Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
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Gileadan
Clearance Level Ultra
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gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on May 13, 2019 7:44:10 GMT
It certainly wouldn't be worth it for me. Even if all its technical troubles were resolved I'd still find it a boring game - even during the public demos I found myself losing interest and thinking of other games I could play instead after just a few hours, and I like loot shooters.
Also the combination of Anthem's solo-unfriendliness and the player base already circling the drain does not make this look like a smart long time investment.
Wait for a few months and see which way it goes. If things are looking up by then, maybe get it for a tenner. But there's better loot shooters for less money out there.
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goishen
twitch.tv/goishen
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Post by goishen on May 13, 2019 8:00:36 GMT
I understand that. It's a roadblock so people don't rush through the story and finish it in 10 hours. I doesn't happen even if you can skip the tombs. Like I can on my second pilot. Like I did yesterday. I'm still way past your ten hours and not close to the finishing line. The only way to do it is by skipping story content. Still, the story so far is shorter then MEA and probably even ME1 but in ME1s case I'm not sure since we got the Sunken cells stronghold addition. I, personally, don't see what you all seem to see as ME1 is being so easy to beat. I don't care what some website (https://howlongtobeat.com/) says that it takes to beat. I dunno if you're powergamers or just that hyped on caffeine or cocaine. Prolly the latter. But it always took me 10-20 hours longer than what it says to beat the game than what it says. Sorry meth heads.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on May 13, 2019 9:11:48 GMT
I doesn't happen even if you can skip the tombs. Like I can on my second pilot. Like I did yesterday. I'm still way past your ten hours and not close to the finishing line. The only way to do it is by skipping story content. Still, the story so far is shorter then MEA and probably even ME1 but in ME1s case I'm not sure since we got the Sunken cells stronghold addition. I, personally, don't see what you all seem to see as ME1 is being so easy to beat. I don't care what some website (https://howlongtobeat.com/) says that it takes to beat. I dunno if you're powergamers or just that hyped on caffeine or cocaine. Prolly the latter. But it always took me 10-20 hours longer than what it says to beat the game than what it says. Sorry meth heads. But have you ever even tried to speed run it? I play KOTOR for at least 40 hours each time, but the game can be completed under 2 hours. Fallout 2 can be done in 15 minutes, Morrowind in 5 or something. Otherwise those games can take 100+ hours.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on May 13, 2019 10:10:25 GMT
I found the HLTB website sometimes misleading: I'm currently playing The Bureau (XCOM) and I'm only level 5 (out of 10 I think) after 8 hours. So I check HLTB to see the average playthrough is about 10 hours. So at first I'm worrying I'm far behind in terms of leveling, and also I feel the story is just developping so I'm worried the ending is rushed, but then I see some people took 26h in "leisure" mode (my playstyle). But I guess it's a good tool for "corridor" games (5-10 hours linear campaign), just not games with side quests, dialogues or open world
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on May 13, 2019 11:53:14 GMT
Depends how long you took to do the tomb mission I guess. Maybe you got 25 chests really fast.
I'm glad you feel you got your moneys worth. Doing the same content over and over doesn't interest me in the slightest, but good for people who enjoy that sort of thing.
So you never replay a game. ME once and then never again? Sure I did, when it was new, to try another class, or make different choices to see how they played out But thats not what we are talking about here, and you know it. The equivalent would be to replay one mission in Mass Effect over and over, and even then that’s not equivalent because depending on the mission, in Mass Effect that one mission might be telling an interesting story in itself.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Nov 10, 2023 13:59:26 GMT
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 13, 2019 12:30:16 GMT
So you never replay a game. ME once and then never again? Sure I did, when it was new, to try another class, or make different choices to see how they played out But thats not what we are talking about here, and you know it. The equivalent would be to replay one mission in Mass Effect over and over, and even then that’s not equivalent because depending on the mission, in Mass Effect that one mission might be telling an interesting story in itself. It is exactly what we're talking about here. There is no need to replay the same mission over and over and over in Anthem either. There are choices in Anthem as well and every mission tells a story in Anthem as well.
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Post by Pounce de León on May 13, 2019 12:39:52 GMT
I found the HLTB website sometimes misleading: I'm currently playing The Bureau (XCOM) and I'm only level 5 (out of 10 I think) after 8 hours. So I check HLTB to see the average playthrough is about 10 hours. So at first I'm worrying I'm far behind in terms of leveling, and also I feel the story is just developping so I'm worried the ending is rushed, but then I see some people took 26h in "leisure" mode (my playstyle). But I guess it's a good tool for "corridor" games (5-10 hours linear campaign), just not games with side quests, dialogues or open world Guy needs 30 h for playthru: Guy sucks and never got gud. Guy needs 15 h for playthru: Shit game sucks with no content.
