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Post by sassafrassa on Jul 1, 2019 5:22:46 GMT
I would just set the story far enough in the future and establish enough chaos in the post-Reaper War period to shroud all those events in myth. It's actually pretty simple to do if you keep your writing vague enough. You just word it so that after the Reaper War the Reapers disappeared, but nobody knows entirely why. Many were destroyed but some just vanished. You establish that indeed many organics and synthetics fused together, with some claiming this effected the entire galaxy and others insisting it didn't. There would have been a war sometime after the Reaper War which was fought over Reaper technology and its effects on the Milky Way. The war was long and bloody and extremely destructive, with countless mass relays destroyed and entire planets purged. Nearly all records from before that time were lost or damaged.
So in the current setting some, let's say, 2000 years later, you find some communities or even planets that are clearly under the effects of "Synthesis". You find others that have damaged records indicating being ruled over Reapers without being destroyed; implying the Control ending. All the damage the relays could be explained as the Destruction ending. However nobody in-universe knows for sure and the lore is written to be relatively accommodating to whatever choice the player made in ME3.
This is how the Elder Scrolls does things. In Skyrim you will never find any specific direct references to your player character from the previous game, Oblivion. Any written texts about the events of the previous game will be very generally worded and never mention the heroe's race, gender, class, or faction affiliation (if any). Nothing in Skyrim will ever mention which quests the player did either nor what happened to them. Even the Daedric Prince, Sheogorath, who references the events of the last game, does so by mentioning details of every faction quest. He is also the God of Insanity. So his statements mean whatever the player wants them to mean. If your player did one of the faction questlines or did all of them then he is referring to your player, but if you didn't then he's just babbling his typical madness.
This is what a sequel to Mass Effect 3 should go for. The setting can be rebooted in this way without 'invalidating' anyone's trilogy playthrough. There are also some specific ideas that could be used to explain away some of the more important decisions Shepard made. Such as...
The Geth and Quarians Rannoch's star went nova sometime after the Reaper War and rendered the entire cluster uninhabitable. Thus any geth or quarians alive at that time, and there are always a few, were scattered to the winds. In such desperate times some quarians and geth made peace and live in harmony, merging, but purists on both sides also maintain separate populations. So that backstory nullifies saving either species or uniting them. A necessary evil to construct a coherent sequel universe.
The Krogan Genophage Whatever Shepard did you can bet that somebody intervened in the krogan's fate after the Reaper War. Since the records are damaged people argue to this day about what happened, but it is clear that in the modern age krogan still cannot breed prolifically like the krogan of old but they hang onto life. Did Shepard cure the genophage and then somebody reinfected them with a new virus? Possibly. Did Shepard not help the krogan? Possibly. Nobody knows or can ever know.
Rachni[/i] Reaper cloned rachni escaped captivity and bred in the far reaches of space, so the species survives.
Finally, the galaxy wide dark age in between the current time and the time of the trilogy means that the galaxy has changed much but only in superficial ways. New cultures and factions, but the technology has been relatively stagnant. This way the player doesn't have to adapt to an entirely new and unrecognizable setting. The chaos of war and the breakdown of galactic civilization during the dark age meant tech was stagnant. Only now, in the new setting, is the galaxy finally coming together again and that possibility of reunification, so to speak, is the central source of conflict and thus your plot-hook for the game.
