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Post by PapaCharlie9 on Feb 7, 2019 16:16:32 GMT
I'm going to assume you are referring to the wait to buy case, when you say that's what people literraly do. What I see people literally doing for Anthem on Reddit is insist, insist, insist on more and more disclosure, because they want to pre-order or Origin Premiere because they want to jump on the early access Feb 15 release. Or they have already pre-ordered!! I'll grant you that there probably are people who have done what would make more sense to me, which is decide not to buy until after launch and NOT insist on more reassurance. They just decide and stfu about it, because what more is there to say? Those I wouldn't know about because they aren't saying anything. " If you are referring to the schizoid "I want my cake and eat it too" case; that's not human nature. Or, at least, if that is what passes for human nature these days, we have much more serious problems than the lack of detail in Anthem's roadmap. It's the first part for sure. Honestly...you can go on any MMO/Live service game forum and their main concern overall will be future content and some type of reassurance that it'll come (regardless if the get it or not). It won't stop them from asking and is that really that bad? Is asking for some type of reassurance now considered the ultimate sin in gaming? Not a sin of any kind. Just pointless. And I don't understand pointless behavior, which was my original point. Specifically, I understand the need for reassurance from authority when there is uncertainty AND WHEN there is trust in that authority, that is indeed human nature and not at all pointless. What makes it pointless is both wanting that reassurance AND not trusting the authority giving it. Or, not being satisifed with anything short of 100% full disclosure, which is never going to happen -- basically wishing for the impossible. Or, pre-ordering the game and wanting reassurance that a good decision was made -- it's both too early (play the full release and decide then) or too late (you already gave them your money)! Have the courage of your convictions or cancel the pre-order or don't pre-order in the first place. I don't really mind pointless behavior, either, unless that pointless behavior gets twisted into a conspiracy theory. That's how we get Flat Earthers and "NASA Lied!!" Finally, I think, pointless behavior sometimes correlates with denial of accountability for one's own decisions and actions, and that shit pisses me off to no end.
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Post by Deleted on Feb 7, 2019 16:23:15 GMT
What I don't understand is, why? And if one is already skeptical and suspicious enough to want reassurance, what makes one think one can trust what they say to reassure? It makes no sense to me. If the argument is, "I don't want to buy the game until I'm sure," then wait. Don't buy it at launch. Why is that hard? I posit that it's because a considerable portion of people are not used to the idea that they have to have the game NOW and that the game has to have all/nearly all the content NOW. Granted, it's not something that game companies and publishers got us used to - AFAIK, up until relatively recently, most of the revenue on a single game was made in first 6 months after its release. But times are changing and games with a long 'tail' are becoming more profitable - if not THE way to make them in this day and age. It's not even as sudden of a change as it sometimes seems: post-launch support periods for games have been gradually extended in time; patches and improvements were getting meatier the more people played online and/or downloaded their games via the Internet. DLCs are entirely normal - even expected! - now, despite the fact that they were as contentious as live services (which they are parts of now) not that long ago... so really, most of what we're seeing now is a pretty natural evolution of the medium and - as it usually is with these things - there will be a portion of people that will catch up with it and some that will have some problems moving on from what they knew from a few years back... Just to make things clear - I'm not claiming that people shouldn't have reservations when they are warranted. From where I stand, all types of monetization or production, new or old, have their pros and cons or ways they can be beneficial or exploitative. There were problems before and there will be problems now. The debate, however - just like games - is changing. I agree with this for the most part. As someone who's spent a shit ton of money (More than I'd ever like to admit) on Guild Wars 2, I can understand (but still not a fan) the Devs wanting to use that type of model. My problem with that game was that if you weren't playing at the time of release for said content you missed out on all the goodies for that act. Basically...you were penalized for not playing and those skins were forever gone to you. This even happened with store bought items. And I'll end it with change isn't always a good thing. Monetization isn't this "All Encompassing Fun Additive" that EA likes to make it out to be...
