midnight tea
Twitter Guru
gateway beverage
Posts: 7,983 Likes: 19,477
inherit
gateway beverage
109
0
19,477
midnight tea
7,983
August 2016
midnighttea
|
Post by midnight tea on Feb 19, 2019 21:48:46 GMT
I have no way of telling. The game keeps doing strange stuff, especially with the server disconnects and reconnecting into a session (after one had to walk all the way to the Javelin). I had 3 masterworks after the last run, but I think 1 or 2 dropped, so should have been 4 or 5 in total then. Who knows. We can't see what is dropping so I really don't know. When you're on a mission you can check what rarity items you have in your backpack under Tracked, either when bringing up a map and choosing a neighboring tab or clicking I (or whichever button you've picked for Inventory).
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,983 Likes: 19,477
inherit
gateway beverage
109
0
19,477
midnight tea
7,983
August 2016
midnighttea
|
Post by midnight tea on Feb 20, 2019 6:41:33 GMT
An interesting tidbit for those using a specific router:
A.J. Minotti @ajguy Just wanted to float out there that all my connectivity issues were caused by my @geteero router. Switched back to an old router and the game played flawlessly. Even had better graphical performance for some reason l.
Michael Gamble @gamblemike So weird...
A.J. Minotti @ajguy Yeah, didn’t even set up any special port forwards on the new router. It just worked. One guy on Reddit had mentioned he bypassed his Eero with success, so I figured it was worth a shot. Glad I did!
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Feb 20, 2019 15:58:38 GMT
Had a weird thing happen after dying. The game seemed to think that my D key was locked down, which made it a little difficult to walk around, naturally. Other apps worked fine; it was just Anthem being confused.
|
|
inherit
57
0
1
Sept 29, 2024 0:02:04 GMT
33,633
SofaJockey
Not a jockey. Has a sofa.
13,355
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Feb 20, 2019 16:16:25 GMT
Just updating the patch notes in the OP which have been expanded upon by BioWare. Day One patch (Feb 22nd) extended version
[Source]
High level fixes
- Decreased loading times for older disk drives
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
- A number of issues have been fixed that were causing players to disconnect or crash
- Weapons and gear now have numbers present for modifiers
General Fixes and Improvements
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- The gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
- Fixed some camera issues during cutscenes
- Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
- Loot now properly drops for players who are downed
- The texture quality on the NPC Prospero has been improved
- Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
- Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
- Status effects can more reliably be applied to Titans
- Fixed loading animations on Marksmen Rifles
- Players can now access the Vault from the Forge
- Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
- Idle animations will no longer sync up over time in the Launch Bay
- Haluk is no longer dual-wielding canes in the epilogue scene
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
- Interceptor melee ability animations will no longer stretch out in certain situations
- Corrected an issue where the default Ranger appearance doesn't preview in the forge in some situations
- All animations now play as intended in the Forge
- Players can now enter the Tomb of Gwanes while in a party
- The default Javelin wear state has been changed from "Dirty" to "Old"
- Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
- Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
- Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
- Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly
Strongholds
- Fixed an issue that would cause a Stronghold server crash after defeating the last boss
- Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
- Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
- Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
- Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
- The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
- Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
- Implemented more safeguards to stop players from going AFK in Strongholds
Challenges
- Only Masterwork items can now be used to progress Masterwork challenges as intended
- Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time
Gear and Weapons
- After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
- Ice damage bonuses are now correctly applied on ice gear
- Suit-wide bonuses from inscription are now functioning properly
- Players can no longer salvage equipped items
- Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
- Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
- The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
- Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
- A Network Error Message no longer appears when opening an item chest in the second tutorial
- Colossus shoulder gear will now share the appearance of the rest of the javelin as intended
- Deadeye has increased spare ammo 10 -> 20
- Cloudburst has had increased damage 16.3 -> 21
- Torrent has had increased damage 22.2 -> 28.6
- Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.
