inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 11, 2019 17:09:07 GMT
Yes If I was writing ME3, it will become a Hard M game due to the implied Nightmare Fuel of Reapers Harvest of the Galaxy. I don't know, man. Those naked Banshees kept me away from any sort of physical contact involving females for a while. I thought I was better than that, smdh.
|
|
inherit
♨ Retired
24
0
Apr 20, 2024 10:45:14 GMT
24,249
themikefest
14,804
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 11, 2019 17:15:00 GMT
What would you consider a "reasonable" answer to that question to look like? I'm not sure what a reasonable answer would be since Bioware made it very clear that ME1 characters were put front and center. As I said in another post, @straycat said that Goto and Krios were to have more content during the coup. What that content is, you have to ask him. Because of time, that and other stuff was cut or changed. Get rid of the two scenes after the first two dreams with t'soni for starters. Those scenes added up to what? Nothing. You have the asari show up after the first dream to tell Shepard the same thing that she/he already knew and the second dream. Was it faster for the asari to get in the elevator to go up to Shepard's cabin to tell her/him that the salarian councilor wants to talk instead of using the intercom. Why couldn't edibot or Traynor inform Shepard?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 11, 2019 17:28:39 GMT
However, was that a reasonable solution for Bioware to have taken at the time though... given that Bioware itself had those budget and time limitations imposed on them by their parent company? In the end, you'd have to consider if the trouble you'd be getting yourself into, would be worth the short term gain. My stance is that it wasn't. ME1 also would have been a longer game and probably a better one had they not cut much of the content that was supposed to be there regarding Therum, so the issue of running out of time and having to cut content has been with the ME franchise from its inception as well. Sure, but ME1 also benefited from a much larger development period than ME3. And on the other hand, Andromeda had a 5 year long development period. So there's definitely a line, between how much time you should take, before releasing a game and how well you're using that time, i.e. taking the perfectionist route or the overachiever route. At some point, you gotta put your game out there. What gain? If you're asking whether it was a good choice to have sold Bioware to EA in the first place, I don't think it was. However, the people who did that were long out of the picture by the time ME3 was even announced, so what could the people remaining at Bioware do about it at that point.
The choice for ME3 was dictated to them by EA - do this game in X months with X budget... period... and that time frame wasn't really reasonable for producing an RPG-style of game.
ME:A's issues arose from trying to stick with the procedural generation idea for too long. I don't blame EA for not giving them more than the 6-month extension they gave them. Bioware already had 5 years and EA had committed to having that game released within their fiscal year ending March 31, 2017. That ME1 also had a significant cut content (that IMO lessened the game itself) shows that, to some degree, the problem is with how Bioware manages their own time when developing a game. Something I have said before - Bioware needs to work out and improve. Somehow, some way, they have to figure out how to plan their development time such that the actual game is complete BEFORE the deadline set by EA for release. The deadlines themselves are not going to go away. EA is never going to say to Bioware, take as long as you need because sooner or later the rubber hits the road and EA needs the game out there... and we've seen that they have the power to insist the Bioware release games before they are fully ready to be released.
|
|
inherit
3439
0
9,164
alanc9
Old Scientist Contrarian
7,820
February 2017
alanc9
|
Post by alanc9 on Jul 11, 2019 17:37:43 GMT
Or Make the ME3 Longer of a game. Also by giving Bioware a bigger budget and longer development period. I agree that had ME3 had a longer development time and a larger budget, it would have likely been a longer game with more dialogue available to characters who were shortchanged. However, was that a reasonable solution for Bioware to have taken at the time though... given that Bioware itself had those budget and time limitations imposed on them by their parent company? ME1 also would have been a longer game and probably a better one had they not cut much of the content that was supposed to be there regarding Therum, so the issue of running out of time and having to cut content has been with the ME franchise from its inception as well.
