correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jun 18, 2019 15:08:45 GMT
I literally can't get in a match now @anthemgame. Ded gaem!
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Hrungr
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Post by Hrungr on Jun 18, 2019 15:15:40 GMT
I literally can't get in a match now @anthemgame. Ded gaem! It's down for maintenance/updates for another 45 min (or so).
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Hrungr
Twitter Guru
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Prime Likes: 65,767
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Post by Hrungr on Jun 18, 2019 16:28:11 GMT
Jesse Anderson @darokaz #AnthemGame maintenance has concluded and players should now be able to log in. You'll be prompted to download update 1.2.1 if you haven't already, which is roughly 2GB.
Servers are all still spinning up, so if you aren't able to get in give it a couple of minutes and try again.
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seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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All the things.
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Post by seven on Jun 18, 2019 21:10:04 GMT
What time zone are you in when you play normally? I have no trouble with strongholds usually it'll fill up before 1/4 way through, but contracts can be another story, 9.5 times out of 10 I'll either solo it or have 1 other player. Legendary missions seem a bit better though. im eastern (atlanta). i use to play around 12 pm - 7 pm. Hmmmm ok. Sorry can't help you out there, thats 2am-9am here. I will hopefully be asleep for that time or at work. Boo.
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Post by therevanchist25 on Jun 18, 2019 22:35:10 GMT
It's pretty bad for me as well on PS4. I've tried various times of day, various days. The last time I had a 4 player group was like a month ago, for a stronghold. Contracts? I get 1 other player at best. Strongholds I'll sometimes get 2 other players. i honestly don't even try Strongholds half the time anymore, because no one else shows up most of the time, and I'll be damned if I put in all the work it requires to solo a Stronghold for the same crap Purples we've had since the beginning. Also inb4 "evidence" to the contrary.
Nobody wants to do the same thing over and over no matter how much they might enjoy the game. Even I've finally been tempted away to revist Dragonage Inquisition (never did finish it!)
I'll be back with bells on once the new content drops though Have you ever played WoW? If not you would be surprised how long players will commit to doing the same repetative shit over and over. At the heart of it, thats all Raiding is, and for a large chunk of WoW players, thats all they do.
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Post by river82 on Jun 18, 2019 22:38:58 GMT
Nobody wants to do the same thing over and over no matter how much they might enjoy the game. Even I've finally been tempted away to revist Dragonage Inquisition (never did finish it!)
I'll be back with bells on once the new content drops though Have you ever played WoW? If not you would be surprised how long players will commit to doing the same repetative shit over and over. At the heart of it, thats all Raiding is, and for a large chunk of WoW players, thats all they do. And quite a few of those players hate themselves and Blizzard for it There's a reason "WOW refugee" has become a thing
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Post by Space Cowboy on Jun 19, 2019 4:50:21 GMT
Nobody wants to do the same thing over and over no matter how much they might enjoy the game. Even I've finally been tempted away to revist Dragonage Inquisition (never did finish it!)
I'll be back with bells on once the new content drops though Have you ever played WoW? If not you would be surprised how long players will commit to doing the same repetative shit over and over. At the heart of it, thats all Raiding is, and for a large chunk of WoW players, thats all they do. It’s the same with any mmo really.
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Post by river82 on Jun 19, 2019 7:48:50 GMT
Have you ever played WoW? If not you would be surprised how long players will commit to doing the same repetative shit over and over. At the heart of it, thats all Raiding is, and for a large chunk of WoW players, thats all they do. It’s the same with any mmo really. Some more so than others. WOW uses an obnoxious amount of RNG to extend the repetitive farming to certain extremes the fanbase do not appreciate.
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Post by therevanchist25 on Jun 19, 2019 8:07:21 GMT
It’s the same with any mmo really. Some more so than others. WOW uses an obnoxious amount of RNG to extend the repetitive farming to certain extremes the fanbase do not appreciate. Tell me about it. As someone who was trapped in the "WoW Trance" for 5 long, amazing, miserable years. I cannot tell you how long I would run the same 12-14 hour Raid, just to get to that ONE Boss that drops that ONE stupid dagger I needed for that +Will and +Int. If you used Atlas Loot, like any and all self respecting Raider does, you would realize that the item you need has like a .5% chance of dropping, and even if it does, you'll likely have to compete with at least one other Guild member for that item when it drops. Chances are also good it's a Guild member with more "points" than you, since WoW Guilds typically use a Points system that you accumulate by being active and raiding as often as possible, meaning if you want to get more points, you have to run even MORE damn Raids, sometimes Raids you don't even need anything from, just so you can get enough Guild points saved up. It is truly a never ending, addictive hellscape. I thank the video game Gods daily for forcing me to quit the game. But likewise, spending all those years in purgatory has made me more immune than most to the mind numbing effect of repetative crap like Anthem. But being numb to it's negatives does not mean it's suddenly fun. It wasn't fun back then, and it sure as shit isn't fun now. It is merely a state of tolerating it's existence.