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Post by Deleted on Jul 1, 2019 16:18:42 GMT
I would just set the story far enough in the future and establish enough chaos in the post-Reaper War period to shroud all those events in myth. It's actually pretty simple to do if you keep your writing vague enough. You just word it so that after the Reaper War the Reapers disappeared, but nobody knows entirely why. Many were destroyed but some just vanished. You establish that indeed many organics and synthetics fused together, with some claiming this effected the entire galaxy and others insisting it didn't. There would have been a war sometime after the Reaper War which was fought over Reaper technology and its effects on the Milky Way. The war was long and bloody and extremely destructive, with countless mass relays destroyed and entire planets purged. Nearly all records from before that time were lost or damaged. So in the current setting some, let's say, 2000 years later, you find some communities or even planets that are clearly under the effects of "Synthesis". You find others that have damaged records indicating being ruled over Reapers without being destroyed; implying the Control ending. All the damage the relays could be explained as the Destruction ending. However nobody in-universe knows for sure and the lore is written to be relatively accommodating to whatever choice the player made in ME3. This is how the Elder Scrolls does things. In Skyrim you will never find any specific direct references to your player character from the previous game, Oblivion. Any written texts about the events of the previous game will be very generally worded and never mention the heroe's race, gender, class, or faction affiliation (if any). Nothing in Skyrim will ever mention which quests the player did either nor what happened to them. Even the Daedric Prince, Sheogorath, who references the events of the last game, does so by mentioning details of every faction quest. He is also the God of Insanity. So his statements mean whatever the player wants them to mean. If your player did one of the faction questlines or did all of them then he is referring to your player, but if you didn't then he's just babbling his typical madness. This is what a sequel to Mass Effect 3 should go for. The setting can be rebooted in this way without 'invalidating' anyone's trilogy playthrough. There are also some specific ideas that could be used to explain away some of the more important decisions Shepard made. Such as... The Geth and QuariansRannoch's star went nova sometime after the Reaper War and rendered the entire cluster uninhabitable. Thus any geth or quarians alive at that time, and there are always a few, were scattered to the winds. In such desperate times some quarians and geth made peace and live in harmony, merging, but purists on both sides also maintain separate populations. So that backstory nullifies saving either species or uniting them. A necessary evil to construct a coherent sequel universe. The Krogan GenophageWhatever Shepard did you can bet that somebody intervened in the krogan's fate after the Reaper War. Since the records are damaged people argue to this day about what happened, but it is clear that in the modern age krogan still cannot breed prolifically like the krogan of old but they hang onto life. Did Shepard cure the genophage and then somebody reinfected them with a new virus? Possibly. Did Shepard not help the krogan? Possibly. Nobody knows or can ever know. RachniReaper cloned rachni escaped captivity and bred in the far reaches of space, so the species survives.
Finally, the galaxy wide dark age in between the current time and the time of the trilogy means that the galaxy has changed much but only in superficial ways. New cultures and factions, but the technology has been relatively stagnant. This way the player doesn't have to adapt to an entirely new and unrecognizable setting. The chaos of war and the breakdown of galactic civilization during the dark age meant tech was stagnant. Only now, in the new setting, is the galaxy finally coming together again and that possibility of reunification, so to speak, is the central source of conflict and thus your plot-hook for the game. [/quote] Nothing precludes any of this from being what a group of people from the AI discover upon returning to the Milky Way more than 634 years after the Reaper War (which is the point in the timeline Andormeda is at currently). The Andromeda timeline could also be advanced by a decade and the group making the journey home could take as long as another 634 years to make it back to the Milky Way. In the case of a group returning, we would add the dimension of having representatives from the various species who were unaffected at all by the events of the Reaper War, whatever they were.
The undoing of the genophage issue can actually be done much more simply. Given that the krogan are a species given to a lot of boasting that really has no foundation and given that the population of krogan in the galsxy during Shepards time is roughly 1/5th that of any of the council species, it could just be said that the huge numbers and ability to procreate so dangerously were a myth propagated by the Council species, but taking advantage of the krogan tendency to boast about "how fast they could pop kids out." As a result, the genophage itself didn't have a huge effect in reducing population, the krogan stillbirth (death at birth) rate was always very, very high such at only 4 in 1000 krogan babies survived even at the best of times. Undoing the genophage, therefore, wouldn't have a huge effect either... restoring that rate to 4 in 100 from 1 in 1000.... and the krogan in Andromeda achieved similar results using their method for improving things while on the trip to Andromeda. The krogan birthrate can then be said to have just returned to normal... and that normal was just a lot lower than anyone believed because of a myth propagated by the Council (particularly the Turians and Salarians) to justify their "testing" of a biological weapon on a particular species. If Shepard sabotaged the cure, it can be then said that the Milky Way krogan improved their birthrate through much the same means as the Andromeda krogan did with similar results.
