OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Mar 10, 2019 16:16:27 GMT
I've mentioned a few times that we could use a thread like this to gather all user reviews under one thread, so why not create one? If you've played the game and want to share your impressions, both good and bad, go right ahead. Remember this is the General Discussion forum though so be mindful of spoilers. If enough people think adding a ratings poll would be a good idea, I may throw in one (or maybe a mod will).
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Doc
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Post by Doc on Mar 10, 2019 22:32:29 GMT
Perfect! I wanted to leave my impressions but not clutter the place with a whole new thread.
I logged over 90 hours of Anthem. Hyperbolically half that was reloading after glitched missions/bad matchmaking/infinite loads/etc.
-Bluntly, this is not the game EA advertised. -Beautiful if you can run it at Ultra, though much less impressive than in the E3 "gameplay" videos. -Insane gameplay direction. Like, literally insane. This does not feel like a game that was made by people that play videogames, or even like this genre. I don't even know where to begin. There's no way it was fairly qual-tested on PC before release. -The decisions the player makes in this "story" are so pointless I am insulted they even gave me the option. -What story? -What research? What little storytelling there is, is marred by writers struggling to write outside their experiences. It wiped out my remaining interest. -Loot is confusing and fluctuating. The loot system is so flawed it's in continuous flux with the devs. They had to make a Reddit post explaining how inscriptions work... mebbie put that in the game instead? I'm tired of needing a Wiki just for basic gameplay info. -Speaking of which, they don't explain the basic premises of combat: On these very forums people are still asking which abilities prime or detonate. There's so much more to complain about!
I started playing Anthem in the 15th through an Origins subscription. I stopped playing just two weeks later after strongholds disappeared from my game, my health was stuck at two bars regardless of gear or level, and there's still no progress in fixing these issues.
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Post by lennybusker on Mar 11, 2019 19:11:31 GMT
My user review: 4/10, game is fundamentally broken on several levels, needs massive reworks of core systems to become anywhere near worth playing as a continuous looter shooter, frankly I would be embarrassed to be an employee of the company at this point. This game took me from being afraid of this scenario to actually welcoming its imminence: i.imgur.com/qxzcri8.jpgIt would be a mercy killing at this point.
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Post by shinobiwan on Mar 11, 2019 19:27:51 GMT
+ Visuals + Decent combat, although not as good as ME3 + Creating builds is fun at the beginning when you're unlocking all of the gear and again once you start getting masterworks
- The loot systems are irretrievably and inexcusably dysfunctional, from the inscriptions to the drop rates to the way new items/content are distributed among the tiers - In large part due to the above, gearing up is only fun at two points in the game, and it wears off quickly because there just isn't much to get - Far too many bugs, entire systems such as quickplay are borderline nonfunctional - Story is perhaps Bioware's worst yet - Content is minimal, and some of what's there is horridly designed (e.g. Freeplay) - Balance is awful
Overall it's a 5/10 right now, and I'm not optimistic based on Bioware's track record in recent times that they'll be able to raise it significantly.
For reference, I tend to rate Bioware games pretty highly because they appeal to me. I'd give MEA a 6/10 at launch and 7/10 at the time updates stopped. DAI is an easy 9/10 IMO, DA2 7.5, DAO 9.5. ME3 9.5/10, ME2 10/10. I won't bother going back to NWN and BG2.
Edit: OP, maybe add a poll
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Post by AnDromedary on Mar 11, 2019 19:29:28 GMT
At first, I thought that was your review.
As for the game, It's pretty much what I expected it to be.
- Gameplay is truly fun and the best as pect of the game. Both combat and flying (and that combination most of all) are great and well implemented - The four javelins feel very different and each is fun in tis own way
- Visuals are beautiful and the map design works great for the movement we have.
- Exploration in the world is fairly decent, there could definitely be more stuff and more variety but on the positive side, they allow us to explore for ourselves, not lawn maw a map full of icons. Gotta give 'em props for that.