I think that issue has been with every game forever. Certainly every Bio game. It's hard to come up with a good-faith argument that more investment in this aspect of ME3 would have produced enough additional sales to justify the expense.
|
|
inherit
1227
0
3,662
Phantom
2,657
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Phantom on Jul 11, 2019 17:46:54 GMT
Yes If I was writing ME3, it will become a Hard M game due to the implied Nightmare Fuel of Reapers Harvest of the Galaxy. I don't know, man. Those naked Banshees kept me away from any sort of physical contact involving females for a while. I thought I was better than that, smdh. Well Imagine Asari becoming a Banshee with all of the body horror that huskification that Reaper makes their Husks. Also Imagine more Elditritch Abomination versions of Reaper Husks. New Scarier Reaper Husk Variants that allows for New Enemy Types. Reaper Krogan Husk Variant would be a Heavy and even then, Ranging from Flamethrower to Other Heavy Weapons like CAIN.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 11, 2019 18:14:32 GMT
If you're asking whether it was a good choice to have sold Bioware to EA in the first place, I don't think it was No, that's not what I was referring to. I'm referring to compromising your vision, to meet a deadline vs the potential of a flame war, which we all know did follow ME3's release and haunts Bioware to this day. It haunts EA as well, but EA has a ton of accumulated shit behind them. The choice for ME3 was dictated to them by EA - do this game in X months with X budget... period... and that time frame wasn't really reasonable for producing an RPG-style of game. I agree. But as a consumer, the product that was sold to us, wasn't sold with the expectations of "we had to make a ton of sacrifices due to constraints", but rather "oh, we've been working on ME3 since before ME2 even released. We have plenty of time". Which isn't exactly false, but not the truth, either. Some people might have worked in ME3 pre-production, while the rest of the studio worked on finalizing ME2 and further developing its DLCs, but it wasn't full blown development. As it turns out, ME3's development only ramped up somewhere around August 2011 and was released in March 2013. So when I talked to Bioware about it on the BSN back then, I was lied to my face. ME:A's issues arose from trying to stick with the procedural generation idea for too long Which is why I said "overachiever". they have to figure out how to plan their development time such that the actual game is complete BEFORE the deadline set by EA for release That's never going to happen. Not because they are Bioware, but because that will be the only studio in the industry to have achieved that. Nobody else in the industry, that I know of, has achieved that. Which is why now you see all these games getting released with day one patches and then week one patches. Bioware needs to work out and improve I agree. But they don't exist in a vacuum. Whether they like it or not, they belong in one of the most ruthless, covetous, scummy publishers in the industry. In the time they will spend trying to fix themselves, they will also need to develop content. And I have already presented many times my idea that affords them time, adheres to EA's live service model, without being too intrusive and plays to Frostbyte's strengths. The hook is nostalgia and doing something to address the most divisive event of the OT, without invalidating it, either. This is a full game plan, with financial, gameplay and story elements defined. I have not seen any suggestions that address these many aspects of Bioware's predicament, right now. Your only suggestion, so far, has been a very vague Andromeda 2 that's basically a reskin of ME2, as far as I understand. And you have every right to want it and as I've said, you should get it, but I don't believe you will receive a better experience than Andromeda 1 and due to that and other external factors that an Andromeda 2 won't address, you will most likely not get an Andromeda 3, because I don't think Bioware will be alive after that. In so far, as I see Bioware proceeding, I see my predictions materializing, one by one, whereas you simply refuse to face the reality I present to you. Again, you should want and like what you want, but you should also want the best possible result for you. I don't want your trilogy to end with Andromeda 2, because EA decided that keeping Bioware around wasn't worth it and it boggles my mind that you don't want to see the repercussions of the way you want to go about getting what you want. Which is why you see me oftentimes so outraged towards you. And other users in this board. *cough Hanako Ikezawa cough*
