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Post by river82 on Apr 12, 2019 1:44:21 GMT
No. But, that doesn't mean that NO STORY EVER would make sense for the Warden to be the PC again. For Bioware to make such a snap judgment in a fit of pique is silly. [Note: I don't care one way or the other on that since I have multiple Wardens; for me, there is no "THE" Warden.] Mike Laidlaw said on Reddit last year that the Warden would not be returning.
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Post by Lazarillo on Apr 12, 2019 1:46:19 GMT
Has it? Last I checked the first teaser for the game was about nothing but Solas. Granted, but I'm speaking in ideals. I already "know" that they're going to screw DA4 up by making it DAI-part-2. Doesn't mean I can't point out what would actually make for a decent game instead.
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Post by Hanako Ikezawa on Apr 12, 2019 1:52:57 GMT
Has it? Last I checked the first teaser for the game was about nothing but Solas. Granted, but I'm speaking in ideals. I already "know" that they're going to screw DA4 up by making it DAI-part-2. Doesn't mean I can't point out what would actually make for a decent game instead. Well, I can't fault you for that since I'm doing the exact same thing.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Apr 12, 2019 1:56:08 GMT
Or do we sort of casually paint over their mistake in a way that is awkward but actually allows the story to be a fresh and interesting exploration of Thedas as a setting?
Nobody is looking for Solas to be Corypheus 2. But, playing as someone new and having Solas be the main 'villain' would be just that - some idiot wanting to destroy this world because his memory of what was is soooo much better. So, the prologue has us playing as the Inquisitor, stabbing Solas while he sleeps, and then we get on with the rest of the game as someone else?
Mike Laidlaw said on Reddit last year that the Warden would not be returning. I.DON'T.CARE. I was using it as an example.
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Post by Lazarillo on Apr 12, 2019 2:00:13 GMT
Nobody is looking for Solas to be Corypheus 2. They don't have to look for him to be. He already is.
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Post by andydandymandy on Apr 12, 2019 2:01:30 GMT
No. But, that doesn't mean that NO STORY EVER would make sense for the Warden to be the PC again. For Bioware to make such a snap judgment in a fit of pique is silly. [Note: I don't care one way or the other on that since I have multiple Wardens; for me, there is no "THE" Warden.] Mike Laidlaw said on Reddit last year that the Warden would not be returning.
Laidlaw also said it was now possible for The Warden to come back now that he (Laidlaw) left BioWare (as that was a hard rule from Laidlaw himself that The Warden wasn't to return)
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Post by river82 on Apr 12, 2019 2:04:00 GMT
Mike Laidlaw said on Reddit last year that the Warden would not be returning. I.DON'T.CARE. I was using it as an example. It was a poor example. Do you know how much work it would take to bring the Warden back, complete with its myriad of origins and choices? But sure, it was a snap judgement in a fit of pique.
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Post by Hanako Ikezawa on Apr 12, 2019 2:05:56 GMT
Mike Laidlaw said on Reddit last year that the Warden would not be returning.
Laidlaw also said it was now possible for The Warden to come back now that he (Laidlaw) left BioWare (as that was a hard rule from Laidlaw himself that The Warden wasn't to return)
Interesting I did not know that. Granted even with him gone I doubt they'll bring the Warden back because of things like not having a voice and of course the fact they could be dead.
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Post by river82 on Apr 12, 2019 2:11:35 GMT
Laidlaw also said it was now possible for The Warden to come back now that he (Laidlaw) left BioWare (as that was a hard rule from Laidlaw himself that The Warden wasn't to return)
Interesting I did not know that. Granted even with him gone I doubt they'll bring the Warden back because of things like not having a voice and of course the fact they could be dead. In addition, I think it's important to note that Origins was about sacrifice. It was a story in which literally everyone gave something up to stop something horrible. One of those options was the HoF giving up their lives to stop that horrible thing, and frankly, a lot of people took it.
Now, fast forward to a theoretical moment where the HoF plays a major role in a future game. Suddenly your sacrifice feels like it was the wrong choice, no? Well, it wasn't. It was a perfect ending to the core themes of Origins.
So, with that ...
PLUS the MANY MANY complications it would take to even get the HoF into a future game due to multiplicity of origins, lack of voice, and hundreds of options to account for, ...PLUS the fact that I firmly believe it would not live up to expectations unless we poured SO many resources into it that it would damage the rest of a game's potential ......it's not happening. I know this upsets people, but better I be clear about it.
Again.