- The setting and background of the world is interesting and very creative (you gotta read the codex entries to really get into it though, so it's a bit more tell than show) - The story and most of the major characters are "all right". Not up to old BW standards of course butit's ok - Motion capturing and voice over are top notch. - Most of the minor characters are a writing disgrace and top even Andromeda's level of cringe. - The disconnect between the outside world (TPS style gameplay and movement in the Javelin) and Fort Tarsis (first person crawling) as well as the fact that nothing going on outside seems to have much influence on the fort and that the people I see outside are suddenly gone really tears this game apart and makes it almost feel like I'm playing two games in parallel. - The coop plus story revelation that BW promised doesn't work AT ALL. You either play the story (do that solo) or you play with people. They don't go together well dues to multiple technical and design problems (and really just because of common sense issues). - I can't really speak to the end game or the loot aspect or whatever.because I only played the story so far, I am not lvl 30 yet. SO I have to reserve judgement there (which admittedly is probably the most important aspect for most, so sorry ) - Microtransaction seem pretty fair, do it if you want, but you're ok without them. So no issue there. - UI is total crap.
All in all, if I had to give a score, just for the story and Anthem as an SP experience, I'd say 7/10. From all I hear, that would go down if you start talking about endgame and such but I think the basis is there. Only time will tell how BW will develop this thing.
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ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Mar 12, 2019 11:29:36 GMT
6,5 / 10 Ιt does "tell a story" and it was needed in the genre even though its the weakest Bioware story by far. Excellent productions values and every technical complaint from andromeda is addressed. they listened. Combat is 2nd to none. Boring mission design, excellent world but few opportunities for it to shine through the story. Enogmatic absense of quality of life and needed more development time. My Review for a somewhat popular greek publication here: busted.gr/anthem-review/Edit: Fixed some bad spelling.
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tatann
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Mar 12, 2019 11:40:05 GMT
Excellent productions values and every techical complaint from andromeda is adressed. they listened. Good to read they fixed the crash to desktop and the sound bug from Andromeda Oh and also that they listened after the lootpocalypse of Andromeda MP :-)
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Post by rikimaru on Mar 12, 2019 13:35:01 GMT
7 - this game have all the good stuff, but it's the bugs and that loading screen that's killing this game.
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Post by PillarBiter on Mar 12, 2019 14:48:14 GMT
I've posted on a lot of locations already so I'll keep it brief not to repeat myself.
Score: 8 before reaching endgame, 6,5 once you hit endgame.
Before endgame positive: - most characters are well done - fantastic Visuals - great gameplay - customisation is well done - lots of different gear building options - good opening mission - continuous feeling of getting stronger - solo gameplay has a nice difficulty curve - It's nice to see fort tarsis grow
Before endgame negative: - buggy here and there - choices matter nothing, so don't pretend they do (although I personally don't mind it) - fort tarsis is off-putting at the start - story is not long enough (but I won't really count that as a negative since there is more to come via live service... hopefully)
endgame positives: - until you're masterwork equipped, nice growth - fun to play with friends and a good team - masterwork abilities really open up build opportunities
endgame negatives: - waaaaaay too little content, especially if you can't select some strongholds anymore (I could swing the live service argument here, but we need content fast). legendary contracts are a good idea, but only being able to do them once a day - the jump from masterwork to legendary is too difficult because of atrocious drop rates - the shoot-loot-loop stops being rewarding enough when you reach this point. - buggy (but I won't hold that too much against them as they're working on it)
The bolded one is the one I've just encountered and am currently struggling with. I hope they fix it soon enough before I lose interest because I REALLY like the game and REALLY hope to be able to play this for a while.
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Post by samhain444 on Mar 12, 2019 16:35:15 GMT
I've posted on a lot of locations already so I'll keep it brief not to repeat myself. Score: 8 before reaching endgame, 6,5 once you hit endgame. Before endgame positive: - most characters are well done - fantastic Visuals - great gameplay - customisation is well done - lots of different gear building options - good opening mission - continuous feeling of getting stronger - solo gameplay has a nice difficulty curve - It's nice to see fort tarsis grow Before endgame negative: - buggy here and there - choices matter nothing, so don't pretend they do (although I personally don't mind it) - fort tarsis is off-putting at the start - story is not long enough (but I won't really count that as a negative since there is more to come via live service... hopefully) endgame positives: - until you're masterwork equipped, nice growth - fun to play with friends and a good team - masterwork abilities really open up build opportunities endgame negatives: - waaaaaay too little content, especially if you can't select some strongholds anymore (I could swing the live service argument here, but we need content fast). legendary contracts are a good idea, but only being able to do them once a day - the jump from masterwork to legendary is too difficult because of atrocious drop rates - the shoot-loot-loop stops being rewarding enough when you reach this point.- buggy (but I won't hold that too much against them as they're working on it) The bolded one is the one I've just encountered and am currently struggling with. I hope they fix it soon enough before I lose interest because I REALLY like the game and REALLY hope to be able to play this for a while. This is about where I am at...about an 8 pending venturing further into GM2. I haven't found the drops rates terrible but I can't say I've put in the same end game hours others have to this point so maybe this changes. During the work week, when I am helping my kids with homework or working out, I usually have about an hour or hour and half to spend on it and the last two nights I've gotten 2 Legendaries (Elemental Rage and a Gear Piece) and a good amount of Masterworks...so much so that I am breaking down a lot of the recent ones into Masterwork embers for future re-rolls, I'm trying to finish the Challenge of Valor so the pieces I've collected had either been in GM1 Quickplay, GM1 Freeplay World Events, or Legendary contracts because I can do those quickly and will try to finish the Stronghold portion this weekend. So, based on this review, I am about where things start tipping off for you so we'll see how GM2-GM3 feels in terms of increase in difficulty and frequency of content drops. I know I have equipped weapons, gear and components that veer more towards luck and drop rate so not sure if that plays a huge role but I haven't felt the friction point some have to this point.
