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Post by PillarBiter on Mar 19, 2019 7:34:10 GMT
I have an idea for a ranger:
pulse blast (for shields) + frag grenade. Ranier's blaze + siege breaker.
The idea is priming with guns / melee and detonating with abilities with as short a cooldown as possible. Get as much combo damage as possible and fill your ultimate meter asap. Also get the component for healing by comboing.
Would this work? I haven't played ranger really yet (I'm sticking with storm, until I get a good legendary build going on).
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
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Post by Obadiah on May 18, 2019 20:13:46 GMT
This is my current equipment for surviving GM2 HoR. Basically it is built to float and absorb damage from those Monitor fire, acid, and electrical attacks.
Components: - Airborne Advantage: Increases impact damage by 50% and decreases blast damage by -20%. Hovering increases all resistances by 25% - Elemental Ops: Increase fire damage and max heat capacity by 50%, and fire resistance by 50%. On hit streak (5), applies acid to the target
- Rejuvenating Ammo: Increases the reserve ammo for all equipped guns by 30% of base capacity. Replenishes armor by 20% when picking up an ammo pack. - Tactical Advantage: Increases engine heat threshold by 50%. Weak point hits lower thruster-heat buildup by 80% for 10 seconds - Tip of the Spear: Increases combo damage by 60%. Performing a combo restores 40% armor to nearby allies. - Vanguard's Badge: Increases melee damage by 40% and electric effects by 40% of base. Performing a melee hit restores 40% of shields. - Victor's Resolve: Increases blast damage by 50% and lowers impact damage by -20%. Performing a small multi-hit (2) instantly restores 25 % of maximum armor.
Gear: Explosive Blaze: Upgraded Inferno Grenade: Sets enemies on fire. Hitting an enemy detonates a fire explosion Recurring Vengeance: Upgraded Seeking Missile - Combo Effect: Impact. Detonating a combo grants 100% charge
Since I usually get swarmed in other parts of the stronghold, I usually pop the Explosive Blaze, and Recurring Vengence to do multiple damage and combos to try to trigger the armor regen of Victor's resolve.
I should probably switch Rejuvenating Ammo out for something else, since weapons are not as useful as abilities and melee on GM2.
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✜ The Bunny Chaser
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Energizer Bunny 211
So far 2024 is the same as the previous three years...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem
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Post by Energizer Bunny 211 on May 19, 2019 23:13:05 GMT
Too bad we can't rename our weapons like in DA:I....I have some funny names in mind for my MasterWork semi-automatic Assault-based Sniper Rifle.
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✜ Theorymancer
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Jan 16, 2020 14:58:38 GMT
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pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by PillarBiter on May 20, 2019 6:49:48 GMT
This is my current equipment for surviving GM2 HoR. Basically it is built to float and absorb damage from those Monitor fire, acid, and electrical attacks. Components: - Airborne Advantage: Increases impact damage by 50% and decreases blast damage by -20%. Hovering increases all resistances by 25% - Rejuvenating Ammo: Increases the reserve ammo for all equipped guns by 30% of base capacity. Replenishes armor by 20% when picking up an ammo pack. - Tactical Advantage: Increases engine heat threshold by 50%. Weak point hits lower thruster-heat buildup by 80% for 10 seconds - Tip of the Spear: Increases combo damage by 60%. Performing a combo restores 40% armor to nearby allies. - Vanguard's Badge: Increases melee damage by 40% and electric effects by 40% of base. Performing a melee hit restores 40% of shields. - Victor's Resolve: Increases blast damage by 50% and lowers impact damage by -20%. Performing a small multi-hit (2) instantly restores 25 % of maximum armor. Gear: Explosive Blaze: Upgraded Inferno Grenade: Sets enemies on fire. Hitting an enemy detonates a fire explosion Recurring Vengeance: Upgraded Seeking Missile - Combo Effect: Impact. Detonating a combo grants 100% charge Since I usually get swarmed in other parts of the stronghold, I usually pop the Explosive Blaze, and Recurring Vengence to do multiple damage and combos to try to trigger the armor regen of Victor's resolve. I should probably switch Rejuvenating Ammo out for something else, since weapons are not as useful as abilities and melee on GM2. Rejuvenating ammo is good on colossus and interceptor, but not so much on ranger.