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 11, 2019 18:24:08 GMT
If you're asking whether it was a good choice to have sold Bioware to EA in the first place, I don't think it was No, that's not what I was referring to. I'm referring to compromising your vision, to meet a deadline vs the potential of a flame war, which we all know did follow ME3's release and haunts Bioware to this day. It haunts EA as well, but EA has a ton of accumulated shit behind them. The choice for ME3 was dictated to them by EA - do this game in X months with X budget... period... and that time frame wasn't really reasonable for producing an RPG-style of game. I agree. But as a consumer, the product that was sold to us, wasn't sold with the expectations of "we had to make a ton of sacrifices due to constraints", but rather "oh, we've been working on ME3 since before ME2 even released. We have plenty of time". Which isn't exactly false, but not the truth, either. Some people might have worked in ME3 pre-production, while the rest of the studio worked on finalizing ME2 and further developing its DLCs, but it wasn't full blown development. As it turns out, ME3's development only ramped up somewhere around August 2011 and was released in March 2013. So when I talked to Bioware about it on the BSN back then, I was lied to my face. ME:A's issues arose from trying to stick with the procedural generation idea for too long Which is why I said "overachiever". they have to figure out how to plan their development time such that the actual game is complete BEFORE the deadline set by EA for release That's never going to happen. Not because they are Bioware, but because that will be the only studio in the industry to have achieved that. Nobody else in the industry, that I know of, has achieved that. Which is why now you see all these games getting released with day one patches and then week one patches. Bioware needs to work out and improve I agree. But they don't exist in a vacuum. Whether they like it or not, they belong in one of the most ruthless, covetous, scummy publishers in the industry. In the time they will spend trying to fix themselves, they will also need to develop content. And I have already presented many times my idea that affords them time, adheres to EA's live service model, without being too intrusive and plays to Frostbyte's strengths. The hook is nostalgia and doing something to address the most divisive event of the OT, without invalidating it, either. This is a full game plan, with financial, gameplay and story elements defined. I have not seen any suggestions that address these many aspects of Bioware's predicament, right now. Your only suggestion, so far, has been a very vague Andromeda 2 that's basically a reskin of ME2, as far as I understand. And you have every right to want it and as I've said, you should get it, but I don't believe you will receive a better experience than Andromeda 1 and due to that and other external factors that an Andromeda 2 won't address, you will most likely not get an Andromeda 3, because I don't think Bioware will be alive after that. In so far, as I see Bioware proceeding, I see my predictions materializing, one by one, whereas you simply refuse to face the reality I present to you. Again, you should want and like what you want, but you should also want the best possible result for you. I don't want your trilogy to end with Andromeda 2, because EA decided that keeping Bioware around wasn't worth it and it boggles my mind that you don't want to see the repercussions of the way you want to go about getting what you want. Which is why you see me oftentimes so outraged towards you. And other users in this board. *cough Hanako Ikezawa cough* Again... what reasonable choice did Bioware have at the time... They had been sold to EA. EA gave them 18 months to make a ME game. Had they said "No," EA would have just fired them and perhaps shut them down. So, they did their best in the time they had... but they had no choice.
My only suggestion is to let Bioware work it out and do what they WANT. You can suggest all you want. You can fantasize 100 different stories in as much detail as you like; but it is purely an academic argument since neither one of us has any say in what Bioware or EA actually do... and the only outcome that will be proven is the one that follows whatever it actually is that they choose to do.