- (Ranger) Inferno Grenade base damage 130 -> 175
- (Interceptor) Cryo Glaive base damage 20 -> 50
- (Storm) Living Flame base damage 50 -> 60
- (Storm) Glacial Beam base damage 150 -> 120
- (Storm) Arc Burst secondary damage 100 -> 150
- (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
- (Ranger) Blast Missile now properly scales up in damage as the item level increases
- (Interceptor) Melee attacks now have some minor resistance penetration
- Large Area of Effect abilities will better register multi-kill activities for challenges and medals
- Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
- Several gear pieces that had missing primer or detonator icons have been fixed.
- Interceptor
- Tempest Strike - Detonator Icon
- Spark Dash - Detonator Icon
- Venom Spray - Primer Icon
- Detonating Strike - Primer Icon
- Colossus
- Lightning Coil - Detonator Icon
- Shock Coil - Primer Icon
- Flamethrower - Primer Icon
- Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's current direction.
Javelins
- The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
- The Storm javelin now reacts to getting hit when its shields are up
- Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
- The Colossus exo can now shield and revive at the same time
- Interceptor Combo Aura has been increased in power and now has a damage over time component
- Ranger melee now has a cooldown when striking in the air
- The Target Beacon ability now correctly seeks targets
- Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.
- The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield
Combos + Status Effects
- Combo indicator icons above creatures now are correctly removed when detonated.
- When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.
- Combo damage now penetrates resistances
Crafting
- Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
- A number of javelin components that had different icons for their recipes and the actual items are now the same
- The Battle Cry gear recipe now has the correct description
- Fixed Spark Beam gear having the wrong description when being crafted
- Crafting recipes are now sorted alphabetically
- The items in the crafting store are now sorted by type to be clearer
Controls
- Additional Mouse and Keyboard control improvements have been made
UI
- Some conversations were not popping up the reputation points post conversation completion, this has been fixed
- The squad screen now displays the correct information for each player
- Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
- Settings should no longer reset upon exiting and restarting the game on Xbox One
- Motion blur can now correctly be turned off
- The Electric Status Effect now shows scaled damage properly
- An option has been added to hide the Squad Member HUD
- The edge of the compass will now pulse to indicate enemy locations
- A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
- On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
- Primer and Detonator icons have been added to all Interceptor gear
- Corrected a user interface issue where a player’s ultimate would show as available when it isn't
- Toggling the HDR option now properly prompts the Apply Changes button
- Player banners should now display correctly
- Camera shake slider has been added to settings menu
- Players may now track 10 challenges instead of 5
- An option to adjust screen boundaries on consoles has been added
- Changing a player banner through the banner menu now properly saves the selection
- Health, cooldowns, and key bindings now light up on supported keyboards
- Players will now receive more clear messaging when a squad is disbanded or are kicked from a squad
- Squad leaders will no longer always show as ready
- The icon for players in a downed state will no longer appear in cutscenes
- Cypher Annotations will now appear for more than one player if they are looking at it simultaneously
- Removed mentions of respawning on the player UI when they die in a restricted respawn area
- The Player Banner now updates immediately when updated from the squad screen
- Fixed a number of situations where a combo will trigger but no combo floating text appears
- Pressing esc to pass a notification screen no longer opens up the in-game menu
- Quick chat messages will no longer appear from an ignored player
- Removed a message from the mailbox which incorrectly stated that messages will be removed after 3 days
- A number of inscription icons have been updated to properly reflect whether they are Javelin specific or not
- Corrected an issue where players could not change loadout names on PC
- Players no longer need to exit and re-enter the forge for loadout names to update
- The on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,679 Likes: 7,665
inherit
2719
0
Sept 29, 2024 9:47:44 GMT
7,665
saandrig
3,679
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Feb 20, 2019 16:18:45 GMT
Had a weird thing happen after dying. The game seemed to think that my D key was locked down, which made it a little difficult to walk around, naturally. Other apps worked fine; it was just Anthem being confused. It did something similar to me with the Shift key (running, flying). It didn't register it at all when I was trying to run on the ground, but worked fine for initiating flying.
|
|
09_Trooper
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
Posts: 110 Likes: 285
inherit
59
0
285
09_Trooper
110
August 2016
09trooper
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by 09_Trooper on Feb 21, 2019 14:50:02 GMT
PC - Started the game today after a patch and now when I go to the vault I can only salvage a couple of items before I lose the option. I have to exit the vault then go back in to salvage a couple more items before it stops working.