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Queen_Angel
N2
No one can hide from my sights
Games: Mass Effect Trilogy
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Post by Queen_Angel on Mar 12, 2019 21:48:42 GMT
6/10
Game has potential. There are alot of bugs but the concept of the game is excellent and with work it can be a great game. Hoping Bioware doesn't blow it, they still have time to fix things. It has tons of bugs but to be honest every game i've played from Bioware has had terrible bugs so it's not like I'm surprised here.
I can give it a 6/10 because I personally have not played a game like this where I can fly around and do combat in the air. So for me thats a plus one. Name one shooter with these mechanics? Until someone shows me the light, this seems like innovation and something new.
I also give it a plus one for the story. I actually find it immersive and I like the character development in the game which is typical of a Bioware game. Inbetween missions I go talk to everyone on Fort Tarsis and just like in the Normandy in Mass Effect, everyone had interesting things to say that shed insight on their personality. i'm happy Bioware is still Bioware in that regard. I'm also looking forward to the dlc and how the story will expand.
Speaking of dlc, as of this post. The DLC will be free which I give it another plus one for.
As far as what I dont like, the game is VERY buggy. The mechanics, even though its something different for a shooter, has many things wrong with it. The game currently lacks content. It is a looter shooter and Bioware has yet to get the loot system right. I do understand that this is Bioware's first time doing something like this, but they've had plenty of examples to go off of; examples: Warframe, Destiny, The Division, Borderlands. They could've used those models to help perfect their looting system. They've had around 5 years in development to get this right. However, these are issues that can be fixed overtime.
This is why I give it a 6/10. Its overall a fun game but it needs work.
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
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Post by Mobius Y on Mar 12, 2019 22:58:08 GMT
5/10 Feels like I can’t score it any higher without personal bias setting in. And I want to be as objective as possible.
First, the good... The game looks fantastic. Pretty much all the visuals are top notch. Water effects, facial animations, explosions, environmental aesthetics. You get the idea. The controls are easy to get accustomed to. Even easier if you’ve played a Mass Effect game, in particular Andromeda. Tying in with above, the traversal system is very fluid. Keeps good momentum when you transition from shooting on the ground, to flying, to hovering while casting powers. Combat is solid all around, but more importantly it allows players to set their own tempo. Fast-paced melee striker? You can do that. Wanna take it slow and snipe? You can do that too. Tying in with above, lots of options to customize not just how you play the game, but how your javelin performs in battle. Lots of visual customization available for players to flaunt their own unique style. Lots of collectibles to acquire and harvest, this encourages exploration and spending time doing the “little things”. Tying in with above, there is a lot of lore and backstory within the world. This is kind of a BioWare norm and the worldbuilding clearly displays their usual meticulousness. Tying in with above again, the range of characters big and small further reinforces the worldbuilding and makes the minor ones you interact with actually appear to be inhabitants of said world. Not just video game pylons who look like NPCs. Some of the top-tier loot is really cool! A rifle that causes lightning bolts to strike enemies for extra damage? Or cause an explosion of fire with headshots? How about a pistol that never needs to be reloaded or runs out of ammo, so long as you punch things? Some of the special effects are pretty unique and creative. Progression is noticeable and feels rewarding. As your pilot level increases and you start getting better loot drops, you can see and feel your javelin getting more powerful with each mission almost. There is a lot of side activities to engage in, not just to fill time but also to learn more about the world and explore it. Participating in these can help with progression and obtaining collectibles.