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Post by river82 on Jun 19, 2019 8:19:46 GMT
Some more so than others. WOW uses an obnoxious amount of RNG to extend the repetitive farming to certain extremes the fanbase do not appreciate. Tell me about it. As someone who was trapped in the "WoW Trance" for 5 long, amazing, miserable years. I cannot tell you how long I would run the same 12-14 hour Raid, just to get to that ONE Boss that drops that ONE stupid dagger I needed for that +Will and +Int. If you used Atlas Loot, like any and all self respecting Raider does, you would realize that the item you need has like a .5% chance of dropping, and even if it does, you'll likely have to compete with at least one other Guild member for that item when it drops. Chances are also good it's a Guild member with more "points" than you, since WoW Guilds typically use a Points system that you accumulate by being active and raiding as often as possible, meaning if you want to get more points, you have to run even MORE damn Raids, sometimes Raids you don't even need anything from, just so you can get enough Guild points saved up. It is truly a never ending, addictive hellscape. I thank the video game Gods daily for forcing me to quit the game. But likewise, spending all those years in purgatory has made me more immune than most to the mind numbing effect of repetative crap like Anthem. But being numb to it's negatives does not mean it's suddenly fun. It wasn't fun back then, and it sure as shit isn't fun now. It is merely a state of tolerating it's existence. I feel for you man. Hear so many frustrated players raging about WOW and "titanforging and tertiary stats". And then I think one of the developers came out in a Q&A and said "people are engaging in these activities, we know this from the data, so we infer that it must be fun for them or they wouldn't be engaging in that content" xD. It's unreal just how much Blizzard are out of touch with gamers. In FFXIV people farm for different reasons. It's comparatively easy to get best gear … the true end game is glamour. So you can wear the best equipment but glamour it to look like a bathing suit or like a giant frog suit xD I just tanked a dungeon with someone in a pig suit giving me directions xD Everybody wants more glamours . I like this way better because you constantly get rewarded for farming with nice looking equipment you can glamour onto your characters :3 And we'll be getting a glamour drawer of 400 in the next expansion, up from 200, so lots of outfits for everybody to store That sort of repetitiveness I'm okay with
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jun 19, 2019 8:51:58 GMT
I literally can't get in a match now @anthemgame. Ded gaem! It's down for maintenance/updates for another 45 min (or so).
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jun 19, 2019 11:11:43 GMT
Nobody wants to do the same thing over and over no matter how much they might enjoy the game. Even I've finally been tempted away to revist Dragonage Inquisition (never did finish it!)
I'll be back with bells on once the new content drops though Have you ever played WoW? If not you would be surprised how long players will commit to doing the same repetative shit over and over. At the heart of it, thats all Raiding is, and for a large chunk of WoW players, thats all they do.
I used to play WOW, many years ago. Got a Paladin tank up to level 80 (which was the maximum at the time) but pretty much stopped straight after that. I enjoyed the levelling and the story but I tried to solo whereverr possible, was not a fan of the stress of dungeons and I can't remember ever being on a raid!
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Hrungr
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Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Jun 21, 2019 1:20:33 GMT
Game Daily: EXCLUSIVE: A candid conversation with EA's Andrew Wilson at E3 2019gamedaily.biz/article/969/exclusive-a-candid-conversation-with-eas-andrew-wilson-at-e3-2019Our conversation shifted from EA’s values to one of its two most recent marquee releases. Anthem made big promises on its way to launch: a BioWare story with cooperative action that many critics likened to Bungie’s Destiny. The game tripped at release, though. BioWare fans were looking for something along the lines of Dragon Age or Mass Effect. Third-person shooter fans loved the flying, but ran out of things to do with their friends. Long load times and bugs left players hungry for content and polish.
