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Post by brfritos on Apr 3, 2019 18:39:41 GMT
You can have the end you want, but in the next game some major decisions are already set.
Decisions should be important IN THE GAME WHERE THEY ARE MADE. Not baggage to carry into the next game.
If they are carefully constructed, I don't see why they can't be carried over the next game. Tuchanka is the best exemple of that.
People also tend to forget that tons of past decision change dialogs in the game, but this are "only" good to construct a game or character's atmosphere.
Also Bioware tried something very ambitious, isn't? I don't remember many games trying to do that.
A shame they didn't delivered in the very end, but I can recognize their efforts.
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Post by alanc9 on Apr 3, 2019 21:36:47 GMT
Decisions should be important IN THE GAME WHERE THEY ARE MADE. Not baggage to carry into the next game.
If they are carefully constructed, I don't see why they can't be carried over the next game. Tuchanka is the best exemple of that.
"Carefully constructed" meaning that the effects are contained, right? Tuchanka worked because all the consequences for your actions kept being pushed into the future. Whether it's Wrex or wreav running Clan Urdnot doesn't matter yet in ME2, for instance. But sooner or later, the future has to actually come.
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Post by brfritos on Apr 3, 2019 22:32:29 GMT
If they are carefully constructed, I don't see why they can't be carried over the next game. Tuchanka is the best exemple of that.
"Carefully constructed" meaning that the effects are contained, right? Tuchanka worked because all the consequences for your actions kept being pushed into the future. Whether it's Wrex or wreav running Clan Urdnot doesn't matter yet in ME2, for instance. But sooner or later, the future has to actually come.
Yes, but the consequences came in this particular case. Rannoch is much more convoluted, you also have consequences for your actions based in the past game and in the current game. I've always felt this entire arc rushed, but in the end it also worked, that's the important thing.
I find Tuchanka arc better than Rannoch because the consequences are not immediate, things take time to happen. In TW3 or Fallout 1/2/FNV for example a lot of things are like this, your actions don't always impact right away in the story, but at a later time.
It brings more credibility to the game's world.
ME3 suffered the same fate from FNV. If the game had six more months of development, I suspect perhaps we could have a very different and better game. Total speculation of my part of course, we could've ended with the same train wreck.
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Post by garrusfan1 on Apr 4, 2019 18:23:48 GMT
"Carefully constructed" meaning that the effects are contained, right? Tuchanka worked because all the consequences for your actions kept being pushed into the future. Whether it's Wrex or wreav running Clan Urdnot doesn't matter yet in ME2, for instance. But sooner or later, the future has to actually come.
Yes, but the consequences came in this particular case. Rannoch is much more convoluted, you also have consequences for your actions based in the past game and in the current game. I've always felt this entire arc rushed, but in the end it also worked, that's the important thing.
I find Tuchanka arc better than Rannoch because the consequences are not immediate, things take time to happen. In TW3 or Fallout 1/2/FNV for example a lot of things are like this, your actions don't always impact right away in the story, but at a later time.
It brings more credibility to the game's world.
ME3 suffered the same fate from FNV. If the game had six more months of development, I suspect perhaps we could have a very different and better game. Total speculation of my part of course, we could've ended with the same train wreck.
I suspect the ending would have been the same. That said I loved that our decisions carried over. It is one of my favorite things about recent bioware games. Haven't played anthem so I don't know about it
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Post by themikefest on Apr 4, 2019 18:58:17 GMT
ME3 suffered the same fate from FNV. If the game had six more months of development, I suspect perhaps we could have a very different and better game. You're right. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
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Post by brfritos on Apr 4, 2019 20:50:33 GMT
ME3 suffered the same fate from FNV. If the game had six more months of development, I suspect perhaps we could have a very different and better game. You're right. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
The funny thing about Javik - apart from the hate of Bioware turning a bloody Prothean into a DLC - is that Shepard actually CALL HIM THAT in some missons. In Cyone, the mission to restart the fuel reactors, take Javik and send him to save Ryley. When the mission ends Shepard asks "And the Phrothean [is he still alive]".
In the mission to save admiral Koris take Javik and Liara with you and in the first section to disable the AA guns, Shepard says - and I quote - "Prothean, disable the gun".
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Post by DannyC_pt on Apr 10, 2019 13:00:10 GMT
1. I couldn't care less about Andromeda.
2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS!
3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex.