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Post by maximusarael020 on Feb 7, 2019 16:28:50 GMT
I was under the impression that new content was going to be developed after release depending on how much money they make with MTX. If they've got new content developed and lined up already for a staggered release, this is fine actually for the most part. You are actually pretty spot on in maybe a slightly different way. If Anthem underperforms, then (based on EAs track record) all the post launch content will be either delayed or reduced in size (or both). The reason will be because EA will cut down the funding for further development. Most recent example - Battlefront 2. I doubt Bioware has finished the work on the stuff that will be added in March. As it is right now (limited info, I know) the endgame content is not big. If BW had more completed extra stuff to add, I suspect they would have done it at launch. Or if they have completely developed content and hold it back (unlikely), then maybe they got nothing else in a good development state that can be finished in the next 3+ months. You will notice there is no time table past March. And for a good reason. BW doesn't know how hard they will get hit with EA's axe after launch and how much funding they will have for the later content. I do hope EA will try to make Anthem a success. It's one of their most anticipated games this year (along Respawn's SW game) and from a PR perspective there is a potential to get a lot of good will from the players, but only if Anthem receives the required funding to expand well post launch. I might have to disagree on a few things, however mostly just gut feelings. It seems odd that they would've have stuff launching in March pretty much complete. I would think for a game like this stuff launching next month would be pretty much done, since it would need playtesting, voice acting, etc. Maybe some finishing touches here or there, but mostly done. It would stand to reason they would have started working on the next stage of content already, as I don't think they could do that overnight. They might have a huge amount of pre-recorded dialogue I guess. In the earnings report, EA said they would be supporting Anthem through the year. I think that means, unless launch numbers are way off, they already have a plan of how much they are willing to spend on it. You'd have to have that budgeted ahead of time anyway. They might limit somewhat later content based on mtx numbers, though.
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Post by Deleted on Feb 7, 2019 16:32:19 GMT
It's the first part for sure. Honestly...you can go on any MMO/Live service game forum and their main concern overall will be future content and some type of reassurance that it'll come (regardless if the get it or not). It won't stop them from asking and is that really that bad? Is asking for some type of reassurance now considered the ultimate sin in gaming? Not a sin of any kind. Just pointless. And I don't understand pointless behavior, which was my original point. Specifically, I understand the need for reassurance from authority when there is uncertainty AND WHEN there is trust in that authority, that is indeed human nature and not at all pointless. What makes it pointless is both wanting that reassurance AND not trusting the authority giving it. Or, not being satisifed with anything short of 100% full disclosure, which is never going to happen -- basically wishing for the impossible. Or, pre-ordering the game and wanting reassurance that a good decision was made -- it's both too early (play the full release and decide then) or too late (you already gave them your money)! Have the courage of your convictions or cancel the pre-order or don't pre-order in the first place. I don't really mind pointless behavior, either, unless that pointless behavior gets twisted into a conspiracy theory. That's how we get Flat Earthers and "NASA Lied!!" And, I think, pointless behavior sometimes to correlates with denial of accountability for one's own decisions and actions, and that shit pisses me off to no end. I don't think it's pointless at all and Bioware has already proven that. The fact they've already released a schedule shows they understand people's need for some type of reassurance for the future (at least the immediate future) which of course is a step in the right direction. We'll just to wait and see if it's a quality product or not. I can see why some would be skeptical of the term "live service" coming from Bioware given the issues that SWTOR had. While of course it isn't the same game it's still made by Bioware and all that encompasses.
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Post by saandrig on Feb 7, 2019 16:51:50 GMT
Or we really should stop thinking that 'launch' is a time when games like this are released to the wild with all/most content they've planned to eventually add and that game changing and gwoing with time is the point. This is not the first game on the market that does it, just the first Bioware one... if you don't count SWTOR. Also - Battlefront 2 is a serialized game. It had 2 installments already. It's better for them to cut losses and start developing the 3rd one (which will likely be way more live-servicey tho). Count into that the fact that Star Wars games also double as basically promo material for Disney-produced movies - they have a say in them as well, and they have Episode IX scheduled for release in 2019. Fallen Order will coincide with that release, but DICE needs to be hard at work for the next one. No offense, but I will reply to your post. Maybe I am nitpicking, but I suspect you are way off in grasping my points.
