azarhal
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Post by azarhal on Jun 18, 2019 20:51:58 GMT
Quick question; because I haven't been able to follow every info piece on this - have they explained the sleep mechanic in-game? Is there a day/night cycle? Or do you sleep to heal? Something else? They haven't explained sleep at all or any mechanics for that matter. Probably because it is subject to change.
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Noxluxe
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Post by Noxluxe on Jun 20, 2019 15:13:35 GMT
I'm not yet familiar enough with the details of the specific classes and the world of Bloodlines (I'm hoping to play the first game sometime in the future), but if I had to choose what type of vampire I'm going to be playing as, I want to be a human-looking (not a Nosferatu), agile parkour vampire with a very feral style of combat. He lives for the thrill of the night, doing jobs as instructed usually for an excuse to hunt and between jobs, he's going to dance, do drugs, fuck, and pick fights. Sounds like a rather nihilistic Brujah. They're essentially adrenaline junkie vampires, at least in the modern nights. They usually eschew any authority, but it's not unheard of for one to sign up as an enforcer for the powers that be and play the good soldier. It just tends not to be an arrangement that lasts forever. Gangrel may or may not fit your idea better, but they're apparently not in the game. Maybe they'll be added in as DLC. But the image I'm getting from your description is more repressed human urges given extreme and violent outlets than someone operating on animal instinct anyway. That said, while I'm not as up on the new edition's approach as I was on the old ways, "doing drugs and fucking" don't really do anything for vampires in this setting. You could certainly drain a stoner and get a high from it, and any blood orgy would feel if anything even more intimate and satisfying than a sexual one - and would potentially have an even more messy and awkward aftermath. But you'll have to get creative to get your rocks off with anything not involving blood.
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azarhal
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Post by azarhal on Jun 22, 2019 17:05:51 GMT
A Hardsuit Lab dev on the official discord confirmed that you get to "upgrade"* into a full clan via diablerie.
Bright side: they didn't have to create a new way to become full clan from thinblood Down side: diablerie has both a social and mental price in-lore
*Technically should be downgrade as its lower your vampire generation
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Post by azarhal on Jul 27, 2019 11:24:01 GMT
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wright1978
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Post by wright1978 on Jul 27, 2019 15:13:27 GMT
2nd game that’s made my preorder list after cyberpunk which is unusual as for quite a time there’s been none. Dev diary certainly hitting the right notes for me too.
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Noxluxe
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Post by Noxluxe on Jul 27, 2019 20:15:40 GMT
They confirmed theres no day/night cycle. As for the rest, not sure. Kind of disappointing. It always being night worked fine in the first game, but one thing I really missed from the tabletop experience was those "Oh shit, that took all night, the sun's about to come up! Find cover!" moments. Uncharacteristically anxious Ventrue and Toreadors hurrying to their havens, Nosferatu slinking back into the sewers and Gangrel digging ditches with their claws to lie in, breaking into abandoned lofts or curling up in baggage compartments in junkyards to hide from the sun ended every caper on a suitably grounding and humiliating note. Making us all feel like proper freaks and parasites living on borrowed time even with all the power or beauty or influence in the world. Granted it would be easy for any such mechanic to become more annoying than atmospheric. But it would still have been cool if they'd managed to finagle something.
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Post by azarhal on Aug 2, 2019 12:42:37 GMT
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Post by Noxluxe on Aug 2, 2019 23:07:29 GMT
Hm. Totally agree that the lack of the Malkavian PC from the first game feeling like any kind of real person, and feeling like they didn't have any nuance to roleplay, made the clan uninteresting to me even at the time. If they're moving away from the wackiness and instead depicting something more both tragic and unsettling then I'm all for that. Mitsoda feeling "generally pissed off about the political climate in the US" and wanting the game to take a "more firm political stance" sounds ominous though. I'm hoping for a roleplaying game here, not a roller-coaster of his personal political frustrations.
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cankiie
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Post by cankiie on Aug 2, 2019 23:55:48 GMT
Mitsoda feeling "generally pissed off about the political climate in the US" and wanting the game to take a "more firm political stance" sounds ominous though. I'm hoping for a roleplaying game here, not a roller-coaster of his personal political frustrations. That does sound a little worrying indeed. I really hope he does indeed mean to limit it to how mental illnesses are portrayed and written, because that is the gist I get from the article itself. I would not consider that a part of the political climate though. If he comes out and says that he is mad about Trump being elected POTUS though, then I'll definitely abandon ship.