Mike Laidlaw - https://www.reddit.com/r/dragonage/comments/6p9iks/no_spoilers_the_hof_in_da4/dkqb2f8/
The Warden won't be back
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Post by andydandymandy on Apr 12, 2019 2:20:50 GMT
Interesting I did not know that. Granted even with him gone I doubt they'll bring the Warden back because of things like not having a voice and of course the fact they could be dead. In addition, I think it's important to note that Origins was about sacrifice. It was a story in which literally everyone gave something up to stop something horrible. One of those options was the HoF giving up their lives to stop that horrible thing, and frankly, a lot of people took it.
Now, fast forward to a theoretical moment where the HoF plays a major role in a future game. Suddenly your sacrifice feels like it was the wrong choice, no? Well, it wasn't. It was a perfect ending to the core themes of Origins.
So, with that ...
PLUS the MANY MANY complications it would take to even get the HoF into a future game due to multiplicity of origins, lack of voice, and hundreds of options to account for, ...PLUS the fact that I firmly believe it would not live up to expectations unless we poured SO many resources into it that it would damage the rest of a game's potential ......it's not happening. I know this upsets people, but better I be clear about it.
Again.
Mike Laidlaw - https://www.reddit.com/r/dragonage/comments/6p9iks/no_spoilers_the_hof_in_da4/dkqb2f8/
The Warden won't be back Could change now. It was very much my hard rule (yes, I'm the jerk).
That said, the logistics of it would be staggering. My tweet was more to just put the issue to bed in as transparent a way as I could.
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Post by river82 on Apr 12, 2019 2:22:56 GMT
In addition, I think it's important to note that Origins was about sacrifice. It was a story in which literally everyone gave something up to stop something horrible. One of those options was the HoF giving up their lives to stop that horrible thing, and frankly, a lot of people took it.
Now, fast forward to a theoretical moment where the HoF plays a major role in a future game. Suddenly your sacrifice feels like it was the wrong choice, no? Well, it wasn't. It was a perfect ending to the core themes of Origins.
So, with that ...
PLUS the MANY MANY complications it would take to even get the HoF into a future game due to multiplicity of origins, lack of voice, and hundreds of options to account for, ...PLUS the fact that I firmly believe it would not live up to expectations unless we poured SO many resources into it that it would damage the rest of a game's potential ......it's not happening. I know this upsets people, but better I be clear about it.
Again.
Mike Laidlaw - https://www.reddit.com/r/dragonage/comments/6p9iks/no_spoilers_the_hof_in_da4/dkqb2f8/
The Warden won't be back Could change now. It was very much my hard rule (yes, I'm the jerk).
That said, the logistics of it would be staggering. My tweet was more to just put the issue to bed in as transparent a way as I could.
Any decision CAN possibly change in the future. The question is, considering that bringing the Warden back will take a mountain of work for a small section of hardcore fans who played Origins (the game that almost bankrupted Bioware), will it? And the answer is - BAHAHAHAHA no.
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Twitter Guru
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Post by midnight tea on Apr 12, 2019 2:23:10 GMT
Interesting I did not know that. Granted even with him gone I doubt they'll bring the Warden back because of things like not having a voice and of course the fact they could be dead. In addition, I think it's important to note that Origins was about sacrifice. It was a story in which literally everyone gave something up to stop something horrible. One of those options was the HoF giving up their lives to stop that horrible thing, and frankly, a lot of people took it.
Now, fast forward to a theoretical moment where the HoF plays a major role in a future game. Suddenly your sacrifice feels like it was the wrong choice, no? Well, it wasn't. It was a perfect ending to the core themes of Origins.
So, with that ...
PLUS the MANY MANY complications it would take to even get the HoF into a future game due to multiplicity of origins, lack of voice, and hundreds of options to account for, ...PLUS the fact that I firmly believe it would not live up to expectations unless we poured SO many resources into it that it would damage the rest of a game's potential ......it's not happening. I know this upsets people, but better I be clear about it.
Again.
Mike Laidlaw - https://www.reddit.com/r/dragonage/comments/6p9iks/no_spoilers_the_hof_in_da4/dkqb2f8/
The Warden won't be back Which I think stands in great contrast with the way they've set up the Inquisitor. Some may be annoyed when those sniffing a return at some capacity, possibly a significant one point that out, but narratively Quizzies are about as primed for future utilization as Dorian or Solas. Will they be utilized, or in what way? Only DA folks know for now. But so far they've left that possibility open and made no declarations denying their future involvement, in a way they did with the Warden.
