inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 28, 2019 18:32:39 GMT
I swear to god, since 1.0.4 half of my drops are freaking Embers, 1/3 of them are blues, and the rest are purples. For me personally, Loot is even worse than it was, I didn't think that was possible lol
|
|
inherit
11107
0
Mar 30, 2019 14:23:39 GMT
8
bullethead
11
Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
|
Post by bullethead on Mar 28, 2019 22:05:06 GMT
I swear to god, since 1.0.4 half of my drops are freaking Embers, 1/3 of them are blues, and the rest are purples. For me personally, Loot is even worse than it was, I didn't think that was possible lol I noticed the same drop problem. I recorded all aspects of five runs in a grandmaster level 2 stronghold, and by the time I finished the fifth stronghold I was so disgusted with the information I had that I just want to delete the darn game. For information sake, I consider strongholds to be a consistent test of drops. Open play has differences in player interactivity and world events. However, the same mobs, chests, and events occur in a stronghold. Although, I have noticed since the last patch that there seems to be one person who rushes through the content now, which forces all others to join them at the next stage. Therefore, the people who want to kill everything, in an attempt to gain more drops and more chances at legendaries, are forced to jump ahead to where the person who rushed through is. Sure, they fixed an issue for those who had to wait for slowpokes to catch up, but they screwed the players who want to kill every mob. It seems the game needs a change to somewhere in the middle, where people who want to rush can and people who want to kill everything can, because the rushers are not going to be able to defeat the chest enounters alone.
|
|
inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 28, 2019 22:15:30 GMT
I swear to god, since 1.0.4 half of my drops are freaking Embers, 1/3 of them are blues, and the rest are purples. For me personally, Loot is even worse than it was, I didn't think that was possible lol I noticed the same drop problem. I recorded all aspects of five runs in a grandmaster level 2 stronghold, and by the time I finished the fifth stronghold I was so disgusted with the information I had that I just want to delete the darn game. For information sake, I consider strongholds to be a consistent test of drops. Open play has differences in player interactivity and world events. However, the same mobs, chests, and events occur in a stronghold. Although, I have noticed since the last patch that there seems to be one person who rushes through the content now, which forces all others to join them at the next stage. Therefore, the people who want to kill everything, in an attempt to gain more drops and more chances at legendaries, are forced to jump ahead to where the person who rushed through is. Sure, they fixed an issue for those who had to wait for slowpokes to catch up, but they screwed the players who want to kill every mob. It seems like a happy medium, where people who want to rush can and people who want to kill everything can, because the rushers are not going to be able to defeat the chest enounters alone. I swear I'm so tried of having to skip all those Skorpions in Tyrant Mine. Just today I was getting multiple loot drops from them (all trash loot ofc, but still). And because of the same shit that happens every time, I can't kill those mobs because I get tethered to the next encounter. I'm so damn tired of how the tether works. I want to fully clear Tyrant Mine every time to maximize my loot chances, like those 2 bonus encounters Bioware hid, and all those trash mobs between the "encounters". But no, I never can because everyone just runs ahead as fast as possible.
|
|
inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 28, 2019 22:24:26 GMT
"Here are my ideas for how to fix Anthem’s very, very obvious problem with Legendaries: Obviously, drop rates in the wild need to be dramatically increased. I’m talking like, a 300-400% increase in drop rates for legendaries, which still might not even be enough. Taking a page out of Destiny’s book with its powerful milestones, you could have it so there was a path to a guaranteed legendary each week. Your first Stronghold clear of the week gets you one legendary skill, your first Legendary contract gets you one legendary component. Your first Legendary mission gets you one Legendary weapon. So even if you have the worst luck in the history of time, you still can get three legendaries a week by continuing to play the game, which will help you continue to make progress and search for rolls. Use all those damn crafting materials for something. Crafting is without question the most pointless system currently in Anthem, yet the game continues to dump materials on us like we need them to breathe. Allow players to craft legendaries after amassing enough of this crap. I’m just pulling these numbers off the top of my head, but say 200 Masterwork embers, 100 javelin parts, 300 chimeric compound/alloy and 400 Epic embers can craft you a random legendary. That way, even if all your drops are garbage, you are at least crawling toward a new legendary at all times.There needs to be some sort of bad luck protection in place. In Destiny, you can predict that every fourth legendary drop is going to be a powerful Prime Engram. Every so often, you’ll get an exotic drop instead of a Prime Engram. In Anthem, if you’re on a particularly bad run, there should be some sort of system in place where every say, 20-30 Masterwork drops, your next one will be a Legendary, and this resets every time you get a “pity” drop or a wild one. Again, it would tell players that perseverance will pay off eventually." Quoted from link The bold part in particular is what I agree with. The Crafting system is an absolute joke, I've no idea why it even exists honestly.
|
|
seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 5,623 Likes: 13,873
inherit
11126
0
13,873
seven
All the things.