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Post by Space Cowboy on May 13, 2019 12:41:02 GMT
Sure I did, when it was new, to try another class, or make different choices to see how they played out But thats not what we are talking about here, and you know it. The equivalent would be to replay one mission in Mass Effect over and over, and even then that’s not equivalent because depending on the mission, in Mass Effect that one mission might be telling an interesting story in itself. It is exactly what we're talking about here. There is no need to replay the same mission over and over and over in Anthem either. There are choices in Anthem as well and every mission tells a story in Anthem as well. Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over? What different outcomes can you get by repeating heart of rage multiple times? Feel free to spoil me.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on May 13, 2019 12:58:21 GMT
You know, attempting to mislead players over the type of game Anthem is, is not doing Bioware the favour people seem to think it is.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on May 13, 2019 13:00:20 GMT
I found the HLTB website sometimes misleading: I'm currently playing The Bureau (XCOM) and I'm only level 5 (out of 10 I think) after 8 hours. So I check HLTB to see the average playthrough is about 10 hours. So at first I'm worrying I'm far behind in terms of leveling, and also I feel the story is just developping so I'm worried the ending is rushed, but then I see some people took 26h in "leisure" mode (my playstyle). But I guess it's a good tool for "corridor" games (5-10 hours linear campaign), just not games with side quests, dialogues or open world Guy needs 30 h for playthru: Guy sucks and never got gud. Guy needs 15 h for playthru: Shit game sucks with no content. It's not about needing, I just like to take my time. I've played the MET 6 times, I still listen to every dialogue entries every time (even from Avina)
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Post by Pounce de León on May 13, 2019 13:04:50 GMT
Guy needs 30 h for playthru: Guy sucks and never got gud. Guy needs 15 h for playthru: Shit game sucks with no content. It's not about needing, I just like to take my time. I've played the MET 6 times, I still listen to every dialogue entries every time (even from Avina) It's no matter how you put it - someone will find a turd in it.
OT: Judging a looter shooter for time spent on the story is kinda weird to me. Either you like the gameplay and do that over and over. Or you dont. Story wont help much. Story will keep you coming back in a good looter shooter, tho. The shooting and looting you'll have figured out soon enough, but the story bits might bring you back. Now is Anthem a good looter shooter? I kinda doubt it with the loot system.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on May 13, 2019 13:19:37 GMT
It is exactly what we're talking about here. There is no need to replay the same mission over and over and over in Anthem either. There are choices in Anthem as well and every mission tells a story in Anthem as well. Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over? What different outcomes can you get by repeating heart of rage multiple times? Feel free to spoil me.
Strongholds are end game content they have nothing to do with the comparison. There were a large number of story missions while levelling up. Each with cut scenes and story-driven conversations before, after and/or during the mission. Far more such, altough individually shorter, than in ME1. Plus all the individual stories with the various NPC's.
There's at least 20 hours, probably more, of non-repetitive gameplay in Anthem. Plus the whole levelling up experience where you are constantly evolving your Javelin, gaining new abilities or unlocking new ways to play with new Javelins.
It's easy to forget now that we've been in end game for so long but there was nothing repetitive about the initial stages of the game.
The comparison with ME1 at this point is more a question of having finished the story ages ago and spending time farming planets for minerals on earlier saved games! The end game maybe repetitive in Anthem but it's still good fun. Most RPG's don't offer any incentive to keep playing once you finish the story.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on May 13, 2019 13:21:23 GMT
It's not about needing, I just like to take my time. I've played the MET 6 times, I still listen to every dialogue entries every time (even from Avina) It's no matter how you put it - someone will find a turd in it.
OT: Judging a looter shooter for time spent on the story is kinda weird to me. Either you like the gameplay and do that over and over. Or you dont. Story wont help much. Story will keep you coming back in a good looter shooter, tho. The shooting and looting you'll have figured out soon enough, but the story bits might bring you back. Now is Anthem a good looter shooter? I kinda doubt it with the loot system.
It's not just a looter-shooter, though. It was deliberately made to be a hybrid between RPG and shooter. So the story counts.
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They call me a Space Cowboy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on May 13, 2019 13:33:37 GMT
Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over? What different outcomes can you get by repeating heart of rage multiple times? Feel free to spoil me.
Strongholds are end game content they have nothing to do with the comparison. There were a large number of story missions while levelling up. Each with cut scenes and story-driven conversations before, after and/or during the mission. Far more such, altough individually shorter, than in ME1. Plus all the individual stories with the various NPC's.
There's at least 20 hours, probably more, of non-repetitive gameplay in Anthem. Plus the whole levelling up experience where you are constantly evolving your Javelin, gaining new abilities or unlocking new ways to play with new Javelins.