If you're so bent on your idea being the best solution - invest some time and money on it yourself and pitch it directly to EA and Bioware. Me and my little old opinions certainly aren't stopping anyone from doing that.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 11, 2019 18:24:27 GMT
Other Heavy Weapons like CAIN That's way too dangerous. I've killed myself with that weapon more times than I've killed my enemies. Kinda counter intuitive.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,073
AnDromedary
4,372
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jul 11, 2019 18:28:12 GMT
If you're asking whether it was a good choice to have sold Bioware to EA in the first place, I don't think it was No, that's not what I was referring to. I'm referring to compromising your vision, to meet a deadline vs the potential of a flame war, which we all know did follow ME3's release and haunts Bioware to this day. It haunts EA as well, but EA has a ton of accumulated shit behind them. I don't know man. Pretty much every game out there is a compromise between a vision and a time/budget constraint. In that way, almost any game ever made had it's vision "compromised" to some extent. I never had the impression that ME3 was a very extreme case of this to be honest. Yes, some stuff was cut, some stuff was rearranged in a bit of a weird way but that's rather normal. Also, the flame war/backlash that BioWare received was almost entirely about the ending, which wasn't really a result of time constraint as much as a result of Casey and Mac really wanting it that way.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 11, 2019 18:30:11 GMT
Again... what reasonable choice did Bioware have at the time... They had been sold to EA. EA gave them 18 months to make a ME game. Had they said "No," EA would have just fired them and perhaps shut them down. So, they did their best in the time they had... but they had no choice. Maybe. Maybe not. But my point is that, the way things evolved, perhaps they should have said that no. My only suggestion is to let Bioware work it out and do what they WANT. You can suggest all you want. You can fantasize 100 different stories is as much detail as you like; but it is purely an academic argument since neither one of us has any say in what Bioware or EA actually do. And that comes back to an argument that I made way back in March; that we should be more active in our interactions and push for something constructive and helpful. I'm pretty sure we can be heard and our message can be spread. I believe Bioware are listening far wider than people here tend to think and even so, a good idea should be spread, if it can help, regardless from where it originates.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 11, 2019 18:37:19 GMT
Again... what reasonable choice did Bioware have at the time... They had been sold to EA. EA gave them 18 months to make a ME game. Had they said "No," EA would have just fired them and perhaps shut them down. So, they did their best in the time they had... but they had no choice. Maybe. Maybe not. But my point is that, the way things evolved, perhaps they should have said that no. My only suggestion is to let Bioware work it out and do what they WANT. You can suggest all you want. You can fantasize 100 different stories is as much detail as you like; but it is purely an academic argument since neither one of us has any say in what Bioware or EA actually do. And that comes back to an argument that I made way back in March; that we should be more active in our interactions and push for something constructive and helpful. I'm pretty sure we can be heard and our message can be spread. I believe Bioware are listening far wider than people here tend to think and even so, a good idea should be spread, if it can help, regardless from where it originates. Leave your royal "we should" out of it. You don't represent everyone or even a majority. You don't represent me. There is no "we should." The only opinions anyone here represents are their own. If you believe in your idea, you should invest in it and pitch it directly to them.
|
|
inherit
1227
0
3,662
Phantom
2,657
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Phantom on Jul 11, 2019 18:40:45 GMT
Other Heavy Weapons like CAIN That's way too dangerous. I've killed myself with that weapon more times than I've killed my enemies. Kinda counter intuitive. Keep in mind that Reaper dont care about what happens to their Husks as long as they do their job. Also Krogan's natural traits of Regeneration and overall Toughness will make them superb more useful for more dangerous Heavy Weapons like the CAIN. Imagine that with Reaper Cybernetics to improve their overall effective on the field. So Making a Known Tank even Tankier.
|
|
inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on Jul 12, 2019 2:35:52 GMT
In the aftermath of the last few flops?
Fuck no, any future entry needs to be as a surefire thing as they can make it.
|
|
inherit
3439
0
9,164
alanc9
Old Scientist Contrarian
7,820
February 2017
alanc9
|
Post by alanc9 on Jul 12, 2019 3:51:22 GMT
The choice for ME3 was dictated to them by EA - do this game in X months with X budget... period... and that time frame wasn't really reasonable for producing an RPG-style of game. Wait a second. The budget wasn't reasonable? ME3 was bigger than ME2, and substantially bigger than ME1. If those games worked as RPGs, then ME3 could have worked too. Granted, ME1 dug a substantial hole for the series, which ME2 failed to fill, but I'm not sure that the problems with ME3 have anything to do with resources. There are some nice-to-have things with ME2 squadmates and the like, but I don't think not having them was all that significant.
|
|
inherit
3439
0
9,164
alanc9
Old Scientist Contrarian
7,820
February 2017
alanc9
|
Post by alanc9 on Jul 12, 2019 3:53:16 GMT
Fuck no, any future entry needs to be as a surefire thing as they can make it. Which means... what, exactly? Every proposed next game plan has somebody saying "Ewww..."