NOTE: Apologies for the attempts to get your quote to appear correctly inside my post. Quotes not coming forward correctly still is a huge problem for me on this stie.
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Post by operationathena on Jul 1, 2019 23:07:18 GMT
Do something like the dragon age keep. Yes this wouldn't be able to fix the endings or do enough to make each one distinct. However it could help us with previous characters and the decisions we made for species. If we had the quarians die for example at their homeworld we could see very few quarians and have them be the last of their species and number in the thouasands rather then the millions since the flotilla was wiped out. We could have wrex be in charge or not and so on and so on. SO what do you think would a dragon age keep for mass effect fix alot of stuff.
And again I know it wouldn't fix the endings or the fact that they would need one to be made cannon or go WAY in the future or something.
Definitely see where you're coming from. That being said—I think it's best they make another stand-alone game. Try to capitalize on the Mass Effect name and improve where Andromeda fell short. If they just do another standalone, we should be able to see our choices ripple through the world. I'd say ditch the multiplayer, but it's EA. They should scale things back and focus on story above all else. Mass Effect's always had story above gameplay, the next game should focus on getting back in Mass Effect fan's good graces.
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Post by sassafrassa on Jul 2, 2019 2:04:40 GMT
Nothing precludes any of this from being what a group of people from the AI discover upon returning to the Milky Way more than 634 years after the Reaper War True, but then 634 years is only about half the lifespan of an asari. So lots of living witnesses to the Reaper War would still be alive. You'd still have living asari who witnessed the Morning War. So I would at a minimum want about a thousand years. That way if you wanted you might have one really old matriarch who lived through those times but she is probably near death and too preoccupied with modern events to want to tell you much about the old days. Regarding the Genophage I would rather not retcon established lore. Nullifying actions and concepts in ME3 is one thing, but the nature of the krogan and genophage goes all the way back to ME1.
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Post by Deleted on Jul 2, 2019 3:10:45 GMT
Nothing precludes any of this from being what a group of people from the AI discover upon returning to the Milky Way more than 634 years after the Reaper War True, but then 634 years is only about half the lifespan of an asari. So lots of living witnesses to the Reaper War would still be alive. You'd still have living asari who witnessed the Morning War. So I would at a minimum want about a thousand years. That way if you wanted you might have one really old matriarch who lived through those times but she is probably near death and too preoccupied with modern events to want to tell you much about the old days. Regarding the Genophage I would rather not retcon established lore. Nullifying actions and concepts in ME3 is one thing, but the nature of the krogan and genophage goes all the way back to ME1. So then we go back by FTL in cryo, making the gap 1268 years plus a decade in Andromeda..
The retcon of the Krogan route is available though. There is population evidence in ME1 that suggests they were never as numerous as the other species if Mordin is to be believed that the genophage was intended to keep their numbers at a constant level. Tuchanka is listed has having a population of 2.1 billion, as opposed to earth, Thessia and Palaven, all around 11 billion. It wouldn't be the first time some government exaggerated a threat in order to inflict an attrocity on a population.
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Post by Deleted on Jul 2, 2019 3:13:51 GMT
Do something like the dragon age keep. Yes this wouldn't be able to fix the endings or do enough to make each one distinct. However it could help us with previous characters and the decisions we made for species. If we had the quarians die for example at their homeworld we could see very few quarians and have them be the last of their species and number in the thouasands rather then the millions since the flotilla was wiped out. We could have wrex be in charge or not and so on and so on. SO what do you think would a dragon age keep for mass effect fix alot of stuff.
And again I know it wouldn't fix the endings or the fact that they would need one to be made cannon or go WAY in the future or something.
Definitely see where you're coming from. That being said—I think it's best they make another stand-alone game. Try to capitalize on the Mass Effect name and improve where Andromeda fell short. If they just do another standalone, we should be able to see our choices ripple through the world. I'd say ditch the multiplayer, but it's EA. They should scale things back and focus on story above all else. Mass Effect's always had story above gameplay, the next game should focus on getting back in Mass Effect fan's good graces. I don't think it's possible for them to get back into the old Mass Effect fans' good graces. I think they were lost with ME3 and have no real interest in coming back. They started trashing Andromeda long before released, before anyone really knew what it would be like. They're starting in with the same process already on DA4. I have no faith they'll change their tactics.