It's easy to forget now that we've been in end game for so long but there was nothing repetitive about the initial stages of the game.
The comparison with ME1 at this point is more a question of having finished the story ages ago and spending time farming planets for minerals on earlier saved games! The end game maybe repetitive in Anthem but it's still good fun. Most RPG's don't offer any incentive to keep playing once you finish the story.
Branching choices and varying outcomes seems like an incentive. Paragon reactions vs renegade seem like a reason. In the little story of anthem I experienced, you could react in exactly one way to any given dialog. The two choices were different tones with which you could react but the results were the same. I had to be rude to Owen, I had to side with the other group. The game gave me no other choice. Vermire alone I could stand to lose possibly two companions permanently depending on my choices, changing the game from then on, or I could lose one, but which one and why was my choice. Other choices in that mission carried forward to later games too. Comparing Anthem to this is just silly. The object of the game, and the genre it fits in, doesn’t focus on story focused gameplay. It isn’t meant to. Pretending it does is just misleading. Some people enjoy the story in anthem. Good for them. I’m glad they enjoyed it. I have no interest in this game though.
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Post by Pounce de León on May 13, 2019 13:36:16 GMT
It's no matter how you put it - someone will find a turd in it.
OT: Judging a looter shooter for time spent on the story is kinda weird to me. Either you like the gameplay and do that over and over. Or you dont. Story wont help much. Story will keep you coming back in a good looter shooter, tho. The shooting and looting you'll have figured out soon enough, but the story bits might bring you back. Now is Anthem a good looter shooter? I kinda doubt it with the loot system.
It's not just a looter-shooter, though. It was deliberately made to be a hybrid between RPG and shooter. So the story counts.
Warframe has story. It's a looter-shooter. I don't know why people keep insisting Anthem is something more. Are we interested in how the story continues in Warframe? Well, yes, but it's a detail compared to the rest of the game. An important detail that people love, yes - but it doesn't change the fact Warframe is a looter-shooter. Or looter-hacker - in my case.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 13, 2019 13:42:23 GMT
It is exactly what we're talking about here. There is no need to replay the same mission over and over and over in Anthem either. There are choices in Anthem as well and every mission tells a story in Anthem as well. Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over? What different outcomes can you get by repeating heart of rage multiple times? Feel free to spoil me. Oops, false equivalency right there. If you want to do that knock your socks off. I'm not doing it though.
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They call me a Space Cowboy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on May 13, 2019 13:51:07 GMT
Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over? What different outcomes can you get by repeating heart of rage multiple times? Feel free to spoil me. Oops, false equivalency right there. If you want to do that knock your socks off. I'm not doing it though. You are the one trying to say they are equivalent.
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Post by Space Cowboy on May 13, 2019 13:55:10 GMT
Depends how long you took to do the tomb mission I guess. Maybe you got 25 chests really fast.
I'm glad you feel you got your moneys worth. Doing the same content over and over doesn't interest me in the slightest, but good for people who enjoy that sort of thing.
So you never replay a game. ME once and then never again? What were you saying about false equivalency?
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on May 13, 2019 14:07:46 GMT
Strongholds are end game content they have nothing to do with the comparison. There were a large number of story missions while levelling up. Each with cut scenes and story-driven conversations before, after and/or during the mission. Far more such, altough individually shorter, than in ME1. Plus all the individual stories with the various NPC's.
There's at least 20 hours, probably more, of non-repetitive gameplay in Anthem. Plus the whole levelling up experience where you are constantly evolving your Javelin, gaining new abilities or unlocking new ways to play with new Javelins.
It's easy to forget now that we've been in end game for so long but there was nothing repetitive about the initial stages of the game.
The comparison with ME1 at this point is more a question of having finished the story ages ago and spending time farming planets for minerals on earlier saved games! The end game maybe repetitive in Anthem but it's still good fun. Most RPG's don't offer any incentive to keep playing once you finish the story.
Branching choices and varying outcomes seems like an incentive. Paragon reactions vs renegade seem like a reason. In the little story of anthem I experienced, you could react in exactly one way to any given dialog. The two choices were different tones with which you could react but the results were the same. I had to be rude to Owen, I had to side with the other group. The game gave me no other choice. Vermire alone I could stand to lose possibly two companions permanently depending on my choices, changing the game from then on, or I could lose one, but which one and why was my choice. Other choices in that mission carried forward to later games too. Comparing Anthem to this is just silly. The object of the game, and the genre it fits in, doesn’t focus on story focused gameplay. It isn’t meant to. Pretending it does is just misleading. Some people enjoy the story in anthem. Good for them. I’m glad they enjoyed it. I have no interest in this game though.
