Polka Dot
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 19, 2019 14:42:28 GMT
The Golden Nug, or some kind of NG+ feature. Don't make me pray to RNGesus on follow-up runs, for stuff I already lucked out on for my first run. Alternatively, offer all schematics for actual sale not possible sale, or have them unlock automatically by level like in MEA. Yeah, the RNG schematics business really put a damper on my first playthrough. I'd gotten ~ 1/2-2/3 through the game and still hadn't found anything I liked for my character. I ended up downloading someone else's save (who claimed to have all of the schematics), stored them in my golden nug, and restarted. That frustration did sully my overall opinion of the game.
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Post by PapaCharlie9 on May 19, 2019 15:35:58 GMT
In any game where crafted gear far outstrips anything you can loot, loot is worthless. Worthless to me for sure, since I like to min/max, but I wouldn't say worthless in general. There's always a rather significant fraction of players that can't be bothered with crafting. So for them, there's nothing to compare to and the loot progression can stand on its own merits (or lack, in the grand scheme of things).
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on May 19, 2019 15:52:54 GMT
So for them, there's nothing to compare to and the loot progression can stand on its own merits (or lack, in the grand scheme of things). All the more reason for loot to be worth the effort of finding it.
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Post by alanc9 on May 19, 2019 18:58:24 GMT
ME:A had a big problem with loot being worthless; no sense importing that to DA. In any game where crafted gear far outstrips anything you can loot, loot is worthless. DAI was no exception. For loot to be meaningful and worth the effort of its acquisition, it needs to be actually unique, not just a purple item with a unique name. It needs to be something that provides a perk unavailable elsewhere, especially through crafting. And if it levels with you, all the better, so it doesn't become useless later on. That was the best part of the DA2 item packs. But in DAI, schematics were loot. Mats too; the best thing you'd get from a dragon kill was the corpse itself.
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Post by Hanako Ikezawa on May 19, 2019 19:51:36 GMT
Inquisitor as the protagonist.
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Blaze
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Everyone seem normal till you get to know them
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Post by Blaze on May 19, 2019 20:17:07 GMT
Inquisitor as the protagonist. here it is! =D
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Post by dagless on May 19, 2019 21:14:21 GMT
Edit: Wrong thread. Misunderstood point of previous poster. Nothing to see here.
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Post by Hanako Ikezawa on May 19, 2019 21:21:57 GMT
Inquisitor as the protagonist. here it is! =D Well people have put some of the other things I want so figured I should add something I want that's new to the thread.
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Blaze
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Post by Blaze on May 19, 2019 21:36:46 GMT
Well people have put some of the other things I want so figured I should add something I want that's new to the thread. obviously! i'm just surprised it took you this long
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Post by scootshoot on May 20, 2019 16:43:33 GMT
I loved DAIs crafting system. Something specific and unique to DAI which is something that I also hope returns for 4 pretty much as is. Its the only crafting system in a video game I actually like. The crafting system was definitely well done and full of detail. Kudos to the game god who was in charge of the crafting and UI side of development...
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Post by phoray on May 24, 2019 14:53:18 GMT
The ability to tint our armors. This saved a lot of armors for me.
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Post by Ieldra on May 24, 2019 17:24:00 GMT
Things I liked enough to say that the next game should have them, too:
(1) The world looks really, really beautiful. I never get tired of looking at it. (2) Interactive scenes are less ubiquitous than I like, but where they exist, they're really well-made. (3) The crafting system, especially with the tinting add-on (but PLEASE let us not depend on the RNG to acquire schematics next time). (4) The character creator. Just keep it as it is. (5) Skyhold. I want my own estate next time, too. With lots of decoration options. (6) The war table. It gave the game a strategic level that it really needed. Next time no real-time mission timers, though. (7) Companions and advisors were generally very well made. I like even those I don't like, if that makes any sense. Not the romances, though, as a rule. (8) The art style of Solas' murals and the tarot cards is very unique, almost a hallmark of the world at this point, given that are hints of the same style as early as DAO's intro. More of that, please. (9) Dialogue was generally good, and I usually found things I wanted to say, as opposed to every other game that used the wheel so far. However, the paraphrasing still makes it so you don't know your character's mind, which means it is still the worst new feature of video RPGs since they exist. (10) A branching storyline. If anything, the next game could have more of that. (11) The return of the numbered Codex entries. The only collection I ever cared for, LOL. (12) The perk system, though I'd have preferred to apply it to the character rather than the organization.
