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Post by bullydog on Mar 8, 2019 13:43:41 GMT
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Post by force58 on Mar 8, 2019 13:57:17 GMT
That's definitely a serious read, but makes sense. I'm only level 18 on my Storm and haven't gotten anything above rare with the exception of the pre-order legendary. Now that I'm getting 21 level items, that weapon has become obsolete. Note that I'm only playing in hard mode since GM hasn't unlocked yet.
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Post by Superhik on Mar 8, 2019 14:05:36 GMT
It's baffling you have these immensely complex ( on tech side) and expensive modern video games...that at the same time completely fail at the basic aspects of game design, that other games have figured out 20 years ago. Has anyone at Bioware even played Diablo 2?
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,362 Likes: 6,910
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Post by saandrig on Mar 8, 2019 14:32:08 GMT
Frankly it can just be RNG. I regularly gank every mob in Freeplay and didn't notice them to give better or more drops. I do have a Legendary from the trash spiders in Tyrant mine and they seem to always drop something, but outside the Legendary it has been only epics and below.
I have several Legendaries from event mobs in Legendary contracts. And just yesterday a chest gave me 2 Legendaries while I think before I only saw one Legendary ever to come from a chest. My experience is that loot comes from all sources at random. When I was hunting Dominion and Outlaws for a couple of hours I didn't get any MW or better even though they weren't tied to an event.
My anecdotal evidence is that I get best results when on my Interceptor and with Luck between 80-89% 😀
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,362 Likes: 6,910
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Post by saandrig on Mar 8, 2019 14:35:34 GMT
That's definitely a serious read, but makes sense. I'm only level 18 on my Storm and haven't gotten anything above rare with the exception of the pre-order legendary. Now that I'm getting 21 level items, that weapon has become obsolete. Note that I'm only playing in hard mode since GM hasn't unlocked yet. The quality of drops is tied to your level. You are close to start getting epics and at 25 you will have a chance to get MW weapons at difficulties below GM1.
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aznricepuff
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
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Post by aznricepuff on Mar 8, 2019 14:37:59 GMT
FWIW, out of the 6 legendaries that I've gotten, three have dropped from normal enemies (not bosses) during events (one from a scar in the very first part of Tyrant Mine, one from a Legendary Contract event, and one from a Freeplay World event). The other three were from various chests. All dropped from GM1, with either 0% or some low bonus (certainly not greater than 30-40%) to luck. So clearly it is not only possible to get legendaries from "event" mobs, but looking at my (extremely limited and statistically inadequate) sample you can expect to get roughly the same number of legendaries from the event mobs as you do from the chests. I'm only level 18 on my Storm and haven't gotten anything above rare with the exception of the pre-order legendary. Loot tiers are level-gated. Rares only level 10 or above. Epics only level 20 or above. MW only level 25 or above (I think). And the MW pool on Hard is limited. Full MW pool only available on GM1+.
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Post by acehilator on Mar 8, 2019 14:48:20 GMT
Interesting post, going to check it out.
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Post by milwaukeescott on Mar 8, 2019 15:13:28 GMT
44 MW drops in 50 hours of gameplay seems very low
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aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
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Post by aznricepuff on Mar 8, 2019 15:14:48 GMT
44 MW drops in 50 hours of gameplay seems very low Legendaries, not MW.
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Post by Terminator Force on Mar 8, 2019 16:15:02 GMT
Seems to me if Legendaries were any higher we'd be at max manifest with not much incentive to keep hunting for loot. For some perspective, have already posted what seems like near end game tier loot for my Colossus at 165 hours in.
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floratheelf
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PSN: Boku8989
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Post by floratheelf on Mar 8, 2019 16:19:13 GMT
I've never had good luck in games but managed to grab four legendaries within a span of a few days and only casual play due to work. I know some people say luck is useless to them but I seem to fare well with about 65 luck added on.
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Post by PapaCharlie9 on Mar 8, 2019 16:26:00 GMT
TL;DR farm MW and LG by killing elites and higher in non-world event dungeons in Free Play on Gm1 with high Luck. Redditor claims 44 LG drops in 50 hours doing this.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,362 Likes: 6,910
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Post by saandrig on Mar 8, 2019 16:35:38 GMT
Seems to me if Legendaries were any higher we'd be at max manifest with not much incentive to keep hunting for loot. For some perspective, have already posted what seems like near end game tier loot for my Colossus at 165 hours in. A "god drop" is a weapon that has two inscriptions with 200+% damage. Same for gear, you should look for drops that are close to 50 % global damage and 200+% gear damage, 200 % charges, etc. Given the wide array of inscription possibilities even with triple drop rate it may take years to get the best possible drop. Just because it's Legendary with one good inscription, doesn't mean you should not hunt for a better one with 4 good inscriptions. And since gear rating means nothing, nobody cares if they are rated 500 or 470. The other stats matter. A godly MW is always better than a good Legendary, etc. An increased drop rate can really help Anthem right now and I am bemused why it's not being addressed with more urgency. And since in a looter shooter we will not be using the current gear for years, there is no reason to keep the drop rates low. An eventual update will introduce new gear levels and all Legendaries will become like Epics now.