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Post by grohuf on May 20, 2019 10:12:55 GMT
If you need to "survive" then you should equip Soften Blows. It's "must have" component for Ranger and Interceptor because they can easily restore their shields and they have not other source of resistance on shield break. Moreover Ranger have two class components for healing (both are very convinient) and I do not understand why do you use rejuvenating ammo. Easiest build to play on GM2 is ultimate build. Good rolled shotgun + Badge of Devastation.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
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Post by Obadiah on May 22, 2019 3:38:40 GMT
Eh, not running out of ammo is convenient, and I was worried about not having the drop to regenerate armor/health. I swapped out Rejuvenating Ammo for Elemetal Ops: - Elemental Ops: Increase fire damage and max heat capacity by 50%, and fire resistance by 50%. On hit streak (5), applies acid to the target
I used to use Softened Blows but I'd rather get my damage up. Besides, the endless combos and multi-damage I throw out refill armor nicely. If there is a real problem, I usually carry Radiant Fortress to actively regenerate armor.
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Post by grohuf on May 22, 2019 21:14:28 GMT
If you are not using your melee attack (so you have not Vanguard's Badge equipped because melee useless without it) then sure you can play without Soften Blows. But if you have Vanguard's Badge and you constantly prime enemies by lightning then not using Soften Blows is just a waste. It's too good with badge.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 25, 2019 19:20:00 GMT
If you are not using your melee attack (so you have not Vanguard's Badge equipped because melee useless without it) then sure you can play without Soften Blows. But if you have Vanguard's Badge and you constantly prime enemies by lightning then not using Soften Blows is just a waste. It's too good with badge. I melee a lot as a primer and I really can't get away from using it because so many of the Legendary Missions have "grounder" mechanics with enemies that swarm. Its just that my shields usually regenerate fast enough, and the bigger problem is my armor going down. I might swap Vanguard's Badge back in for a GM3 run for survivability. For GM1 and GM2 seems like the build is ok without it. I've noticed that a simple powerful mechanic to start a build with is the Elemental Ops component paired with Recurring Vengeance assault launcher. Basically, Elemental Ops debuffs and primes everything you shoot at with poison, then then Recurring Vengeance (mine has a +100% charges on it as well) can just be constantly fired because it is always combo-ing.
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Post by grohuf on May 25, 2019 22:26:57 GMT
I do not know how you prime enemies by melee attack without Vanguard's Badge. You apply less electric effects without it. Vanguard's Badge gives you shield, Soften Blows greatly reduce damage when this portion of the shield depletes. You need some sort of healing on top of it. Victor's Resolve or Tip of the Spear. I've noticed that a simple powerful mechanic to start a build with is the Elemental Ops component paired with Recurring Vengeance assault launcher. Yeah, it's bacics.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
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Post by Obadiah on May 26, 2019 1:33:26 GMT
I have an idea for a ranger: pulse blast (for shields) + frag grenade. Ranier's blaze + siege breaker. The idea is priming with guns / melee and detonating with abilities with as short a cooldown as possible. Get as much combo damage as possible and fill your ultimate meter asap. Also get the component for healing by comboing. Would this work? I haven't played ranger really yet (I'm sticking with storm, until I get a good legendary build going on). I've been trying something like this with Last Argument (frag grenade) to try to raise ultimate as fast as possible. So far with mixed results. I think I need something with a LB Recharge or Gear Recharge inscription
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Post by grohuf on May 26, 2019 7:29:28 GMT