Bioware has numerous options and they can do what they WANT to do... that's what they should do. If they don't go ahead with an Andromeda sequel and whatever they do manages to save their company, I'll be happy for them. I'll still mourn the loss of the potential that's in the story of Andromeda. Will I buy that next game... I'll wait to see what it is when it actually releases and not before.
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Post by sassafrassa on Jul 2, 2019 4:58:56 GMT
So then we go back by FTL in cryo, making the gap 1268 years plus a decade in Andromeda.. The retcon of the Krogan route is available though. There is population evidence in ME1 that suggests they were never as numerous as the other species if Mordin is to be believed that the genophage was intended to keep their numbers at a constant level. Tuchanka is listed has having a population of 2.1 billion, as opposed to earth, Thessia and Palaven, all around 11 billion. It wouldn't be the first time some government exaggerated a threat in order to inflict an attrocity on a population.
I don't buy it. If we can just throw out krogan biology, and its being the basis for the Krogan Rebellions, then we can throw out anything. I don't think it is wise to do that. It seems a far more radical change than what I proposed. Mind you, I don't think the scenario that I wrote out is a GOOD thing, but it is a necessary thing if you want to continue the story of the Milky Way. The way ME3 was written it becomes very hard to write sequels that remain faithful to ME3. I can be done, but it's not easy. Another, perhaps simpler idea, is to say that some time after the Reaper War another pulse of energy overtook the Milky Way and nullified the effects of the Crucible. You'd explain it as being some other alien device that was just as powerful as the Crucible, built by some other mysterious and ancient alien race, which relied upon the galaxy-wide energy wave to power it up. It's designers knew what the Crucible could do and wanted to make sure that its effects would be counteracted. After all if the activation of the Crucible had an effect on the entire galaxy, that's more than a 100,000 light years. That's some POWERFUL crap, so surely somebody noticed or anticipated this. It's a bit of an asspull but that's what you are left with in the wake of ME3.
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Post by Iakus on Jul 3, 2019 14:48:06 GMT
True, but then 634 years is only about half the lifespan of an asari. So lots of living witnesses to the Reaper War would still be alive. You'd still have living asari who witnessed the Morning War. So I would at a minimum want about a thousand years. That way if you wanted you might have one really old matriarch who lived through those times but she is probably near death and too preoccupied with modern events to want to tell you much about the old days. Regarding the Genophage I would rather not retcon established lore. Nullifying actions and concepts in ME3 is one thing, but the nature of the krogan and genophage goes all the way back to ME1. So then we go back by FTL in cryo, making the gap 1268 years plus a decade in Andromeda..
The retcon of the Krogan route is available though. There is population evidence in ME1 that suggests they were never as numerous as the other species if Mordin is to be believed that the genophage was intended to keep their numbers at a constant level. Tuchanka is listed has having a population of 2.1 billion, as opposed to earth, Thessia and Palaven, all around 11 billion. It wouldn't be the first time some government exaggerated a threat in order to inflict an attrocity on a population.
The genophage was meant to keep the krogan birth rate at their postindustrial levels. But it doesn't account for things like Tuchanka being a radioactive wasteland, krogan extreme aggressiveness, especially as exemplified in the blood rage, and their access to modern weapons. As a result, their numbers have been slowly but steadily declining. THis is of course in part due to the krogan themselves refusing to adapt to their new situation, unless Wrex is in charge.
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Post by Deleted on Jul 3, 2019 16:56:36 GMT
So then we go back by FTL in cryo, making the gap 1268 years plus a decade in Andromeda..
The retcon of the Krogan route is available though. There is population evidence in ME1 that suggests they were never as numerous as the other species if Mordin is to be believed that the genophage was intended to keep their numbers at a constant level. Tuchanka is listed has having a population of 2.1 billion, as opposed to earth, Thessia and Palaven, all around 11 billion. It wouldn't be the first time some government exaggerated a threat in order to inflict an attrocity on a population.