Publishers of EA’s size rely on people and technology to gather heaps of research data, including metrics from gameplay and feedback on marketing efforts. No beta test can tell you how a player is going to feel over the long-term in a market that has grown from 10 to 12 hour single-player games to 40-, 80-, or 100-plus-hour experiences. They can only point out the most glaring issues. And even with two weekends of player testing, Anthem’s biggest flaws simply couldn’t be detected.
While players reportedly loved the world, the premise, and flying around in the game’s Javelin suits, they fell out of sync with the experience in the late-game. One of BioWare’s biggest challenges was also one of its key selling points: there is something in Anthem for different kinds of players. After about 40 hours of playtime, these different groups began to experience friction with each other and the content. The result was diminishing enjoyment over longer play times.
“We brought together these two groups of players who were making this emotional value calculation on two different vectors,” Wilson explained. “One was traditional BioWare story driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark they really had to come together and start working in on the elder game. At that point everyone kind of went, ‘Oh, hang a minute.’ Now the calculation is off. It's off because I've got a friend who sits in this other category of player. They want to play the game a certain way. I want to play the game a certain way. The promise was we can play together, and that's not working very well. Oh, by the way I'm used to 100 hours of BioWare story, and that’s not what I got.’ Or, ‘I expected that this game would have meaningfully advanced the action component that we'd seen in games like Destiny before, and I don't feel like it has.’”
Wilson says that Anthem’s core premise—the nuts and bolts of what the game is built around—make it an easier decision to keep investing. EA is far from ready to pull the plug on BioWare’s foray into cooperative action. Instead, Wilson suggested Anthem’s path forward is similar to Star Wars Battlefront II’s road to redemption, voicing confidence in the world BioWare created as the seed for a long-running franchise.
He likened BioWare’s pedigree to Steven Spielberg’s. Spielberg might not have hit a home run with Ready Player One, but you’d be a fool not to bet on the Indiana Jones director’s next movie. Likewise, Wilson said that he’d bet on BioWare “every day and twice on Sunday,” despite Edmonton’s stumbles with Anthem and (now closed) BioWare Montreal’s challenges with Mass Effect Andromeda.
“If we believed that at the very core the world wasn't compelling people, if we believed at the very core that the characters weren’t compelling for people, or the Javelin suits weren't compelling, or traversing the world and participating in the world wasn't compelling then provided we hadn't made promises to our players... we might not invest further," Wilson said. “IP lives for generations, and runs in these seven to ten year cycles. So, if I think about Anthem on a seven to ten year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they've demonstrated that they can.”
And in the case of Anthem’s misalignment with player expectations, the only way forward in Wilson’s eyes is to remain committed to the game and its audience. That includes those players who came in looking for a more traditional BioWare experience. And at the same time, he’s cognizant that all of EA’s brands need to grow and adapt as the market and players mature. BioWare is just the latest to push the boundaries, and Wilson sees them being around for years to come.
“What the BioWare teams are thinking about is that we're going to build a lot of different types of games,” Wilson explained. “We're going to have our core BioWare audience that's been with us for a really long time. There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in. As a result of that, BioWare has to evolve and has to expand and has to test the elasticity of that brand. The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they've made to those players. That's what you're seeing with Anthem today.”
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Post by Kroitz on Jun 21, 2019 11:35:25 GMT
Nice read.
I guess I'll buy the next EA product after it's predicted redemption period has concluded and it's actual value is reflected in the discount offerings.
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Post by SirSourpuss on Jun 21, 2019 12:37:50 GMT
HrungrWhat a stink bomb. At least Andy Wilson is sincere enough about his intentions with Bioware. They're going to release stinker after stinker for a while and hoping to sell enough games on Bioware's name alone, so that they can recoup their loses. They're basically hoping to figure their GaaS formula out, before the lootbox, sorry surprise mechanics, fountain dries up so they can exploit, sorry engage their payers, sorry players, wow so many mistakes on my part, to sustain their current level of growth.
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Post by therevanchist25 on Jun 21, 2019 13:10:04 GMT
Hrungr What a stink bomb. At least Andy Wilson is sincere enough about his intentions with Bioware. They're going to release stinker after stinker for a while and hoping to sell enough games on Bioware's name alone, so that they can recoup their loses. They're basically hoping to figure their GaaS formula out, before the lootbox, sorry surprise mechanics, fountain dries up so they can exploit, sorry engage their payers, sorry players, wow so many mistakes on my part, to sustain their current level of growth. And yet, Destiny 2, a game that was in a downward spiral, is suddenly at over 1 million daily players after Activision was shown the door and Bungie has announced sweeping changes to make the game ridiculously less greedy, implying they never wanted those systems to begin with. How strange, that a game can be massively popular and succesful, without bilking it's players for every penny in their wallet...it's almost like these companies insisting giant spider webs of MTXs are a nessecity of survival are completey full of it. But that can't be the case surely, after all, games are just WAY too expensive to survive without it.
