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Post by Hanako Ikezawa on Apr 13, 2019 22:13:41 GMT
I don't see DA having much of an audience, because of its setting and genre. GoT is in its final year, by the time DA4 is ready and out, the whole medieval fantasy fad will have completely died out and I don't see the casuals caring for much other than shooters. I am not sure that another Dragon Age is a good move, to be honest with you. ”Medieval fantasy a fad”
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Post by SirSourpuss on Apr 13, 2019 22:16:45 GMT
I don't see DA having much of an audience, because of its setting and genre. GoT is in its final year, by the time DA4 is ready and out, the whole medieval fantasy fad will have completely died out and I don't see the casuals caring for much other than shooters. I am not sure that another Dragon Age is a good move, to be honest with you. ”Medieval fantasy a fad” Well, I say that in regards to the normies, the casuals. They don't see medieval fantasy as interesting anymore. It's been years since even The Witcher 3. I am afraid it's going to suffer from it, but the news I've been reading from DA4 has been really good and I'm optimistic about it, to be honest. I think it will be a good game.
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Post by Hanako Ikezawa on Apr 13, 2019 22:20:32 GMT
”Medieval fantasy a fad” Well, I say that in regards to the normies, the casuals. They don't see medieval fantasy as interesting anymore. It's been years since even The Witcher 3. I am afraid it's going to suffer from it, but the news I've been reading from DA4 has been really good and I'm optimistic about it, to be honest. I think it will be a good game. Refer to my above gif for your clarification. It has been a popular genre for decades, and that’s not likely to change.
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Post by SirSourpuss on Apr 13, 2019 22:24:17 GMT
Well, I say that in regards to the normies, the casuals. They don't see medieval fantasy as interesting anymore. It's been years since even The Witcher 3. I am afraid it's going to suffer from it, but the news I've been reading from DA4 has been really good and I'm optimistic about it, to be honest. I think it will be a good game. Refer to my above gif for your clarification. It has been a popular genre for decades, and that’s not likely to change. Sure, I don't know if it resonates well with gamers anymore. This whole gen didn't have many high profile medieval fantasy titles. All I can think of are Pillars of Eternity, DA:I, Witcher and Divinity Original Sin. Platinum Games is working on one, I think, called Babylon's Fall, but at this point it will probably release for the PS5.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 14, 2019 1:44:35 GMT
Refer to my above gif for your clarification. It has been a popular genre for decades, and that’s not likely to change. Sure, I don't know if it resonates well with gamers anymore. This whole gen didn't have many high profile medieval fantasy titles. All I can think of are Pillars of Eternity, DA:I, Witcher and Divinity Original Sin. Platinum Games is working on one, I think, called Babylon's Fall, but at this point it will probably release for the PS5. I don't think Fantasy games are instantly going to be 10+ million sellers because they don't have the endless content that games that are online or PvP based have. As long as development costs are at the point where the game can make a profit is where the concern is and normally it seems they can be.
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Post by SirSourpuss on Apr 14, 2019 8:08:14 GMT
I don't think Fantasy games are instantly going to be 10+ million sellers because they don't have the endless content that games that are online or PvP based have. As long as development costs are at the point where the game can make a profit is where the concern is and normally it seems they can be. I absolutely agree with you there. What worries me, is EA and their ludicrous sales expectations. EA needs to absolutely calm the fuck down with their 10 million in six weeks projections. DA is not GTA, nor CoD and, for fucks sake, you knew that when you bought the company, don't turn it into something that it was never meant to be.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 14, 2019 12:26:51 GMT
I don't think Fantasy games are instantly going to be 10+ million sellers because they don't have the endless content that games that are online or PvP based have. As long as development costs are at the point where the game can make a profit is where the concern is and normally it seems they can be. I absolutely agree with you there. What worries me, is EA and their ludicrous sales expectations. EA needs to absolutely calm the fuck down with their 10 million in six weeks projections. DA is not GTA, nor CoD and, for fucks sake, you knew that when you bought the company, don't turn it into something that it was never meant to be. Those predictions are normally not that far off. An example with Anthem it jumped from five million to six million because of the beta weekends alone and one of the first predictions years ago was below five million copies. A game like Resident Evil 7 still failed to meet the predictions by half a million copies and it got very little negative press. I really don't know where people latched so hard onto what analysts predict how a game will sell thinking that number is the point where EA will be pleased or not with the success of a game when its just a mathematical calculation of how the game will sell based on prior games, pre-orders, online buzz and probably other factors I didn't think of. EA does have a number where the game will be profitable enough, but the numbers people latch onto aren't even the same number across different areas of EA such as with Andromeda one group predicted six million and Aaron Flynn said to the government of Alberta that he was predicting five million copies sold.
