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Post by Iakus on Apr 1, 2019 20:14:03 GMT
You can have the end you want, but in the next game some major decisions are already set.
Decisions should be important IN THE GAME WHERE THEY ARE MADE. Not baggage to carry into the next game.
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Iakus
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Post by Iakus on Apr 1, 2019 20:15:04 GMT
Fallout 2 in particular. A lot of VD's simply can't possibly map onto that future -- not least because Tandi might not be alive in that timeline. Heck XCom 2 assumes the Failure ending in XCom 1.
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Post by 10k on Apr 1, 2019 20:30:44 GMT
I personally chose control, because the Illusive man was right and was always right. But I wouldn't mind destroy being canon and a return of Shepard
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Post by biggydx on Apr 1, 2019 21:17:20 GMT
Technically, BioWare wouldn't be the first developer to look at global stats across their games and decide the narrative around a sequel. Sucker Punch, the creators of InFamous: Second Son, used data from InFamous 2 to decide how the story of Second Son started. A majority of players decided to sacrifice Cole for the good of Mankind, and so they used that to preface the next game, albeit with some retconning to allow Conduits (the games superpowered individuals) to still persist. Firaxis also did this with XCOM 2, where they found that a majority of players failed to beat XCOM 1 during their first playthrough. As a result, the narrative of XCOM 2 centered on the aliens actually overtaking humanity, and XCOM being reduced to a Guerilla Ops group.
I don't think BioWare will go back to the Milky Way, however. Too much baggage, and too many ideals they'd have to live up to. They're safest bet would be to likely make a sequel to Andromeda, but have it set years (or decades) in the future. If BioWare were to return to the Milky Way, I would think it would probably have to be a soft reboot, where they simply suggest that a primordial force had almost wiped out the galaxy. Then set the game several decades (if not hundreds) of years after said event. This allows them to keep most of the existing lore behind each of the species, without having to dive too deep into old (and painful) territory.
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Post by 10k on Apr 1, 2019 23:24:00 GMT
interesting stats from PC gamer that I found. It talks about the ending, who's the community's favorite character, etc...I don't know if people have already seen this. But I stumbled across it and thought it would be a interesting share.
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Post by garrusfan1 on Apr 1, 2019 23:28:53 GMT
Technically, BioWare wouldn't be the first developer to look at global stats across their games and decide the narrative around a sequel. Sucker Punch, the creators of InFamous: Second Son, used data from InFamous 2 to decide how the story of Second Son started. A majority of players decided to sacrifice Cole for the good of Mankind, and so they used that to preface the next game, albeit with some retconning to allow Conduits (the games superpowered individuals) to still persist. Firaxis also did this with XCOM 2, where they found that a majority of players failed to beat XCOM 1 during their first playthrough. As a result, the narrative of XCOM 2 centered on the aliens actually overtaking humanity, and XCOM being reduced to a Guerilla Ops group. I don't think BioWare will go back to the Milky Way, however. Too much baggage, and too many ideals they'd have to live up to. They're safest bet would be to likely make a sequel to Andromeda, but have it set years (or decades) in the future. If BioWare were to return to the Milky Way, I would think it would probably have to be a soft reboot, where they simply suggest that a primordial force had almost wiped out the galaxy. The set the game several decades (if not hundreds) of years after said event. This allows them to keep most of the existing lore behind each of the species, without having to dive too deep into old (and painful) territory. I still think they are gonna go back to the milky way and shepard because it is the "safest" option in terms of people buying it. Most people who buy it don't spend time talking about it on a forum for years after and will just see shepard coming back and think it's cool and would like to see shepard again with some of his old crew. If they go this route then I gurantee the route will be the "best" ending which would be the hardest to get since it will bring in more people. So genophage cured and geth and quarian peace (although the geth might be gone now) And everyone who can be alive with these choices made still alive. So all ME2 squad except mordin and legion and thane. This is just my opinion though
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Post by malanek on Apr 2, 2019 0:25:38 GMT
I favour writing the next story from a single starting point (their attempts at variable imports doesn't work well at all) but that should be done on the type of story they want to tell, not based on statistics. If they want to tell a story similar to the first four games, it has to be destroy. If you have good reapers around none of those stories would have worked.
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Post by Deleted on Apr 2, 2019 0:39:34 GMT
I favour writing the next story from a single starting point (their attempts at variable imports doesn't work well at all) but that should be done on the type of story they want to tell, not based on statistics. If they want to tell a story similar to the first four games, it has to be destroy. If you have good reapers around none of those stories would have worked. I don't buy that... The almost exact same story can be told using control since the Reapers were controlled by the Catalyst... The only difference is Shepard becomes the new Catalyst and we start with a difference PC. Any PC can be written to be Shepard-like using the same sort of P/R system that was in the OT. So, no, it doesn't have to be destroy to tell a story similar to the first three games. Andromeda's story is already different from the story in the OT (not a bad thing, IMO; but I realize people here tend to disagree with me on that).