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Post by Noxluxe on Aug 3, 2019 2:31:47 GMT
That does sound a little worrying indeed. I really hope he does indeed mean to limit it to how mental illnesses are portrayed and written, because that is the gist I get from the article itself. I would not consider that a part of the political climate though. If he comes out and says that he is mad about Trump being elected POTUS though, then I'll definitely abandon ship. I wouldn't go that far. He's free to have whatever opinions he wants about his own country's government. It's not like there isn't plenty to be frustrated with no matter where you live. I'm more afraid that he and his codevelopers are viewing it as an opportunity to "explore" people in power as being soulless self-centered monsters to be brought to heel at every opportunity, while anarchists and outliers of all kinds naturally fight for the well-considered rights of the masses and should be empowered to every possible extent, up to and including sabotaging the system entirely on the assumption that whatever is left can easily be reassembled even more humanely. As is the modern "activist" mindset that they seem to be leaning more into. The descriptions of clans and concepts in the new edition rulebook for the tabletop game reek a lot of that, which really made me sad. It's a serious step down from the old editions' approach to the "establishment" as both susceptible to corruption and actually engaged with trying to organize the world into something that more or less works, while the more anarchic elements fight tooth and nail to keep it accountable and make it adjust to modern times while also often straying into idealistic radicalism that make them unfit to call the shots themselves. That was a rather more realistic view of the struggle over society's course, in my experience, and made for a more engaging backdrop to roleplaying than the image of the world the new edition tries to paint. And it'd be a shame for that to unduly influence Bloodlines 2 too since the sleaze and grease is part of what made the first game so charming.
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azarhal
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Post by azarhal on Aug 3, 2019 11:36:21 GMT
I'm more afraid that he and his codevelopers are viewing it as an opportunity to "explore" people in power as being soulless self-centered monsters to be brought to heel at every opportunity, while anarchists and outliers of all kinds naturally fight for the well-considered rights of the masses and should be empowered to every possible extent, up to and including sabotaging the system entirely on the assumption that whatever is left can easily be reassembled even more humanely. The first game was very much that already...minus the reassembled part.
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cankiie
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Post by cankiie on Aug 3, 2019 15:18:53 GMT
That does sound a little worrying indeed. I really hope he does indeed mean to limit it to how mental illnesses are portrayed and written, because that is the gist I get from the article itself. I would not consider that a part of the political climate though. If he comes out and says that he is mad about Trump being elected POTUS though, then I'll definitely abandon ship. I wouldn't go that far. He's free to have whatever opinions he wants about his own country's government. It's not like there isn't plenty to be frustrated with no matter where you live. I'm more afraid that he and his codevelopers are viewing it as an opportunity to "explore" people in power as being soulless self-centered monsters to be brought to heel at every opportunity, while anarchists and outliers of all kinds naturally fight for the well-considered rights of the masses and should be empowered to every possible extent, up to and including sabotaging the system entirely on the assumption that whatever is left can easily be reassembled even more humanely. As is the modern "activist" mindset that they seem to be leaning more into. The descriptions of clans and concepts in the new edition rulebook for the tabletop game reek a lot of that, which really made me sad. It's a serious step down from the old editions' approach to the "establishment" as both susceptible to corruption and actually engaged with trying to organize the world into something that more or less works, while the more anarchic elements fight tooth and nail to keep it accountable and make it adjust to modern times while also often straying into idealistic radicalism that make them unfit to call the shots themselves. That was a rather more realistic view of the struggle over society's course, in my experience, and made for a more engaging backdrop to roleplaying than the image of the world the new edition tries to paint. And it'd be a shame for that to unduly influence Bloodlines 2 too since the sleaze and grease is part of what made the first game so charming. Well, that I can agree with too
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Noxluxe
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Post by Noxluxe on Aug 3, 2019 19:03:12 GMT
I'm more afraid that he and his codevelopers are viewing it as an opportunity to "explore" people in power as being soulless self-centered monsters to be brought to heel at every opportunity, while anarchists and outliers of all kinds naturally fight for the well-considered rights of the masses and should be empowered to every possible extent, up to and including sabotaging the system entirely on the assumption that whatever is left can easily be reassembled even more humanely. The first game was very much that already...minus the reassembled part. You think so? When I play it I experience it as a lot more nuanced. Lacroix is definitely archetypal corrupt nobility, but everything he says about the need for discretion and secrecy and for people to follow the rules to keep Kindred hidden from the world is true, especially since the game is set the year before the first cell-phone cameras became commercially available. Strauss supports the same principles without approving of Lacroix's personal weaknesses, and Tung who gives you the game's essential breakdown on the clans vehemently maintains that while the Ventrue are often corrupt and feel superior, they're pretty much right that they're needed to keep the Kindred organized enough to be able to survive, and they deserve respect for that. Meanwhile the Anarchs fight against the system without ever really proving themselves worthy of making decisions on anyone's behalf. They insist that they're all individually disciplined enough not to need to subject to an authority to keep things running, but when one of their number just takes a vacation and leaves the world's most talkative blood addict walking the street asking about vampires none of them can be bothered to fix the situation until someone else offers to help. Their leaders play on equally archaic notions of dominance as the Ventrue, such as Voerman and her territorial ambition and Isaac with his tie and his please-let-me-stay-in-your-domain gift. They're all too hot-headed to have real conversations about things without pulling out a soapbox, and they fall into "you're either with us or against us" rhetoric real quick if you say or do anything they feel like they might not agree with, proving far less open-minded than Lacroix and Strauss are about them. And on either side there are badasses who seem like competent and respectable people with their hearts in the right place just trying to keep the wheels turning. In my mind, Strauss on the Camarilla side and Nines among the Anarchs.
