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Post by colfoley on Feb 18, 2019 19:38:50 GMT
First off I do object to the idea that Inquisition was inherently light hearted. Especially the DLCs. The only real difference between Origins and Inquisition is A. the color pallet was brighter and more varied and B. Inquisition wasn't as in your face or gratitious about the 'maturity' and 'moral grayness'. It was still there, in spades, but they really didn't revel in it...by and large. You had piles of skeletons and skulls in various parts of the map, carcasses of dead animals strewn across the land, hoards of undead, Lyrium growing out of people, etc. As far as morally gray issues pretty much every single moral decision in Inquisition, at least the big ones, was gray. There wasn't a single clear cut issue in the game (I mean keep in mind you cold be complicate in assassinating an Empress for crying out loud). And while Corypheus didn't get the attention he deserved he did have an element of grayness to him, not entirely clear cut...at least imo. Then you have Solas which there have been a lot of debates on him which show...also not a clear cut issue (Solas was introduced as a villain in DLC). Also might I just say that almost none of the villains in DA O was nuanced. Arl Howe, the Archdemon, Uldred, and that one guy in the Elf Origin you referenced were utter bastards. And then Loghain was pretty mustache twirley himself. Only one I felt any real interest in was Branka and Zathrian. So now that I got that out of the way these debates always come down to two things for me. A. What I expect and B. what I want. I expect them to go in a much darker in your face direction primarily because it seems that's what audiences want and the Witcher. It will probably a be a lot 'darker' in terms of literal color pallet. Greyer. Etc. I hope that's not universally true but I can almost see them doing Minrathous as a very dark and crumbling city. With all sorts of juicy gratitious violence and horrible attrocities comitted by the Tevinters and Qunari in the name of their ideologies. Also the descriptions of Sehron that place is going to be a positive shit show. Now as for what I want, I may be weird and it seems by most people's judgement I am in this regard...I don't mind darkness and I don't mind gritty 'shit show' stories. I didn't mind Origins and I didn't mind DA 2...though I think Witcher 3 Wild Hunt took it way too far. What I want tone wise is for them to have a very down in the mud story line with horrible attrocities comitted left and right...but balance it out with some moments of humor, levity, and the game (or at least the characters) can make fun of it. I think for what I want people should look at Blood and Wine and Assassin's Creed Odyssey as good places to begin. Really? That is your argument? "There are dead bodies around"? That doesn't mean anything. And I believe what really makes DAI too light hearted is that the Inquisitor rarely can do anything questionable. I can think of maybe two exceptions, but that's it. The most pragmatic Inquisitor still is a cute puppy compared to a pragmatic HoF. No that's not my only argument if you'd read the rest of my comments in the thread. There is a lot of stuff that strikes me as dark in DAI. But when the argument that I am arguing against and the prominent counter argument seems to be 'DAI is a Disneyfied/ cartoonish game' IE a game for kids essentially then that is patently ridicilious. Fine it might not be as dark as DAO and it definitley isn't as dark as the Witcher (but the Witcher was stupid dark, imo) but this argument for the game really does it a disservice and is kind of puzzling from where I sit. And DAO was designed back when BioWare was allowing players to be evil for the shits and grins of it. They were allowing players to make clear cut good choices and clear cut evil choices. And it was a game that actively punished you for being pragmatic by having certain characters dissaprove of your actios when you were pragmatic. For the most part Inquisition was better designed in this regard, a least imo, because none of the choices were clearcut...at least in the main quest...and they all had reasons for doing those actions other then the player character being on a petty murder spree or just lazy. But the Inquisition's problem was not the colourfulness. The Inquisition's story was not dark, because the Chosen One saved the world, just like in the fairy tales. Truth. Not only is the world saved, but it is saved with relatively little cost or change (to the protagonist's situation) no matter what you do (Haven aside). In Origins, you could outright die (or Alistair or Loghain could) if you didn't take the right choices. In 2, depending on your final choice, Hawke could end up fleeing the city or become Viscount. Of course, Trespasser arrived and put a slight dent or two into what could potentially be an otherwise peaceful future for the Inquisitor, but in the base game? Bad guy loses, chosen one wins, party time, then back to business as usual. 