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Post by o Ventus on Oct 19, 2016 18:33:31 GMT
I'm not really sure about the Tau and what they would be like at their highest level of power, but I left them in the poll for the sake of completeness so each major faction was represented. Anyway, my vote would go to the Necrons, when all of the tomb worlds have been activated and awakened.
Edit for clarification: by "United Eldar", I mean if hypothetically the craftworld Eldar and the dark Eldar worked together. No, it doesn't matter how implausible that is.
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Post by masterwarderz on Oct 19, 2016 20:00:29 GMT
I'd go with Tau, on the ground it doesn't matter how you are.
Imperium, Necron, Ork, Nids, Chaos or Eldar.
You die all the same courtesy of a high velocity railgun shell.
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Post by o Ventus on Oct 19, 2016 20:10:45 GMT
I'd go with Tau, on the ground it doesn't matter how you are. Imperium, Necron, Ork, Nids, Chaos or Eldar. You die all the same courtesy of a high velocity railgun shell. But how would said railguns hold up against a Necron gauss cannon?
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Post by masterwarderz on Oct 19, 2016 20:29:03 GMT
I'd go with Tau, on the ground it doesn't matter how you are. Imperium, Necron, Ork, Nids, Chaos or Eldar. You die all the same courtesy of a high velocity railgun shell. But how would said railguns hold up against a Necron gauss cannon? Considering both weapons more or less work on the same principle? I'd presume whomever had more power or energy directing their projectile would win. Though the Tau can do showy bullshit too, not the scale of green lightning but they do have directed energy weapons in the vein of Plasma launchers.
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Post by o Ventus on Oct 19, 2016 20:39:26 GMT
But how would said railguns hold up against a Necron gauss cannon? Considering both weapons more or less work on the same principle? I'd presume whomever had more power or energy directing their projectile would win. Though the Tau can do showy bullshit too, not the scale of green lightning but they do have directed energy weapons in the vein of Plasma launchers. The Taus' railguns fire projectiles. The Necrons' gauss weaponry flays the target with vaguely scientific "energy". So no, they don't really work on the same principles. Do the Tau have anything similar to the Necrons' Annihilator Beams or the C'tan Shards?
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Post by masterwarderz on Oct 19, 2016 20:49:59 GMT
Considering both weapons more or less work on the same principle? I'd presume whomever had more power or energy directing their projectile would win. Though the Tau can do showy bullshit too, not the scale of green lightning but they do have directed energy weapons in the vein of Plasma launchers. The Taus' railguns fire projectiles. The Necrons' gauss weaponry flays the target with vaguely scientific "energy". So no, they don't really work on the same principles. Do the Tau have anything similar to the Necrons' Annihilator Beams or the C'tan Shards? I refuse to split hairs over coil and railguns thank you, jeez if you really want an apt tilting Gauss cannon or coilgun isn't even the words since a physical projectile is used in both principles. Abet with a coilgun in theory can be used in direction to direct energy weapon format purposing, but as far as I am aware that principle isn't anything more then a theory. Anyway...those two things are such rare actual wartime usages I can basically discount them due to scarcity alone. Tau mecha meanwhile are something I can state with complete truth are a mainstay in their force.
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Post by LightningPoodle on Oct 19, 2016 20:52:32 GMT
Full Tyranid Hive. No question. Tyranids are born from recycled matter, and the tyranids recycle everything a system has to offer.
Not only that, but they are constantly evolving. With every death, every wound, every kill, the tyranids grow stronger for it.
When the tyranids come to your planet, there is no point trying to save the planet itself. You run. There is no other choice, besides a gruesome death.