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cankiie
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Post by cankiie on Aug 4, 2019 1:41:30 GMT
The first game was very much that already...minus the reassembled part. You think so? When I play it I experience it as a lot more nuanced. Lacroix is definitely archetypal corrupt nobility, but everything he says about the need for discretion and secrecy and for people to follow the rules to keep Kindred hidden from the world is true, especially since the game is set the year before the first cell-phone cameras became commercially available. Strauss supports the same principles without approving of Lacroix's personal weaknesses, and Tung who gives you the game's essential breakdown on the clans vehemently maintains that while the Ventrue are often corrupt and feel superior, they're pretty much right that they're needed to keep the Kindred organized enough to be able to survive, and they deserve respect for that. Meanwhile the Anarchs fight against the system without ever really proving themselves worthy of making decisions on anyone's behalf. They insist that they're all individually disciplined enough not to need to subject to an authority to keep things running, but when one of their number just takes a vacation and leaves the world's most talkative blood addict walking the street asking about vampires none of them can be bothered to fix the situation until someone else offers to help. Their leaders play on equally archaic notions of dominance as the Ventrue, such as Voerman and her territorial ambition and Isaac with his tie and his please-let-me-stay-in-your-domain gift. They're all too hot-headed to have real conversations about things without pulling out a soapbox, and they fall into "you're either with us or against us" rhetoric real quick if you say or do anything they feel like they might not agree with, proving far less open-minded than Lacroix and Strauss are about them. And on either side there are badasses who seem like competent and respectable people with their hearts in the right place just trying to keep the wheels turning. In my mind, Strauss on the Camarilla side and Nines among the Anarchs. I am bothered by the fact that I am not as eloquent with the english language But yeah, this is a rather nice take on the overall details of the story and the characters in the previous game. But yeah It seems that Brian is only looking at the issues of mental health, and how it is so terribly portrayed in different media, especially movies. And if you occasionally circle the tabletop roleplaying community you will have the occasional player who chose to play a malkavian that, as Brian says it, just slaps someone randomly with a fish because crazy. It is why I constantly tried to advice one of my friends who was a total newcomer to the whole vampire: masquerade franchise from choosing to be of clan malkavian in our first vampire session. I agree with him on that, and I hope it remains there. Game does look rather interesting and the overall franchise is very fascinating to me. Just a shame with it's release date.
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Noxluxe
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Post by Noxluxe on Aug 4, 2019 2:37:05 GMT
It seems that Brian is only looking at the issues of mental health, and how it is so terribly portrayed in different media, especially movies. And if you occasionally circle the tabletop roleplaying community you will have the occasional player who chose to play a malkavian that, as Brian says it, just slaps someone randomly with a fish because crazy. It is why I constantly tried to advice one of my friends who was a total newcomer to the whole vampire: masquerade franchise from choosing to be of clan malkavian in our first vampire session. I agree with him on that, and I hope it remains there. Game does look rather interesting and the overall franchise is very fascinating to me. Just a shame with it's release date. I'm totally on board with that too. There's serious and engaging drama to be mined from role-playing different kinds of insanity. Characters with different levels of paranoia can be a blast to play. And it's hilarious to creep the shit out of the other players by indicating that your character's reasoning is just a little bit... off... and that they simply can't trust you to be on the same page about things if you don't talk them through, without ever moving into slapstick territory. I also like putting emphasis on the 'extraordinary insight' part of the Malkavian archetype. That they aren't actually crazy, they're just aware of things to such an extent that it's hard to communicate what they know in ways that make sense to the rest of us, and them simply operating with that impossible knowledge in daily life gives them a strange and disturbing vibe that others pick up on because that's what people do when confronted with someone who thinks in a way they can't recognize themselves in. You're right that Malkavian definitely isn't for first-time players.