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Post by mydamnalterego on Apr 14, 2019 12:44:24 GMT
If it returns - in which I have serious doubts - it should be:
1. In the Milky Way galaxy, after the Reaper War (say, 5-6 years afterwards). 2. Canon ending for ME3 is RED one, i.e. Reapers (and Geth) destroyed, and no more Shepard - everything and everyone has got its (one's) end. 3. New protagonists, but proper ones, not like these teenagers from Andromeda (in fact, prematurely deceased Alec Ryder was the only normal one there). 4. Restoration of Citadel and mass relays, rebuilding the Galaxy's integrity is a crucial part of the story. 5. Search and decription of Reaper and Geth technologies from derelict Reapers and Geth colonies/ships. 6. All "goodies" of vast regions of the Galaxy becoming isolated: totalitary rulers, slave owning and slave trade, pirates, military units gone rogue - i.e. the Galaxy becomes a sort of one, Galaxy-wide Omega. 7. Collectors established their constant presence in the Milky Way: they're not raiders anymore, but one of local powers already. And so on, and so forth. Id est - ME2 on steroids, with good imprint of post-war ruin and chaos.
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Post by SirSourpuss on Apr 14, 2019 14:49:46 GMT
Those predictions are normally not that far off. An example with Anthem it jumped from five million to six million because of the beta weekends alone and one of the first predictions years ago was below five million copies. A game like Resident Evil 7 still failed to meet the predictions by half a million copies and it got very little negative press. I really don't know where people latched so hard onto what analysts predict how a game will sell thinking that number is the point where EA will be pleased or not with the success of a game when its just a mathematical calculation of how the game will sell based on prior games, pre-orders, online buzz and probably other factors I didn't think of. EA does have a number where the game will be profitable enough, but the numbers people latch onto aren't even the same number across different areas of EA such as with Andromeda one group predicted six million and Aaron Flynn said to the government of Alberta that he was predicting five million copies sold. The problem isn't making even or turning a profit. The problem is satisfying EA's projections, so that EA's shareholders are pleased and the stock price remains stable or goes up. If the game doesn't meet EA's projections, shareholders are displeased and from there, either the stock price goes down, which hurts Andrew Wilson's and Blake Jorgensen's stock option, or EA fires people, to keep the shareholders pleased. EA and Activision did it recently, when they both hit some great revenue targets, but failed to meet projections and market growth goals, so they let go of several people around the globe. And since EA doesn't shy away from shutting down studios, well, you see my concern?
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Apr 14, 2019 20:54:04 GMT
Those predictions are normally not that far off. An example with Anthem it jumped from five million to six million because of the beta weekends alone and one of the first predictions years ago was below five million copies. A game like Resident Evil 7 still failed to meet the predictions by half a million copies and it got very little negative press. I really don't know where people latched so hard onto what analysts predict how a game will sell thinking that number is the point where EA will be pleased or not with the success of a game when its just a mathematical calculation of how the game will sell based on prior games, pre-orders, online buzz and probably other factors I didn't think of. EA does have a number where the game will be profitable enough, but the numbers people latch onto aren't even the same number across different areas of EA such as with Andromeda one group predicted six million and Aaron Flynn said to the government of Alberta that he was predicting five million copies sold. The problem isn't making even or turning a profit. The problem is satisfying EA's projections, so that EA's shareholders are pleased and the stock price remains stable or goes up. If the game doesn't meet EA's projections, shareholders are displeased and from there, either the stock price goes down, which hurts Andrew Wilson's and Blake Jorgensen's stock option, or EA fires people, to keep the shareholders pleased. EA and Activision did it recently, when they both hit some great revenue targets, but failed to meet projections and market growth goals, so they let go of several people around the globe. And since EA doesn't shy away from shutting down studios, well, you see my concern? That is the thing you are assuming that they have to meet those projections and to me EA doesn't hold studios that close to those projections. Look at Visceral the only game they made that had a profit was Dead Space 1 everything else failed to recoup development costs. Even then I don't think that is what caused the studio to close for there were reports near the end with all the money and development time they had spent on a Star Wars game there was nothing to show. Even BioWare Montreal I think they weren't closed because of expectations for they were pretty much merged into Motive Studios, but because they didn't have a game to work on. There are too many variables attached to the projections to be that tied to what EA will or will not do especially in modern gaming where there are microtransactions, premium currency, and DLC to make revenue from other places. Just seeing EA close studios and then seeing the projections don't match is a jump to a conclusion where there is a lot more information we will never have access too as well.