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Post by river82 on Apr 12, 2019 2:27:40 GMT
In addition, I think it's important to note that Origins was about sacrifice. It was a story in which literally everyone gave something up to stop something horrible. One of those options was the HoF giving up their lives to stop that horrible thing, and frankly, a lot of people took it.
Now, fast forward to a theoretical moment where the HoF plays a major role in a future game. Suddenly your sacrifice feels like it was the wrong choice, no? Well, it wasn't. It was a perfect ending to the core themes of Origins.
So, with that ...
PLUS the MANY MANY complications it would take to even get the HoF into a future game due to multiplicity of origins, lack of voice, and hundreds of options to account for, ...PLUS the fact that I firmly believe it would not live up to expectations unless we poured SO many resources into it that it would damage the rest of a game's potential ......it's not happening. I know this upsets people, but better I be clear about it.
Again.
Mike Laidlaw - https://www.reddit.com/r/dragonage/comments/6p9iks/no_spoilers_the_hof_in_da4/dkqb2f8/
The Warden won't be back Which I think stands in great contrast with the way they've set up the Inquisitor. Some may be annoyed when those sniffing a return at some capacity, possibly a significant one point that out, but narratively Quizzies are about as primed for future utilization as Dorian or Solas. Will they be utilized, or in what way? Only DA folks know for now. But so far they've left that possibility open and made no declarations denying their future involvement, in a way they did with the Warden. Yeah. The problem with the Warden is that Origins was almost certainly planned as a standalone, and because it was planned as a standalone you could do a lot of stuff you wouldn't do if you were planning a series. And in Origins they gave the player a shit-ton of control, which is just a headache. They already had to rez Leliana xD
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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Post by formerfiend on Apr 12, 2019 4:42:53 GMT
Damn identity-stealing spirits.
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Apr 12, 2019 6:38:13 GMT
Well, yeah, it kinda does, when those other people are your customers and fans. If BW's goal was A but what they did led to a large part of the audience coming to conclusion B, they failed spectacularly in what they were trying to do and may need to re-assess their position. If they stick with A, and build on A, all the while ignoring B, then all the people in B camp are going to be alienated from the story and likely unhappy with what comes next. Unhappy = not going to buy = lost customers. Oh, I don't doubt that you're right, I'm sure there's quite a few players that would feel very, very unsatisfied if it isn't their Inquisitor who resolves the Solas story arc. I'm just more pessimistic about whether BioWare will care about that... and I wonder what they'll do in the next game to "conclusively tie off the protagonist" since what they did in Trespasser obviously didn't work so well for many. Maybe they'll kill the player character just to remove all doubt and discussion... I'll blame it on me posting at 0-dark-30 before heading to work.
The long version:
You: Bioware was annoyed by fans wanting the Warden back so decided on an absolute position to "never re-use a protag"
Me: Bioware was annoyed by fans hating on ME3's endings so added "Refuse" option
My interpretation of both events: Bioware responded in a reactionary manner to fan criticism, leading them to make decisions based on their level of butthurtness rather what makes sense for the story and/or characters. IMO, choosing Refuse makes absolutely NO sense, but I like Shepard's speech there the best because it sounds like the real Shepard, not the fake one we get in all the other endings. Anyway.....
Does DA2's story, as it is written, make sense with the Warden as the main character? No. But, that doesn't mean that NO STORY EVER would make sense for the Warden to be the PC again. For Bioware to make such a snap judgment in a fit of pique is silly. [Note: I don't care one way or the other on that since I have multiple Wardens; for me, there is no "THE" Warden.]
Similarly, depending on the story we get for DA4, it may not make sense for the Inquisitor to be the main protag. However, based on what happened in Trespasser, it DOES make sense for the Inquisitor to be a very prominent (and, again IMO, playable) character in any situation dealing with Solas. For Bioware to claim otherwise is, quite frankly, just stupid.
Thank you for clarifying I don't disagree with you at all, but I've unfortunately come to believe that BioWare has gotten better at being stupid about things. For my own Inquisitor I would prefer that his story ended with Trespasser - it rarely ends well when BioWare does anything with previous protagonists, and I'd probably be a bit miffed were my Inquisitor to return and do or say out of character things without my input. BioWare just knows how to set up those no-win situations, it seems. Just wait until they get back to Mass Effect and the Andromeda vs Milky Way debate explodes...
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wittand25
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Post by wittand25 on Apr 12, 2019 7:47:52 GMT
If the Inquisitor returns it will not be as fully playable character or in an too important role.