Could you please point out where I claimed that Anthem has to be released "with all/most content they've planned to eventually add". Humor me, I'll wait. Obviously you completely misunderstood my post or just wanted to hammer a point no matter what the conversation was about. Granted, English is my fourth language, but I just can't see how my writing could possibly be understood in the way you try to twist it. Hell, I even specifically talked about "all the post launch content". As for BF2, it had planned expansions, modes, maps, events, classes...you know, like Anthem. But then all the lootbox fiasco happened and we are at 6+ months behind on the promised road maps for some things and no news on other stuff that was promised to be released before 2019. I am sorry, but...what? Where did I even talk about story? I said "there is no time table past March". As in dates. Absolutely nothing to do with story or whatever you "white knight" there for Never even talked about "story". And how can some dates spoil a story is beyond me, but I'll be glad if you can explain it. We got images, which is spoiling. They revealed stuff about the March update, which is "spoiling" by your definition and something they try to avoid See the problem in your logic? Even if they reveal a title and dates for post March content, how could that possibly be a story spoiler? We can't even make heads or tails from the info they gave us for March. And about "Not having a full set of updates complete", well, that was exactly my point in the first paragraph of my post, but you seem to have missed it
I am sure Anthem will secure funding after launch, that is not the question. The question is how much? Because you can fund a big team and you can fund a skeleton team. I agree on those games that are late bloomers. We even have such in the very same genre. But how many such games are from EA? That is what has me worried here. I agree it will be smart to try and get past a tough launch (if it happens) and continue improving the game with the enough funding for regular small and big updates.
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Post by saandrig on Feb 7, 2019 17:06:23 GMT
I might have to disagree on a few things, however mostly just gut feelings. It seems odd that they would've have stuff launching in March pretty much complete. I would think for a game like this stuff launching next month would be pretty much done, since it would need playtesting, voice acting, etc. Maybe some finishing touches here or there, but mostly done. It would stand to reason they would have started working on the next stage of content already, as I don't think they could do that overnight. They might have a huge amount of pre-recorded dialogue I guess. In the earnings report, EA said they would be supporting Anthem through the year. I think that means, unless launch numbers are way off, they already have a plan of how much they are willing to spend on it. You'd have to have that budgeted ahead of time anyway. They might limit somewhat later content based on mtx numbers, though. For me it is also a gut feeling in that regard, no clue how far things from the March update are developed. If they are due in March, then I think in the worst case scenario - work is about 80 % done. And of course it's Bioware, so I am betting on a big amount of bugs that need to be squashed
Some part of the team is definitely working on future updates, but we can't know how far they are. They could have it almost ready or barely started. It really depends how much effort and resources are thrown in different areas. Only BW insiders could tell us
I am curious how Bioware works with the dialogue recording. If they pre-record it far ahead of content release, they must have a clue what the story will be like. I always thought recording the dialogue is one of the last things they do before pushing the product for release testing.
As I said above, EA supporting Anthem through the year is a very vague statement. Could be little support, could be huge support. I am hoping for huge, because Anthem needs to succeed even if just for Bioware's sake.
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Post by Deleted on Feb 7, 2019 17:13:28 GMT
I might have to disagree on a few things, however mostly just gut feelings. It seems odd that they would've have stuff launching in March pretty much complete. I would think for a game like this stuff launching next month would be pretty much done, since it would need playtesting, voice acting, etc. Maybe some finishing touches here or there, but mostly done. It would stand to reason they would have started working on the next stage of content already, as I don't think they could do that overnight. They might have a huge amount of pre-recorded dialogue I guess. In the earnings report, EA said they would be supporting Anthem through the year. I think that means, unless launch numbers are way off, they already have a plan of how much they are willing to spend on it. You'd have to have that budgeted ahead of time anyway. They might limit somewhat later content based on mtx numbers, though. For me it is also a gut feeling in that regard, no clue how far things from the March update are developed. If they are due in March, then I think in the worst case scenario - work is about 80 % done. And of course it's Bioware, so I am betting on a big amount of bugs that need to be squashed
Some part of the team is definitely working on future updates, but we can't know how far they are. They could have it almost ready or barely started. It really depends how much effort and resources are thrown in different areas. Only BW insiders could tell us
I am curious how Bioware works with the dialogue recording. If they pre-record it far ahead of content release, they must have a clue what the story will be like. I always thought recording the dialogue is one of the last things they do before pushing the product for release testing.