1. A 'save the world story, with a chosen one.' can be dark. Look at the Witcher saga as a perfect example. A game series that is universally considered dark but Ciri is a chosen one...who saves the world. (Though I suppose the counter argument is since she can die it makes it not cliche...somehow) 2. See this is one of the reasons I like DA I as an RPG because it doesen't spoonfeed you.....I mean aside from some of the sidequests. But your motivations are your own. Your character arc is your own. Your decisions and the reasons you make them are your own. Your character arc is your own. And I'm sorry if getting most of your people killed in Haven, getting most of the Wardens killed at Adamant, getting a ruling monarch killed in Halamshiral, and getting the sentinels killed in the Arbor Wilds doesen't effect your Inquisitor and your outlook on life that's your choice...but all things are possible. All of this is possible. And it did greatly disturb my Inquisitor. You don't have to have a character die to have meaningful effects on that character, in fact I often find that the cheep way out.
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Post by Deleted on Feb 18, 2019 19:40:27 GMT
Be like Origins or Inquisition... both games nailed the tone. If they over compensate and ram into The Witcher’s awful and juvenile grim Edginess, then I will be severely disappointed if not pissed off. I want mature storytelling. The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes.
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Post by Hanako Ikezawa on Feb 18, 2019 19:44:33 GMT
Be like Origins or Inquisition... both games nailed the tone. If they over compensate and ram into The Witcher’s awful and juvenile grim Edginess, then I will be severely disappointed if not pissed off. I want mature storytelling. The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes.
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Post by Deleted on Feb 18, 2019 19:47:44 GMT
The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes. * triggered * You are entitled to your opinion dude, but the facts are with me. the game the most popular is not dragon age inquisition. Keep raging, I so love that.
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Post by colfoley on Feb 18, 2019 19:49:57 GMT
Be like Origins or Inquisition... both games nailed the tone. If they over compensate and ram into The Witcher’s awful and juvenile grim Edginess, then I will be severely disappointed if not pissed off. I want mature storytelling. The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes. What is it with prejediging Anthem that is going on? I mean I guess I get it we all are supposed to hate Multiplayer since we are fans of single player gaming but really we don't even know what form the story is even going to take...the game isn't even out yet! And it is clear to me that the demo wasn't designed to show off much of the story because...reasons. Probably they did't want to spoil things so the demo didn't impress me but watching the game now... there is a lot more of the stuff I am used to from BioWare in there. So you skipped over the Exalted Plains in Inquisition and stopped playing before you did Wicked Eyes, Wicked Hearts? Again there was uglyness aplenty in DAI. It just didn't revel in it...like some games.
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Post by Hanako Ikezawa on Feb 18, 2019 19:51:20 GMT
* triggered * You are entitled to your opinion dude, but the facts are with me. the game the most popular is not dragon age inquisition. Keep raging, I so love that. Oh, someone like you could never trigger me. Since when is popularity an objective measure of quality? Justin Beiber was once the most popular musician out there. Doesn't make his music any less crap. Same with 50 Shades of Grey. Among the best-selling books of all time but it is still absolute garbage.
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Post by colfoley on Feb 18, 2019 19:56:03 GMT
To be fair what might get the Witcher a lot of credit is one of the things I didn't like about the game: Geralt was a very passive protagonist that couldn't actually do that much. You could save the world, but you couldn't even attempt to change the world. While I don't want a protagonist with god like powers that can just do whatever they want Geralt represents the other extreme which I find...unuseful as a mature philosophical exercise.