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Post by SirSourpuss on Apr 14, 2019 22:27:56 GMT
It's dead. And I've seen enough dead bodies. So no, thanks. Even BioWare Montreal I think they weren't closed because of expectations for they were pretty much merged into Motive Studios, but because they didn't have a game to work on. That's not entirely accurate, as we've already talked about earlier in this thread. Some did in fact move to Motive, others were shuffled in other EA studios and the rest of them were just let go. It's in Schreier's Andromeda article. And yes, they did have a game to work on, they expected to jump onto the next game in the Andromeda trilogy, but that never happened. There are too many variables attached to the projections to be that tied to what EA will or will not do especially in modern gaming where there are microtransactions, premium currency, and DLC to make revenue from other places Anthem's digital revenue, according to a report, came up to $3.5 million, in the same timeframe, give or take a week, that Apex Legends brought in $92 million. Just seeing EA close studios and then seeing the projections don't match is a jump to a conclusion where there is a lot more information we will never have access too as well. Undoubtedly, but a repeated coincidental correlation can only happen so many times, as far as EA and its closed studios go, before a pattern is established. It isn't the only reason, it may just be the final factor, though. So, in addition to everything else, I will conclude, once more, that yes, sales matter, market reception matters and good publicity matters, which is why I believe my suggestion to be the best course of action at this time. It may be different in three years time from today, with DA4 out and being such an amazing game that it shuts everybody up permanently, which is going to be very difficult as it is, although, again, Schreier reported that Casey's meeting with the Bioware staff went very well and got people hopeful again inside the company, so I expect a lot of good things from there, but should that game not meet market expectations, you're going to need a plan B and Andromeda 2, should it be in production, will not be it and at that point, it will be too late to change course. If there was even the slightest chance of failure, I'd like to have been prepared for the worst case scenario.
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N1
Shepard lives!
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Post by DannyC_pt on Apr 15, 2019 11:16:05 GMT
Release a remastered trilogy. After that, announce ME4 is in the works with Shepard returning. This but not just a "remastered" trilogy. A full Mass Effect - The Reaper War Trilogy Redux. Completely updated, and a whole new freaking ending (the ultimate relay-in-dark-space confrontation), opening up the door to a proper follow up of the series. And if Shepard is going to die in the end, make it glorious. But let's fix the post-Reaper War timeline so that the MEU can continue into the future (without having to run away to the other side of the galaxy to do it). Pretty please.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Apr 15, 2019 12:23:02 GMT
Release a remastered trilogy. After that, announce ME4 is in the works with Shepard returning. This but not just a "remastered" trilogy. A full Mass Effect - The Reaper War Trilogy Redux. Completely updated, and a whole new freaking ending (the ultimate relay-in-dark-space confrontation), opening up the door to a proper follow up of the series. And if Shepard is going to die in the end, make it glorious. But let's fix the post-Reaper War timeline so that the MEU can continue into the future (without having to run away to the other side of the galaxy to do it). Pretty please. We already know the story. Sure, the end might vary, but a repeat is just boring. In fact, that's a fail of media these days, creating new versions of movies and television shows. It's lazy. Even if Shepard is in the next game the series needs to move forward instead of backward.
