OdanUrr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Mar 16, 2019 0:34:04 GMT
Unfortunately, the loot drop rate might not matter any more: Power Scaling: why loot doesn't matter any more.
TL;DR - the average power scale of your gear determines a fixed damage multiplier. So it doesn't really matter what your weapon or build is, all that matters is increasing the nominator of the average and decreasing the denominator. Any legendary weapon can increase the nominator. How did it make sense to anyone not to make power level dependent on power score?
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Post by acehilator on Mar 16, 2019 2:20:43 GMT
BYE!! Can I have your stuff? Sure! I got a really good Avenging Herald, a decent Eternal Siege and a nice... erm the MW Colossus cannon that heals you (forgot the name). I mean three good drops for three weeks of playing, sounds fair right?
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Post by Qui-Gon GlenN7 on Mar 16, 2019 3:02:50 GMT
Many people would have bought that game regardless of how much they liked/dont like Anthem. I fail to understand how that's even relevant to this particular thread anyway. To feel edgy. And you posted this video because.... Lol, the smiling white knight closet edgelord.
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Post by therevanchist25 on Mar 16, 2019 7:24:09 GMT
And you posted this video because.... Lol, the smiling white knight closet edgelord. The video was posted, because it is a "equal" response to an equally childish post about someone downloading Division 2, as if that means anything at all.
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Post by evilfluffmonster on Mar 16, 2019 12:27:32 GMT
The thing is, after playing other games like Anthem, I automatically assumed that equipping higher tiered items would improve my overall effectiveness, regardless of inscriptions. It happened this way Destiny and plenty of MMO style games.
I also automatically assumed that gear score would also affect the frequency of the tier of your drops, as well as the luck score - all evidence I have seen seems to point to this. Those guys who drop lots of legendarys while your mostly masterwork javelin still seems to see them rarely - I would bet they have more legendarys equipped than you and the more you have, the more you get(as well as luck score).
Thats just how its worked in other games so I am surprised most people didnt assume the same. Bioware should have made mechanics like this clearer, and not had blank slots improve your effectiveness as its counterintuitive.
Loving the game still, even though that HoR quitting is driving me nuts atm - cant get a full run..
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Post by shinobiwan on Mar 16, 2019 12:40:03 GMT
The thing is, after playing other games like Anthem, I automatically assumed that equipping higher tiered items would improve my overall effectiveness, regardless of inscriptions. It happened this way Destiny and plenty of MMO style games. That's funny because Destiny does not work that way. Destiny caps the benefit at 20+the light level of the activity.
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Post by biggydx on Mar 16, 2019 13:30:43 GMT
The thing is, after playing other games like Anthem, I automatically assumed that equipping higher tiered items would improve my overall effectiveness, regardless of inscriptions. It happened this way Destiny and plenty of MMO style games. That's funny because Destiny does not work that way. Destiny caps the benefit at 20+the light level of the activity. Then again, Destiny 2 doesnt have a difficulty system anymore, so you end up being overleveled for a majority of its content.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 16, 2019 13:34:37 GMT
That's funny because Destiny does not work that way. Destiny caps the benefit at 20+the light level of the activity. Then again, Destiny 2 doesnt have a difficulty system anymore, so you end up being overleveled for a majority of its content. That seems...odd to me. As someone who doesn't play these games isent that an issue with progression if true?
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Post by smilesja on Mar 16, 2019 14:10:06 GMT
And you posted this video because.... Lol, the smiling white knight closet edgelord. Come on Glenn you know why posted that.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Mar 16, 2019 14:55:13 GMT
Then again, Destiny 2 doesnt have a difficulty system anymore, so you end up being overleveled for a majority of its content. That seems...odd to me. As someone who doesn't play these games isent that an issue with progression if true? A good example that I can give is related to that of the Black Armory DLC that started Destiny 2's Annual Pass content. Black Armory added these activities called Forges, which were ways for you to work towards unlocking that DLC's new weapons. Before Black Armory, the maximum Light Level (LL) that players could achieve was 600, and every season adds an additional 50LL; ex. Black Armory max LL is 650. Roughly 80% of the playerbase, by the time Black Armory started, had never reached LL 600. Typically when you're less than 20 LL below an enemy, they're likely to one or two shot you. The problem out of the gate with Black Armory was that the Forge activity was too high leveled for a majority of players; it was LL 625. It wasn't until a week or two after the forge became active until most players were able to complete the Forge content; after leveling up. Had Bungie kept Destiny 1's difficulty system, they could have made it so that new players (or slower paced players) could have chosen a 600-610LL version of the Forge, but the 625 version would have been the only one to drop the new weapons. Bungie was able to fix this in a later update by increasing the soft-cap limit that was imposed before Black Armory launched. Now with this new Annual Pass DLC (Season of the Drifter), they've added new Powerful Bounties which gives you gear that powerlevels you up so that you're Light Level ready for new content (640). Not having a difficulty option basically invalidates any previous content you've made, as the level scaling for it will become obsolete as new content gets added and players outgrow the level required for the older content. Those activities essentially lose relevancy, and Bungie loses out on a lot of real estate they've put a bunch of effort into. It's why games like The Division and Anthem (though having its problems) are technically in the right with their difficulty systems, as it means that ALL there content is relevant; no matter how old it is.
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Post by acehilator on Mar 16, 2019 14:57:57 GMT
Bioware's Faithful Militant = no chill.
C'mon guys, lighten up, farm some Legendaries.
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Post by force58 on Mar 16, 2019 15:31:06 GMT
Impossible to resist, sorry ... not sorry BYE!! Can I have your stuff? Good one! I played 6-7 hours of TD2 yesterday, much improved over last one. Now that the one week boycott is over I'm logging into Anthem tonight to check it out. I think I made it to level 18 last week before I stopped playing for a bit.
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Post by shinobiwan on Mar 16, 2019 17:21:27 GMT
That's funny because Destiny does not work that way. Destiny caps the benefit at 20+the light level of the activity. Then again, Destiny 2 doesnt have a difficulty system anymore, so you end up being overleveled for a majority of its content. No. Again, the benefits cap at 20+ the activity's level. You can only ever be "overleveled" by 20 light level.
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Post by biggydx on Mar 16, 2019 18:50:50 GMT
Then again, Destiny 2 doesnt have a difficulty system anymore, so you end up being overleveled for a majority of its content. No. Again, the benefits cap at 20+ the activity's level. You can only ever be "overleveled" by 20 light level. Yes, the benefits cap, but I'm getting at the loot in those activities no longer being relevant because you're overleveled. When the loot is no longer relevant, that activity gets less attention. This has happened with both Escalation Protocol and Blind Well; though Blind Well is only picking up again due to Season of the Drifter questlines.
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