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Post by SofaJockey on Jan 7, 2019 21:08:48 GMT
This thread is for the discussion of Storm builds and loadout strategies. In due course, further threads can describe and discuss play tactics for differing optimal Storm builds.
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Post by Energizer Bunny 211 on Jan 19, 2019 19:35:03 GMT
I wonder if, like a mage in the DA universe, if the STORM Javelin has to 'study/learn' abilties to harness/manipulate the elements/environment etc. I mean, Mages in the traditional sense spend years studying magic- learning spell-casting, learning the nature of Magic, learning how to harness magic and focus their spells/abilities....and all kinds of things. There are even some mages (ie Dorian, or other Enemy Spell Casters) in the world that we would see opening books and using the books on-the-fly to cast spells.
I know that there is some kind of Shaper Tech that the STORM Javelin is outfitted with (I think they're like little glass disks or bubbles, or seals of some sort, on the arm pieces of the suit)..But do we as Pilots have to learn what those are, how they work, why they work in the manner they do and how to use them in order to 'cast spells'? And the INTERCEPTOR reminds me very much of the fast-moving Rogue from DA II especially, jumping, flipping, spinning, wielding daggers for super-fast but deadly precision strikes.
I know the Javelin Suits in ANTHEM do not necessarily adhere to the traditional Class archetypes of Fantasy RPGs, but in some ways they do, and I'm wondering how the Lore fits everything neatly into its place within this respective world that Bioware has created.
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Post by PillarBiter on Jan 24, 2019 13:29:04 GMT
I have 2 options for the storm:
1) close range (probably solo): The ice skill that explodes around the storm itself and the fireballs which you can charge). This combined with a shotgun and pistol 2) long range (probably team support): the ice orbs and the lightning strike. Combined with assault rifle and sniper.
These 2 seem fun options to combine due to heave combo options.
Also, an intriguing skill is the lightning orb, which you can supposedly curve around objects and which primes. Might be very useful, and kinda mass effect-esque.
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Post by PillarBiter on Jan 28, 2019 9:35:49 GMT
Updated after playing the demo:
Ball lightning for priming. Lightning strike for detonating. 2 x shield strengthening components. Devestator sniper rifle. Light machine gun or the double-shot shotgun.
This is currently my favorite build for the storm. The shield strengthening makes me nigh-invincible when hovering, especially in combination with wind wall. If I get more components I'll focus on reducing my detonator cooldown, increasing lightning damage, and further increasing shield. Also, I'm keeping the god-damn murdering bastard of a devastator, but I want some sort of priming rapid-fire weapon.
This build lets me fight at any range effectively. Shielded enemies are wasted with a lightning combo. Devastator takes care of any generals by hitting the weak point (or just lightninging them or ultimating them). And other weak spawn melt before my Thundergod Powers anyway.
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Post by isaidlunch on Jan 28, 2019 10:24:48 GMT
Ice Storm/Burning Orb was pretty ridiculous since Ice Storm only goes on CD if you finish the cast. If it gets fixed, I'll probably go back to Lightning Strike/Frost Shards
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Fort Tarsis Radio
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by adema360 on Jan 28, 2019 21:36:53 GMT
It's definitely my favorite build so far, I like the concept of never having to use guns
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Post by PillarBiter on Jan 31, 2019 10:38:37 GMT
Well with the new ability chart out, I've been thinking about the storm. Well, how I play it, anyway. I want to be able to do a couple things: - have a primer which I can throw out quickly in jerk-reactions at close range, so I can follow it up with a melee detonator. - the primer does not need to be multi-target, since the status effect is spread if you combo anyway. - You need at least one lightning ability, to counter shield (unless Ice works as well, but that doesn't prime shield enemies). - giant armored enemies are usually pretty status resistant and combo status spread is mostly not an efficient way of fighting in that situation (for example: 3 titans), you need single target samage in that case. - the detonator needs to be as readily available as possible. Now of course, my thoughts may need a lot of additional testing, since we don't yet know what components or legendary abilities add to the build, but currently, my low-level build will either result in: A) Living flame or ice storm + burning orb (Ifrit build) Lightning burst + lightning strike (Raiden build) C) Arc burst + fire explosion + some sort of priming frost gun
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Post by giubba on Jan 31, 2019 21:37:48 GMT
Imho should be pinned with the OT
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Post by PillarBiter on Feb 3, 2019 8:49:33 GMT
After finally having received all storm akills and trying them out, i find the followung ones useful: - burning orb - lightning strike - ahock burst - ice storm - ice spear Others are meh.
So if i make builds, itll probably be with those skills.
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Post by Sylvae on Feb 3, 2019 15:29:57 GMT
So far, ranged Storm (sniper rifle + assault rifle for closer encounters) is my most favorite javelin, with Frost Shards + Electric field combo - I plan to try Burning smthing + Ice storm next time I'm in game, I felt like it might work better on the last boss of Stronghold (Hard).
Anyone knows how long it's gonna take till we can get Storm in final game? Is it only level depending or we get javelins in some order?
