bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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bshep
We destroy them or they destroy us.
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bshep
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Post by bshep on Mar 6, 2019 21:51:10 GMT
Quitting the game on PC gives me an endless black screen. On the upside, outlaws no longer seem to be standing still waiting to be shot, but are randomly moving from side to side. It's a small improvement, but it's an improvement. Happened everytime for me too... my workaround: when you want to exit, click „return to main menu“ and then [R Settings] and then ‚quit/exit Anthem‘ far from ideal but at least without the use of task manager I also had this bug. Task manager fixed it for me too and faster than going back to the menu.
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Post by Dekibra on Mar 6, 2019 21:56:14 GMT
Happened everytime for me too... my workaround: when you want to exit, click „return to main menu“ and then [R Settings] and then ‚quit/exit Anthem‘ far from ideal but at least without the use of task manager I also had this bug. Task manager fixed it for me too and faster than going back to the menu. Yeah, that is my inner debate ... quick and dirty or the workaround 🤔
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
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shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Shinobu on Mar 7, 2019 14:33:09 GMT
Quitting the game on PC gives me an endless black screen. On the upside, outlaws no longer seem to be standing still waiting to be shot, but are randomly moving from side to side. It's a small improvement, but it's an improvement. Happened everytime for me too... my workaround: when you want to exit, click „return to main menu“ and then [R Settings] and then ‚quit/exit Anthem‘ far from ideal but at least without the use of task manager Thank you so much! Yesterday I closed the game and Origin by holding down Alt-TAB and X-ing out of the windows. The music continued to play until I restarted my computer even though the game and Origin were not running according to task manager.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
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More coffee...? More coffee.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Mar 9, 2019 0:08:28 GMT
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Posts: 4,444 Likes: 7,936
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bshep
We destroy them or they destroy us.
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Post by bshep on Mar 9, 2019 4:17:01 GMT
Really interested in those specific changes.
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Post by SofaJockey on Mar 9, 2019 7:47:28 GMT
Patch 1.0.3 - March 9th High level fixes and changes- Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
- Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
- Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems
- Audio Improvements - Fixed a number of issues that could cause audio to drop out
General Fixes and Improvements- Fixed a number of issues that were blocking players from accessing the Forge
- All missions should now properly end when all conditions have been met
- The inbox now properly displays information on PC (the inbox is found in the newsfeed)
- Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
- The vault is no longer accessible from the Forge. This change was made to improve performance
- Fixed an issue that would cause the game to hang when entering menus while on an expedition
- Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
- Server shutdown messages should now appear less often
- The ability to Quickplay into a Stronghold has been added back to the game
- Mouse button 4 is no longer bound to the back button for PC players
- Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
- Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
- Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
- Players should no longer get stuck behind fogwalls on missions or in strongholds as often
- Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
- Improved the audio when defeating creatures to provide better feedback
- Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
- Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis
- PS4 led lights will now change based on the javelin being used
- It should now be harder for players to get stun locked by certain enemy compositions
- The values on max flight time inscriptions have been increased
- The appearance of the N7 vinyl on Legion of Dawn armor has been improved
- Haluk will now properly face players during certain dialogue scenes
- The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges
Strongholds- Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold
Creature Updates
- Titans: We have made several balance changes to all variations of Titans
- Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
- Increased the time that weakpoints are exposed.
- Fixed an issue that prevented effects from applying and thus preventing combos.
- Increased the damage the Titan takes from weakpoint hits.
- Lesser Titan’s weakpoint’s have been changed to always be active.
- Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
- Decreased the radius of the seeking projectile attack.
- Decreased the damage done by the self-destruct ability.
[li]Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.[/li][li]The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.[/li][li]Force[/li] - Players will be less likely to be repeatedly staggered by heavy attacks.
- Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.