Rolling Carnage + Badge of Devastation + Last Argument refills your ultimate meter pretty quick.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
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Post by Obadiah on Jun 1, 2019 6:12:01 GMT
This is my current Ultimate attack build: With this setup my character uses: - Elemental Ops and Recurring Vengeance: allow for endless assault weapon primes and assault launcher combo attacks - Tip of the Spear: combos constantly regenerate armor - Vanguard's Badge: melee attacks regenerate shields - Badge of Devastation: to regenerate Ultimate weapon charges with regular weapons attacks - Last Argument: to regenerate Ultimate weapon charges with grenade hits from - Emergency Power: regenerates Ultimate weapon completely due to my complete incompetence at almost getting killed - Tactical Advantage and Death from Above: Good for fighting giant boss characters by hovering, dodging attacks and hitting weak points. Playstyle is basically: - Shoot and combo with assault launcher - Punch someone if you want to regenerate shields - Drop grenades whenever possible. Even without an AOE, its surprising how often with other players the opportunity arises to use this to combo multiple enemies all primed. - Fire ultimate. I'm playing him more as a ranged attacker. He's kinda squishy in that role, but it's fun keeping him alive. It's REALLY fun firing off those ultimates . Components Name | Type | Description | Masterwork Effect | Badge of Devastation | | Increases Assault Launcher by 30% | Performing a large hit-streak(10) will instantly add 3 Ultimate charges | Elemental Ops | | Increase fire damage and max heat capacity by 50%, and fire resistance by 50% | On hit streak (5), applies acid to the target | Emergency Power | Universal | Augments Ultimate gear and increase damage by 30% of base damage | Ultimate meter fills when armor is critically damaged. Can occur once every 120 seconds | Tactical Advantage | | Increases engine heat threshold by 50% | Weak point hits lower thruster-heat buildup by 80% for 10 seconds | Tip of the Spear | | Increases combo damage by 60%. | Performing a combo restores 40% armor to nearby allies. | Vanguard's Badge | | Increases melee damage by 40% and electric effects by 40% of base. | Performing a melee hit restores 40% of shields. |
Weapons Name | Type | Description | Masterwork Effect | Ralner's Blaze | Assault Rifle | Upgraded Hammerhead: Hardest hitter in assault class. | Ignites the target while on a hit-streak (5). | Death From Above | Marksman Rifle | Upgraded Guardian: Delivers a powerful three-shot burst. | Raptor's Sense: Hovering while firing increases weapon weak point damage by 235.00% |
Gear Name | Type | Description | Masterwork Effect | Last Argument | Detonator | Upgraded Frag Grenade - Combo Effect: Impact | Hitting enemies adds 7 Ultimate charges. | Recurring Vengeance | Detonator | Upgraded Seeking Missile - Combo Effect: Impact. | Detonating a combo grants 100% charge |
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
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Post by Obadiah on Jun 10, 2019 15:15:59 GMT
Rolling Carnage + Badge of Devastation + Last Argument refills your ultimate meter pretty quick. I'm trying this with Tactical Onslaught (Venom Darts) to see if it is viable. This is WAY more difficult than with Recurring Vengeance. So far I'm trying to load up on Gear Regen and LB Regen inscriptions so I can throw Last Argument enough to regenerate armor. Obviously, I'm punching a lot of stuff to keep my shields up.
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Post by grohuf on Jun 12, 2019 14:08:58 GMT
If you want to make ultimate build then you can use Victor's Resolve to heal yourself. So you will not rely on combo so much. Still it has some unstated cooldown on healing but it's enough with softened blows and Vanguard's Badge.
PS Emergency Power does not feel strong on Ranger because it has weaker ultimate than Storm and can farm it quickly without EP. Moreover if your EP activated you need to press ultimate immediately (otherwise you will die). It's hard to utilize ranger's ultimate when you pressed it in incorrect spot. Also Ranger is very tough javelin because of all this healing.
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