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Post by Chenowl Blanc on Feb 11, 2019 8:50:47 GMT
I don't mind a different artstyle as long as it's not silly. And ruler pics wouldn't worry me too much. Constant bickering of AI empires does tho. I hated the constant popups in Civ V and they came along with the crappy demands of the shitty littly city states. I swear, next time I see city states, I'll just wipe them from the map. In terms of art style, I think it's worth mentioning that there are different angles to this. Yes, the civ leaders are cartoonish in nature (one even might consider those silly, that's a matter of taste I guess), but the rest of the game looks very nice to my eye. This goes for the map, cities, districts, units, wonders etc. - I find the natural wonders which you frequently encounter to be beautiful and - depending on your civ - quite useful, especially for religious or cultural victory. As for the "bickering" of the AI, I feel like there's not too much forced interaction with them. If you fulfil someone's agenda, they will let you know, same if you constantly work against one. Apart from that, it's mostly trade or alliance suggestions. So for me, the amount of interaction is quite balanced. And there are no pop-ups from city states. They give you quests, but if you can't be bothered, they just as easily can be ignored. Civ VI lost me. I tried to get into it over and over and over again, and it just never captured the same magic for me as Civ V. I never had that feeling of "just one more turn" with Civ VI. Never. It's amazing that I even put 100 hours into it. But once you contrast that with the 1400 hours I put into Civ V, you can see there's an issue. I can't really pinpoint what went wrong, but I think a big part is the district system. Coming from Civ IV to Civ VI directly, the district system took some getting used to. I always disliked that in Civ IV, everything you built was just cramped into the city center - now, most of what you build is outside the city center; from my perspective, from the one extreme to the other. Something that's helped me a lot was to strategically plan which city will be specified in which field. Once you know that, you can also plan ahead which wonders might be most beneficial. Luckily, there's no need to have generalist cities with as many districts as possible.
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Post by Chenowl Blanc on Feb 11, 2019 9:02:27 GMT
I got it on the sale now. Districts are indeed similar to endless legend. Sprawl is when you spam cities and facestomp the enemy by sheer numbers. Or when you cover the whole civilisation with roads. Makes for a distinct look on maps. Usually there is some form of city upkeep, tho you can brute-force through that by dedicate spamming. In Civ 3 you could rise new cities very fast with an airport and airlifting mech infantry to disband there. In Civ6 I'd say it's kinda governors and amenities holding you back from spamming too much. No production buyout? There's a couple of roadblocks I haven't really figured out like trade routes. Then there's the tiered buildings that require others as prerequisite. I was annoyed to see city states back. At least they dont spam their petty requests anymore. First impression: Looks way more complex than Civ5. Better though. But that isn't really hard. Yay! I didn't want to recommend anything but I'm still kinda happy that you bought it. Huh, I don't think that sprawling would work that well, but then again, I never tried to do that xD With govenors and certain government cards, it's fairly easy to settle somewhere not close to home. I agree that sometimes amenities can hold you back, but there are nice mechanics in place to make it work regardless (e.g. religion, even if you don't aim for religious victory). Roads are not built any longer by builders. Traders basically create them when you send them on a trade route; they establish trade posts after finishing a route and you can assign them to a new city afterwards. The closer the city is, the less turns it takes to complete it. I usually work to connect domestic cities first, then I turn to city states or a different civ. Did you play already? Which civ did you choose?
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Post by Pounce de León on Feb 11, 2019 9:47:17 GMT
I got it on the sale now. Districts are indeed similar to endless legend. Sprawl is when you spam cities and facestomp the enemy by sheer numbers. Or when you cover the whole civilisation with roads. Makes for a distinct look on maps. Usually there is some form of city upkeep, tho you can brute-force through that by dedicate spamming. In Civ 3 you could rise new cities very fast with an airport and airlifting mech infantry to disband there. In Civ6 I'd say it's kinda governors and amenities holding you back from spamming too much. No production buyout? There's a couple of roadblocks I haven't really figured out like trade routes. Then there's the tiered buildings that require others as prerequisite. I was annoyed to see city states back. At least they dont spam their petty requests anymore. First impression: Looks way more complex than Civ5. Better though. But that isn't really hard. Yay! I didn't want to recommend anything but I'm still kinda happy that you bought it. Huh, I don't think that sprawling would work that well, but then again, I never tried to do that xD With govenors and certain government cards, it's fairly easy to settle somewhere not close to home. I agree that sometimes amenities can hold you back, but there are nice mechanics in place to make it work regardless (e.g. religion, even if you don't aim for religious victory). Roads are not built any longer by builders. Traders basically create them when you send them on a trade route; they establish trade posts after finishing a route and you can assign them to a new city afterwards. The closer the city is, the less turns it takes to complete it. I usually work to connect domestic cities first, then I turn to city states or a different civ. Did you play already? Which civ did you choose? I picked the Nubian King. Turned out to be a she. And I dint understand the tooltip correctly. I picked her for district output, but it's just faster construction speed. Of district itself? Or the buildings within, too? Played on prince. To the end I kicked the Geogians hard, but noticed the Bruce getting far ahead in science. Game over screen while I was rearranging my rocket artillery. Science victory for Bruce - I thought the Australian might win out.
