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Post by Deleted on Mar 11, 2019 21:02:12 GMT
or... the Reapers and their harvest never existed... and are just an imagined explanation developed over the eons for why we all die and why entire civilizations rise up and then eventually fall and vanish. Well, SOME sort of disaster needed to have happened to explain why so much history has been lost. But, sure, maybe one of Cerberus' experiments got more destructive than usual and threatened galactic civilization as a whole, and came to be known as "the Reaper War". ... maybe a galactic flood of biblical proportions? Actually, not much explanation is needed as to why over centuries, so much history has been lost. We (IRL - humanity) habitually destroy a lot of our history with each war we wage against each other... and the winner modifies the rest to suit themselves. Why would that change just because it's a galactic fiction we're talking about here?
Isn't what people who want Bioware to pick a canon ending are trying to do here... win a "war" over the fans who don't want such a move? Don't they want to destroy the game's history by effectively invalidating all but one particular ending and then rewriting the rest to suit themselves?... completely erasing Andromeda in the process as well?... and then trying to "pretty it up" by telling us the we can think of it as "the details changing."
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Post by themikefest on Mar 11, 2019 21:54:02 GMT
Or Shepard never existed, and was a composite character based on a number of people and events leading up to and through the Reaper War. Or just have it where none of what happened never did. As you say, Shepard never existed. The thing taking the form of a human child never existed. Andromeda never existed. Wipe the slate clean, and start a fresh. Put in new species in the Milky Way. New enemies. New planets.
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Post by wright1978 on Mar 11, 2019 22:30:24 GMT
To me if they aren’t going to pick a canon they should just stick to andromeda. If you are going to invalidate the trilogy why even go back to the mw.
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Post by Phantom on Mar 12, 2019 1:03:14 GMT
To me if they aren’t going to pick a canon they should just stick to andromeda. If you are going to invalidate the trilogy why even go back to the mw. you don't invalidate the entire trilogy, just ending to make a Post Reaper War Milk Way any sense. There are many ways and many of them are justify to making a new thread in how and possible ways to do it.
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Post by alanc9 on Mar 12, 2019 3:49:39 GMT
How is a retcon better than a canon pick? You've already given up on playing in a universe that one of your Shepards shaped, so what's the advantage?
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Post by kalreegar on Mar 12, 2019 10:15:49 GMT
Nah... this interpretation could have been valid before EC. Like indocrination theory. Before EC, the calalyst scene was so strange, unintelligible and mystic that it could also be interpreted as pure symbolism, or as an illusion. With the EC, bioware wanted to clarify that what happens was real, answering to all the main unanswered questions that had been legitimately asked by gamers, and showing the consequences of the choiches. Moreover, the decisive factor is the Leviathan dlc: the existence of the catalyst is openly revealed, its function and its objectives anticipated with great clarity. And in the final we see and know the catalyst just as the leviathan described it. however, bioware may decide that the personal story of shepard is over even without derailing into the mysticism and lore-breaking stuff like visions in the afterlife etc. Set the new ME in 2250-2260: shepard could be dead/gone, you can introduce a brand new story and crew of new characters, but still be able to bring back liara, grunt, wrex, edi&legion, samara, javik? (prothean lifespwan?), a very old grumpy joker, for cameos or for more important roles. I like the original endings better than EC for the very reason that the consequences of each choice are more vague. IMO, it was the EC that was the bigger mistake.
[...]
Different musings about death and what the Afterlife is like is a constant and undeniable underlying theme in all 3 OT games. In another respect, it continues in ME:A with the many discussions about reincarnation that occur with Jaal and the Angara... as well a the discussions about faith that occur with Suvi. I could also contend that whatever happened in Shepard's afterlife was, in all cases, real for Shepard... but since the wall of death closes all, it could in no way affect whatever happened to his compatriots and the galaxy itself.