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Post by dmc1001 on Apr 2, 2019 0:50:40 GMT
I personally chose control, because the Illusive man was right and was always right. But I wouldn't mind destroy being canon and a return of Shepard Though I never pick Control I can see an instance where it might make sense for Shepard to do so. If Shepard sides with TIM in ME2 he might think he's on to something in ME3, even if he's ultimately indoctrinated.
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Post by garrusfan1 on Apr 2, 2019 2:01:20 GMT
I favour writing the next story from a single starting point (their attempts at variable imports doesn't work well at all) but that should be done on the type of story they want to tell, not based on statistics. If they want to tell a story similar to the first four games, it has to be destroy. If you have good reapers around none of those stories would have worked. I don't buy that... The almost exact same story can be told using control since the Reapers were controlled by the Catalyst... The only difference is Shepard becomes the new Catalyst and we start with a difference PC. Any PC can be written to be Shepard-like using the same sort of P/R system that was in the OT. So, no, it doesn't have to be destroy to tell a story similar to the first three games. Andromeda's story is already different from the story in the OT (not a bad thing, IMO; but I realize people here tend to disagree with me on that). To be fair having control in place will end in three ways.
1.They become a police force basically taking out any threat to the galaxy and thus any threat bigger then a gang is non existent. Very hard to write anything for this.
2.Shepard AI goes insane and starts the cycle of genocide again and they have no way to stop it.
3. Shepard AI takes policing too far and essentially take out any possible threat and have the entire galaxy in a constant state of fear and again with no way of stop it.
Any sequel with control doesn't have much of a chance of working. Even for a threat like the collectors it would be impossible since they would just send a few reaper dreadnoughts out and kill all the enemy ships.
The reapers need to go. And I think the galaxy will prosper since they would harvest the reaper tech and our ships would be even better and the mass relays wouldn't be as neccesary in the first place since the reaper ships can travel so fast and so far and don't need fuel. I mean we would still need the relays to be able to cross the galaxy in a timely manner but it wouldn't mean that we would be isolated to a system without it. And the mass relays were damaged but not destroyed. So they can be fixed. Make the game like ten years in the future and we will have the relays just fixed and we will help the galaxy reunite and rebuild.
Sorry went off on a rant for a bit.
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Post by garrusfan1 on Apr 2, 2019 2:08:02 GMT
I personally chose control, because the Illusive man was right and was always right. But I wouldn't mind destroy being canon and a return of Shepard Though I never pick Control I can see an instance where it might make sense for Shepard to do so. If Shepard sides with TIM in ME2 he might think he's on to something in ME3, even if he's ultimately indoctrinated. I think saving the collector base would have been the right choice if TIM didn't turn around and try to sabotage everyone else fighting the reapers. If he had used it to help defeat the reapers I think saving the collector base would be the right thing.
Saving the collector base makes sense in my opinion. Yeah there was alot of horrible things done there but look at what came of the allies using german tech and german scientist after WW2. I don't see how using the collectors tech to defeat the reapers supports control. I mean I know their justification for it in the game but I don't see how using their tech equates to the player supporting control
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Post by Deleted on Apr 2, 2019 2:11:02 GMT
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Post by garrusfan1 on Apr 2, 2019 2:24:22 GMT
Even if they choose one people can still have "their" choice still count just not in future games. Think of it like an alternate universe. I mean if you start a new game in ME2 and don't do genesis then wrex is dead and so is the council. Yet in all my playthroughs wrex is alive and in most the council is alive as well. So technically my choice wasn't cannon.
Still if they do choose a cannon ending I think most (not all) but most will agree they will go with high ems destroy.
As for them doing some online poll it wouldn't work. Because their are alot of people who will make a choice just to troll everyone else. If they think control is the most popular they will vote for one of the others. The internet is a sad place full of trolls.
edit
Also that tweet was pre andromeda so it may have changed. And again just because they go with an ending doesn't make it cannon.
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Post by Hanako Ikezawa on Apr 2, 2019 2:39:25 GMT
Even if they choose one people can still have "their" choice still count just not in future games. Think of it like an alternate universe. I mean if you start a new game in ME2 and don't do genesis then wrex is dead and so is the council. Yet in all my playthroughs wrex is alive and in most the council is alive as well. So technically my choice wasn't cannon. So those people can’t have their choice still count since it will never be counted. And no, your example doesn’t work since you are able to play those events differently. Meanwhile making an ending canon forever means the other endings will never be recognized.
