connect to how the game was rushed to meet a deadline. Fallout had this, DAI had this too. I know RDR2 has hilarious bugs, but it showed that 8 years can make a huge difference. However my distaste is more towards EA than BW. Why MEA feels like a beta for Anthem, is how similar it plays from what I saw, but the care and focus that all sides put into it makes me as a MEA player feel used. That being said, if Anthem is a decent game, I will try it, but I still have a bitterness towards it.
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Post by Sanunes on Jan 15, 2019 23:40:43 GMT
I think if they were using us to test with Andromeda I think would give the management at BioWare Montreal more credit towards the direction of game then they did. Especially if they were refusing to talk or use things from BioWare Edmonton at least according the reports I read. Edit: Removed Div issue. I think Montreal cared a lot and tried their best. In fact long ago I posted a tweet by a dev who had tried to give us more CC options and she was like "if anyone cares" and I felt so bad for her. I notice that with so many good games that end up poor, it always seems to connect to how the game was rushed to meet a deadline. Fallout had this, DAI had this too. I know RDR2 has hilarious bugs, but it showed that 8 years can make a huge difference. However my distaste is more towards EA than BW. Why MEA feels like a beta for Anthem, is how similar it plays from what I saw, but the care and focus that all sides put into it makes me as a MEA player feel used. That being said, if Anthem is a decent game, I will try it, but I still have a bitterness towards it. I just want to say, I don't have negativity towards the developers at BioWare Montreal. It just seems there was a problem with management there, for only going on a few articles on the internet they made a lot of major blunders including staying too long on things like procedural generated content, ignoring advice from developers like what you mentioned, and there were even comments made how they ignored advice from BioWare Edmonton. My impression is when EA got involved with Andromeda it was too late it would have been about the time Mac Walters came over from Anthem to finish the game and then went back to Anthem, that was also the time I think the procedural planets idea was also scrapped. I think if EA had a stronger hand in the game those things would have happened earlier in development. There was also the reports that they changed a piece of third party software during development which also caused them to either alter or redo animations. It really seems there was a lot of mismanagement there again from what I read.
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Post by ahglock on Jan 16, 2019 0:16:21 GMT
I don't see anything wrong with the setting. We didn't explore all of Andromeda, so there are more aliens and lore out there if MEA continues. It was just the first game and likely had more to come in future stories if they had actually given it a chance. The only thing they should not do in a future ME game is just abandon it. After watching Anthem videos I feel like MEA and its fans were used as a beta test for that game. All sci-fi settings have tons of possible not made yet lore. So that’s not much of a selling point for andromeda. The MW which some people want to return to has like 99% of the galaxy yet to discover and it has a better built in potential way to do it via the relays. And the MW just had piles and piles more developed existing lore, places, aliens. Can andromeda get that, sure but I don’t see how without some kind of time jump. Maybe another magic wand of transportation will open up and the forge system can work like relays and it extends into other clusters. Or they say hey look we had a dozen relays in a hangar we’re flying them out to the a bunch of nearby clusters, insert short time jump for that to happen. 20-30 light years a day is fast but clusters are big and pretty far apart. Maybe people can roll with lengthy journeys being hand-waved but I suspect they were at their verisimilitude limit. I don’t want them to abandon andromeda and think it is where the next game should be(just with a time jump) but I expect MW fans feel that they abandoned their preferred setting, so I’m not sure not abandoning things is reason enough to stay. I’m not sure andromeda was a testing ground. It’s possible but I think it’s just developers borrow from past games.
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Post by Garo on Jan 16, 2019 0:29:15 GMT
I would like BioWare to look again at their new designs and polish them a little. Or a lot. Angara are not that bad but female models need improvement. Kett need overhaul tbh. This design is just too messy and derpy.
Other than that, Andromeda has this sense of wonder, BW just needs to use their imagination and try new things with alien design. Less humanoid and more weird and exotic. It is a new galaxy after all!
Same with planets, they were o-k but they can go a little bit crazier in the next instalment I think.