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Post by SirSourpuss on Jun 21, 2019 14:03:46 GMT
How strange, that a game can be massively popular and succesful, without bilking it's players for every penny in their wallet...it's almost like these companies insisting giant spider webs of MTXs are a nessecity of survival are completey full of it. But that can't be the case surely, after all, games are just WAY too expensive to survive without it. It's almost as if this is a mythos that has been debunked by multiple people in the industry
It's not that publishers can't shoulder the burden of the cost of development, but rather don't want to give up on those sweet, sweet profit margins.
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Post by tatann on Jun 21, 2019 14:41:37 GMT
Aaaaaand I'm back to hating EA :-) So to conclude, both EA and Bioware are equally responsible for the failure of Anthem
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Post by biggydx on Jun 21, 2019 21:32:21 GMT
EA's desperation to hold on to the lootbox mechanism they have in place will ultimately be their crutch. I also can't say that I like that they are willing to accept their games releasing in this state. What boggles my mind is that, if they're serious about wanting to make money, then they should have done a better job with developing and licensing the Frostbite engine. How much revenue has Epic alone made from Unreal? Had Frostbite been made with versatility in mind, but still had the same rending and lighting capabilities, it could have served as a middle-man between both the Unity and Unreal engine. And yet, Destiny 2, a game that was in a downward spiral, is suddenly at over 1 million daily players after Activision was shown the door and Bungie has announced sweeping changes to make the game ridiculously less greedy, implying they never wanted those systems to begin with. While I think Destiny 2 would have retained more players if its vanilla version had released in a better spot, I'd argue that more players are coming back to the game primarily because of Season of Opulence; the current DLC season for Destiny 2. The Menagerie activity for it is pretty fun overall, and it also has with it a new raid activity. It's also player friendly, and doesn't funnel players down into one activity that has the lowest engagement out of all major modes in the game (i.e. Gambit and the Season of the Drifter). It is good to see Bungie getting away from Activision, and hopefully they're serious about the changes they want to make.
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Jun 21, 2019 22:41:19 GMT
PTS Update - 6/21/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-6-21-2019/m-p/7964925/thread-id/635Hey Freelancers, Here’s a quick update on the PTS. Right now, the team is implementing changes based on your feedback, as well as making some other fixes and improvements. We’re aiming to have another update to the PTS next week, but until then here is a preview of some of the changes we’re making: • Shaper Storm Events - Based on player feedback, creatures now spawn while waiting for the timer to finish counting down. • Updates to Vara gameplay, VFX and cinematics. • Cataclysm scoring is now affected by the difficulty selected. • Based on player feedback, notifications were added to inform the player of when each tier in the Shaper Storm Event starts. • Vara now drops loot after she is defeated. • Lowered the difficulty of the Valkyries in the story missions based on player feedback. • We’ll have the full update notes available for you to read next week once we have finalized all of the features and bug fixes locked in. Thanks again for your feedback everyone! Cheers, Darokaz
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Post by therevanchist25 on Jun 21, 2019 23:12:42 GMT
PTS Update - 6/21/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-6-21-2019/m-p/7964925/thread-id/635Hey Freelancers, Here’s a quick update on the PTS. Right now, the team is implementing changes based on your feedback, as well as making some other fixes and improvements. We’re aiming to have another update to the PTS next week, but until then here is a preview of some of the changes we’re making: • Shaper Storm Events - Based on player feedback, creatures now spawn while waiting for the timer to finish counting down. • Updates to Vara gameplay, VFX and cinematics. • Cataclysm scoring is now affected by the difficulty selected. • Based on player feedback, notifications were added to inform the player of when each tier in the Shaper Storm Event starts. • Vara now drops loot after she is defeated. • Lowered the difficulty of the Valkyries in the story missions based on player feedback.• We’ll have the full update notes available for you to read next week once we have finalized all of the features and bug fixes locked in. Thanks again for your feedback everyone! Cheers, Darokaz Of course they did...god forbid anything in this game be difficult.....sigh.