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Post by Little Bengel on Feb 18, 2019 20:36:33 GMT
Truth. Not only is the world saved, but it is saved with relatively little cost or change (to the protagonist's situation) no matter what you do (Haven aside). In Origins, you could outright die (or Alistair or Loghain could) if you didn't take the right choices. In 2, depending on your final choice, Hawke could end up fleeing the city or become Viscount. Of course, Trespasser arrived and put a slight dent or two into what could potentially be an otherwise peaceful future for the Inquisitor, but in the base game? Bad guy loses, chosen one wins, party time, then back to business as usual. 1. A 'save the world story, with a chosen one.' can be dark. Look at the Witcher saga as a perfect example. A game series that is universally considered dark but Ciri is a chosen one...who saves the world. (Though I suppose the counter argument is since she can die it makes it not cliche...somehow) 2. See this is one of the reasons I like DA I as an RPG because it doesen't spoonfeed you.....I mean aside from some of the sidequests. But your motivations are your own. Your character arc is your own. Your decisions and the reasons you make them are your own. Your character arc is your own. And I'm sorry if getting most of your people killed in Haven, getting most of the Wardens killed at Adamant, getting a ruling monarch killed in Halamshiral, and getting the sentinels killed in the Arbor Wilds doesen't effect your Inquisitor and your outlook on life that's your choice...but all things are possible. All of this is possible. And it did greatly disturb my Inquisitor. You don't have to have a character die to have meaningful effects on that character, in fact I often find that the cheep way out. OK, first off, let me say that, since I haven't played TW3 (or any Witcher game), I may be getting some things wrong here. 1. True, such stories can be dark. But I wasn't implying that they couldn't be. I was arguing against the concept of such a story where the protagonist's predicament doesn't change, where they don't lose something in the process. IIRC, Ciri faces loss during the events of the game; for example, she loses Vesemir, who I feel was like a grandfather to her. And true, if you don't play your cards right, she can die in the end. 2. Neither was I implying that you couldn't portray your Inquisitor as someone who is affected by the things they go through to stop Corypheus. You can, and I prefer it that way. What I'm saying is that, barring Haven (and Solas, for those who romanced him), the Inquisitor's situation didn't change. They didn't lose anything. Everytime they clash against Corypheus' agents, they win and they accomplish their objective. Here Lies the Abyss? The plan to summon a demon army is foiled. I will grant you, you can sacrifice Hawke to do so, and depending on your perspective, it can classify as a personal loss for the Inquisitor. But you can just as easily sacrifice your Warden ally. Wicked Eyes and Wicked Hearts? Independently of who ends up ruling over Orlais, you get the Orlesian army to help you and you put an end to the Orlesian Civil War.
What Pride Had Wrought? The combined forces of the Inquisition and allies basically steamroll the Venatori/Red Templars and beat them to the Well of Sorrows.
Doom Upon the World? RIP Corypheus.
Only when Trespasser came out we got a change in the Inquisitor's situation, and more potential losses. The Inquisition is either assimilated by the Chantry or disbanded (save for one very small group), the Inquisitor loses an arm due the Anchor's instability, and of course, you can end up being forced to kill Iron Bull, who can be a friend or even your chosen LI.
Basically, what Trespasser did for the Inquisitor, I want more of it in DA4, for whoever the protagonist ends up being. I want the potential losses to be more tangible.