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Post by ahglock on Jan 16, 2019 0:37:57 GMT
I would like BioWare to look again at their new designs and polish them a little. Or a lot. Angara are not that bad but female models need improvement. Kett need overhaul tbh. This design is just too messy and derpy. Other than that, Andromeda has this sense of wonder, BW just needs to use their imagination and try new things with alien design. Less humanoid and more weird and exotic. It is a new galaxy after all! Same with planets, they were o-k but they can go a little bit crazier in the next instalment I think. My impression of the andromeda aliens was that they felt kind of like a watercolor art style. Outside a couple cut scenes they didn’t feel crisp, kind of muddied. Nothing exciting in the concept, both kett and angara felt kind of generic alien. The kett boss gave me a lich feel which was kind of weird in sci fi but I liked them style wise even if I felt the destroy the orb gameplay was just boring and time consuming. As for the planets I suspect the reason why habitat 7 was loved by so many is it was a lot more exotic. Didn’t feel like a place on earth but with dinosaurs like so many of the other planets did.
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Post by Deleted on Jan 16, 2019 2:26:04 GMT
The Kett that were not Angara are the ones I'm curious about. They seem almost human with the long legs, but humans came after they already existed. Also I feel that the person who sent us to Andromeda, who knew about the Reapers based on a feeling, was aware they were sending us to be "harvested" by the Kett and somehow this was discovered and why everyone was being killed. Sometimes I think Ryder's mother knew something too. There's so much more they could do with this story.
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Post by anarchy65 on Jan 16, 2019 3:42:37 GMT
Well, if it was up to me, the team should ignore Mass Effect Andromeda ever existed and make a new Mass Effect on the Milky Way or in a new galaxy.
But if they HAVE to stay on Andromeda, at least completely drop Ryder and his crew, because they are all completely worthless. Make them all side characters (if needed to be shown at all) and give us a new role, in or even outside the Nexus. Create interesting characters that actually know what they are doing at least, because Ryder's team seemed like they gathered a bunch of random idiots.
And also, create a bunch of new races, because seriously, the Milky Way had a lot of races, and Andromeda has what... 2, 3? All of them really uninteresting.
In a nutshell, to make Andromeda work: - Drop Ryder and co. - More races (and interesting ones, please! Races that actually make us feel we are in another galaxy) - New MC with new role, preferably outside the Nexus, maybe part of a terrorist organization or something to give it a change since we only play government officers.
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Post by smilesja on Jan 16, 2019 4:32:03 GMT
I think they should continue with Ryder. There’s a lot of character growth to be had.
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Post by Pounce de León on Jan 16, 2019 13:16:30 GMT
Darker, less imminent galactic threat, more personal stories, frontier, smaller, more intimate. But darker. Dark as the ME1 Normandy. With the appropriate composer for the background.
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anarchy65
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jan 16, 2019 13:51:07 GMT
Oh, an also I forgot to add that they should really add renegade options again. The amount of time that companions and other characters were disrespectful and stupid and I just wanted to tell them to fuck off, expel them from the crew or even arrest them was unbelievable. And all the options forced me to accept and make a joke about it, it was insulting. It felt like all the project was all a big joke (well, Andromeda as a game IS a joke, so maybe that's why).
Obviously, that would require them to drop Ryder (absolutely nothing lost there) since it wouldn't make sense for him/her being a possible renegade out of nowhere.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 16, 2019 14:33:11 GMT
Oh, an also I forgot to add that they should really add renegade options again. The amount of time that companions and other characters were disrespectful and stupid and I just wanted to tell them to fuck off, expel them from the crew or even arrest them was unbelievable. And all the options forced me to accept and make a joke about it, it was insulting. It felt like all the project was all a big joke (well, Andromeda as a game IS a joke, so maybe that's why). Obviously, that would require them to drop Ryder (absolutely nothing lost there) since it wouldn't make sense for him/her being a possible renegade out of nowhere. I don't see how going back to Renegade would request Ryder to be dropped for Shepard did Renegade things out of nowhere as well.
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