There's probably more, I'll return when I recall it.
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Post by vertigomez on May 24, 2019 20:27:09 GMT
Companions and advisors were generally very well made. I like even those I don't like, if that makes any sense. Not the romances, though, as a rule.Not to turn this into (yet another ) romance thread, but what kind of romance would you have liked to see?
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Post by biggydx on May 24, 2019 21:42:41 GMT
Something else I thought was really cool, even though it only occurred in one instance, is how the game would change your characters appearance based on a dialogue option. If you were a female elf, had a Dalish tattoo, and romanced Solas, during his romance scene you would be given the option for him to remove your tattoo. I thought that was really cool.
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Post by colfoley on May 24, 2019 22:10:19 GMT
Something else I thought was really cool is how, even though it only occurred in one instance, the game would change your characters appearance based on a dialogue option. If you 1) were a female elf, 2) had a Dalish tattoo, and 3) romanced Solas, you would be given the option for him to remove your tattoo. I thought that was really cool. I kind of want something like this too. My first PT with Kara after Adamant I gave her a scar with the Mirror of Transformation because her health went low. Only issue was it was a bit hinky because there were cutscenes after the wound was 'supposed' to happen where it wasn't there and I had to add it after the quest. It would be nice if you could add those things...via dialogue or other means...in game without having to go to a specific mirror.
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Post by Ieldra on May 25, 2019 9:59:09 GMT
Companions and advisors were generally very well made. I like even those I don't like, if that makes any sense. Not the romances, though, as a rule.Not to turn this into (yet another ) romance thread, but what kind of romance would you have liked to see? My most appreciated game romances were Morrigan's (DAO) and Kanerah's (Pathfinder: Kingmaker). As far as I recognize why they are my favorites, these factors go into it:
(1) The LIs have an unconventional morality. Consequentialism is good, moderate selfishness is acceptable. They think things through rather than judge impulsively.
(2) The LIs are not religious, with bonus points for being misotheists. (3) The LIs' love is genuine, but in general they have a preference for rationality over emotion.
(4) Preferred personality traits: moderately sarcastic, a moderate degree of cynicism, existing but limited empathy.
(5) You and your LI are, or end up as near-equals not just within the romance, but within a broader context related to the story. This is probably the most essential factor.
Honorable mention, BTW, to Yennefer's romance in The Witcher 3. I really like Yennefer, she has a great personality and presence, but her romance fails to make the favorites list in (5) because Geralt doesn't come across as Yennefer's equal. Usually, it's the other way round when romances fail in this.
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Post by vertigomez on May 25, 2019 11:24:36 GMT
Not to turn this into (yet another ) romance thread, but what kind of romance would you have liked to see? My most appreciated game romances were Morrigan's (DAO) and Kanerah's (Pathfinder: Kingmaker). As far as I recognize why they are my favorites, these factors go into it: (1) The LIs have an unconventional morality. Consequentialism is good, moderate selfishness is acceptable. They think things through rather than judge impulsively.
(2) The LIs are not religious, with bonus points for being misotheists. (3) The LIs' love is genuine, but in general they have a preference for rationality over emotion.
(4) Preferred personality traits: moderately sarcastic, a moderate degree of cynicism, existing but limited empathy.
(5) You and your LI are, or end up as near-equals not just within the romance, but within a broader context related to the story. This is probably the most essential factor.