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Post by colfoley on Feb 18, 2019 20:41:41 GMT
1. A 'save the world story, with a chosen one.' can be dark. Look at the Witcher saga as a perfect example. A game series that is universally considered dark but Ciri is a chosen one...who saves the world. (Though I suppose the counter argument is since she can die it makes it not cliche...somehow) 2. See this is one of the reasons I like DA I as an RPG because it doesen't spoonfeed you.....I mean aside from some of the sidequests. But your motivations are your own. Your character arc is your own. Your decisions and the reasons you make them are your own. Your character arc is your own. And I'm sorry if getting most of your people killed in Haven, getting most of the Wardens killed at Adamant, getting a ruling monarch killed in Halamshiral, and getting the sentinels killed in the Arbor Wilds doesen't effect your Inquisitor and your outlook on life that's your choice...but all things are possible. All of this is possible. And it did greatly disturb my Inquisitor. You don't have to have a character die to have meaningful effects on that character, in fact I often find that the cheep way out. OK, first off, let me say that, since I haven't played TW3 (or any Witcher game), I may be getting some things wrong here. 1. True, such stories can be dark. But I wasn't implying that they couldn't be. I was arguing against the concept of such a story where the protagonist's predicament doesn't change, where they don't lose something in the process. IIRC, Ciri faces loss during the events of the game; for example, she loses Vesemir, who I feel was like a grandfather to her. And true, if you don't play your cards right, she can die in the end. 2. Neither was I implying that you couldn't portray your Inquisitor as someone who is affected by the things they go through to stop Corypheus. You can, and I prefer it that way. What I'm saying is that, barring Haven (and Solas, for those who romanced him), the Inquisitor's situation didn't change. They didn't lose anything. Everytime they clash against Corypheus' agents, they win and they accomplish their objective. Here Lies the Abyss? The plan to summon a demon army is foiled. I will grant you, you can sacrifice Hawke to do so, and depending on your perspective, it can classify as a personal loss for the Inquisitor. But you can just as easily sacrifice your Warden ally. Wicked Eyes and Wicked Hearts? Independently of who ends up ruling over Orlais, you get the Orlesian army to help you and you put an end to the Orlesian Civil War.
What Pride Had Wrought? The combined forces of the Inquisition and allies basically steamroll the Venatori/Red Templars and beat them to the Well of Sorrows.
Doom Upon the World? RIP Corypheus.
Only when Trespasser came out we got a change in the Inquisitor's situation, and more potential losses. The Inquisition is either assimilated by the Chantry or disbanded (save for one very small group), the Inquisitor loses an arm due the Anchor's instability, and of course, you can end up being forced to kill Iron Bull, who can be a friend or even your chosen LI.
Basically, what Trespasser did for the Inquisitor, I want more of it in DA4, for whoever the protagonist ends up being. I want the potential losses to be more tangible. Ah so that is where you were going with that. Then I do agree the Inquisitor's path to power after In your Heart Shall Burn became very...linear. I would've put the complication at What Pride Had Wrought. Have Corypheus beat the Inquisitor to the Eluvian and enter the Fade. It would've set up one hell of a final confrontation.
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Post by pessimistpanda on Feb 18, 2019 20:49:28 GMT
And as for being morally grey, well that's up to the individual, isn't it? I don't perceive the majority of the dilemmas in any of the games to be "grey" at all. I'm almost never confused or unsure about what I think is the right thing to do. Well, morality binds and blinds - in different ways depending on several factors that differ by individual. So, while *you* may feel no conflict, the question is more about how a decision is intended to come across, and how well it worked for the set of people who played the game as a whole.
Also, you say you never feel any conflict? Which means you're telling me the side you rejected never has a point? No point that justifies their actions. In the case of the mages and templars, I'm never going to support pre-emptively imprisoning people for things they MIGHT do, and the system in practice has turned out too abusive and corrupt to be allowed to continue. Plus, anything that will loosen the Chantry's grip on Thedas is, in my mind, unequivocally a good thing.
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Post by colfoley on Feb 18, 2019 20:53:24 GMT
Well, morality binds and blinds - in different ways depending on several factors that differ by individual. So, while *you* may feel no conflict, the question is more about how a decision is intended to come across, and how well it worked for the set of people who played the game as a whole.