4. That's it.
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Post by griffith82 on Apr 10, 2019 14:24:34 GMT
Yes, but the consequences came in this particular case. Rannoch is much more convoluted, you also have consequences for your actions based in the past game and in the current game. I've always felt this entire arc rushed, but in the end it also worked, that's the important thing.
I find Tuchanka arc better than Rannoch because the consequences are not immediate, things take time to happen. In TW3 or Fallout 1/2/FNV for example a lot of things are like this, your actions don't always impact right away in the story, but at a later time.
It brings more credibility to the game's world.
ME3 suffered the same fate from FNV. If the game had six more months of development, I suspect perhaps we could have a very different and better game. Total speculation of my part of course, we could've ended with the same train wreck.
I suspect the ending would have been the same. That said I loved that our decisions carried over. It is one of my favorite things about recent bioware games. Haven't played anthem so I don't know about it Same here. I felt that was one of the strong points.
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Post by griffith82 on Apr 10, 2019 14:28:09 GMT
You're right. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
The funny thing about Javik - apart from the hate of Bioware turning a bloody Prothean into a DLC - is that Shepard actually CALL HIM THAT in some missons. In Cyone, the mission to restart the fuel reactors, take Javik and send him to save Ryley. When the mission ends Shepard asks "And the Phrothean [is he still alive]".
In the mission to save admiral Koris take Javik and Liara with you and in the first section to disable the AA guns, Shepard says - and I quote - "Prothean, disable the gun".
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt.
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Post by Deleted on Apr 10, 2019 16:30:49 GMT
1. I couldn't care less about Andromeda. 2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS! 3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex. 4. That's it. If you actually don't care... then it should be acceptable if they write a sequel that causes the Initiative to return to the Milky Way, say, 700 years after they left it (using some new alien tech that shortens the journey home), and they discover a Milky Way that no longer has the visual signs of any of the endings (due to various interim events in those 700 years that equalizes each of those endings to a single-state galaxy... leaving all ME3 endings as possible. The new story beginning from that point can be about anything and in depth about anything... it just doesn't go into detail about anything that's gone on in either the Trilogy or Andromeda. You can see Wrex and Grunt (just don't talk genophage with them and just not talk about Shepard with them or Reapers... start a new conversation about something new with them. Since you don't care... it shouldn't matter that the new series of ME games would brush over anything from the old ones.
Since you don't care about Andromeda... having some resolution to the Andromeda story included in the game shouldn't anger you into not buying the game. Since you don't care about the ME3 endings, not having one declared canon and keeping the others in play shouldn't matter to you. Not having Shepard in the story shouldn't matter to you. Let them just gloss over ALL the old decisions then and let them make a new ME game about something else entirely.
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Post by garrusfan1 on Apr 10, 2019 19:46:28 GMT
1. I couldn't care less about Andromeda. 2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS! 3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex. 4. That's it. Garrus isn't a long lived guy. Turians have roughly the same lifespan as human in the mass effect universe. If the game is set two hundred years in the future for example the only squadmates we could see from the mass effect trilogy would be liara,wrex,samara,and grunt. I think that's all of them.
As for the ending discussion lasting so long alot of people spent alot of time playing the ME trilogy and having that...ending was heart breaking. However before shep enters the citadel in priority eart I would give ME3 a ten out of ten. Same with ME2.
My preference for the next ME game is for them to bring back shep for an adventure and have some of our old crew back.
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Post by garrusfan1 on Apr 10, 2019 19:47:30 GMT
The funny thing about Javik - apart from the hate of Bioware turning a bloody Prothean into a DLC - is that Shepard actually CALL HIM THAT in some missons. In Cyone, the mission to restart the fuel reactors, take Javik and send him to save Ryley. When the mission ends Shepard asks "And the Phrothean [is he still alive]".
In the mission to save admiral Koris take Javik and Liara with you and in the first section to disable the AA guns, Shepard says - and I quote - "Prothean, disable the gun".
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt. What is GAW stand for.
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Post by garrusfan1 on Apr 10, 2019 19:50:33 GMT
I suspect the ending would have been the same. That said I loved that our decisions carried over. It is one of my favorite things about recent bioware games. Haven't played anthem so I don't know about it Same here. I felt that was one of the strong points. Your talking about the saves importing like they did? I really wish they would do it again. And while I would vastly prefer the next ME game to be in the milky way with shepard after the reaper war If they said the next game would be in andromeda and have save import I would go out and buy a copy of MEA again (I traded it in when I heard it wouldn't get dlc) and get some saves ready for import.