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Post by SirSourpuss on Apr 15, 2019 13:07:26 GMT
Even if Shepard is in the next game the series needs to move forward instead of backward. It needs a sustainable future first, in order to grow. Andromeda failed to capture the general public in the same extent that ME1 did. It had some good ideas that weren't executed perfectly and the press was much more judgmental than they were ten years ago. Partly because standards have changed over that period of time, as far as AAA gaming is concerned, the continued anti-EA sentiment and meme-fuel that animations and other technical issues of the game's release state helped create. In other words, an Andromeda 2, right now, would be a bad move for the studio. A return to the Milky Way, will give a pause to a big portion of the related press, because it seems they have been pushing for such, pretty much every chance they get, it will, most likely, give a lot of the ME3 ending "haters" a pause, as well, leaving Bioware to focus less on the social politics of game development and more on the game itself. Imagine how much happier they will be developing their game, knowing that even their haters and clickbaiters are for once silent, or perhaps even vocally curious about what's going to happen next, if not optimistic. I know if I were working on something, I'd like that air of expectancy blowing on my face, rather than a judgmental one, on the back of my neck. And, just putting it out there, God of War seems to have grown quite nicely. Still Kratos at the forefront of the franchise. Maybe that will change in a game or two, but it looks like the series had its biggest success yet. So I don't see Shepard as a limiting factor for Mass Effect. If anything, perhaps gradually sidelining Shepard, instead of outright disregarding him, would be a better way to ease that transition for the franchise, like Devil May Cry is doing with Dante and Nero. Just saying.
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Post by themikefest on Apr 15, 2019 13:24:00 GMT
Release a remastered trilogy. After that, announce ME4 is in the works with Shepard returning. This but not just a "remastered" trilogy. A full Mass Effect - The Reaper War Trilogy Redux. Completely updated, and a whole new freaking ending (the ultimate relay-in-dark-space confrontation), opening up the door to a proper follow up of the series. And if Shepard is going to die in the end, make it glorious. But let's fix the post-Reaper War timeline so that the MEU can continue into the future (without having to run away to the other side of the galaxy to do it). Pretty please. For me, I would take a remastered trilogy before having it remade.
Darkspace? Here's a suggestion, you might not have seen, that I made, but it takes place after the events of ME3.
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Post by biggydx on Apr 15, 2019 15:11:08 GMT
I feel like they [BioWare] need to get their house in order before they consider working on another ME game.
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N7
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Post by Iakus on Apr 15, 2019 15:35:16 GMT
Hard reboot.
And this time have an actual plan going in.
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Post by wright1978 on Apr 15, 2019 16:18:44 GMT
I see zero value in a remastered trilogy. Unless they want to pick a canon the Milky Way should stay off limits.
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Post by SirSourpuss on Apr 15, 2019 18:22:24 GMT
I see zero value in a remastered trilogy. Eh, replaying the trilogy in higher graphical fidelity, isn't a bad idea. Of course, it wouldn't be Bioware that made that, as the game is already made. Maybe a smaller studio would do the work porting it all to Frostbyte with better textures, higher polygon models and DX11/DX12 graphical features. I wouldn't be against that. Maybe add some cut content back, as well? Maybe. It would also invigorate interest in the franchise and make it friendlier for younger players to engage with. If it also works something out better for the Milky Way in the end, or serve some other purpose, then maybe it won't be completely pointless, for older players.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Apr 15, 2019 18:54:46 GMT
Even if Shepard is in the next game the series needs to move forward instead of backward. It needs a sustainable future first, in order to grow. Andromeda failed to capture the general public in the same extent that ME1 did. It had some good ideas that weren't executed perfectly and the press was much more judgmental than they were ten years ago. Partly because standards have changed over that period of time, as far as AAA gaming is concerned, the continued anti-EA sentiment and meme-fuel that animations and other technical issues of the game's release state helped create. In other words, an Andromeda 2, right now, would be a bad move for the studio. A return to the Milky Way, will give a pause to a big portion of the related press, because it seems they have been pushing for such, pretty much every chance they get, it will, most likely, give a lot of the ME3 ending "haters" a pause, as well, leaving Bioware to focus less on the social politics of game development and more on the game itself. Imagine how much happier they will be developing their game, knowing that even their haters and clickbaiters are for once silent, or perhaps even vocally curious about what's going to happen next, if not optimistic. I know if I were working on something, I'd like that air of expectancy blowing on my face, rather than a judgmental one, on the back of my neck. And, just putting it out there, God of War seems to have grown quite nicely. Still Kratos at the forefront of the franchise. Maybe that will change in a game or two, but it looks like the series had its biggest success yet. So I don't see Shepard as a limiting factor for Mass Effect. If anything, perhaps gradually sidelining Shepard, instead of outright disregarding him, would be a better way to ease that transition for the franchise, like Devil May Cry is doing with Dante and Nero. Just saying. I don't think your first few sentences are at odds with what I said. I was saying don't remake the MET but instead move forward, even if we're in the same setting. IOW, it would be post-Reaper War.