I had trouble figuring out growth and production. I spammed more farms in the end but it was prolly too late and I was bumbling around to get some painters pain me nice pigchures and thinking about going into art trade business. Korea got stomped early by aussie guy. India dint do much better. My continent was Bruce, Cleo and Geogina. And a ton of city states. I conquered one that annoyed me.
I found AI quite tame. Only in the end did Georgina declare war once. And it was her doom.
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Post by Chenowl Blanc on Feb 11, 2019 10:17:23 GMT
I picked the Nubian King. Turned out to be a she. And I dint understand the tooltip correctly. I picked her for district output, but it's just faster construction speed. Of district itself? Or the buildings within, too? Played on prince. To the end I kicked the Geogians hard, but noticed the Bruce getting far ahead in science. Game over screen while I was rearranging my rocket artillery. Science victory for Bruce - I thought the Australian might win out.
I had trouble figuring out growth and production. I spammed more farms in the end but it was prolly too late and I was bumbling around to get some painters pain me nice pigchures and thinking about going into art trade business. Korea got stomped early by aussie guy. India dint do much better. My continent was Bruce, Cleo and Geogina. And a ton of city states. I conquered one that annoyed me.
I found AI quite tame. Only in the end did Georgina declare war once. And it was her doom.
The Nubian King I love Nubia though, that district bonus is quite handy. Btw it is a production bonus on districts towards building it, not after. But it even increases if you have Nubian pyramids adjacent to the city center. However, the real treasure of that civ is the Pítati Archer. It's perfect for an early game wipe if you need more settlement space. And even later you get a production bonus for ranged units, so domination victory might be a good option.
Growth and production can be traced by clicking on that small list-like button in the city screen. I usually go for a few power house cities with absolute maximum production, the rest is there for science/religion/culture/trade, whatever I need in the particular game.
Korea is usually a difficult AI as well as they focus so hard on science and it's easy to fall behind. But of course, if they had shitty neighbours, they couldn't unfold their potential. Korea is my favorite Science victory civ but Scotland is very good too.
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Post by Pounce de León on Feb 11, 2019 11:05:54 GMT
I picked the Nubian King. Turned out to be a she. And I dint understand the tooltip correctly. I picked her for district output, but it's just faster construction speed. Of district itself? Or the buildings within, too? Played on prince. To the end I kicked the Geogians hard, but noticed the Bruce getting far ahead in science. Game over screen while I was rearranging my rocket artillery. Science victory for Bruce - I thought the Australian might win out.
I had trouble figuring out growth and production. I spammed more farms in the end but it was prolly too late and I was bumbling around to get some painters pain me nice pigchures and thinking about going into art trade business. Korea got stomped early by aussie guy. India dint do much better. My continent was Bruce, Cleo and Geogina. And a ton of city states. I conquered one that annoyed me.
I found AI quite tame. Only in the end did Georgina declare war once. And it was her doom.
The Nubian King I love Nubia though, that district bonus is quite handy. Btw it is a production bonus on districts towards building it, not after. But it even increases if you have Nubian pyramids adjacent to the city center. However, the real treasure of that civ is the Pítati Archer. It's perfect for an early game wipe if you need more settlement space. And even later you get a production bonus for ranged units, so domination victory might be a good option.
Growth and production can be traced by clicking on that small list-like button in the city screen. I usually go for a few power house cities with absolute maximum production, the rest is there for science/religion/culture/trade, whatever I need in the particular game.
Korea is usually a difficult AI as well as they focus so hard on science and it's easy to fall behind. But of course, if they had shitty neighbours, they couldn't unfold their potential. Korea is my favorite Science victory civ but Scotland is very good too.
The pitati are super useful. Most 1st playthrough I mostly turtle tho. I think I need something straightforward. I picked Khmer for a second because of the food bonus and culture bomb, but I dint trigger any culture bomb. Maybe because there is no culture yet to bomb with?