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Post by Basquemercat117 on Apr 10, 2019 20:08:02 GMT
1. I couldn't care less about Andromeda. 2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS! 3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex. 4. That's it. a common complaint i hear about the endings is that they enjoyed the game until the last ten minutes. so yeah no one complained about before they got to the endings because they hadnt gotten to the endings yet. and even on multiple play throughs people usually enjoy themselves up until the endings. and the ending of a story is one of the most important parts of that story, if it isnt good it sours the rest of the story even if it is good.
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Post by DannyC_pt on Apr 10, 2019 20:37:48 GMT
1. I couldn't care less about Andromeda. 2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS! 3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex. 4. That's it. If you actually don't care... then it should be acceptable if they write a sequel that causes the Initiative to return to the Milky Way, say, 700 years after they left it (using some new alien tech that shortens the journey home), and they discover a Milky Way that no longer has the visual signs of any of the endings (due to various interim events in those 700 years that equalizes each of those endings to a single-state galaxy... leaving all ME3 endings as possible. The new story beginning from that point can be about anything and in depth about anything... it just doesn't go into detail about anything that's gone on in either the Trilogy or Andromeda. You can see Wrex and Grunt (just don't talk genophage with them and just not talk about Shepard with them or Reapers... start a new conversation about something new with them. Since you don't care... it shouldn't matter that the new series of ME games would brush over anything from the old ones.
Since you don't care about Andromeda... having some resolution to the Andromeda story included in the game shouldn't anger you into not buying the game. Since you don't care about the ME3 endings, not having one declared canon and keeping the others in play shouldn't matter to you. Not having Shepard in the story shouldn't matter to you. Let them just gloss over ALL the old decisions then and let them make a new ME game about something else entirely.
I'm not angry about Andromeda at all. I just don't see reason to be excited about something that seems to have as main concern to run away from the MEU we fell in love with as much as possible. For as long as BioWare tries to do it, I believe they will fail. And the only way to do it is to take it head on, establish a canon ending - doesn't even have to be one of the 3 main endings "per se", but a derivation of them - and move the timeline forward. And I don't mean hundreds of years either. On a personal note, I don't believe Mass Effect works outside the Milky Way Galaxy. This is about that interstellar community. The people on the Citadel. The people we met along the way. The comraderie. What happened to them after the Reaper War? How was the galaxy rebuilt? What happened to the relay network? Was there an attempt to reassemble and reactivate it? How did that go? What other problems, conflicts, conspiracies arised? Is there order in the galaxy, or is it a lawless landscape out there? And what can we do about it, how can we become part of it, and who will we have by our side? There are so many freaking cool stories waiting to happen in the Mass Effect Universe, I can't believe BioWare got so burnt out from the ME3 ending debacle that they seem to feel everything surrounding the Milky Way Galaxy is toxic or something. Just deal with it. The potential for greatness is just waiting out there... Peace out.
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Post by brfritos on Apr 10, 2019 21:36:23 GMT
The funny thing about Javik - apart from the hate of Bioware turning a bloody Prothean into a DLC - is that Shepard actually CALL HIM THAT in some missons. In Cyone, the mission to restart the fuel reactors, take Javik and send him to save Ryley. When the mission ends Shepard asks "And the Phrothean [is he still alive]".
In the mission to save admiral Koris take Javik and Liara with you and in the first section to disable the AA guns, Shepard says - and I quote - "Prothean, disable the gun".
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt.
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". As regarding GAW and MP, that's what happens when your turn your game into a "service" or chop the story to sell as DLC. If I recall correctly, for having the ending where Shepard survives you needed 4100 war assets. When the game was released you couldn't achieve this without MP. The problem is, this threshold would be achieved without MP after Omega and Leviathan release.
But since they chopped the game, this strategy backfired.
Then they released the EC and screw up the entirely war assets, because since they lowered the number for you achieving this ending without the MP, when Omega and Leviathan were released you ended with too much war assets. So now, for those that wish Shepard didn't survive in the end you were forced to skip a lot of missions and sometimes the DLC in the game.
And they did the same thing again with Anthem, chopping the story and the game to have a "roadmap with free DLC"!