The genophage was meant to keep the krogan birth rate at their postindustrial levels. But it doesn't account for things like Tuchanka being a radioactive wasteland, krogan extreme aggressiveness, especially as exemplified in the blood rage, and their access to modern weapons. As a result, their numbers have been slowly but steadily declining. THis is of course in part due to the krogan themselves refusing to adapt to their new situation, unless Wrex is in charge. Yet Mordin claims the krogan live birthrate was increasing and that necessitated the need for the genophage modification project... which was deployed during Mordin's short lifespan and, therefore, all the factors you mentioned were well known by that time. Had the decline been noted prior to that and if the intent was to keep their population steady, then the genophage modification project should have been postponed to allow the Krogan population to firstly recover again to postindustrial levels. It wasn't.
Therefore, it must be that 2.1 billion is very near the postindustrial population of the Krogan... back when the genophage was first deployed. The Council races felt threatened by a Krogan populaton 1/5th of their own and so banded together to keep their numbers inordinately small.
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Post by Iakus on Jul 3, 2019 17:48:30 GMT
The genophage was meant to keep the krogan birth rate at their postindustrial levels. But it doesn't account for things like Tuchanka being a radioactive wasteland, krogan extreme aggressiveness, especially as exemplified in the blood rage, and their access to modern weapons. As a result, their numbers have been slowly but steadily declining. THis is of course in part due to the krogan themselves refusing to adapt to their new situation, unless Wrex is in charge. Yet Mordin claims the krogan live birthrate was increasing and that necessitated the need for the genophage modification project... which was deployed during Mordin's short lifespan and, therefore, all the factors you mentioned were well known by that time. Had the decline been noted prior to that and if the intent was to keep their population steady, then the genophage modification project should have been postponed to allow the Krogan population to firstly recover again to postindustrial levels. It wasn't.
Therefore, it must be that 2.1 billion is very near the postindustrial population of the Krogan... back when the genophage was first deployed. The Council races felt threatened by a Krogan populaton 1/5th of their own and so banded together to keep their numbers inordinately small.
The krogan numbers were increasing because they were adapting to the genophage, not because their behavior was changing. And sure the factors may have been known, but did the salarians care? Keeping the population steady could just as easily have been a polite fiction. And given the Dalatress' attitude, that's likely what it was.
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Post by Deleted on Jul 3, 2019 19:05:55 GMT
Yet Mordin claims the krogan live birthrate was increasing and that necessitated the need for the genophage modification project... which was deployed during Mordin's short lifespan and, therefore, all the factors you mentioned were well known by that time. Had the decline been noted prior to that and if the intent was to keep their population steady, then the genophage modification project should have been postponed to allow the Krogan population to firstly recover again to postindustrial levels. It wasn't.
Therefore, it must be that 2.1 billion is very near the postindustrial population of the Krogan... back when the genophage was first deployed. The Council races felt threatened by a Krogan populaton 1/5th of their own and so banded together to keep their numbers inordinately small.
The krogan numbers were increasing because they were adapting to the genophage, not because their behavior was changing. And sure the factors may have been known, but did the salarians care? Keeping the population steady could just as easily have been a polite fiction. And given the Dalatress' attitude, that's likely what it was. Keeping the population steady was indeed a fiction... that's what I'm saying. They exaggerated the threat to deploy initially and then they then deployed the modification to keep the Krogan in decline. The objective was eventual extinction of the Krogan... a genocidal atrocity... making not curing it a further atrocity that buys into the same series of lies the Council propagated to deploy it and to modify it.
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Post by Iakus on Jul 3, 2019 20:41:25 GMT
The krogan numbers were increasing because they were adapting to the genophage, not because their behavior was changing. And sure the factors may have been known, but did the salarians care? Keeping the population steady could just as easily have been a polite fiction. And given the Dalatress' attitude, that's likely what it was. Keeping the population steady was indeed a fiction... that's what I'm saying. They exaggerated the threat to deploy initially and then they then deployed the modification to keep the Krogan in decline. The objective was eventual extinction of the Krogan... a genocidal atrocity... making not curing it a further atrocity that buys into the same series of lies the Council propagated to deploy it and to modify it. Ermmm...the krogan invaded several Council worlds and were even dropping rocks on them. The salarians had to uplift the turians just to keep them in check. That would be one HELL of a conspiracy to fake that.