[/ul] Damage and Item Scaling Changes- Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
- Melee Damage
- Combo Damage
- Ultimate Damage
- Status Effects
- Item Procs (e.g. Proc from Yvenia’s Thunder)
[li]Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up. [/li][/ul] Gameplay Bug Fixes- The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
- Weapon recoil will now stop once an exo is looking straight up
- Fixed a number of animation issues that could occur when the Colossus was using its shield
- It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
- Interceptor Aura damage will now deal the correct type of damage based on the active aura
- Players can no longer equip abilities from one javelin to another
- The Colossus can now use gear faster after being attacked by a heavy hit from enemies
- The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
- The Colossus now recovers faster after crashing into walls
Item Balance Updates- Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
- Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
- Flak Cannon’s damage has been increased to 42, up from 30
- Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
- Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
- Note: Description text for Wraith Strike will be updated in 1.0.4.
Item Bug Fixes- Wind Wall should no longer block or interfere with other player abilities
- Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
- Fixed an issue where certain weapons were not firing where the crosshairs were aimed
- The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed
Inscription Bug Fixes- The Thruster Delay Recovery inscription is now correctly applying a bonus
- The Overheat Delay Recovery inscription is now correctly applying a bonus
- The Weapon Reload Bonus inscription is now correctly applying a bonus
Note: These will have non-updated text values until the next patch (1.0.4) Masterwork Item Balance Updates- Increased the base damage of the following Masterwork Weapons.
- Ralner’s Blaze
- Rolling Carnage
- Cycle of Pain
- The Last Stand
- Glorious Result
- Insult and Injury
- Sentinel Vengeance
- Gnosta’s Balm
- Vassa’s Surprise
- Soothing Touch
- Renewed Courage
- Artinia’s Gambit
[/ul] Masterwork Item Bug Fixes- Ralner’s Blaze - Will no longer roll with incorrect inscriptions
- Ablative Shielding now provides the proper boost in shield and armor
- Badge of Devastation will now generate more ultimate charge when triggered
- It should no longer be possible to stack the effect from Gunslinger’s Mark more than once
In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing: - When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
- Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
- Some players may experience audio crackling while in Fort Tarsis.
- There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
- A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
- Some players may encounter a bug where they are unable to interact with any objects or players.
- Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
- Inactivity messages may not be able to be dismissed after a player returns from being away.
- There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.
- The UI may not display events for some players when an event has spawned nearby in Freeplay.
- There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.
[ Source]
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
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bshep
We destroy them or they destroy us.
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bshep
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Post by bshep on Mar 9, 2019 7:49:50 GMT
Patch drop today from what devs told on twitter.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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Post by Obadiah on Mar 9, 2019 13:29:23 GMT
Thought they said it was coming on the 12th in the livestream. Things must be getting desperate. Feel kind of privileged to have beaten the main story game before the patch tho. P.S. OMG, whose idea was it to make the waypoints pulse? That's just annoying...
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Mar 9, 2019 14:17:51 GMT
Patch downloading!
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Mar 9, 2019 14:48:53 GMT
Thought they said it was coming on the 12th in the livestream. Things must be getting desperate. Or they can just do things faster. I assume the reason why patches have dates they do is because of certification, so perhaps cert was done earlier.
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Post by NotN7 on Mar 9, 2019 15:56:36 GMT
Nice patch now how do I get rid of that annoying launch button? or if nothing else move it out of the way.
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Post by Terminator Force on Mar 9, 2019 16:01:59 GMT
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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Post by Obadiah on Mar 9, 2019 16:10:39 GMT
Hells bells, the game has crashed on me this morning. Got into a weird freeze state then wouldn't finish loading. After shutting down the game, that game stuttered and froze on startup twice. Had to reboot my XBoxOne.
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Post by SofaJockey on Mar 9, 2019 16:19:20 GMT
And here's the Xbox patch. Let's get that updating (waits 6 minutes). Done. Anyone else noticing differences?