|
|
inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on Jul 12, 2019 5:58:58 GMT
Fuck no, any future entry needs to be as a surefire thing as they can make it. Which means... what, exactly? Every proposed next game plan has somebody saying "Ewww..." Don't touch the ME 3 ending? Obviously. Thought that was a given due to the thread.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 12, 2019 11:32:30 GMT
That's way too dangerous. I've killed myself with that weapon more times than I've killed my enemies. Kinda counter intuitive. Keep in mind that Reaper dont care about what happens to their Husks as long as they do their job. Also Krogan's natural traits of Regeneration and overall Toughness will make them superb more useful for more dangerous Heavy Weapons like the CAIN. Imagine that with Reaper Cybernetics to improve their overall effective on the field. So Making a Known Tank even Tankier. A technorganic being, fused with a CAIN, that has no concern of its own well being, because it can regenerate itself. Would its technorganic nature allow it to regenerate its synth parts as well? Able to completely restore itself from a " dead" state? Would make for a nice survival scenario, as well.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 12, 2019 11:42:32 GMT
If you believe in your idea, you should invest in it and pitch it directly to them. What makes you think I haven't already? But my idea, as much as I like it, may not be the best idea. And I will admit, while it is a good plan, it is not a perfect plan. Female protagonists do not sell well, Miranda and Jack obviously do not have the same pull as Garrus and Wrex for example, people may be tired of playing as humans only in Mass Effect and might want to play as another race etc. As you said, I do not represent anyone but myself. However, together we can come up with something better, safer and more commercial. I'm not asking you to pitch my idea, but its the most successful sounding plan I've come up with and one that I'm gonna be biased in supporting, because it's mine. If we and by we I mean whoever chooses to engage in the conversation, can make a proposition that adheres to the aforementioned criteria, I will gladly get behind it. But I think I've demonstrated enough that having Bioware simply "go" with it won't work and an Andromeda 2, unfortunately, won't work either. And I'm all for an Andromeda 2, but that Andromeda 2 will carry with it a lot of baggage, part of which baggage won't even be its own. And that is an unwarranted burden for Andromeda 2 to have to carry and neither should it. It's not its job to do so and it already has its own prequel troubles to address. There is no need to bog it down further, because if all the aforementioned problems aren't resolved, a good deal of them won't be resolved by an Andromeda 2 and the result, as I see it, will probably not be to your liking.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 12, 2019 12:09:14 GMT
Which means... what, exactly? Every proposed next game plan has somebody saying "Ewww..." Don't touch the ME 3 ending? Obviously. Thought that was a given due to the thread. My idea gives an option to touch it, or not. It's completely optional and up to you, if you go along with it. In that regard, ME3's endings are as canon as, well, any event post ME2, which is not at all.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 12, 2019 12:14:01 GMT
The choice for ME3 was dictated to them by EA - do this game in X months with X budget... period... and that time frame wasn't really reasonable for producing an RPG-style of game. Wait a second. The budget wasn't reasonable? ME3 was bigger than ME2, and substantially bigger than ME1. If those games worked as RPGs, then ME3 could have worked too. Granted, ME1 dug a substantial hole for the series, which ME2 failed to fill, but I'm not sure that the problems with ME3 have anything to do with resources. There are some nice-to-have things with ME2 squadmates and the like, but I don't think not having them was all that significant. True... and it is only in the context of expanding ME3 to include major roles for all ME2 squad mates, that it's being discussed here. If you'll notice, the second half of the sentence is only about the time frame not being reasonable. Personally, despite the short amount of time, I think Bioware did a credible job overall. It helps that I don't hate the endings. Could they have done more with more time... yes? Could they have done even more with an even larger budget... yes? Would it have been worth their while from EA's perspective? Hard to say, but safe to say that EA didn't think it would have been at the time or else they would have allocated more time and a larger budget to the project at the outset.
I do think EA eventually regretted not giving Bioware more time to do ME3. Evidenced by the fact that they did allow Bioware a lot more time to produce ME:A. The allocated time was not the problem with ME:A. Five years is ample. The budget was also, I think, sufficient. Management/mismanagement was a problem. ME:A would have been a better game had the development been better managed. However, despite that, I still feel Bioware did a credible job (not a stellar job, certainly).