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Post by Deleted on Jul 3, 2019 21:29:33 GMT
Keeping the population steady was indeed a fiction... that's what I'm saying. They exaggerated the threat to deploy initially and then they then deployed the modification to keep the Krogan in decline. The objective was eventual extinction of the Krogan... a genocidal atrocity... making not curing it a further atrocity that buys into the same series of lies the Council propagated to deploy it and to modify it. Ermmm...the krogan invaded several Council worlds and were even dropping rocks on them. The salarians had to uplift the turians just to keep them in check. That would be one HELL of a conspiracy to fake that. I've never heard that the Salarians uplifted the Turians. Please provide a citation. They provided the Turians with the genophage so that the Turians could deploy it; but I believe the Turians were already an advanced species long before that occurred.
I think the entry in the Timeline (from the Wiki) supports my point on this. Also, it wasn't that the Krogan were just going around the galaxy dropping asteroids on random colonies... they were at war... with the Asari first, who got the Council involved, you convinced the Turians to get involved. Ever get into an argument with a single person and then all of sudden find yourself facing a trio of enemies. I've seen it happen on school playgrounds every day... and it's not because the kid suddenly facing the multiple enemies is the strongest kid. More often than not, it's the weakling victim kid and it's the bully who has enough power to convince his/her friends and minions to pile on.
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Post by Iakus on Jul 3, 2019 21:47:29 GMT
Ermmm...the krogan invaded several Council worlds and were even dropping rocks on them. The salarians had to uplift the turians just to keep them in check. That would be one HELL of a conspiracy to fake that. I've never heard that the Salarians uplifted the Turians. Please provide a citation. They provided the Turians with the genophage so that the Turians could deploy it; but I believe the Turians were already an advanced species long before that occurred.
I think the entry in the Timeline (from the Wiki) supports my point on this. Also, it wasn't that the Krogan were just going around the galaxy dropping asteroids on random colonies... they were at war... with the Asari first, who got the Council involved, you convinced the Turians to get involved. Ever get into an argument with a single person and then all of sudden find yourself facing a trio of enemies. I've seen it happen on school playgrounds every day... and it's not because the kid suddenly facing the multiple enemies is the strongest kid. More often than not, it's the weakling victim kid and it's the bully who has enough power to convince his/her friends and minions to pile on.
Okay, the turians were not uplifted, but they were still the new kid on the block, much like humans at the point of the Mass Effect series. But still, the krogan were able to take on the three strongest Council races at once, and the outcome was still in doubt. In large part because the krogan had theoretically limitless reserves. They could quickly replenish any losses they suffered. The causes of the Rebellions stemmed from concessions the Citadel Council made to the krogan in gratitude for their service in the Rachni Wars. The krogan were given the conquered rachni planets along with several pristine, habitable worlds. However, due to the harsh conditions of their homeworld Tuchanka, krogan birth rates were quite high in order to sustain their numbers. When they spread to other planets, their naturally swift breeding cycle and lack of sufficient predators resulted in the krogan spreading throughout the galaxy like a plague.
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Post by Deleted on Jul 3, 2019 21:57:04 GMT
I've never heard that the Salarians uplifted the Turians. Please provide a citation. They provided the Turians with the genophage so that the Turians could deploy it; but I believe the Turians were already an advanced species long before that occurred.
I think the entry in the Timeline (from the Wiki) supports my point on this. Also, it wasn't that the Krogan were just going around the galaxy dropping asteroids on random colonies... they were at war... with the Asari first, who got the Council involved, you convinced the Turians to get involved. Ever get into an argument with a single person and then all of sudden find yourself facing a trio of enemies. I've seen it happen on school playgrounds every day... and it's not because the kid suddenly facing the multiple enemies is the strongest kid. More often than not, it's the weakling victim kid and it's the bully who has enough power to convince his/her friends and minions to pile on.
