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TEH EVUL CREEP
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Sept 27, 2021 23:28:25 GMT
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BamBam the Destroyer
I hunt, therefore I am
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jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Mar 4, 2019 2:44:25 GMT
Though, unlike the colossus base melee (ground pound), it does not det primers Shield Charge, slamming enemies by sprinting into them, doesn’t detonate, but Shield Slam, meleeing them with shield drawn does. I’m using Vassa’s Arc and Soylent Green for blowing shit up extra fast and very high. Priming supplied either by teammates or Ralner’s Blaze. I stand corrected. I rarely use the Shield Slam.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Mar 13, 2019 9:08:33 GMT
Here is your best build right now, tested on GM1 and on several GM2 contracts - jump in the air, do a melee smash, repeat. It deals more damage than any Legendary weapon and is an AOE detonator. Any primer abilities (Colossus combo damage is bugged atm and deals 200% more base damage) and melee consumables are just for extra lulz. Do the Hulk Smash, everyone.
I was in a Legendary contract with 2 other Colossus players that were using their Endless sieges at the beginning. After they saw the damage I did - killed 10x enemies in the time they could shoot down just one... At the end of the contract we all were just jump smashing.
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kpeter
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Post by kpeter on Mar 14, 2019 17:50:39 GMT
Here is your best build right now, tested on GM1 and on several GM2 contracts - jump in the air, do a melee smash, repeat. It deals more damage than any Legendary weapon and is an AOE detonator. Any primer abilities (Colossus combo damage is bugged atm and deals 200% more base damage) and melee consumables are just for extra lulz. Do the Hulk Smash, everyone. I was in a Legendary contract with 2 other Colossus players that were using their Endless sieges at the beginning. After they saw the damage I did - killed 10x enemies in the time they could shoot down just one... At the end of the contract we all were just jump smashing. Must be a fun and entertaining gameplay pressing two keys (jump, and meelee) non stop
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Mar 14, 2019 18:09:29 GMT
Here is your best build right now, tested on GM1 and on several GM2 contracts - jump in the air, do a melee smash, repeat. It deals more damage than any Legendary weapon and is an AOE detonator. Any primer abilities (Colossus combo damage is bugged atm and deals 200% more base damage) and melee consumables are just for extra lulz. Do the Hulk Smash, everyone. I was in a Legendary contract with 2 other Colossus players that were using their Endless sieges at the beginning. After they saw the damage I did - killed 10x enemies in the time they could shoot down just one... At the end of the contract we all were just jump smashing. Must be a fun and entertaining gameplay pressing two keys (jump, and meelee) non stop It actually is. Better than pressing just one (weapon trigger) and going asleep while you wait for a mob to die in GM2
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 5, 2019 19:14:08 GMT
Even though I have been playing more Storm lately, Colossus is my first love My Colossus is about 660 and I find on GM2 SHs I can't figure out how to be as 'tanky' as I should be, or as damaging as I should be. In trying to tank, I really like the combo of Voltaic Dome and Endless Siege. However it seems like I have to be literally touching a mob for VD to hit it, and I tend to take too much damage white trying to get VD to hit mobs. Alternately if I want to be more damage-y, I use the Rubidium Furnace and Gerrod’s Hammer, and I feel more survivable doing that, and in theory Gerrod’s Hammer is supposed to be very good vs armored mobs, however this combo's damage seems very lack-luster in practice. So I wonder what I am doing wrong.
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Post by grohuf on May 14, 2019 10:53:36 GMT
Even though I have been playing more Storm lately, Colossus is my first love My Colossus is about 660 and I find on GM2 SHs I can't figure out how to be as 'tanky' as I should be, or as damaging as I should be. In trying to tank, I really like the combo of Voltaic Dome and Endless Siege. However it seems like I have to be literally touching a mob for VD to hit it, and I tend to take too much damage white trying to get VD to hit mobs. Alternately if I want to be more damage-y, I use the Rubidium Furnace and Gerrod’s Hammer, and I feel more survivable doing that, and in theory Gerrod’s Hammer is supposed to be very good vs armored mobs, however this combo's damage seems very lack-luster in practice. So I wonder what I am doing wrong. Base starting point for playing Colossus is getting Best Defense. It allows you to heal yourself freely and get used to the class. After this and farming some items you can start to make your build. There are possible different builds but main purpose of the colossus is killing big group of mobs. That's why it's very good class to farm in freeplay. Best build for this is Voltaic Dome + Ralner's Blaze + Solvent Green + Catalytic Overdrive. Other items are less important. This combination of items allows you to fly to the group of enemies, prime them by Dome (you should fly just above them) and then kill all this stuff by air melee attack. Because combo damage with this items increased by 500% up to 165k this allows you to kill small mobs very quickly. Damage of dome + air melee attack + Grand Entrance + Combo can be get higher than 300k. This is enough to oneshot any simple elite enemy (like elite outlaw or elite dominion trooper on GM3). But this will not be enough to kill harder enemies. Here comes Ralner's Blaze. You clean freezing status by it, detonate combo again, than freeze again etc. As I said each combo explosion inflicts about 200k damage. You can kill anything this way except bosses. Flying lancer should be grounded by melee attack (you can damage them by shield in the air and then immediately make melee attack). To have enough survavibility to be so close to enemies you need to increase chance of dropping healing stuff and get very high +%armor bonuses. +%shield is good but is not so important. +%radius pickup allows to pickup healing quicker. Main disadvantage of this build is weak ranged damage. Also it's weak against ice resistant enemies (be careful against ice brutes, use ralner's blaze to prime them).