None of it means that every decision EA and Bioware have made has been unreasonable under the circumstances. I don't think the rationale they used for determining the roles of the ME2 squad mates in ME3 was a horrible one. I don't think it necessarily deserves the sort of criticism it gets a round here. They could have made a worse choice and just not had a number of the ME2 cast appear at all in ME3.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 12, 2019 12:31:25 GMT
If you believe in your idea, you should invest in it and pitch it directly to them. What makes you think I haven't already? But my idea, as much as I like it, may not be the best idea. And I will admit, while it is a good plan, it is not a perfect plan. Female protagonists do not sell well, Miranda and Jack obviously do not have the same pull as Garrus and Wrex for example, people may be tired of playing as humans only in Mass Effect and might want to play as another race etc. As you said, I do not represent anyone but myself. However, together we can come up with something better, safer and more commercial. I'm not asking you to pitch my idea, but its the most successful sounding plan I've come up with and one that I'm gonna be biased in supporting, because it's mine. If we and by we I mean whoever chooses to engage in the conversation, can make a proposition that adheres to the aforementioned criteria, I will gladly get behind it. But I think I've demonstrated enough that having Bioware simply "go" with it won't work and an Andromeda 2, unfortunately, won't work either. And I'm all for an Andromeda 2, but that Andromeda 2 will carry with it a lot of baggage, part of which baggage won't even be its own. And that is an unwarranted burden for Andromeda 2 to have to carry and neither should it. It's not its job to do so and it already has its own prequel troubles to address. There is no need to bog it down further, because if all the aforementioned problems aren't resolved, a good deal of them won't be resolved by an Andromeda 2 and the result, as I see it, will probably not be to your liking. Shrug... shakes head. The "best idea" is going to be whatever one Bioware WANTS to do. The one that catches the imagination and fire of their staff. What part of "I'm going to back off and give them some space to decide for themselves what they WANT to do" do you not understand? I think you should do the same, particularly if you've already pitched your idea to them.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 12, 2019 13:02:53 GMT
I do think EA eventually regretted not giving Bioware more time to do ME3 I'd just like to add that EA are still paying for that decision. The lengths their marketing teams are going, to tone down the effects of the bad PR they've accumulated over the years is nothing short of phenomenal. And nobody seems to be buying it. Of course, that bad rep has to do with a lot more things than just ME3. Visceral, Andromeda, loot boxes, Anthem, Battlefield V, Star Wars: Battlefront I&II, Dungeon Keeper mobile, Command and Conquer mobile, Westwood, Maxis, Origin, Mythic, Pandemic etc. have made sure nearly everyone has a reason to hate EA. I don't think the rationale they used for determining the roles of the ME2 squad mates in ME3 was a horrible one. I don't think it necessarily deserves the sort of criticism it gets a round here Well, it does. They could have made a worse choice and just not had a number of the ME2 cast appear at all in ME3. Yes, they could. And they would have to deal with even more flak for that. Now, I don't doubt the amount of work put behind the games, or the difficulty level of said work. But as a company, they need to make a return on investment and for that, they need to make games people want to play. I cannot fathom a company making games with the sole purpose of taking every controversial option available to them. That will, most likely, piss a lot of people off. It's what EA has been doing for the past 20-25 years now and they have reached a zenith of customer discontent, at this point and no amount of game giveaways on Origin is going to put that fire out.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 12, 2019 13:28:23 GMT
I do think EA eventually regretted not giving Bioware more time to do ME3 I'd just like to add that EA are still paying for that decision. The lengths their marketing teams are going, to tone down the effects of the bad PR they've accumulated over the years is nothing short of phenomenal. And nobody seems to be buying it. Of course, that bad rep has to do with a lot more things than just ME3. Visceral, Andromeda, loot boxes, Anthem, Battlefield V, Star Wars: Battlefront I&II, Dungeon Keeper mobile, Command and Conquer mobile, Westwood, Maxis, Origin, Mythic, Pandemic etc. have made sure nearly everyone has a reason to hate EA. I don't think the rationale they used for determining the roles of the ME2 squad mates in ME3 was a horrible one. I don't think it necessarily deserves the sort of criticism it gets a round here Well, it does. They could have made a worse choice and just not had a number of the ME2 cast appear at all in ME3. Yes, they could. And they would have to deal with even more flak for that. Now, I don't doubt the amount of work put behind the games, or the difficulty level of said work. But as a company, they need to make a return on investment and for that, they need to make games people want to play. I cannot fathom a company making games with the sole purpose of taking every controversial option available to them. That will, most likely, piss a lot of people off. It's what EA has been doing for the past 20-25 years now and they have reached a zenith of customer discontent, at this point and no amount of game giveaways on Origin is going to put that fire out. So what? You've basically just confirmed that you're not a fan and you're not about to come back to being a fan. You see every option you don't personally agree with as them deliberately making choices to drive fans away, but you're refusing to consider a variety of factors outside what you'd like that influences and limits the choices they can reasonably make.