At best his role will be like Morrigan's in DA:I, but I believe they will play an even smaller part more like Duncan in DA:O (sans dying hopefully).
The game needs to work as stand alone game, therefore a new protagonist is practically guarantied, unless you are willing to accept the "Protagonist is cut off from all previous contacts and resources"-Trope we had in ME2 (by Cerberus resurrecting Sheppard) and ME3 (by starting as alliance prisoner).
So the inquisitor might show up in the beginning to recruit the new protagonist for the hunt for Solas and possibly during the final confrontation with him, but for the majority of the game the Inquisitor will not be present. The Inquisitor themselves say as much at the end of Trespasser.
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Post by gervaise21 on Apr 12, 2019 8:06:37 GMT
They already had to rez Leliana xD You know they never had to resurrect Leliana. There was absolutely no reason why she had to be the left hand of the Divine or founder of the Inquisition. Yet starting with Leliana's Song and then through into DAA and DA2, they chose to give her a significance in the over-arching story which involved bringing her back from the dead if she had been killed in DAO. So either they did have a story planned that could be continued on into future games should DAO prove successful or they made problems for themselves that they could have avoided. This is equally true of the Inquisitor particularly where the Solas romance is involved but even without that. If they wanted to tie off the Inquisitor's story with Trespasser why have them meet with Solas at all? Why have him tell them everything about his part in past events and what he planned for the future? Why give them a very personal reason for still being involved in trying to stop him? Why give us the option of disbanding the Inquisition and then still have the organisation operate in the background? (as is evident from the comics and the epilogue to Trespasser) As players we already knew he was the Dread Wolf at the end of the main game but our PC did not, so there was no reason for them to go looking for him. We could still have had the Exalted Council, the discovery of the Qunari plot and then, for example, one of our companions forced to cut off our hand in order to save our life. Then the Council agree the Inquisition's work is done and we are sent into honourable retirement, oblivious of Solas' plan and him remaining an enigma to our PC. Those who romanced him are just left to suck it up as was the case at the end of the main game. Instead what they actually gave us was an extended trailer for the next game which absolutely connected the Inquisitor personally into the plot whether they loved him, liked him or hated him. Most players have not seen that lecture where they alleged that the aim of Trespasser was to tie off the Inquisitor's story, or visited these boards, or know about the Devs alleged "new PC each game" rule for DA, but I know from speaking with them that after Trespasser they assume that the Inquisitor will be coming back next game. So I'm with people who say that if the aim of Trespasser was to remove the DAI PC from the story, then it failed miserably. If, however, it was to explain why they only had a secondary role, may be less so. They may no longer still be Lord Inquisitor of Thedas but they are personally involved in stopping Solas.
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Post by Noxluxe on Apr 12, 2019 8:09:26 GMT
I've met perfectly ordinary-looking and very intelligent guys who were essentially trying to turn themselves into psychopaths constantly testing out different ideas for impressing women. Not pick-up lines or anything silly like that. Literally trying to mold themselves from moment to moment into the kinds of men they imagined would score best with girls. And completely open about it. Why? Because those tactics worked back when they were picking the most obviously complimentary dialogue options to score approval points with female love interests in games, inevitably culminating in sex and bliss. That paragraph ended someplace I didn't expect it to. I thought you were talking about PUAs. Heh, I know, but at least pick-up artists tend to have realistic expectations. These guys genuinely think that pretending to become the kind of person they think a given woman is most attracted to is the best and most natural way to start a long-term relationship, banking on being able to keep that facade going forever after, or at least determining whether such a thing is possible only after deceiving a beautiful woman into falling in love with them and seeing how well they work. To my knowledge none of the ones I've met has ever actually gotten that far, because most grown women with anything to offer in the looks department learn to smell a messed-up needy weirdo a mile away, but speaking to them about it and trying to get them to understand how sick and self-destructive their behavior is really has revealed roleplaying games as the basis for that worldview.
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Post by river82 on Apr 12, 2019 8:30:19 GMT
Instead what they actually gave us was an extended trailer for the next game which absolutely connected the Inquisitor personally into the plot whether they loved him, liked him or hated him. Most players have not seen that lecture where they alleged that the aim of Trespasser was to tie off the Inquisitor's story, or visited these boards, or know about the Devs alleged "new PC each game" rule for DA, but I know from speaking with them that after Trespasser they assume that the Inquisitor will be coming back next game. So I'm with people who say that if the aim of Trespasser was to remove the DAI PC from the story, then it failed miserably. If, however, it was to explain why they only had a secondary role, may be less so. They may no longer still be Lord Inquisitor of Thedas but they are personally involved in stopping Solas. On the slide it says to tie off the protagonist, then wrap up the Inquisitor's story. To me that's badly worded - tie off a protagonist is pretty straightforward, but a character's story doesn't end till the day that character dies. As shown by Rian Johnson's take on Luke Skywalker. Luke was an important character before the new trilogy began, and he was important in episode 8, yet we don't follow his story and he wasn't the protagonist. I expect to see the Inquisitor again. I don't expect to play the Inquisitor in DA:4.