Also, you say you never feel any conflict? Which means you're telling me the side you rejected never has a point? No point that justifies their actions. In the case of the mages and templars, I'm never going to support pre-emptively imprisoning people for things they MIGHT do, and the system in practice has turned out too abusive and corrupt to be allowed to continue. Plus, anything that will loosen the Chantry's grip on Thedas is, in my mind, unequivocally a good thing. Cullen did say something to the effect in DA 2 that mages who became abominations were essentially walking, talking WMDs. Not neccessarily justification but it can make one sympathetic and the juicy thing about the 'mage problem' is that mages can become a threat completley without their intentions or consent.
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Post by Deleted on Feb 18, 2019 20:54:29 GMT
* triggered * You are entitled to your opinion dude, but the facts are with me. the game the most popular is not dragon age inquisition. Keep raging, I so love that. Oh, someone like you could never trigger me. Since when is popularity an objective measure of quality? Justin Beiber was once the most popular musician out there. Doesn't make his music any less crap. Same with 50 Shades of Grey. Among the best-selling books of all time but it is still absolute garbage. That ridiculous example and argument that everyone keeps throwing as if that was smart. Did you read 50 shades of grey ? I'm pretty sure you didn't. Like the millions of folks that despise this book without ever having read one page. You are just following the stupid trend like a sheep to joke about one book you never read. Your opinion about it being garbage, is quite funny as much as it is irrelevant.
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Post by pessimistpanda on Feb 18, 2019 20:58:36 GMT
No point that justifies their actions. In the case of the mages and templars, I'm never going to support pre-emptively imprisoning people for things they MIGHT do, and the system in practice has turned out too abusive and corrupt to be allowed to continue. Plus, anything that will loosen the Chantry's grip on Thedas is, in my mind, unequivocally a good thing. Cullen did say something to the effect in DA 2 that mages who became abominations were essentially walking, talking WMDs. Not neccessarily justification but it can make one sympathetic and the juicy thing about the 'mage problem' is that mages can become a threat completley without their intentions or consent. Again, his argument is that people MIGHT do the bad thing, and therefore belong in the rape-dungeon. I do not deny the need for mages to be educated and trained to control their powers. I object to that education being administered by fear-mongering, theocratic fascists who turn a blind eye to child murder and sexual assault.
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Post by LadyofNemesis on Feb 18, 2019 21:56:15 GMT
I wouldn't mind it the story tone went a bit darker, but not too dark So far I like all of the Dragon Age games, and each of them has something special with their style (yes even DA2's repetitive areas and somewhat potato faces ) But given the over all tone that Trespasser seems to set, and the fact that the game (probably) will be set in Tevinter, well... so far all we know about Tevinter is the fact it is magic central, but also the darkest end of well...anywhere in Thedas given that Trespasser seems to set up the story of Solas (maybe someone else too, who's to say) wanting to destroy the world as we know it that means that it should be a bit darker again (at least imo), but even in dark times there is humor needed I mean, look at Mass Effect 3, despite it's doom scenario (Reapers invading, people dying left and right) there's also time for fun and laughing (most courtesy of Joker (again, my opinion) However, I'm voting for a similar gray tone to Origins and DA2, while I like Inquisition's style, I feel that given the scenario so far the over all tone of the game should also be a bit darker again
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Post by Ieldra on Feb 18, 2019 22:14:59 GMT
Well, morality binds and blinds - in different ways depending on several factors that differ by individual. So, while *you* may feel no conflict, the question is more about how a decision is intended to come across, and how well it worked for the set of people who played the game as a whole.
Also, you say you never feel any conflict? Which means you're telling me the side you rejected never has a point? No point that justifies their actions. In the case of the mages and templars, I'm never going to support pre-emptively imprisoning people for things they MIGHT do, and the system in practice has turned out too abusive and corrupt to be allowed to continue. Plus, anything that will loosen the Chantry's grip on Thedas is, in my mind, unequivocally a good thing. Just to play advocatus diaboli, pre-emptive confinement actually exists IRL, even though on an individual basis and if there is some evidence of dangerous instabiity. Which would be quite doable for individual mages who prove unstable in centres of civilization, but what will you do in remote areas?