Actually there are differences. I've done the story twice now with different choices and, while, admittedly, many situations have little lasting effect there are enough that do to make the replay interesting.
It's fair enough if you don't find that diverting enough but it wasn't the point of my post. Which was to correct the premise of your comment "Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over?"
The 20 to 40 hours of Mass Effect should be compared to the 20-30 hours of story and levelling up of Anthem. Playing Strongholds over and over doesn't happen until you've basically finished the game. The Mass Effect equivalent of which is to not be playing it at all as you've finished!
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on May 13, 2019 14:18:52 GMT
It's not just a looter-shooter, though. It was deliberately made to be a hybrid between RPG and shooter. So the story counts.
Warframe has story. It's a looter-shooter. I don't know why people keep insisting Anthem is something more. Are we interested in how the story continues in Warframe? Well, yes, but it's a detail compared to the rest of the game. An important detail that people love, yes - but it doesn't change the fact Warframe is a looter-shooter. Or looter-hacker - in my case.
Bioware was specifically building something new. A kind of game not seen before combining RPG elements and looter/shooter elements.
From the recent EA Investor update they say "We believe in the team at BioWare, and we also believe in what they set out to achieve with this game - building a new IP and melding genres to reach a new audience."
If it were just a looter/shooter then there would be no melding of genres!
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They call me a Space Cowboy
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Post by Space Cowboy on May 13, 2019 14:19:47 GMT
Branching choices and varying outcomes seems like an incentive. Paragon reactions vs renegade seem like a reason. In the little story of anthem I experienced, you could react in exactly one way to any given dialog. The two choices were different tones with which you could react but the results were the same. I had to be rude to Owen, I had to side with the other group. The game gave me no other choice. Vermire alone I could stand to lose possibly two companions permanently depending on my choices, changing the game from then on, or I could lose one, but which one and why was my choice. Other choices in that mission carried forward to later games too. Comparing Anthem to this is just silly. The object of the game, and the genre it fits in, doesn’t focus on story focused gameplay. It isn’t meant to. Pretending it does is just misleading. Some people enjoy the story in anthem. Good for them. I’m glad they enjoyed it. I have no interest in this game though.
Actually there are differences. I've done the story twice now with different choices and, while, admittedly, many situations have little lasting effect there are enough that do to make the replay interesting.
It's fair enough if you don't find that diverting enough but it wasn't the point of my post. Which was to correct the premise of your comment "Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over?"
The 20 to 40 hours of Mass Effect should be compared to the 20-30 hours of story and levelling up of Anthem. Playing Strongholds over and over doesn't happen until you've basically finished the game. The Mass Effect equivalent of which is to not be playing it at all as you've finished!
I wasn’t the one asserting it was equivalent
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Post by Pounce de León on May 13, 2019 14:24:28 GMT
Warframe has story. It's a looter-shooter. I don't know why people keep insisting Anthem is something more. Are we interested in how the story continues in Warframe? Well, yes, but it's a detail compared to the rest of the game. An important detail that people love, yes - but it doesn't change the fact Warframe is a looter-shooter. Or looter-hacker - in my case.
Bioware was specifically building something new. A kind of game not seen before combining RPG elements and looter/shooter elements.
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That's a load of never done before bullshit.
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Post by Thrombin on May 13, 2019 14:29:48 GMT
Bioware was specifically building something new. A kind of game not seen before combining RPG elements and looter/shooter elements.
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That's a load of never done before bullshit.
In your opinion.
It doesn't change the fact that this was, and I believe still is, the intention behind the game.
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Post by Thrombin on May 13, 2019 14:33:35 GMT
Actually there are differences. I've done the story twice now with different choices and, while, admittedly, many situations have little lasting effect there are enough that do to make the replay interesting.
It's fair enough if you don't find that diverting enough but it wasn't the point of my post. Which was to correct the premise of your comment "Playing the entire 20 to. 40 hours of Mass Effect is equivalent to playing a stronghold, or three strongholds, over and over?"
The 20 to 40 hours of Mass Effect should be compared to the 20-30 hours of story and levelling up of Anthem. Playing Strongholds over and over doesn't happen until you've basically finished the game. The Mass Effect equivalent of which is to not be playing it at all as you've finished!
I wasn’t the one asserting it was equivalent
It seemed to me you were trying to deny equivalence by comparing apples with oranges which was what my post was intended to point out.
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Post by Pounce de León on May 13, 2019 14:34:17 GMT
That's a load of never done before bullshit.
In your opinion.
It doesn't change the fact that this was, and I believe still is, the intention behind the game.
That intention dint manifest. Just go check the deserted story and lore section. Patching a story and RPG elements together in a looter shooter is neither groundbreaking, nor new, nor has it never been done before.
And this is my opinion indeed: I doubt it'll manifest in future neither.
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