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Post by Terminator Force on Mar 8, 2019 16:39:52 GMT
Seems to me if Legendaries were any higher we'd be at max manifest with not much incentive to keep hunting for loot. For some perspective, have already posted what seems like near end game tier loot for my Colossus at 165 hours in. A "god drop" is a weapon that has two inscriptions with 200+% damage. Same for gear, you should look for drops that are close to 50 % global damage and 200+% gear damage, 200 % charges, etc. Given the wide array of inscription possibilities even with triple drop rate it may take years to get the best possible drop. Just because it's Legendary with one good inscription, doesn't mean you should not hunt for a better one with 4 good inscriptions. And since gear rating means nothing, nobody cares if they are rated 500 or 470. The other stats matter. A godly MW is always better than a good Legendary, etc. An increased drop rate can really help Anthem right now and I am bemused why it's not being addressed with more urgency. And since in a looter shooter we will not be using the current gear for years, there is no reason to keep the drop rates low. An eventual update will introduce new gear levels and all Legendaries will become like Epics now. Well you've made a good argument, I'll give you that.
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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Post by Mobius Y on Mar 8, 2019 17:19:38 GMT
Seems to me if Legendaries were any higher we'd be at max manifest with not much incentive to keep hunting for loot. For some perspective, have already posted what seems like near end game tier loot for my Colossus at 165 hours in. A "god drop" is a weapon that has two inscriptions with 200+% damage. Same for gear, you should look for drops that are close to 50 % global damage and 200+% gear damage, 200 % charges, etc. Given the wide array of inscription possibilities even with triple drop rate it may take years to get the best possible drop. Just because it's Legendary with one good inscription, doesn't mean you should not hunt for a better one with 4 good inscriptions. And since gear rating means nothing, nobody cares if they are rated 500 or 470. The other stats matter. A godly MW is always better than a good Legendary, etc. An increased drop rate can really help Anthem right now and I am bemused why it's not being addressed with more urgency. And since in a looter shooter we will not be using the current gear for years, there is no reason to keep the drop rates low. An eventual update will introduce new gear levels and all Legendaries will become like Epics now. You could also craft Masterworks if you’re itching for better inscriptions.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,362 Likes: 6,910
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Post by saandrig on Mar 8, 2019 17:57:12 GMT
A "god drop" is a weapon that has two inscriptions with 200+% damage. Same for gear, you should look for drops that are close to 50 % global damage and 200+% gear damage, 200 % charges, etc. Given the wide array of inscription possibilities even with triple drop rate it may take years to get the best possible drop. Just because it's Legendary with one good inscription, doesn't mean you should not hunt for a better one with 4 good inscriptions. And since gear rating means nothing, nobody cares if they are rated 500 or 470. The other stats matter. A godly MW is always better than a good Legendary, etc. An increased drop rate can really help Anthem right now and I am bemused why it's not being addressed with more urgency. And since in a looter shooter we will not be using the current gear for years, there is no reason to keep the drop rates low. An eventual update will introduce new gear levels and all Legendaries will become like Epics now. You could also craft Masterworks if you’re itching for better inscriptions. Given the pretty low success rate reported on crafting it's barely better than grinding the gear. Crafting at least gives you the base item you want. However the sheer amount of crafting required to get the piece you need requires many many many materials. You can get them with Supply gear setup and days in the field or pay for crystals. Either way you are still contributing to the game and playing it for the same result. Crafting or grinding - just two slightly different ways to get the gear.
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Post by AnDromedary on Mar 8, 2019 18:11:53 GMT
It's baffling you have these immensely complex ( on tech side) and expensive modern video games...that at the same time completely fail at the basic aspects of game design, that other games have figured out 20 years ago. Has anyone at Bioware even played Diablo 2? I don't really get this either to be honest.
I mean, I don't get the complainers who always complain about too low drop rates and stuff. If drop rates were as high as you want them to be, you'd probably complain that you've got everything in a few days and now there is no reason to play anymore.
BUT: I do not quite understand why modern loot games (The Division did the same thing) seem to restrict things like legendary/unique items to high levels instead of giving them from the get go and just level stats like Diablo and pretty much any of its clones used to do it. IMO it was much more satisfying during the leveling process to get a unique item every now and so often. Now, there is no chance of this even. You just know that up to level x, you can get uncommon, then up to level y you can get rares and so on. It's all quite predictable.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
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Post by bshep on Mar 8, 2019 20:23:33 GMT
I know masterworks started apearing at level 25 but and Legendaries? Are they also tied to level 30 or dificulty GM1/2/3?
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,362 Likes: 6,910
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Mar 8, 2019 20:30:20 GMT
I know masterworks started apearing at level 25 but and Legendaries? Are they also tied to level 30 or dificulty GM1/2/3? Legendaries are only in GM difficulty and you can get them at level 25 I think.