Okay, the turians were not uplifted, but they were still the new kid on the block, much like humans at the point of the Mass Effect series. But still, the krogan were able to take on the three strongest Council races at once, and the outcome was still in doubt. In large part because the krogan had theoretically limitless reserves. They could quickly replenish any losses they suffered. The causes of the Rebellions stemmed from concessions the Citadel Council made to the krogan in gratitude for their service in the Rachni Wars. The krogan were given the conquered rachni planets along with several pristine, habitable worlds. However, due to the harsh conditions of their homeworld Tuchanka, krogan birth rates were quite high in order to sustain their numbers. When they spread to other planets, their naturally swift breeding cycle and lack of sufficient predators resulted in the krogan spreading throughout the galaxy like a plague. Was the outcome in doubt... or did the Turians really just want to eliminate the Krogan and to get revenge?
While the Krogan are credited in the Wiki with destroyed 3 Turian colonies (by rendering the planets uninhabitable), we can see from the page on the Turian Unification War that the Turiansy were quite capable of destroying their own colonies long before the Krogan Rebellions had begun:
Note: The lines up at the top appeared when I did the copy & paste action. Some of that information is not visible when just reading the page, but I decided to leave it in the quote anyways. The quote begins with "By 470 BCE, the turians had already discovered several mass relays..."
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Post by Iakus on Jul 3, 2019 21:59:34 GMT
Okay, the turians were not uplifted, but they were still the new kid on the block, much like humans at the point of the Mass Effect series. But still, the krogan were able to take on the three strongest Council races at once, and the outcome was still in doubt. In large part because the krogan had theoretically limitless reserves. They could quickly replenish any losses they suffered. The causes of the Rebellions stemmed from concessions the Citadel Council made to the krogan in gratitude for their service in the Rachni Wars. The krogan were given the conquered rachni planets along with several pristine, habitable worlds. However, due to the harsh conditions of their homeworld Tuchanka, krogan birth rates were quite high in order to sustain their numbers. When they spread to other planets, their naturally swift breeding cycle and lack of sufficient predators resulted in the krogan spreading throughout the galaxy like a plague. Was the outcome in doubt... or did the Turians really just want to eliminate the Krogan and to get revenge?
While the Krogan are credited in the Wiki with destroyed 3 Turian colonies (by rendering the planets uninhabitable), we can see from the page on the Turian Unification War that the Turiansy were quite capable of destroying their own colonies long before the Krogan Rebellions had begun:
Keep in mind there are asari who remember the krogan rebellions.They know firsthand how bad things got.
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Post by Deleted on Jul 3, 2019 22:23:59 GMT
Was the outcome in doubt... or did the Turians really just want to eliminate the Krogan and to get revenge?
While the Krogan are credited in the Wiki with destroyed 3 Turian colonies (by rendering the planets uninhabitable), we can see from the page on the Turian Unification War that the Turiansy were quite capable of destroying their own colonies long before the Krogan Rebellions had begun:
Keep in mind there are asari who remember the krogan rebellions.They know firsthand how bad things got. ...and if the Asari are the ultimate "baddies" in all of this. Manipulating an entire galaxy while quietly taking genetic material and assimilating it into their own species (much like the Kett... as Jaal pointed out in ME:A). The Asari, handpicked and taught by the Galactic Imperial Race of the previous cycle (the Protheans). ... and The Kett, who also want to way war by making entire planets uninhabitable. ...and the humans, now solidly in possession of technology that can actually render entire clusters of galaxies uninhabitable. Hmmm... I wonder where Bioware could possibly be taking this, huh?
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Post by Iakus on Jul 4, 2019 0:34:05 GMT
Keep in mind there are asari who remember the krogan rebellions.They know firsthand how bad things got. ...and if the Asari are the ultimate "baddies" in all of this. Manipulating an entire galaxy while quietly taking genetic material and assimilating it into their own species (much like the Kett... as Jaal pointed out in ME:A). The Asari, handpicked and taught by the Galactic Imperial Race of the previous cycle (the Protheans). ... and The Kett, who also want to way war by making entire planets uninhabitable. ...and the humans, now solidly in possession of technology that can actually render entire clusters of galaxies uninhabitable. Hmmm... I wonder where Bioware could possibly be taking this, huh?