So, if you figure you can do so much better, then run with that... make your own multi-million-dollar conglomerate in the gaming industry and then go back to EA and say "I told you so."
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 12, 2019 13:36:33 GMT
The "best idea" is going to be whatever one Bioware WANTS to do Oof. Bioware also wanted to make Anthem. It doesn't seem to have been such a good idea, so far. I think they have developed a certain disconnect from the gaming community and that they are no longer making decisions that are attuned with that. As a result, you're seeing a lot of criticism towards newer Bioware games. I think that disconnect starts from the top, from the management of Bioware, the same people that can't seem to make a decision on what their games should be and as a result everyone working under them suffers as well, as evident by the Schreier articles. In these trying for Bioware and EA times, is it not our obligation to engage our favourite developers? Leaving things to chance is simply asking for a three-peat of the same scenario. I think you should do the same, particularly if you've already pitched your idea to them. The answer I got was along the lines of "Mass Effect isn't as warmed up as the PR would like you to believe". Now, I am no expert in what that means. Personally, I believe the next ME was too early in pre-production at the time when I pitched the idea, but the one I spoke to, actually seemed to like it, as a premise. I don't think they will go with it, if they do make another ME, I believe it will just be Andromeda 2, or something worse, the Command and Conquer treatment. So yeah, let's sit back, relax and enjoy the show.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:24:43 GMT
Deleted
0
Apr 20, 2024 11:24:43 GMT
January 1970
Deleted
|
Post by Deleted on Jul 12, 2019 13:43:02 GMT
The "best idea" is going to be whatever one Bioware WANTS to do Oof. Bioware also wanted to make Anthem. It doesn't seem to have been such a good idea, so far. I think they have developed a certain disconnect from the gaming community and that they are no longer making decisions that are attuned with that. As a result, you're seeing a lot of criticism towards newer Bioware games. I think that disconnect starts from the top, from the management of Bioware, the same people that can't seem to make a decision on what their games should be and as a result everyone working under them suffers as well, as evident by the Schreier articles. In these trying for Bioware and EA times, is it not our obligation to engage our favourite developers? Leaving things to chance is simply asking for a three-peat of the same scenario. I think you should do the same, particularly if you've already pitched your idea to them. The answer I got was along the lines of "Mass Effect isn't as warmed up as the PR would like you to believe". Now, I am no expert in what that means. Personally, I believe the next ME was too early in pre-production at the time when I pitched the idea, but the one I spoke to, actually seemed to like it, as a premise. I don't think they will go with it, if they do make another ME, I believe it will just be Andromeda 2, or something worse, the Command and Conquer treatment. So yeah, let's sit back, relax and enjoy the show. Goody for you then. If that was their response to you, I would take it to mean they aren't committing to even doing a ME5 yet. Their future rests on DA4.
You're negativism and skepticism just shows yet again that you're no longer a fan. You basically disagree with every decision they make and absolutely believe they are only capable of making worse decisions in the future. That just doesn't fit the definition of "a fan (which, according to Merriam Webster is "an enthusiastic devotee" or "an ardent admirer." or, according to Cambridge is "someone who admires and supports a person, sport, sports team, etc."
|
|