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Post by Pounce de León on Feb 11, 2019 11:14:56 GMT
Civ6 seems to allow for quite customised gameplay. However, if I compare to Stellaris, I'd like to craft my own civ. With their own boni. In Stellaris you can do that somewhat. It's a bit like making a character in a RPG, only you do it for Civs.
E.g. and because it's Owl and the box been talking about TW3: Blood&Wine I'd like to make a slightly decadent, heavy culture generating empire with twirks about wine cultivation and trading. Leader: Anna Henrietta... Why? 'cos I can see me fawning about paintings in my museums.
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Post by Chenowl Blanc on Feb 11, 2019 11:37:03 GMT
Civ6 seems to allow for quite customised gameplay. However, if I compare to Stellaris, I'd like to craft my own civ. With their own boni. In Stellaris you can do that somewhat. It's a bit like making a character in a RPG, only you do it for Civs. E.g. and because it's Owl and the box been talking about TW3: Blood&Wine I'd like to make a slightly decadent, heavy culture generating empire with twirks about wine cultivation and trading. Leader: Anna Henrietta... Why? 'cos I can see me fawning about paintings in my museums. Yeah that's not possible (unless with some mod which I don't use). Instead, you should try play France next. There's an achievement (I think Loire Valley) where you're supposed to build castles adjacent to wine. I tried to do that during my last France game, but there was no wine in sight on my continent. Meh. I really wanted to have that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Feb 11, 2019 15:39:21 GMT
Playing Civ 1 instead of Civ 2 or 3... is lke playing Sim City original instead of 2000 or later games. I think Civ 2 might have been the last one, followed by Alpha Centauri, until Civ V. Civ VI is still too expensive and, tbh, I'm not sure what is improved.
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Post by Pounce de León on Feb 12, 2019 12:22:51 GMT
Playing Civ 1 instead of Civ 2 or 3... is lke playing Sim City original instead of 2000 or later games. I think Civ 2 might have been the last one, followed by Alpha Centauri, until Civ V. Civ VI is still too expensive and, tbh, I'm not sure what is improved. Well, they got rid of the shitty mobile game UI of Civ5. It's kinda more like Civ 4 in gameplay with added customisation (many perks been worked into selectable cards to slot into your government), the district system (outsourced city building - i.e. cathedrals go in holy district on map, not city). City planning is more important now. Great works are actually items now. Slottable, tradeable.
Compared to Civ6, Civ5 is the toddler thumbsucker edition.
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Post by Arijon van Goyen on Feb 12, 2019 18:12:24 GMT
Civilization 4 was nothing but unit spam trash. Other than graphic upgrade, XP points, units upgrades and a basic religion it was basically Civilization 3. I literally could build 20 knights/musketmen in 4-8 turns using 5 well developed cities and hoard them on 1 tile on the border (50 units at late stage of the game could be prepared so easily). 1 Longbowman in a city could defeat 7 knights. You could create tons of units and usually your neighbor had more units than you, even on F-kin Prince difficulty that is supposed to be easy. Most of the game you have nothing else to do (after roads, resources and buildings). The policy section is pathetically basic compared to Civ 5.
Religion doesn't really matter, there was no difference if you learn it from your neighbor... it's just luxury compared to Civ 5 religion. You could change your religion or your neighbors could each others' so easily it was ridiculous. Trade? I don't remember anything in Civ 4... just luxury and strategic resources in the diplomacy screen (plus muh Great Merchant), compared to the comprehensive trade systems of Civ 5 and 6. Diplomacy screen in Civ 5 is just glorious and close to perfection (adding Spy, Diplomacy and the World Congress to it). City-states to enrich the game? None. You instead could get "barbarian cities". Yeah if barbarians were civilized we wouldn't call them barbarians. Pfft.
There is actual art in Civ 5 (great writings, paintings, music) and the music of the game is very atmospheric and mostly suits every 4 categories of cultures. Civ 4 music is good, but it's just Western music which doesn't really fit non-western civilizations (other than tribal and Roman music of the early game).
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Post by Chenowl Blanc on Feb 13, 2019 11:02:36 GMT
Compared to Civ6, Civ5 is the toddler thumbsucker edition.