As for the Chantry, again I would agree, but again for different reasons. My issue is with the actual religion. The Chantry at its best is an organization that creates a minimum sense of unity among a group of nations with naturally diverging interests. IMO that's generally a good thing, if the ideology behind it is a good thing, and sometimes even if it isn't. Since I don't think much of Andrastianism, I don't think well of the Chantry, but in a more general sense I see too much ideological fragmentation as being bad for civilization. Not that you should attempt to force unity, but there is merit in working for it. In specific circumstances, I even see merit in the idea of empire.
And again back to the mages, if I had to design a system I'd probably make the education mandatory, and enforce some confinement during education, too. On the other hand, the current teachings make mages fear their own magic, and that would cause, in many cases, exactly the problems that the circles want to prevent. So the circles must teach a confidence that comes along with competence proven to oneself, and then trust the mages to control themselves. They also must not be controlled by the Chantry, which is, after all, an organization built on the revilement of magic and the mageborn, who are collectively blamed for the world's biggest evils. It's no wonder mages turn abomination under such a regime.
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Post by mattjamho on Feb 18, 2019 22:15:41 GMT
I love DAI but it suffered too much from telling not showing. Horrific things happen in it's setting, but it did a bad job of making you care about most of it. A lot of stuff came down to corpse set dressing, war table missions, and scrolls that got lost in the codex. It didn't really effect you or your friends, and mostly affected random inconsequential npcs.
I also felt a lot of its villains were pretty bland in their presentation, didn't inspire any sense of intrigue, and often came across as idiotic and unintentionally comedic. Florianne, Imshael, Erimond, Lucius, Clarel, Envy, Corypheus... A good villain who is interesting and inspires real threat always helps set a dire tone. I hope they address that going forward.
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Post by Catilina on Feb 18, 2019 22:46:19 GMT
No point that justifies their actions. In the case of the mages and templars, I'm never going to support pre-emptively imprisoning people for things they MIGHT do, and the system in practice has turned out too abusive and corrupt to be allowed to continue. Plus, anything that will loosen the Chantry's grip on Thedas is, in my mind, unequivocally a good thing. Just to play advocatus diaboli, pre-emptive confinement actually exists IRL, even though on an individual basis and if there is some evidence of dangerous instabiity. Which would be quite doable for individual mages who prove unstable in centres of civilization, but what will you do in remote areas?
As for the Chantry, again I would agree, but again for different reasons. My issue is with the actual religion. The Chantry at its best is an organization that creates a minimum sense of unity among a group of nations with naturally diverging interests. IMO that's generally a good thing, if the ideology behind it is a good thing, and sometimes even if it isn't. Since I don't think much of Andrastianism, I don't think well of the Chantry, but in a more general sense I see too much ideological fragmentation as being bad for civilization. Not that you should attempt to force unity, but there is merit in working for it. In specific circumstances, I even see merit in the idea of empire.
And again back to the mages, if I had to design a system I'd probably make the education mandatory, and enforce some confinement during education, too. On the other hand, the current teachings make mages fear their own magic, and that would cause, in many cases, exactly the problems that the circles want to prevent. So the circles must teach a confidence that comes along with competence proven to oneself, and then trust the mages to control themselves. They also must not be controlled by the Chantry, which is, after all, an organization built on the revilement of magic and the mageborn, who are collectively blamed for the world's biggest evils. It's no wonder mages turn abomination under such a regime. "Circles" as education/research centres (not necessarily in the same place), effective anti-magical forces with mages and non-mages for the effectiveness and the trust, – these would be able to prevent/handle the magical disasters, deal with the rogue mages, and handle the magical accidents – for example when the magic manifests. Probably if a mage would there as a protector, the children would be not that frightened, like Templars around them, and the non-mage parents, neighbours would trust better, if a non-mage there with the mage. In addition, perhaps, the non-mages also would be able to learn how the magic works. The last is just utopistic – but the others can work immediately – the College of Enchanters would be able to organize the education.
