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SofaJockey
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Post by SofaJockey on Feb 11, 2019 17:36:58 GMT
This thread is to discuss Anthem's launch critical story path. Mission titles: - Tutorial - Silence the Heart of Rage
- Early Warning
- Welcome to Fort Tarsis
- Lost Arcanist
- Lighting a Fire (Pospero and the Vanity Store)
- Incursion
- Lending A Hand
- Finding Old Friends
- Meeting With Corvus
- Freeplay: Tombs Of The Legionnaires
- The Tomb Of General Tarsis
- The Fortress of Dawn
- Crafting the Dawn Shield
- Making Progress
- Mysterious Beginnings
- Dear Diary
- Vanishing Act
- Triple Threat
- Inverse Functions
- Convergence
- Freelancer Down
- Repairs and Inspiration
- Return to the Heart of Rage
This thread obviously contains spoilers.
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OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Feb 16, 2019 20:06:30 GMT
So, let me get this straight, the Freelancers failed to protect a city and everyone shuns them as a result, but the Sentinels, who also failed to protect said city and actually retreated to defend some artifact, are not?
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Post by lennybusker on Feb 16, 2019 23:39:55 GMT
Does anyone else feel like it was a huge missed opportunity to not have Jennifer Hale voice Helena Tarsis? That would have made that scene in the trials really bad ass.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by lennybusker on Feb 17, 2019 15:17:39 GMT
Finished the main story 14 hours in (including 4 hours of grind to get the Tomb mission done). The story is really, really weak.
Your cadre of troops fails on a mission in the Bad Place. You rejoin your team that broke apart and hunt down a MacGuffin to beat the Bad Guys in a race back to the Bad Place where they're going to do Bad Things. You go there and Bad Guy beat you there, so you do a boss fight. He dies and your team flips the switch on the DooDad so bad things don't happen. The End.
Thought experiment: remove Owen from the game completely. Does anything change with his betrayal subplot gone? No, because apparently The Monitor doesn't actually give a shit about Tarsis's javelin. So why does that entire plot even exist?
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Feb 18, 2019 5:52:38 GMT
Finished the main story 14 hours in (including 4 hours of grind to get the Tomb mission done). The story is really, really weak. Your cadre of troops fails on a mission in the Bad Place. You rejoin your team that broke apart and hunt down a MacGuffin to beat the Bad Guys in a race back to the Bad Place where they're going to do Bad Things. You go there and Bad Guy beat you there, so you do a boss fight. He dies and your team flips the switch on the DooDad so bad things don't happen. The End. I'm fairly sure I can summarize every story and call it weak if I stripped it down to basic storytelling scaffolding... And I disagree that the story is weak. It's a character-driven story that focuses on a small group (our PC included) that got broken up by a tragic event and failure, struggling because of it and ultimately overcoming their hang-ups in order to forge themselves into something able to withstand challenges ahead. It's a neat introduction to the to the world and game and I'm curious where we are heading next (if you paid attention to the story, you can probably tell). Of course, it does. Owen is hardly a paper cut-out and his betrayal provides a good character moment for our own NPCs. Nevermind that it likely sets up future story points. We are just getting started with this world and story and it's quite likely we're going to see a lot of those characters back at different times and in different roles. And it's not like the Javelin was important - the seals in it were. How did you miss that when a lot of story time was dedicated to finding means and resources to build and install them in our own Javelins, so we could enter farther into the Storm? And the Monitor has literally brute-forced his way there, sacrificing all his people as a result... and I wouldn't be surprised we're going to see him again at some point, in some form.
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midnight tea
Twitter Guru
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Post by midnight tea on Feb 18, 2019 6:00:14 GMT
So, let me get this straight, the Freelancers failed to protect a city and everyone shuns them as a result, but the Sentinels, who also failed to protect said city and actually retreated to defend some artifact, are not? Well no Freelancers were not blamed for losing Freemark - that's entirely not what it was about. The Freelancers failed to silence the Heart Of Rage after Freemark was lost and so many of them died when throwing themselves at Heart (what we took part in was sort of the last attempt 8 years after the storm began) only a handful of them remained. With Heart raging and few Freelancers scattering to the winds, defeated, they stopped being heroes in people's eyes and thus became insignificant.