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
Posts: 452 Likes: 564
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quickpaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Tuldabar
Shadow Quickpaw
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Post by Quickpaw on Jun 22, 2019 1:09:32 GMT
PTS Update - 6/21/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-6-21-2019/m-p/7964925/thread-id/635Hey Freelancers, Here’s a quick update on the PTS. Right now, the team is implementing changes based on your feedback, as well as making some other fixes and improvements. We’re aiming to have another update to the PTS next week, but until then here is a preview of some of the changes we’re making: • Shaper Storm Events - Based on player feedback, creatures now spawn while waiting for the timer to finish counting down. • Updates to Vara gameplay, VFX and cinematics. • Cataclysm scoring is now affected by the difficulty selected. • Based on player feedback, notifications were added to inform the player of when each tier in the Shaper Storm Event starts. • Vara now drops loot after she is defeated. • Lowered the difficulty of the Valkyries in the story missions based on player feedback.• We’ll have the full update notes available for you to read next week once we have finalized all of the features and bug fixes locked in. Thanks again for your feedback everyone! Cheers, Darokaz Of course they did...god forbid anything in this game be difficult.....sigh. Um... You do remember how the second you blew out a Valkyrie's shield and it fell out of the sky, it would just leap right back up and regen before you could get ANY damage in due to the framing problems? Those things were damn near unkillable, even if they couldn't do much damage back to you.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jun 22, 2019 19:51:46 GMT
Of course they did...god forbid anything in this game be difficult.....sigh. Um... You do remember how the second you blew out a Valkyrie's shield and it fell out of the sky, it would just leap right back up and regen before you could get ANY damage in due to the framing problems? Those things were damn near unkillable, even if they couldn't do much damage back to you. No, I don't remember at all, because I was always able to get a combo on them before they got up....
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Post by PillarBiter on Jun 23, 2019 15:19:51 GMT
PTS Update - 6/21/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-6-21-2019/m-p/7964925/thread-id/635Hey Freelancers, Here’s a quick update on the PTS. Right now, the team is implementing changes based on your feedback, as well as making some other fixes and improvements. We’re aiming to have another update to the PTS next week, but until then here is a preview of some of the changes we’re making: • Shaper Storm Events - Based on player feedback, creatures now spawn while waiting for the timer to finish counting down. • Updates to Vara gameplay, VFX and cinematics. • Cataclysm scoring is now affected by the difficulty selected. • Based on player feedback, notifications were added to inform the player of when each tier in the Shaper Storm Event starts. • Vara now drops loot after she is defeated. • Lowered the difficulty of the Valkyries in the story missions based on player feedback. • We’ll have the full update notes available for you to read next week once we have finalized all of the features and bug fixes locked in. Thanks again for your feedback everyone! Cheers, Darokaz So much ‘based on player feedback’. It’s almost as if they don’t know what they’re doing for themselves?!
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jun 24, 2019 1:37:46 GMT
PTS Update - 6/21/2019answers.ea.com/t5/Anthem-PTS-General-Discussion/PTS-Update-6-21-2019/m-p/7964925/thread-id/635Hey Freelancers, Here’s a quick update on the PTS. Right now, the team is implementing changes based on your feedback, as well as making some other fixes and improvements. We’re aiming to have another update to the PTS next week, but until then here is a preview of some of the changes we’re making: • Shaper Storm Events - Based on player feedback, creatures now spawn while waiting for the timer to finish counting down. • Updates to Vara gameplay, VFX and cinematics. • Cataclysm scoring is now affected by the difficulty selected. • Based on player feedback, notifications were added to inform the player of when each tier in the Shaper Storm Event starts. • Vara now drops loot after she is defeated. • Lowered the difficulty of the Valkyries in the story missions based on player feedback. • We’ll have the full update notes available for you to read next week once we have finalized all of the features and bug fixes locked in. Thanks again for your feedback everyone! Cheers, Darokaz So much ‘based on player feedback’. It’s almost as if they don’t know what they’re doing for themselves?! LOL
Here is what EA CEO Wilson had to say about Anthem: (1) "...it may not have had the start that many of us wanted, including our players. " (2) "... It is frustrating to rate Anthem...." (3) "... the fragmented world design..." (4) "... overabundance of loading screens..." (5) "... severe lack of content considerably drag down the experience..."
From an article in here that summarized an interview with Wilson in this article.
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