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Post by river82 on Feb 19, 2019 0:29:49 GMT
Oh, someone like you could never trigger me. Since when is popularity an objective measure of quality? Justin Beiber was once the most popular musician out there. Doesn't make his music any less crap. Same with 50 Shades of Grey. Among the best-selling books of all time but it is still absolute garbage. That ridiculous example and argument that everyone keeps throwing as if that was smart. Did you read 50 shades of grey ? I'm pretty sure you didn't. Like the millions of folks that despise this book without ever having read one page. You are just following the stupid trend like a sheep to joke about one book you never read. Your opinion about it being garbage, is quite funny as much as it is irrelevant. If you have the choice between Twilight and 50 Shades of Grey, go for Twilight every time. I've read Twilight to its (disappointing) conclusion, and I had to drop 50 Shades. You can really tell it started life as fanfiction. Let me give you a sample: “I line up the white ball and with a swift clean stroke, hit the center ball of the triangle square on with such force that a striped ball spins and plunges into the top right pocket. I’ve scattered the rest of the balls.” Feel free to laugh at the prose, everyone else is.
"I feel the colour in my cheeks rising again. I must be the colour of The Communist Manifesto." What a metaphor. WHAT A METAPHOR! Like seriously, whenever I blush the first thing that comes to mind is "oh no, I hope I don't look like The Communist Manifesto". Let's make it a picture so everyone can be inspired: There's a rumour, and actually there's articles written, about the Japanese light novel industry. Recently they've been taking a lot of web novels, editing them up, and releasing them as light novels. And there's been at least 1 article written that the writers of these web novel sometimes can't improve their work to where it needs to be for it to placed on sale, so the editors sometimes have to do it themselves. When I read that I was reminded of 50 Shades. But sex sells, and it IS quite steamy I suppose. The writing does the job, I guess.
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Post by pessimistpanda on Feb 19, 2019 1:41:02 GMT
Who gives a fuck about 50 Shades?
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Post by river82 on Feb 19, 2019 1:50:44 GMT
Who gives a fuck about 50 Shades? About a hundred million people ... give or take
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Post by alanc9 on Feb 19, 2019 2:49:35 GMT
Did you read 50 shades of grey ? I'm pretty sure you didn't. Like the millions of folks that despise this book without ever having read one page. You are just following the stupid trend like a sheep to joke about one book you never read. Your opinion about it being garbage, is quite funny as much as it is irrelevant. That's why we have critics, isn't it?
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Post by Kabraxal on Feb 19, 2019 3:24:43 GMT
Be like Origins or Inquisition... both games nailed the tone. If they over compensate and ram into The Witcher’s awful and juvenile grim Edginess, then I will be severely disappointed if not pissed off. I want mature storytelling. The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes. Inquisition is far superior to The Witcher franchise. I prefer mature storytelling with in depth understanding of the nuances of religion and politics while filling the world with realistic characters instead of caricatures. The Witcher franchise has always been more unintentional parody of the worst of dark fantasy than a serious attempt at any narrative depth.