As I said above, EA supporting Anthem through the year is a very vague statement. Could be little support, could be huge support. I am hoping for huge, because Anthem needs to succeed even if just for Bioware's sake. Even if I don't end up liking Anthem I hope it still does well. If Anthem is a flop I believe Bioware will be on the chopping block before too long and I really don't want that.
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Post by Sartoz on Feb 7, 2019 17:18:19 GMT
Not a sin of any kind. Just pointless. And I don't understand pointless behavior, which was my original point. Specifically, I understand the need for reassurance from authority when there is uncertainty AND WHEN there is trust in that authority, that is indeed human nature and not at all pointless. What makes it pointless is both wanting that reassurance AND not trusting the authority giving it. Or, not being satisifed with anything short of 100% full disclosure, which is never going to happen -- basically wishing for the impossible. Or, pre-ordering the game and wanting reassurance that a good decision was made -- it's both too early (play the full release and decide then) or too late (you already gave them your money)! Have the courage of your convictions or cancel the pre-order or don't pre-order in the first place. I don't really mind pointless behavior, either, unless that pointless behavior gets twisted into a conspiracy theory. That's how we get Flat Earthers and "NASA Lied!!" And, I think, pointless behavior sometimes to correlates with denial of accountability for one's own decisions and actions, and that shit pisses me off to no end. I don't think it's pointless at all and Bioware has already proven that. The fact they've already released a schedule shows they understand people's need for some type of reassurance for the future (at least the immediate future) which of course is a step in the right direction. We'll just to wait and see if it's a quality product or not. I can see why some would be skeptical of the term "live service" coming from Bioware given the issues that SWTOR had. While of course it isn't the same game it's still made by Bioware and all that encompasses.
Of course, if Anthem fails to meet EA's metric of 5-6 million copies sold, the game and the March stuff goes the way of the DoDo. Certs, ME:A got the shaft real quick.
But, I'm rooting for the game for the sake of Bio.
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Post by midnight tea on Feb 7, 2019 17:52:28 GMT
Or we really should stop thinking that 'launch' is a time when games like this are released to the wild with all/most content they've planned to eventually add and that game changing and gwoing with time is the point. This is not the first game on the market that does it, just the first Bioware one... if you don't count SWTOR. Also - Battlefront 2 is a serialized game. It had 2 installments already. It's better for them to cut losses and start developing the 3rd one (which will likely be way more live-servicey tho). Count into that the fact that Star Wars games also double as basically promo material for Disney-produced movies - they have a say in them as well, and they have Episode IX scheduled for release in 2019. Fallen Order will coincide with that release, but DICE needs to be hard at work for the next one. No offense, but I will reply to your post. Maybe I am nitpicking, but I suspect you are way off in grasping my points.