And now the bad... First off, there might be a lot of aesthetic customization options, but a lot of it is currently hidden behind invisible “not available” walls. Because trickle-in content is easier to monetize, I guess. Interacting with most of the characters is meaningless besides getting easy Loyalty Points, and the conversation choices don’t have any real impact on the overall game. Sure, you can change if the sleeper agent gets arrested or stays with his wife or his wife gets sent away as he’s turned into a double agent... but none of that affects the world. At all. The main storyline was a little short. It’s easily padded with all the extra crap you can do, but on its own... it’s half a dozen missions at best. There is simply not enough unique and creative weapons that have cool effects. A damage bonus while hovering isn’t really... spectacular. The current loot system is flawed (not “broken”... it works fine). Between low drop rates for high tier stuff, plus the huge amount of inscriptions that prevent god-tier rolls, means most players won’t go much past Grandmaster I. Difficulty spikes are generic “give enemies x4000 health and damage” modifiers. As opposed to having more bosses and sub-bosses spawn, while also reducing the frequency of mooks. Bland difficulty scaling. Progression hits a wall and unless you dick around in Freeplay for a hundred or two hours where you get fuck all for XP, it hits pretty quickly. Most of the side activities are reused ad nauseum for contracts, missions, and World Events in Freeplay. It can feel quite vapid. Combat can be befuddling with wave-one enemies spawning right beside you all of a sudden, and final-wave enemies suddenly disappearing upon objective completion. AND MOST IMPORTANTLY - THE HUGE WALL OF BEHIND-THE-SCENES TECHNICAL ISSUES WITH THE GAME!! This is currently its most frustrating aspect by far! I won’t go into detail as it’s just repeating everything we all know about that’s all been said before.
To summarize... The core gameplay itself is pretty fucking fun. The world is immersive if you allow yourself to get immersed, and read Cortex entries, or listen to radio plays. There is some really cool shit at the heart of this game. The biggest gripes are technical problems, and loot-related issues, both of which can be solved with tweaking and patches. Most importantly this game will need constant injections of new stuff to keep it feeling fresh and unique for players - I expect this to happen if the plug isn’t pulled anyways, but for the short term it is far more important to attend to the problems within said core gameplay. Unfortunately I predict Anthem will wind up losing too many players before all the issues are largely resolved, and we won’t get to see much - if any - cool shit added to the game that further enhances things like the storytelling or available activities. Or gives us more new cool shit to play with on our javelins.
That is all... If I let my bias sink in, because the truth is I really really like this game and willingly overlook its faults for now, I’d give it 7/10. But I don’t think that’s fair.
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Post by Terminator Force on Mar 12, 2019 23:16:32 GMT
10/10, why? Because I've asserted it.
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Post by aglomeracja on Mar 12, 2019 23:18:04 GMT
6/10 Good: - lore (if you care to read it) - competently made main characters (VO, dialogue, animations, etc) - javelins are fun, they pretty much carry the game - visuals, though personally I don't care that much
Bad: - hardly any content - endgame sucks horribly - loot just isn't thrilling - really basic and repetitive quests - pretty boring after you level up
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Mar 12, 2019 23:44:04 GMT
5/10
No bang.
Possible later bang, depending.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on Mar 13, 2019 4:39:51 GMT
I give it a 7/10 mostly for gameplay. I had a lot more written but it seemed too negative.
In short: Story: Good narrative. Weak plot. Lore: Deep, but ultimately uninteresting. Anytime there is a history shrouded in myth while the technology exists to record things electronically, the plot is suffering from a lack of imagination. Setting: Impressive, but boring, especially when compared to the art deco project known as Destiny. It just lacks variety (or Destiny might be fantastic - I haven't played much else). Gameplay: Lotta fun when it works. Highly frustrating when it doesn't. Still exploring builds to see what can be done. Multiplayer: Melding multiplayer to a good story should be a good idea, especially for Bioware that did SWTOR, but this game is missing features common in other games that would make it interesting (ability to change loadout during the mission, map variety, text chat, ability to replay story missions). Bioware game that is missing in-mission choices Stability: I don't need to mention the bugs, load screens, or Quickplay issues. I seem to be running into a bunch of them on XBoxOne since the last patch, so not sure what is up.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Mar 13, 2019 13:56:05 GMT
Excellent productions values and every techical complaint from andromeda is adressed. they listened. Good to read they fixed the crash to desktop and the sound bug from Andromeda Oh and also that they listened after the lootpocalypse of Andromeda MP :-) Animations, cutscenes, lip syncing, facial animations, graphics , world design...everything is a step up from andromeda
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Post by shinobiwan on Mar 13, 2019 14:05:22 GMT
10/10, why? Because I've asserted it. This is honestly the best defense of the game I've seen to date.