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Post by PillarBiter on Feb 3, 2019 21:42:15 GMT
So far, ranged Storm (sniper rifle + assault rifle for closer encounters) is my most favorite javelin, with Frost Shards + Electric field combo - I plan to try Burning smthing + Ice storm next time I'm in game, I felt like it might work better on the last boss of Stronghold (Hard). Anyone knows how long it's gonna take till we can get Storm in final game? Is it only level depending or we get javelins in some order? Level dependant and uou choose your suit.
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Post by PillarBiter on Feb 4, 2019 7:26:48 GMT
I guess I'll post here again because my love for storm is undying.
Found my final build!
Lightning strike + shock burst Wind wall
Savage + devastator.
components for shield, lightning damage, and cooldown
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Post by PillarBiter on Feb 5, 2019 16:40:22 GMT
After watching some grandmaster vids... teamwork is crucial. Hence, i might change my buikd in grandmaster to ice storm+ shock burst. Ice storm for crowd control and shock burst for shield priming. Because those guys suck!
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Post by PillarBiter on Feb 24, 2019 10:31:50 GMT
I think ive made up my mind about my masterwork storm build.
Shock burst + lightning strike Use all the masterwork components which give lightning damage. Use masterwork whirlwind for freesing Use masterwork defender for getting up your elemental damage.
Total gear destruction.
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Post by PillarBiter on Feb 26, 2019 14:15:23 GMT
Okay I need to redact my previous post, as I've discovered the awesomeness of arc burst. I'm going Arc Burst + Ice storm, and devastator + whirlwind. As for components: - Gunslinger’s Mark - Token of the Master - Mark of Wrath - Token of the Pupil - Gear cooldown +50 / -20 damage (EPIC) - Gear damage +50 / -20 cool down (EPIC) How does this build work? Basically, through the masterwork components, Gear 1 strengthens gear 2 and vice versa. You'll also get a good cooldown bonus, of which the negative is offset by the gear bonus. Arc burst profits from weak point damage, btw Anything frozen is also easy to weak point hit with devastator, which has the additional masterwork property of triggering a combo. Hard to freeze enemies (or if ice storm is on cool down) can also be frozen using the whirlwind. Alternatively: If you want to focus more on gun damage, you may want to try tome of precision and amulet of winter instead of the epic components. You'll lose some gear cooldown, but receive higher circumstancial lightning damage and a near-constant weapon boost of 20% Alternatively 2: If you care little for freezing (and if required, you have whirlwind anyway) you can do lightning strike + arc burst, but definitely go for tome of precision in combination with gear cooldown EPIC component, to boost lightning frequency. Also, if you hover, all lightning is boosted by lightning strike's masterwork. You'll probably do so much damage freezing will become pointless
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Post by Sylvae on Mar 5, 2019 8:10:37 GMT
Just jumping in (my "main" is Ranger) to whisper out loud that Storm Fire build is crazy... Oneshotting everything in GM1? Yes, sirrieee...
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Post by PillarBiter on Mar 5, 2019 12:08:33 GMT
Just jumping in (my "main" is Ranger) to whisper out loud that Storm Fire build is crazy... Oneshotting everything in GM1? Yes, sirrieee... what build exactly do you mean?
I'm about to try the blast fire ability with acid masterwork + glacial spear.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Sylvae on Mar 5, 2019 13:11:06 GMT
Flame Burst + Flaming Orb - both have pretty fast CD which can be boosted with Quickening Field Don't remember names of Components but basically everything based around fire and elemental damage and recharge. All three (Epic, Rare, Uncommon) Fire sigils (60% fire damage boost). Aim and be epic killer EDIT: With this build I never shot a single bullet, wasn't needed at all.
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Post by PillarBiter on Mar 6, 2019 15:19:03 GMT
Flame Burst + Flaming Orb - both have pretty fast CD which can be boosted with Quickening Field Don't remember names of Components but basically everything based around fire and elemental damage and recharge. All three (Epic, Rare, Uncommon) Fire sigils (60% fire damage boost). Aim and be epic killer EDIT: With this build I never shot a single bullet, wasn't needed at all.
Lol. Ah yes, the Ifrit build. I'd like to try it if I ever get MW burning orb.
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Post by PillarBiter on Mar 19, 2019 7:38:31 GMT
My build currently has been (for a long time): Ice blast + glacial spear (mainly because these abilities are the only ones I have +225/+175% damage on) It's a really good signle target DPS build. However, it doesn't do much in the way of area destruction. So I use ranier's blaze for that: set one enemy on fire --> combo, boom, lots of enemy fire ticks everywhere. I have something in mind now that I want to try: shock burst + lightning strike + ranier's blaze + siege breaker. My lightnign strike has 2 charges and I have a legendary shock burst which reduces cooldown of lightning strike with 50%. With all these different primers I could be a stat spreading god. I'll have to see how it works out in practice, though
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Post by saandrig on Mar 20, 2019 8:27:53 GMT
My build currently has been (for a long time): Ice blast + glacial spear (mainly because these abilities are the only ones I have +225/+175% damage on) It's a really good signle target DPS build. However, it doesn't do much in the way of area destruction. So I use ranier's blaze for that: set one enemy on fire --> combo, boom, lots of enemy fire ticks everywhere. I have something in mind now that I want to try: shock burst + lightning strike + ranier's blaze + siege breaker. My lightnign strike has 2 charges and I have a legendary shock burst which reduces cooldown of lightning strike with 50%. With all these different primers I could be a stat spreading god. I'll have to see how it works out in practice, though After the recent gear scale update the Storm DPS got shafted. I don't know why, but the ability damage is not up to par with how the other Javelins were boosted. It's especially apparent in GM3, to a smaller, but visible extent in GM2 while GM1 is fine (but only because it's kiddie mode by this point). The best current team role for a Storm is priming for the Colossus. This duo is insanely good. In the DPS department however other Javelins are the better choices.