Could you please point out where I claimed that Anthem has to be released "with all/most content they've planned to eventually add". Humor me, I'll wait. Obviously you completely misunderstood my post or just wanted to hammer a point no matter what the conversation was about. Granted, English is my fourth language, but I just can't see how my writing could possibly be understood in the way you try to twist it. Hell, I even specifically talked about "all the post launch content". As for BF2, it had planned expansions, modes, maps, events, classes...you know, like Anthem. But then all the lootbox fiasco happened and we are at 6+ months behind on the promised road maps for some things and no news on other stuff that was promised to be released before 2019. As it turns out you may have misunderstood my point more than I did yours. English is not my native language as well, but I don't think there should be much confusion about me making a larger, generalized point where I stated ' WE' and not ' YOU'. My point is that WE - as gamers - still have a tendency to think of games as if they should have all/most content developers have planned prepared for launch. You citing Battlefront II is a decent indicator of that. Battlefront II had a good chunk of content prepared post-launch, but it wasn't a particularly longer or substantial support period than your typical shooter these days. And most of its content was released at launch, actually. Anthem is on an entirely different ballpark, it's not serialized as Battlefront is (Or Mass Effect. Or Dragon Age.) and EA can do with it whatever it wants (unlike BF franchise). I guess you don't need an explanation then? So that means that now they have to spoil absolutely everything? I didn't know that we lived in a black-and-white world where people either have to hide everything or reveal everything... ...Wait till I blow your mind with a concept like 'teasing' something: spoiling only a small portion of a thing while saving most of it for later. You know... something that they did with Anthem's main story for launch? We know some details and images associated with it - we hardly know much aside from that. No, but I can certainly see it with yours We already know that content like strongholds or cataclysms come with chunks of the story - and that's before we even play the game, where how the story is related to them will become even more obvious. Speaking about things that may have been missed - I'm fairly sure that potentially spoiling too much with their roadmap is only one of few other reasons I gave as potentially not revealing too much at the start, eh? I don't think they went on a hiring spree for Anthem just to cut their losses soon after its launch - especially that a lot of that spree is for Austin studio. And if there's one game that is supported in Austin (which appears to be center for future Anthem live services and content, even if most of the base game was developed in Edmonton) that will likely turn into a skeleton crew after things won't go all according to plan, it's SWTOR team. The game is nearing the end of its life cycle. Speaking of SWTOR - it can be considered a late bloomer. It was published by EA and made by Bioware, so hey - we actually do know that both of them are able to turn things around. To quote askagamedev: "Some might call it a failure, but any game that runs for five years and does over a billion dollars in revenue is hard to call a failure."
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Post by Kappa Neko on Feb 7, 2019 18:39:26 GMT
The way I see it, it has less to do with people being not used to and unwilling to accept that gaming is changing, and more to do with what kind of person/gamer you are. My best friend is totally the kind of person who loves getting all kinds of freebees and if she was a gamer, she'd be all over GaaS, I believe. After all, it's like getting little gifts once in a while. It triggers the reward center in the brain and that makes us happy. Same thing happens with loot boxes. LOTS of people respond positively to stuff being added to games. It's a natural reaction. My friend is an impulse buyer and plays a F2P farming game for 3 minutes each day. Just for the little things she gets. Doesn't make her stupid, she just responds more to such impulses. Research shows that people who just buy what they like are happier in general! The person who wants to get the "perfect" deal is far more prone to depression. Me, I want to know exactly what I'm getting. I'm the kind of person who'll agonize over the best TV and then wait for the price to drop for a year (I'm not joking). Sometimes to a degree that really stresses me out. I never buy games on blind faith that it's going to be good (eventually). So I never pre-order. I watch/read a ton of reviews. Then I usually wait for a discount. Not because I'm poor but because I hate "wasting" money. If I know DLC are coming I may be willing to wait for a long time. I bought FO4 after all the DLC were released. Spent a crazy amount of time building bases. So if I had started before all the workshop DLC got released I would have been pissed at myself. The experience would have been incomplete and inferior. In other words: I'm the most unattractive consumer LOL.
If I can get all the features at a later point in time, I personally don't see any reason to buy it before it's all there. Now a big story DLC is different. That's usually a separate thing. If I REALLY like a game I might buy the DLC. But the base game without the story DLC usually remains the same experience. I totally understand why other people love the idea of finding new things in games months later that got added. I just happen to not care about returning to a game just for a tiny quest or a new armor set. I like playing games start to finish in a reasonable amount of time. I don't want to keep playing for months. Unless it's base building. But that's about something else entirely. I know people reacted favorably to the free stuff in the latest Assassin's Creed. To me these kind of trinkets are meaningless. They don't add anything to my experience or enjoyment even though it's a nice thing to be offered, for sure.