Glad to see you seem to enjoy it! Did you think about getting the new DLC as well? Civ 4 music is good, but it's just Western music which doesn't really fit non-western civilizations (other than tribal and Roman music of the early game). Music is a good point. I feel like music in games doesn't get enough attention anyway, and especially in the Civ franchise. It started with Civ II. While I don't remember a lot of the music, I distinctly remember the tune that played once you wiped out another civilization. It was SO devastatingly sad that I almost couldn't bear it, and I refrained from conquering other civs just to avoid hearing that sad piece of music. xD Civ IV had great music as well. The title song "Baba Yetu" is still one of my absolute favourites - it's just so pretty and captures the essence of what a civ game is all about. I didn't think they could improve with Civ VI - but heck, they did. The title song, again, is so wonderful - it gives you such an epic feeling all the way, it makes you want to explore and conquer and create. And during the game, they give you these beautiful tunes from all civilizations you encounter, and the music even evolves depending on the era you're in. I mean, how awesome can it get?!
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Post by Pounce de León on Feb 13, 2019 11:16:25 GMT
Compared to Civ6, Civ5 is the toddler thumbsucker edition.
Glad to see you seem to enjoy it! Did you think about getting the new DLC as well? Civ 4 music is good, but it's just Western music which doesn't really fit non-western civilizations (other than tribal and Roman music of the early game). Music is a good point. I feel like music in games doesn't get enough attention anyway, and especially in the Civ franchise. It started with Civ II. While I don't remember a lot of the music, I distinctly remember the tune that played once you wiped out another civilization. It was SO devastatingly sad that I almost couldn't bear it, and I refrained from conquering other civs just to avoid hearing that sad piece of music. xD Civ IV had great music as well. The title song "Baba Yetu" is still one of my absolute favourites - it's just so pretty and captures the essence of what a civ game is all about. I didn't think they could improve with Civ VI - but heck, they did. The title song, again, is so wonderful - it gives you such an epic feeling all the way, it makes you want to explore and conquer and create. And during the game, they give you these beautiful tunes from all civilizations you encounter, and the music even evolves depending on the era you're in. I mean, how awesome can it get?! Ye, Baba Yetu is probably one of the few hits that made it to bigger audiences. Is quite popular with choirs performing, too. A great piece. They have a knack with choirs, current one is some Italian I believe. Kinda could have more harpsichord muzak in renaissance era.
Not sure about the update. I dont even know what is slated. I heard sth about diplomacy? Oh, and environmental stuff? I guess there might be some world shaping?
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Post by Chenowl Blanc on Feb 13, 2019 12:35:40 GMT
Not sure about the update. I dont even know what is slated. I heard sth about diplomacy? Oh, and environmental stuff? I guess there might be some world shaping?
I'm mostly psyched about diplomacy, natural disasters and how to overcome them, and about the newly added civilizations. It's due tomorrow.
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Post by Arijon van Goyen on Feb 13, 2019 13:53:19 GMT
I don't like the choral main menu themes in general (maybe just DA:O). Top 3 Civilization main menu themes imo: honorable mention:
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Post by Chenowl Blanc on Feb 14, 2019 9:05:24 GMT
The DLC is out I was overeager this morning and started the download cause I wanted it finished when I got home from work. Yeah well... it was only 3 GB and took some 7 minutes xD So now it's sitting on my computer waiting to be played an I'll have to pull a long office day today.
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Post by Space Cowboy on Feb 14, 2019 17:05:17 GMT
The DLC is out I was overeager this morning and started the download cause I wanted it finished when I got home from work. Yeah well... it was only 3 GB and took some 7 minutes xD So now it's sitting on my computer waiting to be played an I'll have to pull a long office day today. Nice! You’ll have to let me know if it’s worth it. They are charging the price of a new game for me.
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Post by Chenowl Blanc on Feb 15, 2019 9:58:58 GMT
Nice! You’ll have to let me know if it’s worth it. They are charging the price of a new game for me. Indeed, it wasn't cheap but unfortunately, I was too enthusiastic about the new content to let that stop me. And so far, I wasn't disappointed. I played for about two hours and barely scratched the surface to see what's new. I only got to experience some new features in early game play and even those I found to be great, such as: there's a production queue for cities (it's finally here! if you have a memory like a squirrel like me, it's definitely an improvement), rivers now have names (so pretteh! , and with the settler lens, little icons will tell you which settlement slots are in danger if a natural disaster occurs. My city got flooded quite frequently (it actually gets damaged like from an attack), but in return I got great fertile land afterwards - unfortunately I didn't have a vulcano in my vicinity, that would have been nice to try. I've also settled on the coast, so we'll see how climate change will affect my cities there. What I heard from others but did not experience myself yet: loading times seem to have been decreased a tremendous amount. Also, it's reported that the AI must have gotten some positive tweaks in terms of waging war and choosing settlement locations (on higher difficulties at least). I didn't even get to the diplomatic screen, weather or ressources yet, so there's a lot more left to explore. I started with Sweden and it seems like a very solid civ so far, but I think it'll even get better in later eras.