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tatann
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Mar 13, 2019 17:21:46 GMT
Good to read they fixed the crash to desktop and the sound bug from Andromeda Oh and also that they listened after the lootpocalypse of Andromeda MP :-) Animations, cutscenes, lip syncing, facial animations, graphics , world design...everything is a step up from andromeda Not the things I've listed, so not everything ;-) Also, not the reviews, scores and general opinion
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Sah291 on Mar 13, 2019 18:22:29 GMT
Let's see 7/10 if I am being fair, because the game has flaws. I'd easily bump that up to 8/10 just in terms of my own personal enjoyment. The core game is really fun with potential, IMO.
Highlights: -The graphics, animations, visuals. The world is gorgeous and fun to play in. This is a step up for Bioware. -Flying mechanics and physics. The world design is well thought out for flying and vertical exploration. No frustrating flashbacks to awkwardly climbing up mountainsides in the mako here. -Voice acting. The voice acting is well done all around.
The Good: -Combat. The javelins are distinctive and add something different to the gameplay. The combat is solid and a lot of fun. -Lore/Story. The story here is shorter than I would like. It does feel like this is just the beginning (prologue) of what should be a larger story...so I'm hopeful for seeing the rest of the Acts being released. The base story is good enough for what it was meant to do: be an introduction to the characters and world, in a game that is meant to focus more on combat. Much of the story and lore is being told through the cortex/journal, contract missions, and character dialogues at Fort Tarsis rather than just through cutscenes, so you should not skip out on doing all of those if you want story immersion. -Muliplayer and solo modes. You can complete all the main story content and contracts solo if you want to. I had fun mixing it up between grouping and solo. -Fort Tarsis. It's basically Skyhold or the Normandy...pretty standard Bioware hub area. You go walk around and talk to various characters in between missions. It starts off a bit sparse, but the place does get more populated the more rep you earn with the factions, and NPCs around town will gossip about events that happen in the game. You may not notice your choices changing the dialogue much at first, but they do, which you will see if you go create a second character.
The Bad:
-Loot balance and end game content. I should note here, end game content is not a big draw for me personally. But I understand there is a lot of frustration with this aspect of the game. If you are like me, though, and you enjoy more the combat, leveling, and story content, then your mileage may vary. -Lack of polish. Things like missing waypoints on the map. This is basic functionality they had in DAI and is missing here for some reason. This may be a minor thing, but it suggests a lack of overall polish with details. -Bugs/Stability. I (thankfully) didn't experience most of the issues personally, other than some server disconnects the first week. I'm playing on ps4, and I did not get the dreaded console reset or sound bug. But others have. -Microtransactions. This may be a negative or a positive depending on how you feel about microtransactions: the store is small and not too intrusive. They only put out a few cosmetic items in rotation at a time. On the other hand, the store is small and rotates a handful of items, and I've seen complaints about that.
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Post by papaspud on Mar 13, 2019 19:41:23 GMT
I gave it a 6/10 on metacritic. The game is really not very good, I am a premier access member and I just uninstalled it for now. maybe in a year or so they will have this complete enough to actually be fun for more than a few hours, Sadly by then their lunch will have been eaten by TD2 and every other game.
I don't play a game for it's potential, I play them because I have fun and Anthem didn't make that cut.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 13, 2019 22:26:14 GMT
I'll preface this by saying this is the only looter-shooter I've ever played, so I don't know what the norms are.
5/10
Good:
- Graphics. - They created a really beautiful world. - Flying, this mechanic is great. - Character expressions and movements. They really improved this over Andromeda. - Combat is fun. I play Interceptor with Spark Dash so it feels like Vanguard from ME. - Exploring Fort Tarsis. There's a lot of things to find. Even a radio that plays Dawnguard episodes lol.