The GaaS model, in the sense of what Bioware is doing with Anthem, is way more profitable, yes. The consumer buys on blind faith and games can be released sooner. The longer people play, they more likely it is they spend money on MTX. That's basic psychology. Companies minimize the risk of a finished product not meeting expectations and the risk for the consumer increases, as they don't know how much content will arrive to improve a game. It makes total sense from a business perspective. For consumers it CAN be great too. Not saying people don't want live services. They obviously do. But it's a bit of a gamble. But that can be fun too!
On the other hand, if on the fence, just don't buy yet. And those who don't like MTX can freeload on the added content paid for by others. It's not all negative for the consumer if they're smart about it.
So long story short: some people like surprises, others don't.
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Post by saandrig on Feb 7, 2019 18:41:27 GMT
As it turns out you may have misunderstood my point more than I did yours. English is not my native language as well, but I don't think there should be much confusion about me making a larger, generalized point where I stated ' WE' and not ' YOU'. Then, please, in the future don't quote me and reply to that quote to make it look as I am talking about something completely different. What was the point of the quote then at all? Obviously your error. I do. Because you still talk about story and story spoilers when I didn't even mention it in my original post or care about it.
Again, never even touched on the subject, yet you go full throttle on it. Is it all in your head? Do I even need to bother replying or just let you blow off the steam you got built up? Where did I suggest they need to spoil everything or even give spoilers? How are dates spoilers? You certainly know how to miss the questions I ask but you fail at diverting the topic in your defense.
And I mentioned that one of your other reasons is exactly my original point. And just to make it absolutely clear - I focused on your "story" argument because it was complete and utter nonsense in regard to what I was talking about and what you quoted me about. Maybe you should do quotes better? When you quote someone and reply it is believed that you don't do it randomly, but the reply is at least remotely in connection with the content of the quote.
Somewhat disagree here. SWTOR got a lot of development all the way from start till the end of 2015 (my guess is MEA and Anthem diverted loads of resources). Only after that it was left with a skeleton crew and in near maintenance mode. The game got good reviews, was even a financial success, just maybe not as huge as EA expected, but close. So it really wasn't a late bloomer as far as population and updates go. Things got just a bit shaky right before F2P but even then the update schedule was pretty good and hardly lacking. Most of the problems were the bazillion servers which was fixed with server merges. But even before the merges the updates were good, just the population was too spread out. Perhaps the financial income was the lacking issue which the Cartel market fixed. And yeah, you can say we have a good example of EA sticking with that game but it can also be because they had invested a vast amount of cash into it and had to get something back. Which gets me wondering how much money went into Anthem.
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Post by SofaJockey on Feb 7, 2019 18:57:55 GMT
The thing is, I want to be there for the journey.
I was there at the start for MEMP, when the support ended a year later and this afternoon for another mission. We have a history.
I can see this scratching the same itch, I was there for the demos, I'll be there at launch, the idea of wandering over in 6 month's time simply doesn't compute.
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Post by Deleted on Feb 7, 2019 19:14:48 GMT
The thing is, I want to be there for the journey. I was there at the start for MEMP, when the support ended a year later and this afternoon for another mission. We have a history. I can see this scratching the same itch, I was there for the demos, I'll be there at launch, the idea of wandering over in 6 month's time simply doesn't compute. MEMP felt like nothing more than a tacked on easy way for Bioware/EA to make a quick buck. I've never liked horde modes in any game and that's all I saw in ME's MP. For the people who liked it...I won't judge (nor is it my right to). I don't see that in Anthem so that's already a plus in my book. On a side note...every time I here the word "journey", it brings up the cringe of Bioware's PR in relation to ME3. I still remember someone defending Bioware on the Reddit and Bioware running with it. That and "Artistic Integrity". Those were sad times...
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Post by SofaJockey on Feb 7, 2019 19:21:13 GMT
I played MEMP for 1,040 hours (3,126 missions). If Anthem can beat that experience, I'm in...
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Post by Kappa Neko on Feb 7, 2019 19:54:59 GMT
I played ME3MP for 700h (half on Xbox, half on PC) until last year. Was hoping Anthem could be equally fun and scratch that itch too. But I think ME3MP was particular vorcha transmitted itch that can only be scratched by more ME3MP.