Funny, I think exactly the opposite EC was a masterpiece, a miracle, and saved the ME trilogy (for me). I explain why. One of the things I most appreciated about the mass effect universe is that it is an "atheistic/agnostic", very materialistic science fiction universe. There are no gods, no demi-gods, no magic, no space-travel, no prophecies, premonitions, and very few mystical elements. There is nothing like "the force" of the first star wars, seer madness as in dune, not even moments of closeness to the immeasurable like in interstellar or space odyssey. Just good old science and technology. Often good made-up technolgy/science (the mass effect), sometimes meh (lazarus project), but overall there is great consistency, all strange things are explained and rationally justified. And then, the ending. The star-brat. The ending was totally fu**ed-up. I still remember the delirium on the forum, on youtube. What was going on? Was all of that real? Was symbolic? An illusion? A mind trick? Indocrination? Who is the catalyst? God? A benevolent entity? The enemy? Are we on the citadel? In the aferlife? And the red-blue-green wave of space magic? What was that? The ending planet was paradise? A new begininng? Is the normandy crew the new Adam and Eve? Ecc. It was impossible to find a valid, sound interpretation of the final and thus, of the whole trilogy. Everything goes, that was the rule. The rule that governed the entire trilogy had been broken. From the best star trek, Mass effect derailed towards the worst David Lynch. One of the things I'm most proud of, as a bioware fan, is that I was part of those who demanded clarification. Explanations. Some elements to be able to interpret the ending. And than, the miracle. The writers probably went to read the best interpretations, and picked the most linear and rigorous ones. The catalyst was stripped of all the mystical, godly characteristics. It is just the powerful AI that control the reapers. A rational justification was given to his actions (crucible changed variables + reapers no longer effective -> I'm willing to allow a new solution). Space magic is somehow explained and "brought back to technolgy"; the consequences of space magic are shown, and they were much weakened compared to the initial metaphysical hypotheses (even synthesis in the end is nothing special, just a greenish and more synth-friendly galaxy). Than the leviathan dlc completed the work. The ending is still aesthetically ugly, but marks a return to the rigorous science fiction. It's not perfect, synthesis is still something to close to space magic, but but overall it is acceptable And, unless you want there to be inconsistencies and plot holes, the ending provides all the tools to understand and interpret the entire saga in a linear way. But in the end the most important thing of the EC was to clarify a point: what is happening after London/Tim dialogue is real, and has a rational explanation. You may still not like it, but the artistic coherence of the saga was preserved. Of course, IMO
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Post by Iakus on Mar 12, 2019 15:54:17 GMT
Well, SOME sort of disaster needed to have happened to explain why so much history has been lost. But, sure, maybe one of Cerberus' experiments got more destructive than usual and threatened galactic civilization as a whole, and came to be known as "the Reaper War". ... maybe a galactic flood of biblical proportions? Actually, not much explanation is needed as to why over centuries, so much history has been lost. We (IRL - humanity) habitually destroy a lot of our history with each war we wage against each other... and the winner modifies the rest to suit themselves. Why would that change just because it's a galactic fiction we're talking about here?
Isn't what people who want Bioware to pick a canon ending are trying to do here... win a "war" over the fans who don't want such a move? Don't they want to destroy the game's history by effectively invalidating all but one particular ending and then rewriting the rest to suit themselves?... completely erasing Andromeda in the process as well?... and then trying to "pretty it up" by telling us the we can think of it as "the details changing."
Among the many, many problems the endings have is that moving forward without picking a canon (in game or not) is pretty much impossible. Creating any sort of sequel means you have to create a worldstate as a starting point for future stories. I say creating a worldstate impossible to create in ME3 sidesteps the "war" if that worldstate is one that nobody could create, then nobody "wins" and Bioware can proceed with minimal baggage. Andromeda, I think was an attempt to do that. But it was incredibly poorly thought-out. The implications of the tech used to get to Andromeda was completely ignored. And the policies of the AI itself made Pollyanna look like a jaded cynic.