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Post by Pounce de León on Feb 15, 2019 10:03:48 GMT
If you have old saves you may want to play turn save and reload that save. Patch broke wonder production in save games but reloading fixed it.
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Post by Space Cowboy on Feb 15, 2019 10:41:43 GMT
Nice! You’ll have to let me know if it’s worth it. They are charging the price of a new game for me. Indeed, it wasn't cheap but unfortunately, I was too enthusiastic about the new content to let that stop me. And so far, I wasn't disappointed. I played for about two hours and barely scratched the surface to see what's new. I only got to experience some new features in early game play and even those I found to be great, such as: there's a production queue for cities (it's finally here! if you have a memory like a squirrel like me, it's definitely an improvement), rivers now have names (so pretteh! , and with the settler lens, little icons will tell you which settlement slots are in danger if a natural disaster occurs. My city got flooded quite frequently (it actually gets damaged like from an attack), but in return I got great fertile land afterwards - unfortunately I didn't have a vulcano in my vicinity, that would have been nice to try. I've also settled on the coast, so we'll see how climate change will affect my cities there. What I heard from others but did not experience myself yet: loading times seem to have been decreased a tremendous amount. Also, it's reported that the AI must have gotten some positive tweaks in terms of waging war and choosing settlement locations (on higher difficulties at least). I didn't even get to the diplomatic screen, weather or ressources yet, so there's a lot more left to explore. I started with Sweden and it seems like a very solid civ so far, but I think it'll even get better in later eras. Thanks! It does sound like a lot of fun improvements. Although the production queue should have been in the vanilla. game. I guess them patching in qol improvements like stellaris does is out of the question.
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Post by Pounce de León on Feb 15, 2019 13:30:40 GMT
Indeed, it wasn't cheap but unfortunately, I was too enthusiastic about the new content to let that stop me. And so far, I wasn't disappointed. I played for about two hours and barely scratched the surface to see what's new. I only got to experience some new features in early game play and even those I found to be great, such as: there's a production queue for cities (it's finally here! if you have a memory like a squirrel like me, it's definitely an improvement), rivers now have names (so pretteh! , and with the settler lens, little icons will tell you which settlement slots are in danger if a natural disaster occurs. My city got flooded quite frequently (it actually gets damaged like from an attack), but in return I got great fertile land afterwards - unfortunately I didn't have a vulcano in my vicinity, that would have been nice to try. I've also settled on the coast, so we'll see how climate change will affect my cities there. What I heard from others but did not experience myself yet: loading times seem to have been decreased a tremendous amount. Also, it's reported that the AI must have gotten some positive tweaks in terms of waging war and choosing settlement locations (on higher difficulties at least). I didn't even get to the diplomatic screen, weather or ressources yet, so there's a lot more left to explore. I started with Sweden and it seems like a very solid civ so far, but I think it'll even get better in later eras. Thanks! It does sound like a lot of fun improvements. Although the production queue should have been in the vanilla. game. I guess them patching in qol improvements like stellaris does is out of the question. It is in vanilla game!
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Post by Pounce de León on Feb 15, 2019 13:31:52 GMT
Well, at least I guess. I have Rise and Thing, but not newest DLC, so I assume it qol in general for ALL. The whole UI is a bit different.
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Post by Space Cowboy on Feb 15, 2019 13:37:02 GMT
Well, at least I guess. I have Rise and Thing, but not newest DLC, so I assume it qol in general for ALL. The whole UI is a bit different. I didn’t notice a production queue in rise and fall. Now I’m confused. 😄
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Post by Space Cowboy on Feb 15, 2019 13:42:14 GMT
Well, at least I guess. I have Rise and Thing, but not newest DLC, so I assume it qol in general for ALL. The whole UI is a bit different. I had a mod installed that added a bunch of ui stuff. Haven’t got it back since I reinstalled the game on my new pc.
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Feb 15, 2019 14:15:02 GMT
Well, at least I guess. I have Rise and Thing, but not newest DLC, so I assume it qol in general for ALL. The whole UI is a bit different. I didn’t notice a production queue in rise and fall. Now I’m confused. 😄 The latest DLC patch includes UI changes like production qeue for all versions of the game.
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ღ Grumpy Old Man
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They call me a Space Cowboy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Feb 15, 2019 14:16:29 GMT
I didn’t notice a production queue in rise and fall. Now I’m confused. 😄 The latest DLC patch includes UI changes like production qeue for all versions of the game. I didn’t notice last night. Maybe I hadn’t got the changes. I’ll check tonight. Thanks for the heads up.
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