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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It isn't who it would be, if it wasn't who it is.
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thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 14, 2019 22:44:06 GMT
What is an air melee attack? do you mean hitting the melee attack while falling from above? I already do that, although I never thought to use VD while flying - Im used to colossus being mainly ground-based.
I already use Best Defense (I mistyped - I meant to say 'Best defense' when i typed 'Endless Seige' in my first post) and Voltaic Dome....Isn't both Voltaic Dome and Solvent green primers? and if that is your load-out, how does Best Defense fit into that (can't have 3 of them)?
What exactly increases combo damage by 500%???
I never thought of using ralner's blaze on colossus - I like to use the autocannon and the grenade launcher since they are class-specific. Which do you suggest I replace? I like the auto-cannon as it does alot of damage, and my grenade launcher (Sentinel’s Vengeance) will give an acid effect.
I already have all this stuff (at MW not legendary) so I don't need to farm on free-play, mainly just wondering how to be more survivable in the GM2 (and eventually 3) strongholds. I already try to up my armor% , including the epic sigil, but i could see the radius thing helping too.
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 15, 2019 0:13:56 GMT
This combination of items allows you to fly to the group of enemies, prime them by Dome (you should fly just above them) and then kill all this stuff by air melee attack. I am trying it out but I found VD doesn't work while you are flying, so I am unsure how you are doing that.
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Post by grohuf on May 15, 2019 12:11:34 GMT
It works while you are hovering. So you need to hover above them and then attack. It's just faster than getting to the ground, priming and then jumping again.
Best Defense is good for the start (when you have not good gear). Solvent Green speeds up your farming if you have enough survivability. So it becomes better later.
Solvent Green + Catalytic Overdrive. Their bonuses are doubled (typical double dipping issue).
It's ok to use Sentinel's Vengeance instead of Ralner's Blaze. You just cannot clear status effects and need to wait while they wear out. So a bit harder to play but damage can be even higher (thanks to acid debuff).
Solvent Green is usually never used if you have not good damage rolls on it. And you have not good +acid status effect rolls on components. Otherwise it works too slow (so it just gives you +200% bonus and that's all).
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 19, 2019 17:46:55 GMT
So, to try to understand what you think of as 'start' and 'later': My colossus is on the GM2 Stronghold level now (gear score is about 660). GM3 is hard to survive and GM! is pretty much a non-issue for me, even with a so-so team. Would that be 'later' or 'start' level to y0u? and whatis the full load-out then? So you think solvent green, voltaic dome, an autocannon and ralner's blaze? For components I am running ablative armor, grand entrance, catalytic overdrive, demotion tribute, vanguard emblem, and I keep oscillating on the last one, I tend to lean towards stalwart badge. I have almost no legendaries, all pretty much MW
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pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on May 20, 2019 6:54:37 GMT
So, to try to understand what you think of as 'start' and 'later': My colossus is on the GM2 Stronghold level now (gear score is about 660). GM3 is hard to survive and GM! is pretty much a non-issue for me, even with a so-so team. Would that be 'later' or 'start' level to y0u? and whatis the full load-out then? So you think solvent green, voltaic dome, an autocannon and ralner's blaze? For components I am running ablative armor, grand entrance, catalytic overdrive, demotion tribute, vanguard emblem, and I keep oscillating on the last one, I tend to lean towards stalwart badge. I have almost no legendaries, all pretty much MW I think you're pretty much in the later side of things. Also, try to replace one of your components with rejuvinating ammo. Thank me later. Also, increasing drop rates (ammo, healing) helps colossus a lot. Loadout: Solvent green, voltaic dome, ranier's blaze, and then any gun that can serve either as a stat stick for armor or as a good damaging gun (with high +% damage inscriptions). Even at all masterwork, you should be able to clean gm2 very effectively. For gm3 you'll need some legendary stuff, so your average gear score (and thus: combo / melee damage) increases...
