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Post by Sartoz on Mar 27, 2019 2:53:16 GMT
Hm....
With Andrew Wilson laying off 350 corporate staff because of "company difficulties", you bet your momma's azz that all new games must be designed to rake online revenue galore. Apex Legends will become a case study (internally) on how to do just that, imo.
How will DA4 fit into this model? I'm unsure. What I am sure is that DA4 is a game whose only ties to the franchise is it's name. Read between the lines of his announcement... the clues are there.
EA wants quality in their future games... I'm looking at near bug free launches. This means, to me, that DA4 will be lean at launch and the MP component will drop the "play with friends" crap. Anthem showed this game design is flawed. And, I dearly hope those load screens will be minimal.
Of course I wish Bio all the best in designing DA4.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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Post by formerfiend on Mar 27, 2019 9:34:36 GMT
It would look like something I wouldn't be playing.
Adding this to the considerable list of things that will get me to not play the game.
Like Yahtzee Crowshaw, I miss the days when games were a thing that you bought and then owned rather than paying tithes for the temporary use of until the server shutdowns.
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Post by biggydx on Mar 27, 2019 14:54:00 GMT
Hm....
With Andrew Wilson laying off 350 corporate staff because of "company difficulties", you bet your momma's azz that all new games must be designed to rake online revenue galore. Apex Legends will become a case study (internally) on how to do just that, imo.
How will DA4 fit into this model? I'm unsure. What I am sure is that DA4 is a game whose only ties to the franchise is it's name. Read between the lines of his announcement... the clues are there.
EA wants quality in their future games... I'm looking at near bug free launches. This means, to me, that DA4 will be lean at launch and the MP component will drop the "play with friends" crap. Anthem showed this game design is flawed. And, I dearly hope those load screens will be minimal.
Of course I wish Bio all the best in designing DA4.
DA4 will likely have an easier development process (relatively) because they've already made Inquisition on the engine, and it won't have to deal with all the networking problems (outside of its MP mode). MP will likely still be buggy. It was that way with Inquisition, and will likely be the same with DA4. I don't know what it is with 3rd-person RPGs, online, and the Frostbite, but it apparently brings about a bunch of glitches and bugs; see Anthem.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Mar 27, 2019 21:28:20 GMT
Hm....
With Andrew Wilson laying off 350 corporate staff because of "company difficulties", you bet your momma's azz that all new games must be designed to rake online revenue galore. Apex Legends will become a case study (internally) on how to do just that, imo.
How will DA4 fit into this model? I'm unsure. What I am sure is that DA4 is a game whose only ties to the franchise is it's name. Read between the lines of his announcement... the clues are there.
EA wants quality in their future games... I'm looking at near bug free launches. This means, to me, that DA4 will be lean at launch and the MP component will drop the "play with friends" crap. Anthem showed this game design is flawed. And, I dearly hope those load screens will be minimal.
Of course I wish Bio all the best in designing DA4.
DA4 will likely have an easier development process (relatively) because they've already made Inquisition on the engine, and it won't have to deal with all the networking problems (outside of its MP mode). MP will likely still be buggy. It was that way with Inquisition, and will likely be the same with DA4. I don't know what it is with 3rd-person RPGs, online, and the Frostbite, but it apparently brings about a bunch of glitches and bugs; see Anthem.
Easier development? Regarding tools development for RPG gaming?.. yes that's true.
However, it will not be easy to design DA4 to meet a number of goals that, imo, need to be present let alone develop the game. Taking lessons from Anthem on what to avoid and from Apex Legends on what to incorporate seems to be a good idea.
EA demands a constant tail end revenue. DA4 will be developed around this core function, imo.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Mar 27, 2019 22:46:34 GMT
DA4 will likely have an easier development process (relatively) because they've already made Inquisition on the engine, and it won't have to deal with all the networking problems (outside of its MP mode). MP will likely still be buggy. It was that way with Inquisition, and will likely be the same with DA4. I don't know what it is with 3rd-person RPGs, online, and the Frostbite, but it apparently brings about a bunch of glitches and bugs; see Anthem.
Easier development? Regarding tools development for RPG gaming?.. yes that's true.
However, it will not be easy to design DA4 to meet a number of goals that, imo, need to be present let alone develop the game. Taking lessons from Anthem on what to avoid and from Apex Legends on what to incorporate seems to be a good idea.
EA demands a constant tail end revenue. DA4 will be developed around this core function, imo. Hence why I said "relatively". Best we can hope for is Inquisition 2.0.
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Post by KaiserShep on Mar 28, 2019 17:58:16 GMT
I can accept certain GaaS titles and play for hours, looting and shooting and whatnot. I'm an avid Destiny player and I put a good number of hours into Anthem, and all I can say is "fuck that" if this ever touches Dragon Age. I want a full proper singleplayer game, full stop. I already expect some tacked on MP like we got with Inquisition, and I don't care if they keep doing that, but if the actual game needs to be online all the time to play, with drip fed content over time? Well I guess I can consider the franchise properly dead to me.