Anybody else? Is this an undocumented feature to keep me from salvaging my good stuff?
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Feb 21, 2019 16:54:46 GMT
PC - Started the game today after a patch and now when I go to the vault I can only salvage a couple of items before I lose the option. I have to exit the vault then go back in to salvage a couple more items before it stops working. Anybody else? Is this an undocumented feature to keep me from salvaging my good stuff? I was never able to salvage anything in the Vault during my 10 hours of early access, I always had to use the Forge because the Vault ignored me whenever I tried to use the Salvage or Junk buttons. If you're managing even a couple of items you're doing better than I did!
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,679 Likes: 7,665
inherit
2719
0
Sept 29, 2024 9:47:44 GMT
7,665
saandrig
3,679
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Feb 21, 2019 21:30:53 GMT
Just got a 95 % loading screen. Something that hasn't happened since the VIP demo. Stellar.
|
|
fredvdp
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: fred_vdp
Posts: 226 Likes: 295
inherit
808
0
Sept 28, 2024 8:46:07 GMT
295
fredvdp
226
August 2016
fredvdp
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
fred_vdp
|
Post by fredvdp on Feb 22, 2019 15:54:09 GMT
The game was already really buggy in early access, but the day one patch introduced a couple more issues that make the game unplayable for me. I would prefer it if they just rolled it back.
I reported the new bugs on AHQ, but for now I'm going to have to take a break from this game until they release a new patch that hopefully fixes more bugs than it introduces.
|
|
Ygrek
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 93 Likes: 78
inherit
286
0
Aug 21, 2023 18:45:34 GMT
78
Ygrek
93
August 2016
ygrek
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
|
Post by Ygrek on Feb 22, 2019 18:04:37 GMT
The game is asking far more ressources than the demo ! I was able to run the demo on my old PC, but the game is nearly unplayable
|
|
patriciachr34
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 146 Likes: 359
inherit
176
0
359
patriciachr34
146
August 2016
patriciachr34
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by patriciachr34 on Feb 23, 2019 7:34:05 GMT
Has anyone else tried to quick play a fortress and had no boss or mobs show up? I was able to get one fortress play through in this evening. I tried three more, but the only things in the instance were the players. There were no mobs or bosses. I had the same thing happen when I chose Quckplay and was sent to a fortress.
|
|
h3llsang3ls1
N1
Posts: 1
inherit
11002
0
0
h3llsang3ls1
1
February 2019
h3llsang3ls1
|
Post by h3llsang3ls1 on Feb 23, 2019 7:49:23 GMT
Has anyone experience the glitch/crash when they are speaking with Owen? My game crashes when I speak with Owen it's very frustrating.
|
|
inherit
57
0
1
Sept 29, 2024 0:02:04 GMT
33,633
SofaJockey
Not a jockey. Has a sofa.
13,355
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Feb 23, 2019 14:03:55 GMT
There are reports of Patch 1.03 being out. Any news of content would be appreciated.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,679 Likes: 7,665
inherit
2719
0
Sept 29, 2024 9:47:44 GMT
7,665
saandrig
3,679
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Feb 23, 2019 14:12:27 GMT
There are reports of Patch 1.03 being out. Any news of content would be appreciated. Quickplay is still a mess. But that is probably related to the too many buggy missions and not the mode per se. The game still has about 50 % chance to freeze up or lose servers on a bunch of certain missions after you finish them. Freeplay crashed a few times, which is new. Snipers still can hit you through obstacles.