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Post by Deleted on Mar 12, 2019 16:44:26 GMT
I like the original endings better than EC for the very reason that the consequences of each choice are more vague. IMO, it was the EC that was the bigger mistake.
[...]
Different musings about death and what the Afterlife is like is a constant and undeniable underlying theme in all 3 OT games. In another respect, it continues in ME:A with the many discussions about reincarnation that occur with Jaal and the Angara... as well a the discussions about faith that occur with Suvi. I could also contend that whatever happened in Shepard's afterlife was, in all cases, real for Shepard... but since the wall of death closes all, it could in no way affect whatever happened to his compatriots and the galaxy itself.
Funny, I think exactly the opposite EC was a masterpiece, a miracle, and saved the ME trilogy (for me). I explain why. One of the things I most appreciated about the mass effect universe is that it is an "atheistic/agnostic", very materialistic science fiction universe. There are no gods, no demi-gods, no magic, no space-travel, no prophecies, premonitions, and very few mystical elements. There is nothing like "the force" of the first star wars, seer madness as in dune, not even moments of closeness to the immeasurable like in interstellar or space odyssey. Just good old science and technology. Often good made-up technolgy/science (the mass effect), sometimes meh (lazarus project), but overall there is great consistency, all strange things are explained and rationally justified. And then, the ending. The star-brat. The ending was totally fu**ed-up. I still remember the delirium on the forum, on youtube. What was going on? Was all of that real? Was symbolic? An illusion? A mind trick? Indocrination? Who is the catalyst? God? A benevolent entity? The enemy? Are we on the citadel? In the aferlife? And the red-blue-green wave of space magic? What was that? The ending planet was paradise? A new begininng? Is the normandy crew the new Adam and Eve? Ecc. It was impossible to find a valid, sound interpretation of the final and thus, of the whole trilogy. Everything goes, that was the rule. The rule that governed the entire trilogy had been broken. From the best star trek, Mass effect derailed towards the worst David Lynch. One of the things I'm most proud of, as a bioware fan, is that I was part of those who demanded clarification. Explanations. Some elements to be able to interpret the ending. And than, the miracle. The writers probably went to read the best interpretations, and picked the most linear and rigorous ones. The catalyst was stripped of all the mystical, godly characteristics. It is just the powerful AI that control the reapers. A rational justification was given to his actions (crucible changed variables + reapers no longer effective -> I'm willing to allow a new solution). Space magic is somehow explained and "brought back to technolgy"; the consequences of space magic are shown, and they were much weakened compared to the initial metaphysical hypotheses (even synthesis in the end is nothing special, just a greenish and more synth-friendly galaxy). Than the leviathan dlc completed the work. The ending is still aesthetically ugly, but marks a return to the rigorous science fiction. It's not perfect, synthesis is still something to close to space magic, but but overall it is acceptable And, unless you want there to be inconsistencies and plot holes, the ending provides all the tools to understand and interpret the entire saga in a linear way. But in the end the most important thing of the EC was to clarify a point: what is happening after London/Tim dialogue is real, and has a rational explanation. You may still not like it, but the artistic coherence of the saga was preserved. Of course, IMO There are no gods in ME universe? I completely disagree... Shepard can have an entire conversation with Ashley about faith in a higher being in ME1. Saren actively describes the geth devotion to Sovereign as the geth considering Sovereign "their god" even going to the trouble of setting up a shrine where the geth worship on Feros. Benezia laments that there is "no light" as she's dying - a direct reference to western religious viewpoints on death. If it's cherished that ME is agnostic, it's because fans continue to stubbornly ignore the religious references that exist in all three games... Reapers, Afterlife, Archangel... to name a few. No premonitions?... but clearly visions, which Shepard openly interprets right off the bat as a vision of the future - "I saw, I don't know what I saw, Synthetics, geth maybe, killing people, butchering them..." It's a study in how civilizations use "faith," "gods" and "religion" to explain what they, at the time, cannot explain.