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 20, 2019 7:29:24 GMT
ok, ill give that a try. That last component slot ill stick in rejuv ammo. sigils I figure : armor, gear refresh, and combo?
EDIT: Ah rejuv ammo looks nice, but Id be losing about 10k of armor to take it (armor on colossus MW is over 10k, and universals is under 400)
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Post by grohuf on May 20, 2019 7:32:55 GMT
So, to try to understand what you think of as 'start' and 'later' Main idea of the Solvent Green build that you kill trash very fast. This allows you constantly to get healing drops from enemies (if you fight against something legendary and you need healing then you need to kill something small). So if you feel that you cannot keep yourself alive by constantly killing stuff then you need to farm easier content or replace solvent green by best defense. Then you will be able to keep you alive but you will kill stuff even more slower. I use Catalytic Overdrive + Shock Treatment + Grand Entrance. I think this is basic stuff that is very important for this build. Choosing other components depends on what you have (just use your best legendaries). For example I have nice Symbiotic Surge (+85% armor roll) which boost my damage even further. I use Demolition Tribute because it has +40% luck roll (healing is bugged so is not very useful). And Ablative Shielding just for defense purpose. Of course you should not forget to use some tactics on difficult encounters. Dispite the fact I can clear solo GM3 Tyrant Mine up to the boss this does not change the fact that I have to be careful in difficult encounters of GM3 freeplay. So if you fight against double legendary turrets then you need to block line of sight of the second turret by first one. Or if you fight against 4 legendary elementalist then you should not group them and kill them one by one. Biggest issue is ranged dps. It's awful
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 20, 2019 15:15:21 GMT
Ok, sounds good. Then how do you deal with something like The Monitor, where there often isnt any smaller mobs around?
Yea, I have always ended up with some weird fusion of melee and ranged - Id equip Rubidium furnace and either garrod's hammer or best defense, but id spend alot of time doing air slams and running around with my shield out to bash as many enemies as possible to disrupt their firing at other teammates.
I had found melee is kinda useless against the bigger enemies as the melee gear dosent seem too damaging but maybe i just wasnt focusing on making combos happen enough? Also, with all those times of having to stay in those activated circles, if you cant range then that stuff is hard to deal with.
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 20, 2019 15:24:08 GMT
Maybe I'll try replacing my Vanguard Emblem with Rejuv ammo then and see what my survivability is like.
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Post by grohuf on May 20, 2019 16:33:32 GMT
Ok, sounds good. Then how do you deal with something like The Monitor, where there often isnt any smaller mobs around? Of course it's much harder to play than by other (more mobile) classes. You have to know tactics very good on bosses. Or you can just swap gear before boss. I use my Endless Siege on Monitor (I put it in the hand before the fight). It has pretty nice dps so I do not feel myself useless. But as I said you need to know tactic because you cannot dodge in the last second. I want to try other builds but you need to get right legendaries to do this. Going back to the MW level is not the option. For example I have not legendary Soften Blows and this really bad for my Ranger.
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thevirtualjim
N1
It isn't who it would be, if it wasn't who it is.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
Origin: thevirtualjim
Posts: 12 Likes: 1
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thevirtualjim
It isn't who it would be, if it wasn't who it is.
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May 2019
thevirtualjim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by thevirtualjim on May 21, 2019 17:45:01 GMT
I was just dying left and right with that build, so I changed things up slightly and switched to best defense and weapons are last stand and ralner's blaze, and components of ablative, shock treatment, grand entrance, demolition tribute, catalytic overdrive, and synch. frame.
With this build I'm survivable - I just have to switch between melee on range on occasion, and that kind of fits with my style - fly in, slam, VD, jump out, and best defense, then shoot them - or if someone else is detonating them ill move to another group.
This also gives me enough range stuff - ralners then best defense for combos and autocannon for shooting (not sure if i like last stand or fist of stral better - i dont have endless seige yet). If I can be more careful I might switch best defense to garrod's hammer.
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Post by grohuf on May 21, 2019 19:16:03 GMT
If you die too often then it means you have not enough +%armor. In general you want 3 sources +%armor (somebody uses even more). I have +245% total on 3 pieces of gear. And +110% shield on 2 pieces (good shield is essential without best defense because you cannot heal yourself on bosses reliably). And to be honest I feel myself unkillable. +150% is good enough to play on GM3 comfortably (maybe some GM3 freeplay events can cause troubles if you play solo). I think it's possible to run Best Defense build with 2 +%armor bonuses (one on universal component). So it frees inscriptions for +%damage bonuses.
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