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Post by o Ventus on Oct 19, 2016 20:59:04 GMT
The Taus' railguns fire projectiles. The Necrons' gauss weaponry flays the target with vaguely scientific "energy". So no, they don't really work on the same principles. Do the Tau have anything similar to the Necrons' Annihilator Beams or the C'tan Shards? I refuse to split hairs over coil and railguns thank you, jeez if you really want an apt tilting Gauss cannon or coilgun isn't even the words since a physical projectile is used in both principles. Abet with a coilgun in theory can be used in direction to direct energy weapon format purposing, but as far as I am aware that principle isn't anything more then a theory. Anyway...those two things are such rare actual wartime usages I can basically discount them due to scarcity alone. Tau mecha meanwhile are something I can state with complete truth are a mainstay in their force. No, I mean the Necron weapons outright don't fire projectiles of any kind, unlike Tau railguns. Necron gauss weapons are misleading in their name, since they essentially fire lightning that tears apart the molecules of the target.
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Post by Vortex13 on Oct 20, 2016 13:27:27 GMT
Full Tyranid Hive. No question. Tyranids are born from recycled matter, and the tyranids recycle everything a system has to offer. Not only that, but they are constantly evolving. With every death, every wound, every kill, the tyranids grow stronger for it. When the tyranids come to your planet, there is no point trying to save the planet itself. You run. There is no other choice, besides a gruesome death. This. Also, even in their "smaller" incarnation the Tyranids are so powerful as to force other races to work together (a la the Tau and Imperium) just to beat them. I'm assuming o Ventus that your version of the Nids in the poll is their entire invasion fleet; the one which is largely still in extra-galactic/dark space? Barring plot armor and Matt Ward-ian levels of cannon bending you can't beat the Tyranids en mass, the best you can do is to wipe out your own worlds to slow them down. Only the Necrons would stand some chance at survival, seeing as the Nids tend to avoid them, but I would still be betting on the Hive Mind vs. the fully awakened Tomb Worlds. Even Chaos would be in trouble if the Shadow in the Warp started to disrupt the immanterium on a larger scale.
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Post by o Ventus on Oct 20, 2016 13:53:02 GMT
Full Tyranid Hive. No question. Tyranids are born from recycled matter, and the tyranids recycle everything a system has to offer. Not only that, but they are constantly evolving. With every death, every wound, every kill, the tyranids grow stronger for it. When the tyranids come to your planet, there is no point trying to save the planet itself. You run. There is no other choice, besides a gruesome death. This. Also, even in their "smaller" incarnation the Tyranids are so powerful as to force other races to work together (a la the Tau and Imperium) just to beat them. I'm assuming o Ventus that your version of the Nids in the poll is their entire invasion fleet; the one which is largely still in extra-galactic/dark space? Barring plot armor and Matt Ward-ian levels of cannon bending you can't beat the Tyranids en mass, the best you can do is to wipe out your own worlds to slow them down. Only the Necrons would stand some chance at survival, seeing as the Nids tend to avoid them, but I would still be betting on the Hive Mind vs. the fully awakened Tomb Worlds. Even Chaos would be in trouble if the Shadow in the Warp started to disrupt the immanterium on a larger scale. Yes, all of the currently surviving hive fleets in the Milky Way (so no Behemoth, but Kraken, Leviathan, etc, are fair game).