Move into ME2 - We have entire discussions with Thane about separation of the body from the soul and musing with Legion about why organics maintain cemeteries. THE geth question is "does this unit have a soul"... and ultiamtely Tali can answer "yes."
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Post by Deleted on Mar 12, 2019 17:15:40 GMT
... maybe a galactic flood of biblical proportions? Actually, not much explanation is needed as to why over centuries, so much history has been lost. We (IRL - humanity) habitually destroy a lot of our history with each war we wage against each other... and the winner modifies the rest to suit themselves. Why would that change just because it's a galactic fiction we're talking about here?
Isn't what people who want Bioware to pick a canon ending are trying to do here... win a "war" over the fans who don't want such a move? Don't they want to destroy the game's history by effectively invalidating all but one particular ending and then rewriting the rest to suit themselves?... completely erasing Andromeda in the process as well?... and then trying to "pretty it up" by telling us the we can think of it as "the details changing."
Among the many, many problems the endings have is that moving forward without picking a canon (in game or not) is pretty much impossible. Creating any sort of sequel means you have to create a worldstate as a starting point for future stories. I say creating a worldstate impossible to create in ME3 sidesteps the "war" if that worldstate is one that nobody could create, then nobody "wins" and Bioware can proceed with minimal baggage. Andromeda, I think was an attempt to do that. But it was incredibly poorly thought-out. The implications of the tech used to get to Andromeda was completely ignored. And the policies of the AI itself made Pollyanna look like a jaded cynic. Still, Andromeda does get us around that "world state" probably. What's the point of attempting to do it all again... from scratch... if you believe that it is "pretty much impossible" to get it right anyways. By continually asking them to "try again" to get the ending of ME3 "right" - aren't we, the supposed fans, just dooming Bioware to a cycle of failure.
Why not just start from where we're at... put the past in the past... we're in Andromeda (regardless of how we got there), and let's simply just move forward... allowing Bioware to build this galaxy and make it great... allowing them to improve their story telling with new stories instead of repeated do overs of the old ones that are, by your own admission, likely to not really please anyone anyways.
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Post by kalreegar on Mar 12, 2019 17:35:57 GMT
Of course there are dialogue about god, soul, life and death destiny etc, but like in real life.. they are just words. Just opinions. Personal believes.
Nothing supernatural or unexplicable is shown in the game. Everything is explained with science or technology within the lore. Until the orginal ending. And the Ec fixed that.
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Post by wright1978 on Mar 12, 2019 18:01:11 GMT
Among the many, many problems the endings have is that moving forward without picking a canon (in game or not) is pretty much impossible. Creating any sort of sequel means you have to create a worldstate as a starting point for future stories. I say creating a worldstate impossible to create in ME3 sidesteps the "war" if that worldstate is one that nobody could create, then nobody "wins" and Bioware can proceed with minimal baggage. Andromeda, I think was an attempt to do that. But it was incredibly poorly thought-out. The implications of the tech used to get to Andromeda was completely ignored. And the policies of the AI itself made Pollyanna look like a jaded cynic. Still, Andromeda does get us around that "world state" probably. What's the point of attempting to do it all again... from scratch... if you believe that it is "pretty much impossible" to get it right anyways. By continually asking them to "try again" to get the ending of ME3 "right" - aren't we, the supposed fans, just dooming Bioware to a cycle of failure.
Why not just start from where we're at... put the past in the past... we're in Andromeda (regardless of how we got there), and let's simply just move forward... allowing Bioware to build this galaxy and make it great... allowing them to improve their story telling with new stories instead of repeated do overs of the old ones that are, by your own admission, likely to not really please anyone anyways.
Yeah I don’t see how you sidestep the war other than what they did. The andromeda initiative was far from perfect but now it’s actually planted, water the thing and watch it grow. What grows can be very different to the flawed first installment.