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Post by Deleted on Feb 19, 2019 7:25:24 GMT
The witcher is a thousand time better than dragon age inquisition. You should be even ashamed to do the comparison. Bioware is less and less good at telling stories and at creating very good games. It's like they are losing all their skills every single game. Mass effect Andromeda, Anthem. DA:4 might be their last chance to give something that stands out. DA:I, was okay, the story got a little better thanks to Trepasser and the other DLCs. The main game was quite meh. I'd rather Bioware doesn't try to tell stories of civil wars, worlds close to be destroyed, if it is to be afraid to show the uglyness that happens in those things, yes. Inquisition is far superior to The Witcher franchise. I prefer mature storytelling with in depth understanding of the nuances of religion and politics while filling the world with realistic characters instead of caricatures. The Witcher franchise has always been more unintentional parody of the worst of dark fantasy than a serious attempt at any narrative depth. you say mature, I say, bland and boring. DA:I is just okay, it was saved thanks to its DLCs. That's simply the truth. Otherwise pretty much forgettable for most people or casual gamers who are not fanboys. It didn't stand out. It was successfull enough to make another game, that's it. As realitic characters instead of caricatures, you are probably joking given all the caricatures in DAII. In DA:I, Erimond, Clarel, Corypheus, the protagonists of the orlesian civil war, were certainly not good examples of good writting, just bland charaters, if not " caricatures ". how funny it is. Blackwall, Vivienne ? Very bland, Sera not a caricature ? Lmao. The witcher 3, for a game that is a " parody and not mature ", was certainly more interesting, more mature in portraying a civil war and doing politics than your " mature storytelling with in depth understanding or religions and politics " Excuse me, I had to laugh at that line when I am thinking about the politics in Orlais in Inquisition, or DA:I mostly using war table missions The portrayal of the civil war between templars and mages ?
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Post by Ieldra on Feb 19, 2019 10:19:11 GMT
The most pragmatic Inquisitor still is a cute puppy compared to a pragmatic HoF. I'd like to add that it's important that the options for acting pragmatic, or questionable, or evil, exist even if most people end up never using them. The illusion of choice is what makes a character yours. And as for artistic merit, if you give in to iconoclasts who would scrub your work of anything politically "unacceptable", your production will inevitably end up either lifeless and drab or heavy-handed and bombastic. Some actually manage to be both. If you're an artist on one hand and an iconoclast on the other, your work will end up the same way. DA would've to go some way to end up there, but a significant start has been made. I do like my Inquisitors, but they have little on my Wardens, and DAI is bloodless - metaphorically - compared to DAO. I'd prefer they turn back in the next game before it's too late.
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Post by Ieldra on Feb 19, 2019 12:00:54 GMT
Inquisition is far superior to The Witcher franchise. I prefer mature storytelling with in depth understanding of the nuances of religion and politics while filling the world with realistic characters instead of caricatures. The Witcher franchise has always been more unintentional parody of the worst of dark fantasy than a serious attempt at any narrative depth. you say mature, I say, bland and boring. DA:I is just okay, it was saved thanks to its DLCs. That's simply the truth. Otherwise pretty much forgettable for most people or casual gamers who are not fanboys. It didn't stand out. It was successfull enough to make another game, that's it. As realitic characters instead of caricatures, you are probably joking given all the caricatures in DAII. In DA:I, Erimond, Clarel, Corypheus, the protagonists of the orlesian civil war, were certainly not good examples of good writting, just bland charaters, if not " caricatures ". how funny it is. Blackwall, Vivienne ? Very bland, Sera not a caricature ? Lmao. The witcher 3, for a game that is a " parody and not mature ", was certainly more interesting, more mature in portraying a civil war and doing politics than your " mature storytelling with in depth understanding or religions and politics " Excuse me, I had to laugh at that line when I am thinking about the politics in Orlais in Inquisition, or DA:I mostly using war table missions The portrayal of the civil war between templars and mages ? I think the core problem is that some people of those who made DAI appear to subscribe to the idea that you should be shielded from certain kinds of bad stuff, even if just expressed in words or art. Thus, you will never have in a DA game a scene like the one in TW3 where you go with Triss as a fake captive in order to extract info from the Inquisitor. Sure, that scene is hard to bear and even harder to follow through with, even though it's all her idea, but nothing in DAI is even remotely that intense, nor is the satisfaction when you finally see that bastard killed and his base go up in Triss' magical fire.
Thedas is clearly a world where such things are not unknown, thus refusing to confront the player with them with the same intensity dilutes the experience. I'm not sure whether the CD Projekt people know their storytelling better than the people at Bioware, but they apparently feel less constrained by people's possible oversensitivity and appear more likely to just tell their story.
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