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Post by Vortex13 on Oct 20, 2016 14:03:16 GMT
This. Also, even in their "smaller" incarnation the Tyranids are so powerful as to force other races to work together (a la the Tau and Imperium) just to beat them. I'm assuming o Ventus that your version of the Nids in the poll is their entire invasion fleet; the one which is largely still in extra-galactic/dark space? Barring plot armor and Matt Ward-ian levels of cannon bending you can't beat the Tyranids en mass, the best you can do is to wipe out your own worlds to slow them down. Only the Necrons would stand some chance at survival, seeing as the Nids tend to avoid them, but I would still be betting on the Hive Mind vs. the fully awakened Tomb Worlds. Even Chaos would be in trouble if the Shadow in the Warp started to disrupt the immanterium on a larger scale. Yes, all of the currently surviving hive fleets in the Milky Way (so no Behemoth, but Kraken, Leviathan, etc, are fair game). But what about all the Tyranids still entering the galaxy? Yes Behemoth was defeated in the confines of the galaxy, but that Hive Fleet is still there out in dark space. If you are only counting the Nids 'in system' as it were then the rest of the species in the galaxy would have a slightly better chance at not dying out right
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Post by o Ventus on Oct 20, 2016 14:15:46 GMT
Yes, all of the currently surviving hive fleets in the Milky Way (so no Behemoth, but Kraken, Leviathan, etc, are fair game). But what about all the Tyranids still entering the galaxy? Yes Behemoth was defeated in the confines of the galaxy, but that Hive Fleet is still there out in dark space. If you are only counting the Nids 'in system' as it were then the rest of the species in the galaxy would have a slightly better chance at not dying out right I thought Behemoth was straight-up destroyed, not just defeated? If not, then they're fair game as well.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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112 ish
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Post by CHRrOME on Oct 20, 2016 14:36:11 GMT
I don't really know a lot about 40k (or fantasy WH for that matter), but I really like WH universe. If I had to choose I'll say friggin Tyranids. They're the new unstoppable power with virtually unlimited numbers and the ability to quickly adapt to each and every type of battlefield. BTW, the Necrons are still a thing? weren't they defeated or something? I like the Tau as a whole, but although they have really advanced tech, they're relatively new in the galaxy, they lack presence a.k.a numbers. I doubt they're such a powerhouse if I don't even think they could defeat the Empire alone.
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Post by Vortex13 on Oct 20, 2016 14:37:19 GMT
But what about all the Tyranids still entering the galaxy? Yes Behemoth was defeated in the confines of the galaxy, but that Hive Fleet is still there out in dark space. If you are only counting the Nids 'in system' as it were then the rest of the species in the galaxy would have a slightly better chance at not dying out right I thought Behemoth was straight-up destroyed, not just defeated? If not, then they're fair game as well. Behemoth was destroyed in the confines of the galactic disk but it, along with all the other Hive Fleets currently operating in the galaxy, are just the vanguard of a much, much larger fleet approaching the Milky Way. At least as far as all the source books are concerned.
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Post by Vortex13 on Oct 20, 2016 14:40:18 GMT
I don't really know a lot about 40k (or fantasy WH for that matter), but I really like WH universe. If I had to choose I'll say friggin Tyranids. They're the new unstoppable power with virtually unlimited numbers and the ability to quickly adapt to each and every type of battlefield. BTW, the Necrons are still a thing? weren't they defeated or something? I like the Tau as a whole, but although they have really advanced tech, they're relatively new in the galaxy, they lack presence a.k.a numbers. I doubt they're such a powerhouse if I don't even think they could defeat the Empire alone. As far as the cannon goes, the Tau Empire is vastly out matched by all the other races and factions in terms of sheer manpower. Their only saving grace so far is the fact that the human Imperium has its' attention focused elsewhere, like with the Tyranids and Orks. If humanity were to focus their entire military might towards the Tau, they would be wiped out.
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Post by o Ventus on Oct 20, 2016 16:27:31 GMT
I don't really know a lot about 40k (or fantasy WH for that matter), but I really like WH universe. If I had to choose I'll say friggin Tyranids. They're the new unstoppable power with virtually unlimited numbers and the ability to quickly adapt to each and every type of battlefield. BTW, the Necrons are still a thing? weren't they defeated or something? I like the Tau as a whole, but although they have really advanced tech, they're relatively new in the galaxy, they lack presence a.k.a numbers. I doubt they're such a powerhouse if I don't even think they could defeat the Empire alone. The Necrons were originally an organic species known as the Necrontyr. The Necrontyr evolved in a system with a star that emitted a very heavy amount of radiation, and so the Necrontyr grew to be physically frail and rather weak but were very strong of mind and developed many technological advancements to counter their hostile environment. Despite their advances, the Necrontyr's lifespan was relatively short and they died in terrible agony under their harsh sun, which led to their culture revolving much around death, which is why their main complexes are known as tomb worlds. The Necrontyr collectively became obsessed with prolonging