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Post by Deleted on Mar 12, 2019 18:14:52 GMT
Most of the fixes to the endings were due to people's literal interpretations of it.
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Post by Iakus on Mar 12, 2019 21:11:22 GMT
Among the many, many problems the endings have is that moving forward without picking a canon (in game or not) is pretty much impossible. Creating any sort of sequel means you have to create a worldstate as a starting point for future stories. I say creating a worldstate impossible to create in ME3 sidesteps the "war" if that worldstate is one that nobody could create, then nobody "wins" and Bioware can proceed with minimal baggage. Andromeda, I think was an attempt to do that. But it was incredibly poorly thought-out. The implications of the tech used to get to Andromeda was completely ignored. And the policies of the AI itself made Pollyanna look like a jaded cynic. Still, Andromeda does get us around that "world state" probably. What's the point of attempting to do it all again... from scratch... if you believe that it is "pretty much impossible" to get it right anyways. By continually asking them to "try again" to get the ending of ME3 "right" - aren't we, the supposed fans, just dooming Bioware to a cycle of failure.
Why not just start from where we're at... put the past in the past... we're in Andromeda (regardless of how we got there), and let's simply just move forward... allowing Bioware to build this galaxy and make it great... allowing them to improve their story telling with new stories instead of repeated do overs of the old ones that are, by your own admission, likely to not really please anyone anyways.
Bioware does the "cycle of failure" to themselves by cr*pping on their own lore and setting. Both in the Milky Way and Andromeda. I'm just saying they already have the tools if they just care to use them. Thus far they seem determined to find a way to have their cake and eat it too. As far as I'm concerned, I don't care if they make another Mass Effect game again. But if they do, I'd like it to at least fit into the setting without yet another miraculous piece of technology that appears to get them out of the corner they've painted themselves in.
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Post by dmc1001 on Mar 12, 2019 22:27:25 GMT
As far as I'm concerned, I don't care if they make another Mass Effect game again. But if they do, I'd like it to at least fit into the setting without yet another miraculous piece of technology that appears to get them out of the corner they've painted themselves in. I think I might just be on the same page. BioWare can still do a game set in space with aliens but separate from ME. Might be the only way to get past the controversy. I still think that if MEA weren't until the ME brand it might have fared better.
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Post by garrusfan1 on Mar 12, 2019 22:56:17 GMT
As far as I'm concerned, I don't care if they make another Mass Effect game again. But if they do, I'd like it to at least fit into the setting without yet another miraculous piece of technology that appears to get them out of the corner they've painted themselves in. I think I might just be on the same page. BioWare can still do a game set in space with aliens but separate from ME. Might be the only way to get past the controversy. I still think that if MEA weren't until the ME brand it might have fared better. A game set in space like ME but seperate.So...anthem? I haven't played it but this sounds like anthem.
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Post by dmc1001 on Mar 13, 2019 0:09:03 GMT
I think I might just be on the same page. BioWare can still do a game set in space with aliens but separate from ME. Might be the only way to get past the controversy. I still think that if MEA weren't until the ME brand it might have fared better. A game set in space like ME but seperate.So...anthem? I haven't played it but this sounds like anthem. No, something that's an RPG. A real RPG. I don't think Anthem qualifies.
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Post by griffith82 on Mar 13, 2019 3:08:11 GMT
if there was a ME3 Sequel with a New Player Character in the Milk Way, would you buy it? Maybe but not likely right away. I prefer Andromeda to the issues making a game in the MW would cause.
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Post by Deleted on Mar 13, 2019 12:05:11 GMT
Still, Andromeda does get us around that "world state" probably. What's the point of attempting to do it all again... from scratch... if you believe that it is "pretty much impossible" to get it right anyways. By continually asking them to "try again" to get the ending of ME3 "right" - aren't we, the supposed fans, just dooming Bioware to a cycle of failure.