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Post by alanc9 on Apr 10, 2019 22:21:25 GMT
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". So DLCs should have no story, and nothing interesting about the setting... so, Pinnacle Station is the ideal DLC? I get that's not what you actually meant, but it's not clear what you do mean. This can't actually be true. Those DLCs hadn't been written yet. The Omega sequence in the leaked outline has just about nothing in common with the DLC, and the Leviathans don't come up at all.
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Post by garrusfan1 on Apr 10, 2019 23:59:00 GMT
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt.
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". As regarding GAW and MP, that's what happens when your turn your game into a "service" or chop the story to sell as DLC. If I recall correctly, for having the ending where Shepard survives you needed 4100 war assets. When the game was released you couldn't achieve this without MP. The problem is, this threshold would be achieved without MP after Omega and Leviathan release.
But since they chopped the game, this strategy backfired.
Then they released the EC and screw up the entirely war assets, because since they lowered the number for you achieving this ending without the MP, when Omega and Leviathan were released you ended with too much war assets. So now, for those that wish Shepard didn't survive in the end you were forced to skip a lot of missions and sometimes the DLC in the game.
And they did the same thing again with Anthem, chopping the story and the game to have a "roadmap with free DLC"!
To be fair I bought the collectors edition so I got javik from the start. I really can't see the game without him in it. That said while it's a dick move to put him as dlc I think I was okay with that if it meant they would focus on single player campaign and not future multiplayer. I never played anthem so I am not gonna comment on it. However I really hope that bioware has a single player campaign game for the next ME game and doesn't try an MMO "shudders" or something like that. If they want to have optional MP there then that is fine I don't care and if they offer micro transaction in that I am fine with that too. But that kotaku article about them making games "live" or something like that sends chills down my spine and makes me think all of us will yearn for the day that bioware did stuff like day one dlc.
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Post by griffith82 on Apr 11, 2019 1:39:40 GMT
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt. What is GAW stand for. Galaxy at War.
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Post by griffith82 on Apr 11, 2019 1:42:36 GMT
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". As regarding GAW and MP, that's what happens when your turn your game into a "service" or chop the story to sell as DLC. If I recall correctly, for having the ending where Shepard survives you needed 4100 war assets. When the game was released you couldn't achieve this without MP. The problem is, this threshold would be achieved without MP after Omega and Leviathan release.
But since they chopped the game, this strategy backfired.
Then they released the EC and screw up the entirely war assets, because since they lowered the number for you achieving this ending without the MP, when Omega and Leviathan were released you ended with too much war assets. So now, for those that wish Shepard didn't survive in the end you were forced to skip a lot of missions and sometimes the DLC in the game.
And they did the same thing again with Anthem, chopping the story and the game to have a "roadmap with free DLC"!
To be fair I bought the collectors edition so I got javik from the start. I really can't see the game without him in it. That said while it's a dick move to put him as dlc I think I was okay with that if it meant they would focus on single player campaign and not future multiplayer. I never played anthem so I am not gonna comment on it. However I really hope that bioware has a single player campaign game for the next ME game and doesn't try an MMO "shudders" or something like that. If they want to have optional MP there then that is fine I don't care and if they offer micro transaction in that I am fine with that too. But that kotaku article about them making games "live" or something like that sends chills down my spine and makes me think all of us will yearn for the day that bioware did stuff like day one dlc. I'd play a ME mmo. If it's got a quality story with it like SWTOR does.
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Post by griffith82 on Apr 11, 2019 1:45:06 GMT
In my eyes they made two mistakes with ME3. Javik being paid dlc for those who didnt buy the Collectors Edition, and the GAW requiring MP despite them saying it didnt.
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". As regarding GAW and MP, that's what happens when your turn your game into a "service" or chop the story to sell as DLC. If I recall correctly, for having the ending where Shepard survives you needed 4100 war assets. When the game was released you couldn't achieve this without MP. The problem is, this threshold would be achieved without MP after Omega and Leviathan release.
But since they chopped the game, this strategy backfired.
Then they released the EC and screw up the entirely war assets, because since they lowered the number for you achieving this ending without the MP, when Omega and Leviathan were released you ended with too much war assets. So now, for those that wish Shepard didn't survive in the end you were forced to skip a lot of missions and sometimes the DLC in the game.
And they did the same thing again with Anthem, chopping the story and the game to have a "roadmap with free DLC"!
Those segments weren't made yet. So that's false. As to Anthem do you know how MMOs work? That's common to spread the story out and release over time.