5,623
March 2019
seven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by seven on Mar 28, 2019 23:20:52 GMT
I like the above idea due to the fact I probably will rarely use the crafting system. Still yet to use it.
|
|
inherit
1817
0
Apr 24, 2024 18:39:18 GMT
8,391
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,370
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Mar 29, 2019 8:41:09 GMT
There are two possibilities here: 1. Bioware is really that clueless about how to make their game fun 2. This is a MTX ploy and things are this bad on purpose
Bottom line for me: Bioware under EA can go to hell now.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
inherit
2719
0
Apr 24, 2024 17:44:04 GMT
6,964
saandrig
3,382
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Mar 29, 2019 9:32:05 GMT
There are two possibilities here: 1. Bioware is really that clueless about how to make their game fun 2. This is a MTX ploy and things are this bad on purpose Bottom line for me: Bioware under EA can go to hell now. The latest conspiracy theory suggests Anthem is the testing ground for an EA patented AI algorithm that monitors player behavior and adjusts the game in order to keep the player addicted and spend money. So the game itself doesn't matter to EA as much as the data they gather from it. The current state of the game then kinda makes sense if they want to see how much crap they can get away with before a player had enough 😑
|
|
inherit
1817
0
Apr 24, 2024 18:39:18 GMT
8,391
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,370
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Mar 29, 2019 9:55:46 GMT
This tech is coming, no doubt. So it doesn't matter if Anthem was designed for it, or being used to test it or even not part of that yet. GaaS games are ALL predatory and made not fun on purpose to incite spending money. Sure, you CAN enjoy a GaaS game regardless. Not everybody will feel compelled to spend money. But they are designed to be tedious and insanely grindy. Some people don't mind it. But just by buying it, that person supports shit games.
Everybody should know by now what to expect when a game is sold as GaaS. If DA4, if even made, is more of this shit, Bioware is dead to me. They're kind of dead to me already. Leave EA and go make good games again. Please. Do yourselves and players a favor. I don't want to see another shit game from you.
|
|
inherit
11107
0
Mar 30, 2019 14:23:39 GMT
8
bullethead
11
Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
|
Post by bullethead on Mar 30, 2019 2:26:33 GMT
This tech is coming, no doubt. So it doesn't matter if Anthem was designed for it, or being used to test it or even not part of that yet. GaaS games are ALL predatory and made not fun on purpose to incite spending money. Sure, you CAN enjoy a GaaS game regardless. Not everybody will feel compelled to spend money. But they are designed to be tedious and insanely grindy. Some people don't mind it. But just by buying it, that person supports shit games. Everybody should know by now what to expect when a game is sold as GaaS. If DA4, if even made, is more of this shit, Bioware is dead to me. They're kind of dead to me already. Leave EA and go make good games again. Please. Do yourselves and players a favor. I don't want to see another shit game from you. You bring up some very interesting ideas. If they are collecting data then I hope they are paying attention to how many players here and on Reddit who have stated they will never buy a Bioware game at release again that is developed under the EA umbrella. They should.
|
|
inherit
11107
0
Mar 30, 2019 14:23:39 GMT
8
bullethead
11
Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
|
Post by bullethead on Mar 30, 2019 2:33:37 GMT
There are two possibilities here: 1. Bioware is really that clueless about how to make their game fun 2. This is a MTX ploy and things are this bad on purpose Bottom line for me: Bioware under EA can go to hell now. I agree. I firmly believe many of the reviews and other statements to the affect that Bioware developers did not play the game they were tauting. They may have flown around and made it the coolest mecha suit flying game on the market. However, the end game tasks or loot grind was not given a second thought. I feel as my data collection across 20 to 30 GM2 stronghold runs prior to this latest patch and 10 GM2 stronghold runs after the patch was more data collection performed in the game than all the Bioware developers together has done. In my opinion, there is no way I - an old gamer who would much rather be raiding content than collecting data- should be able to arrive at the conclusion the loot system is broken and be able to provide data explaining how it is broken. Yet, Bioware releases two patches to address the same loot problem and actually manages to take a step backward both times. I have seen several people on this thread and in these forums post ideas I believe might be better than what Bioware has provided its player base.