Why not just start from where we're at... put the past in the past... we're in Andromeda (regardless of how we got there), and let's simply just move forward... allowing Bioware to build this galaxy and make it great... allowing them to improve their story telling with new stories instead of repeated do overs of the old ones that are, by your own admission, likely to not really please anyone anyways.
Bioware does the "cycle of failure" to themselves by cr*pping on their own lore and setting. Both in the Milky Way and Andromeda. I'm just saying they already have the tools if they just care to use them. Thus far they seem determined to find a way to have their cake and eat it too. As far as I'm concerned, I don't care if they make another Mass Effect game again. But if they do, I'd like it to at least fit into the setting without yet another miraculous piece of technology that appears to get them out of the corner they've painted themselves in. It's a pretty basic concept of sci-fi that they introduce new and awe-inspiring technologies though. It's what, even according to you in other posts, has drawn people into the Mass Effect universe in the first place... Mass Relays and the Citadel. Those things were undeniably "miraculous pieces of technology that" got humanity out of their corner of the galaxy in the first place... all within a mere 26 years. The only difference here is that people back then weren't trying to hold Bioware to a specific lore or to a stringent application of current science. Those arguments all started, IMO, as part of the lobby to force them into having re-write ME3. The fans, in 6 long years, haven't wanted to just let them off the hook, let the problems with ME3 fade, and just let Bioware move forward. I'm not optimistic that they're going to let that happen now... but it's the ONLY way I see that Mass Effect or any other space-related story from Bioware (like Anthem) can survive. There's no point in them even trying to release another Mass Effect-like game unless the fans suddenly become willing to cut them some slack... and, as I said, I'm really not optimisitic.
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Post by themikefest on Mar 13, 2019 12:10:02 GMT
EC was a masterpiece, a miracle, and saved the ME trilogy (for me). The best thing the cut fixed, at least for me, was the flashbacks. The cut also left some questions unanswered, for me anyways.
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Post by Deleted on Mar 13, 2019 12:13:28 GMT
Of course there are dialogue about god, soul, life and death destiny etc, but like in real life.. they are just words. Just opinions. Personal believes. Nothing supernatural or unexplicable is shown in the game. Everything is explained with science or technology within the lore. Until the orginal ending. And the Ec fixed that. As I said, it's a study in how, throughout history, people have tried to explain what they've had no answers for... and the conclusion that Mass Effect clearly comes to... beginning with the conversation with Ashley is that science cannot explain everything... and that science has never been able to explain the "soul" of life and what happens to that "soul" after death. The statement that "death closes all" is STILL as valid today as it was when Tennyson wrote it. Even in ME's post-EC utopian "greeN' ending, EDI still states overcoming death as a "hope" - not something the "perfect" marriage between organics and tech has already explained and overcome. Control grants Shepard immortality... but only with the wall that separates the living from the death remains in place. He/she can't communicate anymore if his/her friends and they believe he/she is dead. Destroy is death... but then, they added a little mystery at the end... Shepard might live. How?