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Post by NotN7 on Mar 9, 2019 17:15:26 GMT
And here's the Xbox patch. Let's get that updating (waits 6 minutes). Done. Anyone else noticing differences? Well so far I have been booted once my damage out put has increased now it only takes 2 shots instead of 10 to down an outlaw and my combo damage seems to have increased. (PC user)
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
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Post by Obadiah on Mar 9, 2019 18:06:56 GMT
Dodging while flying seems a bit... dodgy.
P.S. Enemies appear to be swarming more. Yesterday I was able to do contracts on GM1; today its sort of unplayable, almost like they tweaked it for Colossus (or Storms?) cuz they seem to be charging through everything.
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Post by Terminator Force on Mar 9, 2019 22:39:29 GMT
And here's the Xbox patch. Let's get that updating (waits 6 minutes). Done. Anyone else noticing differences? Don't want to spoil anything, but some great changes in Freeplay.
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Post by Terminator Force on Mar 10, 2019 3:34:08 GMT
What a day. Is it just me or this latest patch a massive improvement?
Not only that, I've just managed to look up some Anthem PC optimizations for my 1050Ti and not sure which tweaks contributed to it, but gave me a massive leap forward in graphics quality and solved some frame rate issues. So it's like a new game in this regards too.
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inert
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
XBL Gamertag: inert14
Posts: 989 Likes: 5,556
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Post by inert on Mar 10, 2019 14:58:26 GMT
What a day. Is it just me or this latest patch a massive improvement? I am seriously enjoying the new "Mysterious Crystal" world event.
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Post by Terminator Force on Mar 10, 2019 17:26:52 GMT
What a day. Is it just me or this latest patch a massive improvement? I am seriously enjoying the new "Mysterious Crystal" world event. Every patch is a new adventure.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Mar 10, 2019 18:55:56 GMT
I keep getting radio chatter in Freeplay about crystals spreading but I can never find the quest that relates to it. I do see some growths that might be what they're talking about but there's nothing in the region indicating where I'm supposed to go or what to do.
Got a crash today on Xbox One X. After ending freeplay, instead of loading up the results screen, I crashed to the Xbox home screen and had to restart the game. Looks like they didn't get all the issues!
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Post by Terminator Force on Mar 10, 2019 22:19:40 GMT
I keep getting radio chatter in Freeplay about crystals spreading but I can never find the quest that relates to it. I do see some growths that might be what they're talking about but there's nothing in the region indicating where I'm supposed to go or what to do. Got a crash today on Xbox One X. After ending freeplay, instead of loading up the results screen, I crashed to the Xbox home screen and had to restart the game. Looks like they didn't get all the issues! Around the Dominion areas of North-West parts of the map are where I've seen them. Seems to relate to that placeholder icon. First time I seen it, was just destroying these placeholders got the mission done. But just now while I was testing graphical setting and fps, these placeholders kept reappearing with this lady telling me about the crystals. Seemed like the mission got bugged to me.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
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bshep
We destroy them or they destroy us.
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Post by bshep on Mar 10, 2019 22:23:25 GMT
More like this mission was released ahead of time and since we are on a weekend there is no one to fix it. Still trying to hunt down two titans, someone is beating me to them.
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Heroicmass
N3
XBL Gamertag: HeroicMass
Prime Posts: Not sure
Prime Likes: ALL OF THEM
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HeroicMass
Not sure
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Post by Heroicmass on Mar 11, 2019 0:17:17 GMT
Im currently level 26. Played a tyrant mine on hard and the enemy health values were really turned up. Not sure if it was a bugged load in but the killing them took substantially longer than the mission played just prior.
Edit-had two low level players in the game as well. Lvl 12 and lvl 14. Not sure if that disparity would have caused it but worth noting.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
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bshep
We destroy them or they destroy us.
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Post by bshep on Mar 11, 2019 6:17:25 GMT
Being low level can make it seem harder to do it, i know because something similar happened to me when i was level 25. Plus if they weren't using builds capable of setting and detonating combos it would b even harder.
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