I honestly don't know what they fixed with the last 2 patches, but the game was better without them
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Feb 23, 2019 14:38:49 GMT
Credit to bioware for being on top of things. It is the only way they are going to overcome this.
I have not experienced any bugs save for connection issues in the social hangar room thing they made. Otherwise it's been smooth all the gameplay modes.
|
|
09_Trooper
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
Posts: 110 Likes: 285
inherit
59
0
285
09_Trooper
110
August 2016
09trooper
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by 09_Trooper on Feb 23, 2019 14:52:51 GMT
I had a 42 GB update this morning and I've had more connect issues today than I have totaled since the VIP demo/beta. I've been playing since early access.
|
|
Ygrek
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 93 Likes: 78
inherit
286
0
Aug 21, 2023 18:45:34 GMT
78
Ygrek
93
August 2016
ygrek
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
|
Post by Ygrek on Feb 23, 2019 14:59:13 GMT
A 4,00 Go update just poped up here
|
|
inherit
57
0
1
Sept 29, 2024 0:02:04 GMT
33,633
SofaJockey
Not a jockey. Has a sofa.
13,355
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Feb 23, 2019 16:02:51 GMT
It's actually patch 1.02.01.
Details.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Feb 23, 2019 17:14:39 GMT
Getting some Fallout 76 vibes with the massive patch sizes to add a couple fixes to a prior patch but forcing players to download entire patch all over again plus the couple new little fixes.
How is this stuff being tested properly in such a short time?
I think Bioware needs to be careful to not overreact to all the negativity and try to overcompensate. There is always the risk of breaking more stuff than you fix if you go wild on patching.
|
|
inherit
410
0
Sept 28, 2024 16:56:47 GMT
3,333
Sartoz
6,726
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Feb 23, 2019 17:36:49 GMT
Getting some Fallout 76 vibes with the massive patch sizes to add a couple fixes to a prior patch but forcing players to download entire patch all over again plus the couple new little fixes. How is this stuff being tested properly in such a short time? I think Bioware needs to be careful to not overreact to all the negativity and try to overcompensate. There is always the risk of breaking more stuff than you fix if you go wild on patching.
With Metacritic low score, no wonder Bio is under pressure.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Feb 23, 2019 17:53:46 GMT
Now they need get in that Warframe, Rainbow Six Siege, The Division, For Honor, Final Fantasy XIV state of mind.
They need to NOT cut and run like they did to Andromeda. I think bailing on this game would cost them more in the long term than sticking with it.
I don't see the MTX store making them much money though ... they may want to rethink that a little bit.
|
|
Doc
N2
Posts: 117 Likes: 145
inherit
10970
0
Feb 17, 2019 22:47:13 GMT
145
Doc
117
Feb 17, 2019 20:17:32 GMT
February 2019
doc
|
Post by Doc on Feb 23, 2019 18:15:14 GMT
This reads like Alpha patch notes, not a release build.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Feb 23, 2019 18:24:58 GMT
This reads like Alpha patch notes, not a release build. Well, I would say we are still in at least Beta stage and probably will be for at least another month or so.
I think it's pretty cheeky they actually want to release new stuff in March. I think they need to make the bed properly first.
|
|
Ygrek
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 93 Likes: 78
inherit
286
0
Aug 21, 2023 18:45:34 GMT
78
Ygrek
93
August 2016
ygrek
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
|
Post by Ygrek on Feb 23, 2019 18:31:35 GMT
This new patch make things go worse Still many MANY freezes, but now the sound bug is here too (during these unstoppable loading screens) I really hope the game will be optimized soon
|
|
inherit
4435
0
Sept 22, 2024 17:15:00 GMT
637
acehilator
484
Mar 13, 2017 14:14:28 GMT
March 2017
acehilator
|
Post by acehilator on Feb 23, 2019 19:03:45 GMT
Tracking for Arcanists runes is still buggy (PC).
|
|