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Post by river82 on Apr 12, 2019 8:36:21 GMT
Oh hey! Luke and the Inquisitor ... both one arm! The coincidences are never ending.
Oh I see blue milk in Inky's future :3
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Apr 12, 2019 9:08:28 GMT
Oh hey! Luke and the Inquisitor ... both one arm! The coincidences are never ending. Oh I see blue milk in Inky's future :3 And in the end, a mage will kill the big enemy dragon by teleporting (which, as we were informed, just means they're running really really fast) right through it...
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Post by gervaise21 on Apr 12, 2019 10:41:22 GMT
And in the end, a mage will kill the big enemy dragon by teleporting (which, as we were informed, just means they're running really really fast) right through it... The Knight Enchanter can theoretically already do this, not by teleporting but by using Fade cloak and then de-cloaking inside their opponent: If you rematerialize inside an enemy, the foe is blasted back with massive force. Spirit Damage: 1,000% weapon damage Of course the Knight Enchanter was said to be based on the Arcane Warrior. The multi-player version of this showed that it had been changed in DAI from being a specialisation that allowed a mage to use their magic score instead of strength to enable them to use weapons and armour of a warrior, to a mage that crafts themselves a light sabre that allows them to act like a Jedi. So once Solas has revived a few more of his ancient elf pals, I imagine we might well have to face more of these.
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Post by Ieldra on Apr 12, 2019 11:05:28 GMT
Ah yes, one of my pet peeves. People sometimes ask me why I have such objections to these setups, and the obvious answer "because the world, and human nature, don't work that way, almost all the time" rarely seems to have any weight with them. Having said that, do you really think people are conditioned to think that way IRL by the games? One would think people have the ability to distinguish between fiction and reality. I think if people like these setups, it's because they affirm their morality, and their wish that things would work that way more often, even while remaining aware that they really don't. Most of the time, anyway. There are always a few ignoramuses. I do, actually. Obviously not all by themselves, movies and television do their part too, but games are the most egregious example because the whole purpose is to give you the feeling of accomplishing these things yourself, where other forms of entertainment at least add a layer of dissociation by crediting everything to characters you're only supposed to somewhat identify with. And who can occasionally be clearly seen going through hardship and putting in immense and painful effort, at least vaguely demonstrating that those things are tangentially related to success and positive change. And it's not so much that the problem is widespread, you're right that the vast majority of people really don't have the luxury of being able to afford getting caught up in movie or video game logic like that. It's more that the people mostly influenced are the ones specifically struggling to find purpose and satisfaction in life, making it even harder for them to learn to appreciate constructive and worthwhile occupation at best, and more likely to look for extreme and self-aggrandizing ways to make their mark on society at worst. I've met perfectly ordinary-looking and very intelligent guys who were essentially trying to turn themselves into psychopaths constantly testing out different ideas for impressing women. Not pick-up lines or anything silly like that. Literally trying to mold themselves from moment to moment into the kinds of men they imagined would score best with girls. And completely open about it. Why? Because those tactics worked back when they were picking the most obviously complimentary dialogue options to score approval points with female love interests in games, inevitably culminating in sex and bliss. And it's not like these sorts of influences can't become widespread. The reason I grew up without a dad was essentially that my mother was taught by television and movies that any need for negotiation or compromise in a relationship must be an indication that it was rotten somehow and best left behind for greener pastures. That notion has not exactly abated since then. I see. I understand where you're coming from, but that's not a problem you'll solve from the media side, since nothing short of removing such content from all easily accessible media would work, which would be like using a sledgehammer to crack a nut. Furthermore, it's not a new problem. It arises again with every new type of communication technology and with every second change in cultural trends. It's just that so many different stereotypes of behaviour are visible these days through instant worldwide interconnections. For instance, I'm frequently annoyed by the way cultural trends apppear to make their way from the US to Europe regularly and in ever shorter timeframes, and never more than in the last five years, but that's a genie we won't get back into its bottle. We need to adapt, and children need to learn media competence.