As far as God of War and Devil May cry, those are not RPGs. If you're looking to have a ME game devoid of any semblance of RPG then that's what they'd need to emulate.
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Post by garrusfan1 on Apr 15, 2019 19:08:14 GMT
I see zero value in a remastered trilogy. Eh, replaying the trilogy in higher graphical fidelity, isn't a bad idea. Of course, it wouldn't be Bioware that made that, as the game is already made. Maybe a smaller studio would do the work porting it all to Frostbyte with better textures, higher polygon models and DX11/DX12 graphical features. I wouldn't be against that. Maybe add some cut content back, as well? Maybe. It would also invigorate interest in the franchise and make it friendlier for younger players to engage with. If it also works something out better for the Milky Way in the end, or serve some other purpose, then maybe it won't be completely pointless, for older players. If it doesn't have new content though I don't see alot of people buying it. ME2 and ME3 aren't that far back in terms of graphics and such. So we would have to get new content to make it worth while.
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Post by AnDromedary on Apr 15, 2019 19:19:45 GMT
On PC, with mods (mainly textures like MEUTIM and ALOT and maybe ENB), the trilogy, including ME1 still look decent IMO, definitely good enough for me. Might only be interesting for console players IMO. I am currently playing the Assain's Creed 3 remaster on PC and I really don't see much value in this either. If anything, a remake of ME1, adjusting controls and making more detailed environments could be cool but it would be a major project and I don't think it will happen.
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Post by alanc9 on Apr 15, 2019 21:25:59 GMT
I see zero value in a remastered trilogy. Eh, replaying the trilogy in higher graphical fidelity, isn't a bad idea. Of course, it wouldn't be Bioware that made that, as the game is already made. Maybe a smaller studio would do the work porting it all to Frostbyte with better textures, higher polygon models and DX11/DX12 graphical features. I wouldn't be against that. Maybe add some cut content back, as well? Maybe. It would also invigorate interest in the franchise and make it friendlier for younger players to engage with. If it also works something out better for the Milky Way in the end, or serve some other purpose, then maybe it won't be completely pointless, for older players. I can't think of a price point where this would work for me. Unless cut content gets in, but that strikes me as a pipe dream. There wasn't all that much of that which ever got anywhere near releasable.
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Post by themikefest on Apr 15, 2019 23:31:39 GMT
I see zero value in a remasteredtrilogy If it doesn't have new content though I don't see alot of people buying it. I don't agree. I see value and a lot of people buying a remaster.
If the trilogy were to include all dlc for one price, it would attract people. I can see a lot of people that already played the trilogy buy a remastered just to have a newer copy and to replay. There's likely some that have the trilogy, but not all dlc's. If the price of the remaster is...say 59.99, folks would get that knowing it would be cheaper than buying each dlc seperately. Then there's new players who never played the trilogy for whatever reason. How about the one's who played MEA, but not the trilogy? Those folks might get the trilogy. It offers about 100 hours of gameplay, and if that person likes the games, they may start another playthrough doing something different from their previous playthrough. Lastly there's ME3 multiplayer. It did very well. Those who only play online might get the trilogy just for that. Overall, if a remaster were to be released, it would do well. And as I've posted before, I see a remaster selling better than MEA.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Apr 16, 2019 2:11:19 GMT
I have no interest in another Mass Effect game published by EA. I agree. EA sucks dick.
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