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azarhal
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Post by azarhal on Aug 4, 2019 22:10:04 GMT
The first game was very much that already...minus the reassembled part. You think so? When I play it I experience it as a lot more nuanced. Lacroix is definitely archetypal corrupt nobility, but everything he says about the need for discretion and secrecy and for people to follow the rules to keep Kindred hidden from the world is true, especially since the game is set the year before the first cell-phone cameras became commercially available. Strauss supports the same principles without approving of Lacroix's personal weaknesses, and Tung who gives you the game's essential breakdown on the clans vehemently maintains that while the Ventrue are often corrupt and feel superior, they're pretty much right that they're needed to keep the Kindred organized enough to be able to survive, and they deserve respect for that. Meanwhile the Anarchs fight against the system without ever really proving themselves worthy of making decisions on anyone's behalf. They insist that they're all individually disciplined enough not to need to subject to an authority to keep things running, but when one of their number just takes a vacation and leaves the world's most talkative blood addict walking the street asking about vampires none of them can be bothered to fix the situation until someone else offers to help. Their leaders play on equally archaic notions of dominance as the Ventrue, such as Voerman and her territorial ambition and Isaac with his tie and his please-let-me-stay-in-your-domain gift. They're all too hot-headed to have real conversations about things without pulling out a soapbox, and they fall into "you're either with us or against us" rhetoric real quick if you say or do anything they feel like they might not agree with, proving far less open-minded than Lacroix and Strauss are about them. And on either side there are badasses who seem like competent and respectable people with their hearts in the right place just trying to keep the wheels turning. In my mind, Strauss on the Camarilla side and Nines among the Anarchs. It was more in the sense that there isn't a good ending tied to siding with LaCroix. The game gives you reasons to support him (the nuanced aspect), but the ending tells the player it was a bad choice. LaCroix is also ridiculed, behind his back, by many NPCs.
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Noxluxe
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Post by Noxluxe on Aug 4, 2019 23:57:07 GMT
It was more in the sense that there isn't a good ending tied to siding with LaCroix. The game gives you reasons to support him (the nuanced aspect), but the ending tells the player it was a bad choice. LaCroix is also ridiculed, behind his back, by many NPCs. True, but the way I see it Strauss is a much better representation of the Camarilla's ideals, and installing him is pretty much the best ending. Lacroix is held to account for his insane behavior by the Camarilla itself and is replaced by a less unpredictable and more disciplined leader. Law and order are allowed to continue flourishing, and you get to actually stick around and reap the benefits and added responsibility of being a proven defender of society as Strauss' Sheriff. And the sarcophagus supposedly containing the end of the world is put in secure storage and never mentioned to anyone again, as it should be. At least, that was the first ending I ever got and it definitely never felt like the game was trying to wrangle me into the Anarch's way of thinking, even though I very much enjoyed them as characters. Maybe I was influenced by my girlfriend, who recommended the game to me, having a crush on Lacroix making me want to pummel his smug ken doll face to bits every step of the way, but while he argues some of the Camarilla's legitimate points I never saw him as a real man of the company. He was just a personally ambitious psycho who had strong-armed his way into power and was about to self-destruct at everyone's expense. Which absolutely happens, without necessarily being reflective of a system inherently wrong or needing to be torn down.
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Post by Kymira on Aug 5, 2019 15:57:23 GMT
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Post by Kymira on Aug 12, 2019 17:47:29 GMT
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azarhal
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Apr 23, 2024 18:45:58 GMT
21,915
azarhal
7,937
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 19, 2019 11:23:55 GMT
Gamescom Nvidia RTX video
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Kymira
N3
What will they call you when this is over?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 933 Likes: 3,147
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326
0
3,147
Kymira
What will they call you when this is over?
933
August 2016
kymira
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Kymira on Aug 19, 2019 15:56:44 GMT
I love that they used the 'unused' Hollywood theme from Rik in that.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,937 Likes: 21,915
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1519
0
Apr 23, 2024 18:45:58 GMT
21,915
azarhal
7,937
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Aug 21, 2019 17:13:18 GMT
I was starting to wonder if Bloodlines 2 was going to be at Gamescom. It is...but it's the same stuff people did back at E3 (Or IGN just reposted a video).
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Kymira
N3
What will they call you when this is over?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 933 Likes: 3,147
inherit
326
0
3,147
Kymira
What will they call you when this is over?
933
August 2016
kymira
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Kymira on Aug 22, 2019 15:40:07 GMT
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,492
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10359
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Mar 14, 2019 16:10:11 GMT
3,492
Noxluxe
1,979
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Aug 22, 2019 18:30:17 GMT
Oh, so much cynicism. Who hurt you, Florian Schwarzer, for you not to believe in true love between ancient predatory monsters vying for power?
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2147
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Apr 20, 2024 21:54:37 GMT
2,723
Gwydden
1,266
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Aug 22, 2019 18:32:15 GMT
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