their lives and even immortality, but were not able to accomplish this under their sun, so instead the ventured out into space utilizing space vessels constructed from Necrodermis, which is a self-rejuvenating artificial metal alloy made from an unknown combination of elements that is also the primary ingredient for the Necrons' robotic bodies. While the Necrontyr were out in space, they encountered the Old Ones, who were the first recorded interstellar empire in the galaxy, some 60 million years before the 41st Millenium. The Old Ones were the complete opposite of the Necrontyr, being strong in body and full of power and strength while the Necrontyr were sickly and dependent on technology to sustain their lives. The Old Ones were also vastly more advanced than the Necrontyr, utilizing the Webway to travel across vast reaches of space near instantaneously, while the Necrontyr had to use massive stasis ships to survive the slow, slogging trips. The Necrontyr did eventually advance further and develop faster travel, but at the start they were very slow. The Necrontyr eventually formed an empire and, away from their sun, became stronger, but were still rather short and frail in comparison to the Old Ones due to spending their entire time as a species up to this point under their harsh star. Up to this point, the Necrontyr were united in their desire to escape their solar system and find a new home, but once they established a new hold in a new system, this unity began to fracture, and a handful of realms began to splinter away and rebel against the Necrontyr empire, in a series of battles known as the Wars of Secession. Seeking to end the wars and reunite the Necrontyr people, some imperial Necrontyr turned their peoples' hatred toward the Old Ones, who the Necrontyr were incredibly jealous of due to their technology and strong bodies. This begins the War in Heaven. The Old Ones handily defeated the Necrontyr, who were pushed back to the Halo Stars. The Necrontyr's jealousy and hatred of the Old Ones grew into a hatred for all other life, seeing it as an affront to their people that every other species was so superior to them, physically. The Necrontyr empire began to fracture once more from their loss, and a second War of Secession began. Again desperate to reunite their people, imperial Necrontyr happened upon the C'tan, aka the Star Gods. The C'tan are energy beings who draw strength and sustenance from souls, and sensed the hatred in the Necrontyr and appeared before them. To communicate with the C'tan, the Necrontyr constructed metal bodies for the C'tan, made from the same Necrodermis that was used to create their space ships. A C'tan known as The Deceiver spoke to the Necrontyr's leader, the Silent King Szarekh, and convinced him of a plot to destroy the Old Ones. The King ordered his kingdom to construct bodies made of Necrodermis and to transfer the minds of all the Necrontyr into them so that the C'tan may join with them and partner together to destroy the Old Ones. Abandoning their weak and frail bodies was greatly appealing to the Necrontyr, so they constructed legions and legions of these metal bodies for their people to use as weapons in their war. After the bodies were constructed, the C'tan pulled the minds (as in literally forcefully tore the minds from their bodies) from the Necrontyr and placed them in the metal bodies, and fed on the vast amount of life energy left behind from the collective deaths of every single Necrontyr. The Silent King had realized that he and his people had been tricked, manipulated by the C'tan and effectively selling their souls to servitude to the C'tan, with only a handful of the now-Necrons retaining any sort of free will. This effectively rendered the Necrontyr extinct as a species, and gave rise to the Necrons we know today. The C'tan commanded their new Necron soldiers and drove the Old Ones to near extinction. In a last, desperate attempt, the Old Ones created and uplifted a handful of young species, notably the Eldar and the Krok (predecessors to the Orks, and I may have spelled that wrong), to fight the C'tan and Necrons. The Old Ones also inadvertently created the first Warp entities, the Enslavers. The Enslavers held no loyalty to the Old Ones or anyone, being creatures of Chaos, and so began slaughtering the remaining Old Ones along with the C'tan and Necrons, which spelled the end for the Old Ones. During the final years of the second War in Heaven, Szarekh and the other lucid Necrons bided their time and plotted with one another to free their people from the C'tan's control, and led the Necrons in rebellion against the Star Gods, using their own weapons against them, shattering the C'tan into shards, greatly weakening them and hiding said shards in protected tomb complexes spread throughout the galaxy. However, it was not a time of celebration for the Necrons, as the galaxy now lay in ruins and the Eldar, after their uplifting, had risen to the dominant power in the galaxy. So the Silent King ordered his people to be placed in stasis, to wait for the time of flesh to grow weak and die and decompose, and the Necrons would rise again and claim their rightful place as rulers of their new interstellar empire. This period of stasis is known as the Great Sleep, and lasted nearly 60 million years, with the first official encounter between Necron and Imperial (Imperial referring to the Imperium of Man) forces some time in the 800's of the 41st Millenium. So.... No, the Necrons are not defeated or destroyed, they're mostly all still sleeping and waiting to be reactivated. The Necrons that ARE awake right now though are still powerful enough, even as an incredibly small force compared to the main empire, to rival the Imperium of Man and other galactic superpowers in the Milky Way in terms of strength. I didn't have to type out the Necrons' entire history here, but they're my favorite faction and I like talking about them.