Mixed:
Characters/NPCs - By characters I mean story related, and NPCs are the dialogue chains. These were hit or miss for me. I like that the characters had their own personalities. But there were just too many that leaned towards corny for me. But that seems to be where Bioware is going now. Faye is probably my favorite character. Some of the dialogue chains were good, but most were forgettable. There was one where a mother was waiting for her daughter that really touched me, especially when you finally helped her put it all together. But those were few and far between. Few give the impression that your choices mattered, most didn't. Tell two people to start an indoor garden together or not. Either way, there's no indoor garden for example. What happened to your decisions will effect and change Fort Tarsis. I mean, a statue here and a mural there aren't really changing Fort Tarsis.
Story - The entire story felt like a prologue, and didn't really blow me away really. Wasn't terrible enough to rate as bad, but it wasn't good either.
Bad:
Mission design - Terrible. A lot of guarding locations. When it wasn't that, it was find these sentinels they need help. Oh, I found another group that needs help, go there. Oh, one more group, go help them. Then just horde mode over and over and over again. If it wasn't that it was gather 'x' amount of pieces and return them here, then clear out the rest of the enemy, done.
Lack of Flying Content - They didn't even leverage the best aspect of the game. Aside from a few world events where the shards you need to gather are in the air, I really can't think of anything that made use of the flying mechanic, or the verticality of the world. Just wasted potential here.
Bugs- My sound kept going out causing me to have to restart the game (They seem to have fixed this in the last patch). My javelin loaded without a head a bunch of times in armor that wasn't mine, then the game would crash, error loading pilot data. These are just two, I'm not going to list them all.
Quickplay - Deserves a line of its own outside of bugs. I probably tried to play this twenty times in the beginning, couldn't complete one. Something like this is completely unacceptable to me. An entire game mode that didn't work at all, literally unplayable.
Content - My Javelin went from lvl 1 to 30 in the exact same gear because there are no armor drops. Also, too many weapons look the same. There's probably more gear and other things available to buy than there are in the game. Something is wrong with this picture. 2/3 of the endgame strongholds are recycled. Really, I mean really.
Endgame - This is my first looter-shooter, but I have played MMOs and I feel that things should open up at endgame, at max level, not become less interesting. I've made it to GM2 and there is absolutely no reason to play it instead of GM1. No new enemies to fight, no loot that can't already be obtained at a lower level. The difficulty spikes aren't proportionate to going up one level, and it's not even because tactics are different, or it's new enemies you have to learn tactics for. They just gave them more health and damage and called it a day. You can't even get some boss specific loot that you can wear around to tell people "hey I finished GM2 or GM3. What are you really working towards by progressing? Nothing, nothing at all.
Inscriptions - The random stats are just ridiculous. You spend your time gathering materials to create weapons and components only to craft something with completely worthless stats. Make no mistake, this was done intentionally in order to get people to spend money to get materials in order to keep trying. You should be able to add any stats you like, 1 stat on common and uncommon item, 2 stats on rare, 3 on epic, so on and so forth. But at this point there's really no incentive to craft. You may as well just take your chances with drops. At least the crappy stats didn't cost you any materials.
No Stats page - In a stats based game. You get things that say increased 'x' percent of base. What is the base? Do multiple items with the same bonus stack? Are there caps? Not that the game really explains much of anything anyways, but you can't even look at this stuff for yourself.
In conclusion - There's something there to build on. But there's just so much wrong with the game, and not much to keep a player's interest once they hit level 30, or encourage them to tackle the tougher content.
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Post by SofaJockey on Mar 13, 2019 22:36:52 GMT
Fundamentally it's an 8/10 for me, but the poor launch state makes it practically a 7/10.
If it gets fixed and gets more content it could deserve 8/10, and BioWare could even pull an 8.5 out of the hat.
After 180 hours of mostly good times, it was certainly worth the money to me.
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Zatche
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Zatche on Mar 13, 2019 22:50:50 GMT
I can't really land on a score as I'm a bit conflicted.
I like the main NPCs, and I wanna see where the stories go. I've been having a lot of fun with the shooting and the looting, and I can't wait for my new computer to come in after my 7 year old desktop finally croaked so I can continue playing the elder game and upcoming chapters.
But I also find many of the bugs and questionable design decisions irritating, if not dumbfounding. Like how heavily multiplayer is pushed even for story missions where the race to the next objective has you forget what the actual context is to killing mooks. But again, I'm having fun.
I'm pretty into it, and I still want to buy it once my Origin subscription ends, but I also hope they can fix the game's issues as the live service continues.
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OdanUrr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Mar 13, 2019 22:59:46 GMT
I can't really land on a score as I'm a bit conflicted. No one's asking you to. A review without a score is equally valid in my eyes.
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