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Post by Deleted on Jul 4, 2019 0:55:23 GMT
...and if the Asari are the ultimate "baddies" in all of this. Manipulating an entire galaxy while quietly taking genetic material and assimilating it into their own species (much like the Kett... as Jaal pointed out in ME:A). The Asari, handpicked and taught by the Galactic Imperial Race of the previous cycle (the Protheans). ... and The Kett, who also want to way war by making entire planets uninhabitable. ...and the humans, now solidly in possession of technology that can actually render entire clusters of galaxies uninhabitable. Hmmm... I wonder where Bioware could possibly be taking this, huh? Shrug... just because you have no literary imagination. Obviously you think it's a good thing to mock and insult people who disagree with you.
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Post by sassafrassa on Jul 4, 2019 6:16:32 GMT
Shrug... just because you have no literary imagination. Obviously you think it's a good thing to mock and insult people who disagree with you. Over the long term the asari are a great threat to every species in the galaxy. Their culture and reproductive practices by their very nature lower the birth-rates of other species while keeping the asari birth-rate stable. As well unions between asari and non-asari gives the asari indirect influence over the culture and politics of other species. On top of that you have a species that can live fore a thousand years, meaning they can strategize and plan over timespans not really possible for other races. That's a huge strategic advantage.
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Post by Iakus on Jul 4, 2019 16:37:25 GMT
Shrug... just because you have no literary imagination. Obviously you think it's a good thing to mock and insult people who disagree with you. Not you, just the idea you presented. Yon the other hand, seem to think I lack "literary imagination" for not agreeing with you. And since you didn't put that term in quotes I don't have to "take it with a grain of salt"
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Post by Deleted on Jul 6, 2019 14:36:46 GMT
Shrug... just because you have no literary imagination. Obviously you think it's a good thing to mock and insult people who disagree with you. Not you, just the idea you presented. Yon the other hand, seem to think I lack "literary imagination" for not agreeing with you. And since you didn't put that term in quotes I don't have to "take it with a grain of salt" Since you didn't specify or limit your meme to the idea only, I don't have to take it with the 'grain of salt' you're now trying to apply to it. My response in this case was a reaction to my belief that you were mocking me... so I dished something right back at you. You get what you give. I don't mind people disagreeing with me... mocking me in the process, however, i do mind (and I'm justified in that). Memes are vague, intended often to trigger an emotion-based reaction and are often used to mock people (particularly older people who aren't so likely to be in on the specific "wink, wink, nudge, nudge" insider joke they often portray). So, don't be surprised at the reactions you get when you use them.
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Post by Cyberstrike on Jul 6, 2019 15:38:29 GMT
There is a way around the endings to Mass Effect 3 set it about 1,000 years after the events of ME3 you can have Liara has the last of the original crew to be the link she can die of old age or have her death be what sets the story in motion and write the endings more like ancient legends like Camelot or Robin Hood to the new crew.
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Post by Son of Dorn on Jul 6, 2019 16:12:23 GMT
Shrug... just because you have no literary imagination. Obviously you think it's a good thing to mock and insult people who disagree with you. Over the long term the asari are a great threat to every species in the galaxy. Their culture and reproductive practices by their very nature lower the birth-rates of other species while keeping the asari birth-rate stable. As well unions between asari and non-asari gives the asari indirect influence over the culture and politics of other species. On top of that you have a species that can live fore a thousand years, meaning they can strategize and plan over timespans not really possible for other races. That's a huge strategic advantage. 👆This. The asari are the true evil of the galaxy.
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Post by themikefest on Jul 6, 2019 17:25:35 GMT
There is a way around the endings to Mass Effect 3 set it about 1,000 years after the events of ME3 you can have Liara has the last of the original crew to be the link she can die of old age or have her death be what sets the story in motion and write the endings more like ancient legends like Camelot or Robin Hood to the new crew. Why her? What about Grunt? He would still be around, if he survives ME3.
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