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Post by Hanako Ikezawa on Mar 28, 2019 20:49:46 GMT
I wonder if the Solas campaign will be released in full when the game comes out so is a complete game, but the Qun-Tevinter War will still be raging by the end of the game and maybe some of the live service stuff will be about that.
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Post by biggydx on Mar 29, 2019 16:38:11 GMT
EA wants quality in their future games I would hope that this is true. It boggles my mind that they can't understand that a good quality product - on release - would translate into a higher install base and more recurrent revenue. Apex, though being a free-to-play game, was also able to achieve the heights that it did because it was a well polished and fun (from what I've heard) Battle Royal game.
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Post by biggydx on Mar 29, 2019 18:04:12 GMT
I wonder if the Solas campaign will be released in full when the game comes out so is a complete game, but the Qun-Tevinter War will still be raging by the end of the game and maybe some of the live service stuff will be about that. That's a good question. What will also be interesting is how fans of the games (and those who arent) respond to the ending of the next Dragon Age game, and its subsequent DLC's. The ending of the last two Dragon Age games have had endings that left certain plot lines unresolved, and the final DLC for both titles provided additional context to not only resolve those plot lines, but foreshadow whats to come. If Dragon Age 4 becomes tagged with the GaaS title, but still follows the same formula that they've done before (with the main story ending and DLC), will people assume an unresolved plot was created in order to maliciously shell out DLC? The current climate of gaming could change the structure of how BioWare goes about their story telling, as several of their titles have allowed for "loose ends" to some degree. And with Mike Gamble confirming that the game is being prepped for live-service, it could very well make people more critical of something that was essentially the norm for the series.
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Post by alanc9 on Mar 29, 2019 18:17:36 GMT
... will people assume an unresolved plot was created in order to maliciously shell out DLC? The answer is yes. People believe that now about DAI, and believed it for almost a year about ME3. ME:A, maybe, depending on where you draw the DLC hook/ unresolved plot distinction. GaaS will maybe make a few more people believe this about DA4 than otherwise would have.
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Post by Pounce de León on Apr 2, 2019 19:57:29 GMT
Underdeveloped. Bioware Edmonton lacks understanding of live service. With luck their interpretation of live service is just delivering patches via unified platform.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 2, 2019 20:09:00 GMT
I wonder if the Solas campaign will be released in full when the game comes out so is a complete game, but the Qun-Tevinter War will still be raging by the end of the game and maybe some of the live service stuff will be about that. My guess is the Solas thing will be like the Mage-Templar conflict that started in DA2 and was resolved (more or less) in DAI, and the "main" focus will shift to Tevinter vs Qunari and the possibility of another Qunari War.
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N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Apr 3, 2019 3:20:47 GMT
I wonder if the Solas campaign will be released in full when the game comes out so is a complete game, but the Qun-Tevinter War will still be raging by the end of the game and maybe some of the live service stuff will be about that. My guess is the Solas thing will be like the Mage-Templar conflict that started in DA2 and was resolved (more or less) in DAI, and the "main" focus will shift to Tevinter vs Qunari and the possibility of another Qunari War. Honestly, I am going a step further than that. They will pull a Final Fantasy VI and have Solas 'win' in the end, with a last stand sort of epilogue with the player and their party.
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Post by pessimistpanda on Apr 3, 2019 7:32:05 GMT
Unless the Qunari come with something waaaaaaaaaay out of left field, I don't see them becoming the primary antagonists of DA4. The potential destruction of the veil is kind of a big deal.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 3, 2019 14:31:30 GMT
My guess is the Solas thing will be like the Mage-Templar conflict that started in DA2 and was resolved (more or less) in DAI, and the "main" focus will shift to Tevinter vs Qunari and the possibility of another Qunari War. Honestly, I am going a step further than that. They will pull a Final Fantasy VI and have Solas 'win' in the end, with a last stand sort of epilogue with the player and their party. Wasn't the "win" in FFVI the midpoint of the game? (I admit I haven't played it in years) And the second half was the 'World of Ruin" where the team tries to set things right. Unless you're thinking DA4 & 5 are going to be an "Infinity War/Endgame" thing?