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Post by brfritos on Apr 11, 2019 9:02:39 GMT
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. Excuse me? What about story and setting, a game is not only "gameplay". As regarding GAW and MP, that's what happens when your turn your game into a "service" or chop the story to sell as DLC. If I recall correctly, for having the ending where Shepard survives you needed 4100 war assets. When the game was released you couldn't achieve this without MP. The problem is, this threshold would be achieved without MP after Omega and Leviathan release.
But since they chopped the game, this strategy backfired.
Then they released the EC and screw up the entirely war assets, because since they lowered the number for you achieving this ending without the MP, when Omega and Leviathan were released you ended with too much war assets. So now, for those that wish Shepard didn't survive in the end you were forced to skip a lot of missions and sometimes the DLC in the game.
And they did the same thing again with Anthem, chopping the story and the game to have a "roadmap with free DLC"!
Those segments weren't made yet. So that's false. As to Anthem do you know how MMOs work? That's common to spread the story out and release over time.
After Jason Schreier, sure, we now know that. But that's not the impression left when the roadmap was announced.
And releasing the first Stronghold with a couple of the DLC would have helped the game tremendously, since it lacked content. Again, after Kotaku piece we realize now why it didn't happened.
Just for information I'm not against DLC or releasing story content later. But when you have something ready and produced like Javik, it should be in the game, not butchered to be a day-one DLC.
As for MMOs, I've never played most of them, it's not a genre that apeal to me. I only have Anthem because a friend of mine work with marketing and promotion and gave a me copy of the game.
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Post by brfritos on Apr 11, 2019 9:17:31 GMT
This can't actually be true. Those DLCs hadn't been written yet. The Omega sequence in the leaked outline has just about nothing in common with the DLC, and the Leviathans don't come up at all.
Sure, the DLCs weren't written, but they were planing to release them later I think. If you are asking for a document detailing this or a dev confirming that, I don't have it.
It's more of a feeling because games like ME3 and MEA scream for DLC later, it's the nature of them. Just like in the older days C&C had expansion packs.
There's nothing wrong with this, just to be clear.
Another hunch I'm basing to make this affirmation is because if you add the assets from Omega and Leviathan to the main game, you have the required points to achieve the maximum GAW points without the need of MP in a game without the EC. Of course everything was reduced to ash and started from ground zero after the endings debacle.
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Post by themikefest on Apr 11, 2019 11:53:27 GMT
Javik being a DLC enraged me to no end. People that defend Bioware say he doesn't change or impact in the game, that's the default line of defense. As I posted in another thread, he was suppose to have a big role in ME3. Because ME3 didn't have enough time, he ended up as a dlc. It was 4000 without having TIM shooting Anderson. If TIM shoots Anderson, the player needed 5000 for the breath scene. The most assets gathered at that time was about 3750 ems. Even with all dlc, the most a player can get is about 4350 ems, enough for the breath scene, but not enough if the player wanted TIM to shoot Anderson Yep. They lowered the number to 3100. They also lowered the number for the green. Instead of needing 2800, the player needs 2700. That's true, at least for destroy, though I would say that add's replay value to see the difference by not doing whatever missions, for me anyways. To make getting the breath scene easier, just head to Earth with ems above 2900. Just make sure not to let TIM shoot Anderson. Doing that provides the player with an extra 200 war assets. If TIM shoots Anderson, the player will lose 100 war assets.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 11, 2019 12:58:27 GMT
1. I couldn't care less about Andromeda. 2. Remember, 10 minutes before you finished Mass Effect 3, NOBODY CARED ABOUT CONTROL, DESTROY OR SYNTHESIS!!! How did this discussion on something that nobody even cared about when playing the trilogy began an obsessive discussion that lasted for years FFS! 3. Yes. Establish a canon ending. Move forward. Tell new stories in the Post-Reaper War universe. Let us meet some of the old members of the crew please, I'd like to check on some of the long-life span dudes like Garrus and Wrex. 4. That's it. Which ending, though? It was piss me the hell off it they chose Synthesis and that seemed to be the ending BW wanted us to think was best. Also, why assume Grunt and Wrex are alive? Wrex could have been killed in ME1. Grunt could have died on the SM or even in ME3 if you didn't do his LM in ME2.
It all sounds so simple but actually put that forward and flesh out the ideas. The table of contents of a book is great but lacks any real information. You've essentially done only that in what you seek.
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