But hey, I'm a patient person. If Anthem turns into something more appealing eventually, I'll take another look. I like surprises if I can review them first. Ha. Do surprise me, Anthem.
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Post by midnight tea on Feb 7, 2019 20:05:42 GMT
As it turns out you may have misunderstood my point more than I did yours. English is not my native language as well, but I don't think there should be much confusion about me making a larger, generalized point where I stated ' WE' and not ' YOU'. Then, please, in the future don't quote me and reply to that quote to make it look as I am talking about something completely different. What was the point of the quote then at all? Obviously your error. Because I see it as an underlying source of general contention that is also relevant to some points I was making, hence I brought it up? But you are right - I will try and make my points clearer in the future. What's to explain there? You claimed you know a 'good reason' that they don't share the rest of the time table - I then asked whether there can't be other reasons they don't do that aside from what you think it is, and gave potential other reasons: like spoilers, revenue recognition or waiting for playerbase's input to shape their content past March. I'm confident it's clear in what context I mentioned the story - you just chose to fixate on that for no reason other than... uh, seems like a desire to sling very mature ad hominems at me. Like here: Dude... the whole thing with the story began because you didn't really answer my question and instead diverted it on this topic, trying to make it a stupid thing and swing potshots at me, when the only thing that is stupid about it is that you behave like you missed/ignored the entire context of why I mentioned it as a mere possibility.
Gee... who is blowing off the steam here? The psychological projection is off the charts now.
I mean, it'd be sad if it wasn't so funny. It's like you are not really following what has been said or stated and then making the weirdest logical leaps.
And in order to not be accused again of weird diversions, since I clearly have no intentions to rival you in that: You ask "how are dates spoilers?" <- you yourself pointed out that the road map comes with attached images, a lot of which are basically a content list in a graphic form.
You ask "where did I suggest they need to spoil everything or even give a spoilers?" <- You pointed out that images are/can be spoilers and tried to laugh off my point about spoilers by claiming that they already spoiled stuff for March... as if the only option available to them is either hiding or revealing everything - something that merited at least a little bit of sarcasm from me. I'm fairly confident that saying "Not having a full set of updates complete, because they will be at least partially reactive to community's wishes?" is something quite different than you suggested in first paragraphs of the first comment I responded to.
It also doesn't change the fact that revenue recognition as a possibility was entirely omitted... which, ironically, is what I personally believe to be actually the strongest contender. The fiscal quarter ends in March 31st. If a public company makes an announcement, even about things they will sell in the future, it creates issues for recording income in specific quarters, AFAIK. Mark Darrah of Bioware has been hammering that point home for YEARS now.
So yeah... next time when you fixate on what you consider utter nonsense and a person comes to clarify in order to rebut what are either misunderstandings or insipid insinuations that arose, don't come back then with accusing people on going "full throttle" on the topic or other silly things...
It'd be nice if you yourself stuck to your own advice I have no idea how much games like Anthem could cost, but I wouldn't be surprised it's closer to the cost of SWTOR than it is to typical Bioware sRPG. Also, game companies appear to be moving towards releasing fewer games that are played for longer, because it makes sense from a financial perspective. Not only updating the existing game with content is cheaper than creating new games, but live services for them can also bring half or more of the revenue. IMO, short-term (as in, up to 1-2 years) we shouldn't worry. I don't think EA is going to touch much of Anthem unless they make sure this isn't working for them or BW at all.