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Post by Deleted on Apr 3, 2019 19:35:19 GMT
Honestly, I am going a step further than that. They will pull a Final Fantasy VI and have Solas 'win' in the end, with a last stand sort of epilogue with the player and their party. Wasn't the "win" in FFVI the midpoint of the game? (I admit I haven't played it in years) And the second half was the 'World of Ruin" where the team tries to set things right. Unless you're thinking DA4 & 5 are going to be an "Infinity War/Endgame" thing? Yes, you start the game with Terra as the main character, until the big confrontation where all the espers are released, and the world is broken. You wake up and are controlling Celes, who is alone and suicidal, but gets herself together enough to collect the companions again to go after Kefka. I love that game so goddamn much, and if DA4 borrows from it I wouldn't mind at all. Though Solas in my opinion isn't the same sort of villain as Kefka, and seems to have two paths you may be able to take in dealing with him. It's likely he'll end up dead or altered significantly, either way. If they choose to implement a sort of before and after the apocalypse sort of scenario, it would be a great opportunity to revisit previous regions and see what's changed, and also remove most of the old roster of NPCs so they don't have to worry about bringing any of them back for the next game. Dragon Age has two big main stories it needs to deal with as far as the metaplot goes, imo - the Tevinter/Qunari war, and the source of the Blight. This could cover either the next two games, or a ~*World of Thedas*~ sort of episodic game which has a large main hub game, with episodic content/dlc coming out to flesh out/continue the story and add regions and/or companion characters(which could be how they implement the GaaS model). I know people hate the idea of story bits being in dlc, but it allows for flexibility and for people to ignore the content they don't care about. Like say if you want more stuff on dwarves and hate the Grey Wardens, you can buy the dwarf expansion but not the GW one, you aren't missing out b/c you don't care about that part of the story. The question being of course how all of it gets paid for, whether that be through a season pass, a la carte, or through a subscription to Origin or whatever. I'm personally fine with the first two options, though I don't plan to pre-order. As a player of another big EA franchise that puts out chunks of content every few months, and am generally comfortable with spoilers, I can wait for a sale. I like the idea of more story-driven dlc, because it would give respite over the long stretch between the next full game (DA5 or whatever sort of thing that would come next, depending on how it's all implemented).
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Post by Gwydden on Apr 3, 2019 23:31:50 GMT
This video does a pretty good job of explaining why the GaaS model is so gross:
Suffice it to say, I'm not terribly optimistic. It may be that AAA gaming was a mistake.
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Post by Space Cowboy on Apr 4, 2019 21:42:49 GMT
This video does a pretty good job of explaining why the GaaS model is so gross: Suffice it to say, I'm not terribly optimistic. It may be that AAA gaming was a mistake. Wow, that actually makes anthem look not so bad as far as monetization goes..
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N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Apr 4, 2019 22:26:45 GMT
Honestly, I am going a step further than that. They will pull a Final Fantasy VI and have Solas 'win' in the end, with a last stand sort of epilogue with the player and their party. Wasn't the "win" in FFVI the midpoint of the game? (I admit I haven't played it in years) And the second half was the 'World of Ruin" where the team tries to set things right. Unless you're thinking DA4 & 5 are going to be an "Infinity War/Endgame" thing? I wouldn't put it past them to try that. Or if anything, actually do it as a long game of some kind. Who knows in the end.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Post by simit on Apr 4, 2019 22:30:50 GMT
You could've put GAAS model into DA:I without intruding on anyones SP experience an thats exactly what i would've done instead of the MP we got
Hopefully with the news DA4 will use Anthems code it's what we will get on top of everything else using said code brings like animations, movement etc, having dynamic events, weekly's, dailies an a live hopefully changing world in a SP DA sounds awesome and can get the imagination going, i've just no seen a SP GAAS model so far that encourages me though
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Post by Space Cowboy on Apr 5, 2019 2:20:34 GMT
You could've put GAAS model into DA:I without intruding on anyones SP experience an thats exactly what i would've done instead of the MP we gotHopefully with the news DA4 will use Anthems code it's what we will get on top of everything else using said code brings like animations, movement etc, having dynamic events, weekly's, dailies an a live hopefully changing world in a SP DA sounds awesome and can get the imagination going, i've just no seen a SP GAAS model so far that encourages me though How would you see that working?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Post by simit on Apr 5, 2019 11:10:14 GMT
Live events, out of control rifts, demon incursions, weekly's, dailies, dragon attacks, darkspawn forays, Templar/Mage attacks etc etc
If DA4 set in the middle of Tevinter v Qunari war the GAAS model has a chance to shine, if done right
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Post by Pounce de León on Apr 5, 2019 11:47:05 GMT
Good luck with modding your GaaS game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Apr 5, 2019 15:17:57 GMT
Singleplayer and offer a Season Pass to cover Singleplayer DLC
Sell item and appearance packs
Live Service
Multiplayer game with strong ties to the singleplayer game
Free maps
Unlockable characters and weapons
Sell lootboxes to help with the unlocks + upgrades
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Post by biggydx on Apr 5, 2019 16:50:09 GMT
Wasn't the "win" in FFVI the midpoint of the game? (I admit I haven't played it in years) And the second half was the 'World of Ruin" where the team tries to set things right. Unless you're thinking DA4 & 5 are going to be an "Infinity War/Endgame" thing? I wouldn't put it past them to try that. Or if anything, actually do it as a long game of some kind. Who knows in the end. Maybe the first act (end of DA4) deals with the Solas situation, and subsequent DLC is meant to resolve the war between Tevinter and the Qunari (or the other way around).
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