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Post by Iakus on Mar 13, 2019 13:09:09 GMT
Bioware does the "cycle of failure" to themselves by cr*pping on their own lore and setting. Both in the Milky Way and Andromeda. I'm just saying they already have the tools if they just care to use them. Thus far they seem determined to find a way to have their cake and eat it too. As far as I'm concerned, I don't care if they make another Mass Effect game again. But if they do, I'd like it to at least fit into the setting without yet another miraculous piece of technology that appears to get them out of the corner they've painted themselves in. It's a pretty basic concept of sci-fi that they introduce new and awe-inspiring technologies though. It's what, even according to you in other posts, has drawn people into the Mass Effect universe in the first place... Mass Relays and the Citadel. Those things were undeniably "miraculous pieces of technology that" got humanity out of their corner of the galaxy in the first place... all within a mere 26 years. The only difference here is that people back then weren't trying to hold Bioware to a specific lore or to a stringent application of current science. Those arguments all started, IMO, as part of the lobby to force them into having re-write ME3. The fans, in 6 long years, haven't wanted to just let them off the hook, let the problems with ME3 fade, and just let Bioware move forward. I'm not optimistic that they're going to let that happen now... but it's the ONLY way I see that Mass Effect or any other space-related story from Bioware (like Anthem) can survive. There's no point in them even trying to release another Mass Effect-like game unless the fans suddenly become willing to cut them some slack... and, as I said, I'm really not optimisitic. False. I was posting how ridiculous the Lazarus Project was loooong before ME3. How a miraculous Cure for Death, even an expensive one, would have had stunning implications for the galaxy. And how Shepard being up and about should have caused far more than the mere occasional double-take. If Mass Effect wants to move forward, they need to stop bolting-on miracle technology without concern for the bigger picture. It has to grow organically from what is already there. Not just suddenly;y appear because the writer have no f*cking idea how to get out of the situation they've written themselves into.
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Post by kalreegar on Mar 13, 2019 16:00:52 GMT
False. I was posting how ridiculous the Lazarus Project was loooong before ME3. How a miraculous Cure for Death, even an expensive one, would have had stunning implications for the galaxy. And how Shepard being up and about should have caused far more than the mere occasional double-take. If Mass Effect wants to move forward, they need to stop bolting-on miracle technology without concern for the bigger picture. It has to grow organically from what is already there. Not just suddenly;y appear because the writer have no f*cking idea how to get out of the situation they've written themselves into. But Lazarus Project was kept secret. Only Miranda and TIM know all the details of the project. Jacob is a loyal simpleton and all the other scientists are dead. And Shepard death was never confirmed with certainty: for everybody he was just missing/killed in action. His return may have been surprising, but nobody has reason to think that he was "miraculously resurrected". Let's say that tomorrow, we find out that Osama Bin Laden is back, and he works for North Korea. Would we think about a cure for death? Resurrected by rogue chinese scientist? No, we would just think that he never really died in the first place. Even the soldier that killed him personally, would believe to have killed the wrong guy. Or that the new Osama is a fake, a double, maybe a clone. Only if the detalis of "the cure" were shared there would be enormous implications and consequences, imo
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Post by kalreegar on Mar 13, 2019 16:13:33 GMT
but then, they added a little mystery at the end... Shepard might live. How? It's not a mistery, unless you want it to be a mistery. They higher the EMS is, the less damage the crucibile causes. To things and to people So Shepard survived the explosions. Very simple. He is a sort of cyborg, a boosted beast of destruction, he was practically hit by Harbringer red-ray-of-death and he is still standing. In arrival DLC he survived a granade explosion with no consequence. So he survived the red tube explosion too. Hardly believable? Maybe, but maybe not.
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Post by KaiserShep on Mar 14, 2019 20:30:15 GMT
A game set in space like ME but seperate.So...anthem? I haven't played it but this sounds like anthem. No, something that's an RPG. A real RPG. I don't think Anthem qualifies. I think this means more the setting than the game mechanics. Anthem as a basis could just as well be an actual RPG set on some weird planet that seems like it could just as well be somewhere in Andromeda, only there's no such thing as biotics and we use mech suits.
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Post by KaiserShep on Mar 14, 2019 20:31:33 GMT
but then, they added a little mystery at the end... Shepard might live. How? It's not a mistery, unless you want it to be a mistery. They higher the EMS is, the less damage the crucibile causes. To things and to people So Shepard survived the explosions. Very simple. He is a sort of cyborg, a boosted beast of destruction, he was practically hit by Harbringer red-ray-of-death and he is still standing. In arrival DLC he survived a granade explosion with no consequence. So he survived the red tube explosion too. Hardly believable? Maybe, but maybe not. If Shepard takes a breath, that means that the containment field that keeps the atmosphere intact on that portion of the Citadel is at least still standing.
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