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Post by midnight tea on Feb 7, 2019 23:03:09 GMT
The way I see it, it has less to do with people being not used to and unwilling to accept that gaming is changing, and more to do with what kind of person/gamer you are. My best friend is totally the kind of person who loves getting all kinds of freebees and if she was a gamer, she'd be all over GaaS, I believe. After all, it's like getting little gifts once in a while. It triggers the reward center in the brain and that makes us happy. Same thing happens with loot boxes. LOTS of people respond positively to stuff being added to games. It's a natural reaction. My friend is an impulse buyer and plays a F2P farming game for 3 minutes each day. Just for the little things she gets. Doesn't make her stupid, she just responds more to such impulses. Research shows that people who just buy what they like are happier in general! The person who wants to get the "perfect" deal is far more prone to depression. Me, I want to know exactly what I'm getting. I'm the kind of person who'll agonize over the best TV and then wait for the price to drop for a year (I'm not joking). Sometimes to a degree that really stresses me out. I never buy games on blind faith that it's going to be good (eventually). So I never pre-order. I watch/read a ton of reviews. Then I usually wait for a discount. Not because I'm poor but because I hate "wasting" money. If I know DLC are coming I may be willing to wait for a long time. I bought FO4 after all the DLC were released. Spent a crazy amount of time building bases. So if I had started before all the workshop DLC got released I would have been pissed at myself. The experience would have been incomplete and inferior. In other words: I'm the most unattractive consumer LOL. The funny thing that I'm quite like you in this respect. Impulse buying, especially of untested things, are something I allow myself occasionally and most of those occasions are games. That's because I really enjoy the fact that games can take me on a journey with them. I fell in love in that concept when I first played TES: Oblivion and then discovered the joy of mods - then I began playing ESO and I can't stop gushing about how rewarding of experience was seeing the game change like a living thing, growing with a community and studio. Whether player or developer-driven, some people simply enjoy this aspect of creative arts and entertainment, to a point where it can become as valued as good gameplay. The game like Anthem is potentially what would offer me this experience or more (given that Bioware is adamant that their post-launch content is not just 'small trinkets'), just like Skyrim did before with its player-driven content (which I'm fairly confident was a great inspiration and motivator for an idea of long-term live services). So why I shouldn't take an occasional risk and enjoy it, with it being an aspect of gaming I simply appreciate, rather than a lizard brain enjoying finding new things on an impulse? "Buying on blind faith" really isn't something that comes with GaaS model, it's something that games or game companies had an issue with for a while. One of the last notable scandals before the age of current trends of live services was Aliens: Colonial Marines - the game was basically completely different from the press demo. Yet, people still bought it. On blind faith. Another thing - while I don't disagree about psychology much, one has to keep in mind that USA and generally countries west from where I live are used to the idea of supporting products or companies they like through buying not just base product, but all kinds of different merchandise that come with it. Star Wars has made more money on their merchandise than movies. So did Harry Potter. And Marvel movies too. MTX is basically a digital equivalent of that. I saw many people express their willingness to consciously buy MTX to support Bioware and further content, even though we are given an option to gain everything by playing.
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Post by midnight tea on Feb 8, 2019 23:54:08 GMT
Re-posting since it's relevant to the topic at hand:
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Post by Hrungr on Feb 22, 2019 21:59:01 GMT
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Post by Sartoz on Feb 22, 2019 22:03:20 GMT
Probably implementing their Post-30th level progression at that time. Considering that they also removed the pilot skill tree, that's something else that could be added. I wonder if new loot would also fall into progression systems, or would they simply name it as such in the roadmap?
Frankly, the studio need to stabilize the game before adding more complexities.
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Post by linksocarina on Feb 22, 2019 22:17:04 GMT
That is one hefty roadmap to May...
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Post by shinobiwan on Feb 22, 2019 22:55:38 GMT
Anyone able to post this? I can't see it on my phone.
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Post by Hrungr on Feb 22, 2019 23:04:12 GMT
Anyone able to post this? I can't see it on my phone.
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Post by officerdonnz on Feb 22, 2019 23:26:52 GMT
Looks promising but they've tried the same with SW:TOR and well... it hasn't exactly worked...
Yes I'm probably being overly cynical but I've been through this song and dance before so having a good dose of skepticism isn't a bad thing.
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Post by linksocarina on Feb 22, 2019 23:37:58 GMT
Looks promising but they've tried the same with SW:TOR and well... it hasn't exactly worked... Yes I'm probably being overly cynical but I've been through this song and dance before so having a good dose of skepticism isn't a bad thing. I mean...The Old Republic has made money at this point. Skepticism is fine if we think it will work or not, its healthy that way. Cynicism is antithetical to it all though. In other news... Chad Robertson's blog post is live.
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