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Apr 12, 2019 11:32:13 GMT
And in the end, a mage will kill the big enemy dragon by teleporting (which, as we were informed, just means they're running really really fast) right through it... The Knight Enchanter can theoretically already do this, not by teleporting but by using Fade cloak and then de-cloaking inside their opponent: If you rematerialize inside an enemy, the foe is blasted back with massive force. Spirit Damage: 1,000% weapon damage Of course the Knight Enchanter was said to be based on the Arcane Warrior. The multi-player version of this showed that it had been changed in DAI from being a specialisation that allowed a mage to use their magic score instead of strength to enable them to use weapons and armour of a warrior, to a mage that crafts themselves a light sabre that allows them to act like a Jedi. So once Solas has revived a few more of his ancient elf pals, I imagine we might well have to face more of these. I would love to see different types of Arcane Warriors. Something like an Eldritch Archer or other weapon styles incorporating magic. Having just the sword wielding pseudo Jedis would get boring quickly. I can easily imagine Elven berserkers/reavers like Fenris. I can easily imagine one of the Evanuris using lyrium as vallaslin to make superior soldiers.
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midnight tea
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Post by midnight tea on Apr 12, 2019 13:29:25 GMT
They already had to rez Leliana xD You know they never had to resurrect Leliana. There was absolutely no reason why she had to be the left hand of the Divine or founder of the Inquisition. Yet starting with Leliana's Song and then through into DAA and DA2, they chose to give her a significance in the over-arching story which involved bringing her back from the dead if she had been killed in DAO. So either they did have a story planned that could be continued on into future games should DAO prove successful or they made problems for themselves that they could have avoided. This is equally true of the Inquisitor particularly where the Solas romance is involved but even without that. If they wanted to tie off the Inquisitor's story with Trespasser why have them meet with Solas at all? Why have him tell them everything about his part in past events and what he planned for the future? Why give them a very personal reason for still being involved in trying to stop him? Why give us the option of disbanding the Inquisition and then still have the organisation operate in the background? (as is evident from the comics and the epilogue to Trespasser) As players we already knew he was the Dread Wolf at the end of the main game but our PC did not, so there was no reason for them to go looking for him. We could still have had the Exalted Council, the discovery of the Qunari plot and then, for example, one of our companions forced to cut off our hand in order to save our life. Then the Council agree the Inquisition's work is done and we are sent into honourable retirement, oblivious of Solas' plan and him remaining an enigma to our PC. Those who romanced him are just left to suck it up as was the case at the end of the main game. Instead what they actually gave us was an extended trailer for the next game which absolutely connected the Inquisitor personally into the plot whether they loved him, liked him or hated him. Most players have not seen that lecture where they alleged that the aim of Trespasser was to tie off the Inquisitor's story, or visited these boards, or know about the Devs alleged "new PC each game" rule for DA, but I know from speaking with them that after Trespasser they assume that the Inquisitor will be coming back next game. So I'm with people who say that if the aim of Trespasser was to remove the DAI PC from the story, then it failed miserably. If, however, it was to explain why they only had a secondary role, may be less so. They may no longer still be Lord Inquisitor of Thedas but they are personally involved in stopping Solas. Yep, right before playing Trespasser I honestly thought that was it for Inquisitor. When I saw this promo image: ...I was like 'oho. Either they're going to die, transcend or disappear to parts unknown - probably lost in the eluvian network, maybe to pop out somewhere during future plot if they're needed'. They totally had multiple different and convenient options to weave the plot in a way to minimize Inquisitor's future involvement. But no - to my surprise they did virtually everything they could to retain the character (including removing a problematic power that may have made Quizzies either too powerful, or too plot-inconvenient in the future) and freed Inquisition from its responsibilities on the South, making it possible for them to dedicate themselves to another mission, only to taunt us with 'here we go again/gotta save the world again' scenes at the very end. So yea, given that recently published comic series and teaser suggest that we're still following the story that has been most overtly set up/announced in Trespasser, it would just be weird if they dropped an element of it they've been making clear is going to be quite important. Not saying that it can't happen - a lot could have changed over the years, regardless whether the whole reboot would have happened or not, so I've been wondering whether they'd go in that direction ever since they began teasing that they're working on new DA. But this is how things look from narrative standpoint ATM, and they're not really that subtle. Even the whole 'we're going to Tevinter' or 'the next title is likely going to have more to do with spying and covert missions than open, military campaigns' is a thing that was inferred from Trespasser's ending and seems to hold so far.
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