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Post by CHRrOME on Oct 20, 2016 17:01:20 GMT
I knew something about them because I watched a video on youtube from ArchWarhammer. He's a bit of an expert in the WH universe, and makes lore videos here now and then, but his channel mostly focuses in let's plays. I knew the C'tan used to om nom nom stars and shit, and that they tricked the Necrontyr by giving them what they wanted: immortality, at the cost of being mindless robot-ish-like beings of course. And also something you mentioned about the Old Ones creating the Eldar and the Orks. Thanks to them for the Orks I say, hands down funniest race in all 40K. What I find fascinatingly fearsome about the Necrons is that they posses the most advanced weaponry in the galaxy, more than the Tau. Guns that can completely vaporize the heaviest Empire armor within fraction of seconds is bound to inspire respect. Although of course the Tau still deserve credit, they being the "new kids on the neighborhood" and already having the most advanced shit is no little thing. And all that BS about the Greater Good is kind of appealing actually, not gonna lie.
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Post by o Ventus on Oct 20, 2016 17:07:44 GMT
I knew something about them because I watched a video on youtube from ArchWarhammer. He's a bit of an expert in the WH universe, and makes lore videos here now and then, but his channel mostly focuses in let's plays. I knew the C'tan used to om nom nom stars and shit, and that they tricked the Necrontyr by giving them what they wanted: immortality, at the cost of being mindless robot-ish-like beings of course. And also something you mentioned about the Old Ones creating the Eldar and the Orks. Thanks to them for the Orks I say, hands down funniest race in all 40K. What I find fascinatingly fearsome about the Necrons is that they posses the most advanced weaponry in the galaxy, more than the Tau. Guns that can completely vaporize the heaviest Empire armor within fraction of seconds is bound to inspire respect. Although of course the Tau still deserve credit, they being the "new kids on the neighborhood" and already having the most advanced shit is no little thing. And all that BS about the Greater Good is kind of appealing actually, not gonna lie. The Tau are also moderately resistant to Chaos, since they have weak souls and Chaos entities are generally not interested in the Tau. But yeah, the tech wielded by the Necrons is so hilariously advanced compared to any other known faction in 40k (except perhaps the Eldar) that it may as well be magic. Also, individual Necrons are very difficult to destroy, since they always phase out from battles when they take too much damage and the Necrodermis that they're made from is self-regenerating. As far as the tabletop goes, Imotekh the Stormlord, the strongest and smartest Phaeron in the Necron empire, is one of the single most powerful units in the game. In the fluff lore, Imotekh is supposed to be a master strategist and plotter, to the point where the only real valid defense against one of his plans is, and I'm not kidding, to be as random and stupid as possible, because his plans are so logically perfect that they can only be defeated by a lack of logic.
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N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 475 Likes: 444
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赤い彗星
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by MrR40 on Oct 20, 2016 17:49:04 GMT
The Tau don't have a presence in the warp unlike humans and eldar ( think like cerebro, you can see all the people but not the Tau. )
I used to play Chaos ( Iron Warrior Legion ) and somehow I feel that Chaos can only be kept at bay as long as The Cadian Pylons are still erect as these hold the Eye of Terror in check.