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therevanchist25
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therevanchist25
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Post by therevanchist25 on Feb 26, 2019 18:52:05 GMT
Does anyone else feel like it was a huge missed opportunity to not have Jennifer Hale voice Helena Tarsis? That would have made that scene in the trials really bad ass. I mean, it could be my Bioware fan bias talking here. But I honestly do not know a more "badass/heroic" female voice than our voice bae Jennifer Hale. How shes not anywhere in this game at all as far as I can tell, is truly shocking lol.
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Post by midnight tea on Feb 26, 2019 19:25:13 GMT
Does anyone else feel like it was a huge missed opportunity to not have Jennifer Hale voice Helena Tarsis? That would have made that scene in the trials really bad ass. I mean, it could be my Bioware fan bias talking here. But I honestly do not know a more "badass/heroic" female voice than our voice bae Jennifer Hale. How shes not anywhere in this game at all as far as I can tell, is truly shocking lol. Who knows, perhaps they're saving her for later?
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Feb 26, 2019 20:23:06 GMT
I mean, it could be my Bioware fan bias talking here. But I honestly do not know a more "badass/heroic" female voice than our voice bae Jennifer Hale. How shes not anywhere in this game at all as far as I can tell, is truly shocking lol. Who knows, perhaps they're saving her for later? For what, I wonder? Helena Tarsis is probably the most perfect character she could possibly voice. Tarsis is basically "Tell me another story about The Shepard!" (god that hurt my soul to type that lol)
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Twitter Guru
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Posts: 7,093 Likes: 16,583
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Post by midnight tea on Feb 26, 2019 20:29:38 GMT
Who knows, perhaps they're saving her for later? For what, I wonder? Helena Tarsis is probably the most perfect character she could possibly voice. Tarsis is basically "Tell me another story about The Shepard!" (god that hurt my soul to type that lol) Well, you never know where the story will go or what other badasses we're going to meet along the way. Alsooooo... can't forget that technically meeting actual Shepard is not impossible in this universe. Not sure if or when it's going to happen... but it might.
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TEH EVUL CREEP
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Sept 27, 2021 23:28:25 GMT
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BamBam the Destroyer
I hunt, therefore I am
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jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Mar 3, 2019 6:02:31 GMT
Finished the main story 14 hours in (including 4 hours of grind to get the Tomb mission done). The story is really, really weak. Your cadre of troops fails on a mission in the Bad Place. You rejoin your team that broke apart and hunt down a MacGuffin to beat the Bad Guys in a race back to the Bad Place where they're going to do Bad Things. You go there and Bad Guy beat you there, so you do a boss fight. He dies and your team flips the switch on the DooDad so bad things don't happen. The End. I'm fairly sure I can summarize every story and call it weak if I stripped it down to basic storytelling scaffolding... And I disagree that the story is weak. It's a character-driven story that focuses on a small group (our PC included) that got broken up by a tragic event and failure, struggling because of it and ultimately overcoming their hang-ups in order to forge themselves into something able to withstand challenges ahead. It's a neat introduction to the to the world and game and I'm curious where we are heading next (if you paid attention to the story, you can probably tell). Of course, it does. Owen is hardly a paper cut-out and his betrayal provides a good character moment for our own NPCs. Nevermind that it likely sets up future story points. We are just getting started with this world and story and it's quite likely we're going to see a lot of those characters back at different times and in different roles. And it's not like the Javelin was important - the seals in it were. How did you miss that when a lot of story time was dedicated to finding means and resources to build and install them in our own Javelins, so we could enter farther into the Storm? And the Monitor has literally brute-forced his way there, sacrificing all his people as a result... and I wouldn't be surprised we're going to see him again at some point, in some form. Um.... what? 1.) Owen has so little screentime and exposition that his flip flop has little real impact. He was one dimensional as heck. As were all of them. 2.) The same could be said for the rest of the characters. There isn't enough there for you to care about at all. I disagree that Anthem is character driven. It's not really driven by anything.. Maybe grind-driven storytelling?
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BamBam the Destroyer
I hunt, therefore I am
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jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Mar 3, 2019 6:07:37 GMT
The tombs were the most riveting part of this game.
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