Honorable mention, BTW, to Yennefer's romance in The Witcher 3. I really like Yennefer, she has a great personality and presence, but her romance fails to make the favorites list in (5) because Geralt doesn't come across as Yennefer's equal. Usually, it's the other way round when romances fail in this.
Ahh, thank you for answering! Are you a Neverwinter Nights 2: Mask of the Betrayer fan, by any chance? I feel like Safiya and Gannayev would be right up your alley. True Neutral/Chaotic Neutral magical misotheists who support the protagonist whether their actions skew moral or amoral. One a skeptical wizard from Tevinter Thay and the other a dream-invading swamp shaman. But very devoted and as god-tier as the protagonist, with strong ties to the story, all the same.
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Post by Ieldra on May 25, 2019 12:02:02 GMT
My most appreciated game romances were Morrigan's (DAO) and Kanerah's (Pathfinder: Kingmaker). As far as I recognize why they are my favorites, these factors go into it: (1) The LIs have an unconventional morality. Consequentialism is good, moderate selfishness is acceptable. They think things through rather than judge impulsively.
(2) The LIs are not religious, with bonus points for being misotheists. (3) The LIs' love is genuine, but in general they have a preference for rationality over emotion.
(4) Preferred personality traits: moderately sarcastic, a moderate degree of cynicism, existing but limited empathy.
(5) You and your LI are, or end up as near-equals not just within the romance, but within a broader context related to the story. This is probably the most essential factor.
Honorable mention, BTW, to Yennefer's romance in The Witcher 3. I really like Yennefer, she has a great personality and presence, but her romance fails to make the favorites list in (5) because Geralt doesn't come across as Yennefer's equal. Usually, it's the other way round when romances fail in this.
Ahh, thank you for answering! Are you a Neverwinter Nights 2: Mask of the Betrayer fan, by any chance? I feel like Safiya and Gannayev would be right up your alley. True Neutral/Chaotic Neutral magical misotheists who support the protagonist whether their actions skew moral or amoral. One a skeptical wizard from Tevinter Thay and the other a dream-invading swamp shaman. But very devoted and as god-tier as the protagonist, with strong ties to the story, all the same. I never finished any of the NWN games, and didn't buy any expansion. Back when NWN1 came out, I found it was inferior in gameplay, storytelling and presentation to the Bhaalspawn trilogy, in such a way that it didn't capture my attention. And so my attention went elsewhere and it just happened that I never tried again. I vaguely recall that I couldn't control my companion, right? And that there was only one at a time. That was a really big thing. Or was that a different game?
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Post by vertigomez on May 25, 2019 12:06:31 GMT
Ahh, thank you for answering! Are you a Neverwinter Nights 2: Mask of the Betrayer fan, by any chance? I feel like Safiya and Gannayev would be right up your alley. True Neutral/Chaotic Neutral magical misotheists who support the protagonist whether their actions skew moral or amoral. One a skeptical wizard from Tevinter Thay and the other a dream-invading swamp shaman. But very devoted and as god-tier as the protagonist, with strong ties to the story, all the same. I never finished any of the NWN games, and didn't buy any expansion. Back when NWN1 came out, I found it was inferior in gameplay, storytelling and presentation to the Bhaalspawn trilogy, in such a way that it didn't capture my attention. And so my attention went elsewhere and it just happened that I never tried again. I vaguely recall that I couldn't control my companion, right? And that there was only one at a time. That was a really big thing. Or was that a different game?
No, you're correct. For what it's worth, you can control your companions in the sequel, and have more than one along with you. I don't think NWN2's vanilla campaign is anything to write home about, but MotB is so dark and thematic and feels like a whole other game unto itself. You might give it a shot someday.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 25, 2019 13:47:14 GMT
I never finished any of the NWN games, and didn't buy any expansion. Back when NWN1 came out, I found it was inferior in gameplay, storytelling and presentation to the Bhaalspawn trilogy, in such a way that it didn't capture my attention. And so my attention went elsewhere and it just happened that I never tried again. I vaguely recall that I couldn't control my companion, right? And that there was only one at a time. That was a really big thing. Or was that a different game?