During the global campaign of 40k Abaddon managed to gain a foothold on Cadia but his forces are cut off as the Imperial Navy dominates the space around it. If the End Times finally start I hope GW don't retcon their own campaign results like they did with Warhammer Fantasy
So Chaos would win, Nids would be a close second.
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Post by masterwarderz on Oct 20, 2016 21:42:53 GMT
I don't really know a lot about 40k (or fantasy WH for that matter), but I really like WH universe. If I had to choose I'll say friggin Tyranids. They're the new unstoppable power with virtually unlimited numbers and the ability to quickly adapt to each and every type of battlefield. BTW, the Necrons are still a thing? weren't they defeated or something? I like the Tau as a whole, but although they have really advanced tech, they're relatively new in the galaxy, they lack presence a.k.a numbers. I doubt they're such a powerhouse if I don't even think they could defeat the Empire alone. As far as the cannon goes, the Tau Empire is vastly out matched by all the other races and factions in terms of sheer manpower. Their only saving grace so far is the fact that the human Imperium has its' attention focused elsewhere, like with the Tyranids and Orks. If humanity were to focus their entire military might towards the Tau, they would be wiped out. Pfft. Because the Gulf Crusade was going great for the Imperium, sure in space they have the edge but hit dirt or even Atmo and the Tau hold their own and even win.
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Post by Vortex13 on Oct 20, 2016 23:58:14 GMT
As far as the cannon goes, the Tau Empire is vastly out matched by all the other races and factions in terms of sheer manpower. Their only saving grace so far is the fact that the human Imperium has its' attention focused elsewhere, like with the Tyranids and Orks. If humanity were to focus their entire military might towards the Tau, they would be wiped out. Pfft. Because the Gulf Crusade was going great for the Imperium, sure in space they have the edge but hit dirt or even Atmo and the Tau hold their own and even win. I'm not doubting their strategic prowess; as the Tau are one of the few species in that setting to actively study and reverse engineer the technology of their foes. It's just a matter of numbers, and as you say, the Imperium has the edge in space. If the empire of humanity were to actively focus their entire military might against the Tau they would lose, they are outnumbered a thousand to one by a naval presence that has, maybe not superior tech but harder hitting tech. Heck, the Imperium could just bare down on them and launch Cyclonic Torpedoes at each Tau held world and destroy it from orbit without having to expend any ground forces.
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N3
赤い彗星
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 475 Likes: 444
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赤い彗星
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October 2016
mrr40
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by MrR40 on Oct 21, 2016 5:48:17 GMT
Pfft. Because the Gulf Crusade was going great for the Imperium, sure in space they have the edge but hit dirt or even Atmo and the Tau hold their own and even win. I'm not doubting their strategic prowess; as the Tau are one of the few species in that setting to actively study and reverse engineer the technology of their foes. It's just a matter of numbers, and as you say, the Imperium has the edge in space. If the empire of humanity were to actively focus their entire military might against the Tau they would lose, they are outnumbered a thousand to one by a naval presence that has, maybe not superior tech but harder hitting tech. Heck, the Imperium could just bare down on them and launch Cyclonic Torpedoes at each Tau held world and destroy it from orbit without having to expend any ground forces. At present the Imperium lets the Tau be, a useful buffer against any further Tyranid activity. The Tau race itself is divided ( Commander Farsight broke away from the mainstay Tau society ) and I agree that if the Imperium brought their full might to bear, the Tau would lose. The Inquisition has no qualms about ordering an Exterminatus to wipe out an alien race or two to protect mankind from alien sedition and heresies. Talking about crusades, any thoughts on the Achilus Crusade ? The stage would be great material for a Deathwatch and/or Inquisition ( Ordo Xenos are part of the Inquisition , I know ) 40k rpg game.