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Post by NotN7 on Mar 8, 2019 23:04:01 GMT
LOL, Myself drop rate can slow down inventory control is hard enough without all the extra drops
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Post by acehilator on Mar 9, 2019 15:02:19 GMT
It's baffling you have these immensely complex ( on tech side) and expensive modern video games...that at the same time completely fail at the basic aspects of game design, that other games have figured out 20 years ago. Has anyone at Bioware even played Diablo 2? I don't really get this either to be honest. I mean, I don't get the complainers who always complain about too low drop rates and stuff. If drop rates were as high as you want them to be, you'd probably complain that you've got everything in a few days and now there is no reason to play anymore. BUT: I do not quite understand why modern loot games (The Division did the same thing) seem to restrict things like legendary/unique items to high levels instead of giving them from the get go and just level stats like Diablo and pretty much any of its clones used to do it. IMO it was much more satisfying during the leveling process to get a unique item every now and so often. Now, there is no chance of this even. You just know that up to level x, you can get uncommon, then up to level y you can get rares and so on. It's all quite predictable.
Even with high drop rates you don't get everything in a few days. Having X item to equip is only half of what's needed, you need good stats on it for it to be really helpful. And with the god awful inscription pools in Anthem, chances of that are almost noneexistend in this game. Top it off with the fact that people have spend anywhere from 50-100 hours at GM1 without seeing a single Legendary... yeah. Loot is this game is broken on a pretty much fundamental level. Everybody is mucking about in GM1 and think they have a powerful build and good items just because the useless gearscore number is above 480 or whatever. Little hint: most of them don't.
I mean I don't blame people for that, gameplay mechanics are not explained in sufficient depth, stats are not displayed properly, detailed loot information is unavailable - if you don't use reddit to gather crucial information, you have no way of judging items properly. You have to spitball it.
Which is simply not an acceptable state for a so-called AAA title revolving around loot released in 2019. And then Bioware's Faithful Militant in this forum are upset with me when I call the Devs lazy and/or incompetent (and for the record: I am not laying blame at the feet of the poor footsoldiers in the trenches with no influence over the outcome - I am directing blame at the Devs in positions of power to affect the state of the game).
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Post by Terminator Force on Mar 9, 2019 15:06:04 GMT
I don't really get this either to be honest. I mean, I don't get the complainers who always complain about too low drop rates and stuff. If drop rates were as high as you want them to be, you'd probably complain that you've got everything in a few days and now there is no reason to play anymore. BUT: I do not quite understand why modern loot games (The Division did the same thing) seem to restrict things like legendary/unique items to high levels instead of giving them from the get go and just level stats like Diablo and pretty much any of its clones used to do it. IMO it was much more satisfying during the leveling process to get a unique item every now and so often. Now, there is no chance of this even. You just know that up to level x, you can get uncommon, then up to level y you can get rares and so on. It's all quite predictable.
Even with high drop rates you don't get everything in a few days. Having X item to equip is only half of what's needed, you need good stats on it for it to be really helpful. And with the god awful inscription pools in Anthem, chances of that are almost noneexistend in this game. Top it off with the fact that people have spend anywhere from 50-100 hours at GM1 without seeing a single Legendary... yeah. Loot is this game is broken on a pretty much fundamental level. Everybody is mucking about in GM1 and think they have a powerful build and good items just because the useless gearscore number is above 480 or whatever. Little hint: most of them don't.
I mean I don't blame people for that, gameplay mechanics are not explained in sufficient depth, stats are not displayed properly, detailed loot information is unavailable - if you don't use reddit to gather crucial information, you have no way of judging items properly. You have to spitball it.
Which is simply not an acceptable state for a so-called AAA title revolving around loot released in 2019. And then Bioware's Faithful Militant in this forum are upset with me when I call the Devs lazy and/or incompetent (and for the record: I am not laying blame at the feet of the poor footsoldiers in the trenches with no influence over the outcome - I am directing blame at the Devs in positions of power to affect the state of the game).
Good luck backing that assertion.
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Post by acehilator on Mar 9, 2019 15:59:01 GMT
Terminator Force There are enough people on reddit posting about their loot experiences... but obviously they are all blind haters and liars out to badmouth Anthem. And even if you get a handful, it's still horrible. I am at around 70 hours GM1, and I got four (two of which are sitting in the Vault, and two I am using to buff Ult/melee damage on two different Javelins, with horrible rolls). Running 90 Luck for at least a third of that time. That BS is not even close to being acceptable.
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Post by Terminator Force on Mar 9, 2019 16:13:56 GMT
Terminator Force There are enough people on reddit posting about their loot experiences... but obviously they are all blind haters and liars out to badmouth Anthem. And even if you get a handful, it's still horrible. I am at around 70 hours GM1, and I got four (two of which are sitting in the Vault, and two I am using to buff Ult/melee damage on two different Javelins, with horrible rolls). Running 90 Luck for at least a third of that time. That BS is not even close to being acceptable. Those are just claims, the question was how are you going to back these claims? Even with your claim of 70 hours GM1 and 4 Legendaries you've debunked those claims.
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Post by acehilator on Mar 9, 2019 17:01:09 GMT
Ah, I forgot I was talking to Mr. Hairsplitting. Never mind, I don't have the energy for this anymore.
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