No, you're correct. For what it's worth, you can control your companions in the sequel, and have more than one along with you. I don't think NWN2's vanilla campaign is anything to write home about, but MotB is so dark and thematic and feels like a whole other game unto itself. You might give it a shot someday. I still wish Kaelyn the Dove had been romanceable.
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Post by vertigomez on May 25, 2019 16:07:09 GMT
No, you're correct. For what it's worth, you can control your companions in the sequel, and have more than one along with you. I don't think NWN2's vanilla campaign is anything to write home about, but MotB is so dark and thematic and feels like a whole other game unto itself. You might give it a shot someday. I still wish Kaelyn the Dove had been romanceable. I liked her a LOT more than I thought I would - as a devoted Kelemvorite, her concept rankled - but I'm still Team Safiya. Lonely intellectual ruthless wizard waifu, aka yes please.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 25, 2019 19:22:00 GMT
Things I liked enough to say that the next game should have them, too: I agree with most of your list. There are a few comments I'd like to offer. Skyhold was... a little too big for my tastes, or at least the followers too spread out. In DAI's case, I can make allowances because it served as the HQ for the entire Inquisition, thus it was probably appropriate to have such a large stronghold. That it was so isolated also contributed to my concerns about reality-bending travel times and distances, which I think have been discussed elsewhere. I also take issue with BioWare's focus on the almighty cutscene and the many instances where I'd start a dialogue in one place only to be magically teleported (and ultimately dumped) elsewhere for cinematic purposes. While I appreciate the art and craft of skilled filmmakers, I find those techniques immersion-breaking in RPGs. I don't conduct conversations IRL that way, and ended up having to spend a lot more time traveling around Skyhold than I'd have liked. (Sometimes having to try to figure out wth I was and how to get to where I wanted to be.) It makes complete sense to me. I hugely appreciate well-written characters, even when they're not people I would like or want to befriend IRL. Not quite sure what you mean about romances, but I'm not looking for LIs that appeal to me personally, but to my character. I'm always able to find someone my character would like, even if they don't agree about everything. I'm not entirely sure what you're thinking here - could you be more specific? Some of the perks did seem to apply primarily to Inky, especially the ones that opened additional dialogue options. Others - like increasing the number of potions/grenades you could carry - apply to all characters in the party.
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Post by vertigomez on May 25, 2019 21:16:00 GMT
One thing I really liked: the Inquisitor's surname being used in conversation. Except for a couple instances of Lady/Lord Aeducan and Lady/Lord Cousland in DAO, none of the many default surnames was ever actually said by anyone.... Brosca and Tabris and Surana, etc. were just "Warden". So it was nice being referred to out loud as Inquisitor Adaar or Lady Trevelyan or Lord Cadash.
In a similar vein, it was SO NICE that some of the love interests had a special nickname for the Inquisitor, so they weren't just calling you "Warden" or "Hawke". It made the romances feel less clinical. Instead, with this one person you were honey tongue, amatus, kadan. (Zevran was the only one who did this in DAO, calling a romanced Warden "amor").
So I would like for our surnames to continue to come up in conversation, and pet names with LIs/friends.
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Post by President of Boom on May 27, 2019 20:13:55 GMT
The crafting system, the ability to play as a Qunari, broken nose and scar options in the CC (I'm hoping for the addition of freckles, bruises, and moles in DA4 and maybe even a way to introduce asymmetry to some parts of the face), the ability to name my weapons.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,848 Likes: 23,991
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Post by melbella on May 27, 2019 21:18:49 GMT
the ability to name my weapons Ugh, I hate this. Asking me to name my character is enough of a chore, to name a pet on top of that is bordering on impossible. I don't give a shit what my weapons are called, just so long as they work. All my crafted weapons/armor have whatever default name the game comes up with for them. The crafting process takes long enough already; I don't need to stall my game even further trying to come up with yet another name.
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