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Anal Annihilator
379
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Jun 16, 2019 15:53:28 GMT
4,259
o Ventus
Weeaboobs
2,697
August 2016
oventus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
o Ventus
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Post by o Ventus on Oct 21, 2016 14:07:42 GMT
I'm not doubting their strategic prowess; as the Tau are one of the few species in that setting to actively study and reverse engineer the technology of their foes. It's just a matter of numbers, and as you say, the Imperium has the edge in space. If the empire of humanity were to actively focus their entire military might against the Tau they would lose, they are outnumbered a thousand to one by a naval presence that has, maybe not superior tech but harder hitting tech. Heck, the Imperium could just bare down on them and launch Cyclonic Torpedoes at each Tau held world and destroy it from orbit without having to expend any ground forces. At present the Imperium lets the Tau be, a useful buffer against any further Tyranid activity. The Tau race itself is divided ( Commander Farsight broke away from the mainstay Tau society ) and I agree that if the Imperium brought their full might to bear, the Tau would lose. The Inquisition has no qualms about ordering an Exterminatus to wipe out an alien race or two to protect mankind from alien sedition and heresies. Talking about crusades, any thoughts on the Achilus Crusade ? The stage would be great material for a Deathwatch and/or Inquisition ( Ordo Xenos are part of the Inquisition , I know ) 40k rpg game. The Imperium even planned on purging the Tau from their home world when they first encountered them, and were only stopped when a warp storm formed where the Imperial ship was sitting and made it crash before it could send word back to the rest of the Imperium.
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Darth Dennis
111
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Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
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Post by masterwarderz on Oct 21, 2016 14:50:06 GMT
Pfft. Because the Gulf Crusade was going great for the Imperium, sure in space they have the edge but hit dirt or even Atmo and the Tau hold their own and even win. I'm not doubting their strategic prowess; as the Tau are one of the few species in that setting to actively study and reverse engineer the technology of their foes. It's just a matter of numbers, and as you say, the Imperium has the edge in space. If the empire of humanity were to actively focus their entire military might against the Tau they would lose, they are outnumbered a thousand to one by a naval presence that has, maybe not superior tech but harder hitting tech. Heck, the Imperium could just bare down on them and launch Cyclonic Torpedoes at each Tau held world and destroy it from orbit without having to expend any ground forces. I'd doubt the viability of that strategy simply due to the fact that Tau orbital stations are something that even the might of the Imperium navy grudgingly had to admit that charging straight forward into their massive guns was something of a mistake. I have no doubt that if dedicated batteries were brought to bear unless if the Imperium was willing to commit overwhelming amounts of these weapons they can longer for all intents and purposes produce... It wouldn't amount to much, they'd have to engage in a ground war if for nothing else then to get around the orbital stations, that was the lesson of the Gulf Crusade. The Imperium has better ships but the Tau have space defenses that have enough power to make that a moot factor. Sure the Tau might not be in the greatest position, but in a defensive war? They have held off all comers in WH to date, they have fought Necrons, Nids, Eldar, Legion after Legion and even a few skirmishes with Chaos and Orks. They still exist. If they as easy to wipe away with a few super weapons as some suggest, it would have happened, it did not. People think Kraken saved the Tau? No, it diverted the attention of the Imperium sure but at the same time, they weren't doing very well in that nasty ground war they kicked off either, no real progress to speak of.
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Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
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Post by masterwarderz on Oct 21, 2016 14:50:42 GMT
At present the Imperium lets the Tau be, a useful buffer against any further Tyranid activity. The Tau race itself is divided ( Commander Farsight broke away from the mainstay Tau society ) and I agree that if the Imperium brought their full might to bear, the Tau would lose. The Inquisition has no qualms about ordering an Exterminatus to wipe out an alien race or two to protect mankind from alien sedition and heresies. Talking about crusades, any thoughts on the Achilus Crusade ? The stage would be great material for a Deathwatch and/or Inquisition ( Ordo Xenos are part of the Inquisition , I know ) 40k rpg game. The Imperium even planned on purging the Tau from their home world when they first encountered them, and were only stopped when a warp storm formed where the Imperial ship was sitting and made it crash before it could send word back to the rest of the Imperium. Admittedly that was their one shot to get rid of the Tau for good, but those days are long gone.
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