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Post by 10k on Apr 2, 2019 2:45:39 GMT
"Player choice is something we take seriously." Lol tell that to the dead Rachni queen in ME1, oh... and the dead council in ME1, oh...and Anderson becoming the human councillor. Should I go on? Gamble is a damn liar, and he still continues with his lies 'till this day. Even with Anthem lol.
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Post by themikefest on Apr 2, 2019 2:51:43 GMT
Ah yes. We take player choice very seriously. About that Gamble. One of my choices I made in ME1 was ignored in ME3.
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Post by ahglock on Apr 2, 2019 4:56:43 GMT
interesting stats from PC gamer that I found. It talks about the ending, who's the community's favorite character, etc...I don't know if people have already seen this. But I stumbled across it and thought it would be a interesting share. Interesting. Not sure how valid their polls are but it implies certain demographics for the player base. Also I’m a bit surprised by some of it like how heavily answers swung. Hard to believe so many people play wrong as a paragon. 😀
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Post by garrusfan1 on Apr 2, 2019 22:33:09 GMT
interesting stats from PC gamer that I found. It talks about the ending, who's the community's favorite character, etc...I don't know if people have already seen this. But I stumbled across it and thought it would be a interesting share. Interesting. Not sure how valid their polls are but it implies certain demographics for the player base. Also I’m a bit surprised by some of it like how heavily answers swung. Hard to believe so many people play wrong as a paragon. 😀 I didn't watch it but I know I have to try very very hard not to play a paragon.
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Post by ahglock on Apr 2, 2019 22:48:45 GMT
Interesting. Not sure how valid their polls are but it implies certain demographics for the player base. Also I’m a bit surprised by some of it like how heavily answers swung. Hard to believe so many people play wrong as a paragon. 😀 I didn't watch it but I know I have to try very very hard not to play a paragon. I end up fairly renegon. My personal interactions are usually fairly paragon but most of my decisions are renegade. In ME1 that actually is more paragade as the numbers are so heavily into minor personal decisions. Me2/3 the % if little crew interactions compared to decisions lands me renegon towards solid renegade. About the only big decision I trend toward paragon on is the rachni in ME1.
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Post by 10k on Apr 2, 2019 23:22:03 GMT
Though I never pick Control I can see an instance where it might make sense for Shepard to do so. If Shepard sides with TIM in ME2 he might think he's on to something in ME3, even if he's ultimately indoctrinated. I think saving the collector base would have been the right choice if TIM didn't turn around and try to sabotage everyone else fighting the reapers. If he had used it to help defeat the reapers I think saving the collector base would be the right thing.
Saving the collector base makes sense in my opinion. Yeah there was alot of horrible things done there but look at what came of the allies using german tech and german scientist after WW2. I don't see how using the collectors tech to defeat the reapers supports control. I mean I know their justification for it in the game but I don't see how using their tech equates to the player supporting control
Picking control was more geared to the player who supported TIM and his ideas. As well as keeping the collector base. That's how I see it anyway. I personally supported TIM's ideas, after all he does have insight about the reapers, given what happen to him in his comic. TIM was ultimately right, there was a way to control the reapers though he couldn't pull it off himself because he was indoctrinated. Hell the man even found a way to create his own husk and control them. Most of TIM's theories and ideas were great, it was just the way he implemented those ideas that were the issue. If TIM wasn't indoctrinated, and still had the information that the reaper artifact gave him in the comic, I truly think he could have stopped the reapers on his own with Cerberus resources. That's why I ultimately chose control. Everything TIM knew about the reapers was true.
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Post by Deleted on Apr 3, 2019 0:43:51 GMT
I think saving the collector base would have been the right choice if TIM didn't turn around and try to sabotage everyone else fighting the reapers. If he had used it to help defeat the reapers I think saving the collector base would be the right thing.
Saving the collector base makes sense in my opinion. Yeah there was alot of horrible things done there but look at what came of the allies using german tech and german scientist after WW2. I don't see how using the collectors tech to defeat the reapers supports control. I mean I know their justification for it in the game but I don't see how using their tech equates to the player supporting control
Picking control was more geared to the player who supported TIM and his ideas. As well as keeping the collector base. That's how I see it anyway. I personally supported TIM's ideas, after all he does have insight about the reapers, given what happen to him in his comic. TIM was ultimately right, there was a way to control the reapers though he couldn't pull it off himself because he was indoctrinated. Hell the man even found a way to create his own husk and control them. Most of TIM's theories and ideas were great, it was just the way he implemented those ideas that were the issue. If TIM wasn't indoctrinated, and still had the information that the reaper artifact gave him in the comic, I truly think he could have stopped the reapers on his own with Cerberus resources. That's why I ultimately chose control. Everything TIM knew about the reapers was true. Sure, with one correction - Picking control is more geared to the role play that supports TIM and his ideas. None of the attitudes in the games necessarily reflect what the player believes themselves. Part of what I like about ME games is that I can change the PC's personality and belief systems on different playthroughs so that they jive with different decisions made. It adds a lot of variety to replaying the game beyond just switching up the combat class or assigning points to different builds.