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Post by PillarBiter on Mar 20, 2019 8:37:42 GMT
My build currently has been (for a long time): Ice blast + glacial spear (mainly because these abilities are the only ones I have +225/+175% damage on) It's a really good signle target DPS build. However, it doesn't do much in the way of area destruction. So I use ranier's blaze for that: set one enemy on fire --> combo, boom, lots of enemy fire ticks everywhere. I have something in mind now that I want to try: shock burst + lightning strike + ranier's blaze + siege breaker. My lightnign strike has 2 charges and I have a legendary shock burst which reduces cooldown of lightning strike with 50%. With all these different primers I could be a stat spreading god. I'll have to see how it works out in practice, though After the recent gear scale update the Storm DPS got shafted. I don't know why, but the ability damage is not up to par with how the other Javelins were boosted. It's especially apparent in GM3, to a smaller, but visible extent in GM2 while GM1 is fine (but only because it's kiddie mode by this point). The best current team role for a Storm is priming for the Colossus. This duo is insanely good. In the DPS department however other Javelins are the better choices. bah, storm used to be king
But I do love priming for a hulk smash collossus. Arc burst to remove shields, and ice storm and ranier's blaze to set up combo's.
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Post by PillarBiter on Mar 28, 2019 8:45:46 GMT
Curently, the build I have in my mind is: Lightning strike Glacial spear Ralner's blaze Constrictor (with shotgun acid component) Components are the usual good storm ones (especially get the lightning explosion on combo one, that makes combos really powerful) This setup has 3 primers and 2 detonators. So you can go combo crazy and grow ultimate like mad. Note that I don't even have half of the things I want at legendary level though But even at masterwork without super incriptions this setup is really destructive! And if you're more of a team player, just switch lightning strike for ice storm and voila, good to go.
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Post by Gya on Apr 4, 2019 0:56:46 GMT
I got a couple of sweet legendaries for the Storm while playing my Ranger.
Ponder Infinity + Stasis Chain with Ralner's Blaze for priming works up to GM2. Haven't tried it in GM3, but I suspect the damage isn't up to snuff there.
Given how useless the Storm combo is in terms of damage (it doesn't do any) and effect (spreads status which no one can combo off, and you can't re-prime until this wears off), I tend to combo off Ralner's Blaze primes to build up ult and spread fire DoT.
But the true powerhouse is Stasis Chain. It does decent damage, and arcs to 2 further enemies, and each enemy it hits detonates a lightning explosion. It strips GM2 shields with ease, and deletes basic mooks. If a group of enemies is clustered, the AoE potential is nuts. I run epic and rare lightning sigils, which helps a lot. Oh, and lightning based enemies with shields are immune to electricity damage while their shields are up, but Ralner's Blaze sorts them out pretty quickly. At that point you can continue to unleash your inner Palpatine.
Will have to try it in GM3 to see whether it works, but it probably won't replace the double ice primer support meta there.
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Post by PillarBiter on Apr 8, 2019 13:47:25 GMT
I got a couple of sweet legendaries for the Storm while playing my Ranger. Ponder Infinity + Stasis Chain with Ralner's Blaze for priming works up to GM2. Haven't tried it in GM3, but I suspect the damage isn't up to snuff there. Given how useless the Storm combo is in terms of damage (it doesn't do any) and effect (spreads status which no one can combo off, and you can't re-prime until this wears off), I tend to combo off Ralner's Blaze primes to build up ult and spread fire DoT. But the true powerhouse is Stasis Chain. It does decent damage, and arcs to 2 further enemies, and each enemy it hits detonates a lightning explosion. It strips GM2 shields with ease, and deletes basic mooks. If a group of enemies is clustered, the AoE potential is nuts. I run epic and rare lightning sigils, which helps a lot. Oh, and lightning based enemies with shields are immune to electricity damage while their shields are up, but Ralner's Blaze sorts them out pretty quickly. At that point you can continue to unleash your inner Palpatine. Will have to try it in GM3 to see whether it works, but it probably won't replace the double ice primer support meta there. I had wondered how useful stasis chain + lightnign strike is... nice to hear it's decent enough on gm2. Also, I have to add about the storm combo that with the component which adds electrical explosion on combo, the damage is rather decent. Combo spread is indeed weak, but if you can spread things like both fire and electric or fire and acid, it does help the group.
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