|
|
inherit
11107
0
Mar 30, 2019 14:23:39 GMT
8
bullethead
11
Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
|
Post by bullethead on Mar 30, 2019 2:36:37 GMT
"Here are my ideas for how to fix Anthem’s very, very obvious problem with Legendaries: Obviously, drop rates in the wild need to be dramatically increased. I’m talking like, a 300-400% increase in drop rates for legendaries, which still might not even be enough. Taking a page out of Destiny’s book with its powerful milestones, you could have it so there was a path to a guaranteed legendary each week. Your first Stronghold clear of the week gets you one legendary skill, your first Legendary contract gets you one legendary component. Your first Legendary mission gets you one Legendary weapon. So even if you have the worst luck in the history of time, you still can get three legendaries a week by continuing to play the game, which will help you continue to make progress and search for rolls. Use all those damn crafting materials for something. Crafting is without question the most pointless system currently in Anthem, yet the game continues to dump materials on us like we need them to breathe. Allow players to craft legendaries after amassing enough of this crap. I’m just pulling these numbers off the top of my head, but say 200 Masterwork embers, 100 javelin parts, 300 chimeric compound/alloy and 400 Epic embers can craft you a random legendary. That way, even if all your drops are garbage, you are at least crawling toward a new legendary at all times.There needs to be some sort of bad luck protection in place. In Destiny, you can predict that every fourth legendary drop is going to be a powerful Prime Engram. Every so often, you’ll get an exotic drop instead of a Prime Engram. In Anthem, if you’re on a particularly bad run, there should be some sort of system in place where every say, 20-30 Masterwork drops, your next one will be a Legendary, and this resets every time you get a “pity” drop or a wild one. Again, it would tell players that perseverance will pay off eventually." Quoted from link The bold part in particular is what I agree with. The Crafting system is an absolute joke, I've no idea why it even exists honestly. I really like your idea for providing the players with a beneficial activity to consume all the epics and rares we are getting. In my opinion, before the current crafting system was installed I do not believe we should have even been receiving purples and blues in Grandmaster 2 and 3.
|
|
inherit
1129
0
Mar 19, 2024 19:19:28 GMT
2,051
traks
1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
|
Post by traks on Mar 30, 2019 6:50:17 GMT
I noticed the same drop problem. I recorded all aspects of five runs in a grandmaster level 2 stronghold, and by the time I finished the fifth stronghold I was so disgusted with the information I had that I just want to delete the darn game. For information sake, I consider strongholds to be a consistent test of drops. Open play has differences in player interactivity and world events. However, the same mobs, chests, and events occur in a stronghold. Although, I have noticed since the last patch that there seems to be one person who rushes through the content now, which forces all others to join them at the next stage. Therefore, the people who want to kill everything, in an attempt to gain more drops and more chances at legendaries, are forced to jump ahead to where the person who rushed through is. Sure, they fixed an issue for those who had to wait for slowpokes to catch up, but they screwed the players who want to kill every mob. It seems like a happy medium, where people who want to rush can and people who want to kill everything can, because the rushers are not going to be able to defeat the chest enounters alone. I swear I'm so tried of having to skip all those Skorpions in Tyrant Mine. Just today I was getting multiple loot drops from them (all trash loot ofc, but still). And because of the same shit that happens every time, I can't kill those mobs because I get tethered to the next encounter. I'm so damn tired of how the tether works. I want to fully clear Tyrant Mine every time to maximize my loot chances, like those 2 bonus encounters Bioware hid, and all those trash mobs between the "encounters". But no, I never can because everyone just runs ahead as fast as possible. Same here. Transporting to mission area is still one of the worst features (ever).
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Mar 30, 2019 8:15:01 GMT
This tech is coming, no doubt. So it doesn't matter if Anthem was designed for it, or being used to test it or even not part of that yet. GaaS games are ALL predatory and made not fun on purpose to incite spending money. Sure, you CAN enjoy a GaaS game regardless. Not everybody will feel compelled to spend money. But they are designed to be tedious and insanely grindy. Some people don't mind it. But just by buying it, that person supports shit games. Everybody should know by now what to expect when a game is sold as GaaS. If DA4, if even made, is more of this shit, Bioware is dead to me. They're kind of dead to me already. Leave EA and go make good games again. Please. Do yourselves and players a favor. I don't want to see another shit game from you. You bring up some very interesting ideas. If they are collecting data then I hope they are paying attention to how many players here and on Reddit who have stated they will never buy a Bioware game at release again that is developed under the EA umbrella. They should. Just maybe they know (because they actually know) those few on reddit that write something like that are insignificant compared to the millions they actually sell.
|
|
inherit
11107
0
Mar 30, 2019 14:23:39 GMT
8
bullethead
11
Mar 19, 2019 18:15:18 GMT
March 2019
bullethead
|
Post by bullethead on Mar 30, 2019 14:23:39 GMT
You bring up some very interesting ideas. If they are collecting data then I hope they are paying attention to how many players here and on Reddit who have stated they will never buy a Bioware game at release again that is developed under the EA umbrella. They should. Just maybe they know (because they actually know) those few on reddit that write something like that are insignificant compared to the millions they actually sell. Correctamundo - I can understand your viewpoint. They did sell quite a lot. However, I see an awful lot of posts on Reddit and other forums where reviews, casual gamers, and hardcore bioware fans are discussing their dislike for EA, and Bioware being associated with them. I do not tend to generalize a company or person's performance based on what other people are saying. However, as game prices continue to raise and more games seem to released half finished, I find myself going to forums, reddit, and youtube to research a game before buying it. I think it is kind of sad that I cannot simply trust developers to release a completed product. I had a weird epiphany, meteorologist and game developers seem to be the only professions where a person can be wrong 50% of the time and their performance is still considered acceptable.
|
|