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Post by 10k on Apr 3, 2019 0:51:25 GMT
Picking control was more geared to the player who supported TIM and his ideas. As well as keeping the collector base. That's how I see it anyway. I personally supported TIM's ideas, after all he does have insight about the reapers, given what happen to him in his comic. TIM was ultimately right, there was a way to control the reapers though he couldn't pull it off himself because he was indoctrinated. Hell the man even found a way to create his own husk and control them. Most of TIM's theories and ideas were great, it was just the way he implemented those ideas that were the issue. If TIM wasn't indoctrinated, and still had the information that the reaper artifact gave him in the comic, I truly think he could have stopped the reapers on his own with Cerberus resources. That's why I ultimately chose control. Everything TIM knew about the reapers was true. Sure, with one correction - Picking control is more geared to the role play that supports TIM and his ideas. None of the attitudes in the games necessarily reflect what the player believes themselves. Part of what I like about ME games is that I can change the PC's personality and belief systems on different playthroughs so that they jive with different decisions made. It adds a lot of variety to replaying the game beyond just switching up the combat class or assigning points to different builds. I can agree with that.
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Post by Garo on Apr 3, 2019 14:00:08 GMT
I don't want another ME game until BW sorts their shit out.
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Post by alanc9 on Apr 3, 2019 17:10:41 GMT
I don't buy that... The almost exact same story can be told using control since the Reapers were controlled by the Catalyst... The only difference is Shepard becomes the new Catalyst and we start with a difference PC. Any PC can be written to be Shepard-like using the same sort of P/R system that was in the OT. So, no, it doesn't have to be destroy to tell a story similar to the first three games. Andromeda's story is already different from the story in the OT (not a bad thing, IMO; but I realize people here tend to disagree with me on that). To be fair having control in place will end in three ways.
1.They become a police force basically taking out any threat to the galaxy and thus any threat bigger then a gang is non existent. Very hard to write anything for this.
2.Shepard AI goes insane and starts the cycle of genocide again and they have no way to stop it.
3. Shepard AI takes policing too far and essentially take out any possible threat and have the entire galaxy in a constant state of fear and again with no way of stop it.
Point 1 doesn't actually strike me as being true. Even assuming that the Sheplyst wants to infantilize the MW races, there are all sorts of political and social crises that opening up a can of Reaper-flavored whoop-ass can't solve, and would likely make worse. (Well, unless the Sheplyst decided to go for large-scale indoctrination.) A massive alien invasion wouldn't be on the table, but I don't want another one of those anyway. Not3e that point 3 would require holding the MW races in check, technologically and economically. The Reapers are powerful, but finite
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Post by griffith82 on Apr 3, 2019 18:33:15 GMT
Technically, BioWare wouldn't be the first developer to look at global stats across their games and decide the narrative around a sequel. Sucker Punch, the creators of InFamous: Second Son, used data from InFamous 2 to decide how the story of Second Son started. A majority of players decided to sacrifice Cole for the good of Mankind, and so they used that to preface the next game, albeit with some retconning to allow Conduits (the games superpowered individuals) to still persist. Firaxis also did this with XCOM 2, where they found that a majority of players failed to beat XCOM 1 during their first playthrough. As a result, the narrative of XCOM 2 centered on the aliens actually overtaking humanity, and XCOM being reduced to a Guerilla Ops group. I don't think BioWare will go back to the Milky Way, however. Too much baggage, and too many ideals they'd have to live up to. They're safest bet would be to likely make a sequel to Andromeda, but have it set years (or decades) in the future. If BioWare were to return to the Milky Way, I would think it would probably have to be a soft reboot, where they simply suggest that a primordial force had almost wiped out the galaxy. The set the game several decades (if not hundreds) of years after said event. This allows them to keep most of the existing lore behind each of the species, without having to dive too deep into old (and painful) territory. I still think they are gonna go back to the milky way and shepard because it is the "safest" option in terms of people buying it. Most people who buy it don't spend time talking about it on a forum for years after and will just see shepard coming back and think it's cool and would like to see shepard again with some of his old crew. If they go this route then I gurantee the route will be the "best" ending which would be the hardest to get since it will bring in more people. So genophage cured and geth and quarian peace (although the geth might be gone now) And everyone who can be alive with these choices made still alive. So all ME2 squad except mordin and legion and thane. This is just my opinion though I honestly hope not but we shall see.
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