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Post by PapaCharlie9 on May 20, 2019 21:58:13 GMT
I must be in the minority since I like the combat in DAI No you aren’t
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Post by Iddy on May 21, 2019 16:27:36 GMT
There wasn't anything really big that I didn't like.
Just minor stuff like shitty hair and the melee rogue's clumsy looking animation. And I don't understand what is the fuss about the tactical camera, because I used it all the time.
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Nyralim
N2
I am as world trees have ever been since the dawn of time. I watch, I understand. And I remember.
Games: Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 64 Likes: 115
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I am as world trees have ever been since the dawn of time. I watch, I understand. And I remember.
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Post by Nyralim on May 21, 2019 16:41:07 GMT
I really liked some of the area's, wonderful to roam about (though sometimes a bit of drag to travel but all open world games have this). Though I was rather dissapointed that there was no 'decent' city to visit. If anything I was hoping at least to visit Val Royeaux in earnest and bask in it's surroundings as a capital, of a major nation no less! The part we got, while pretty, was unfulfilling to say the least.
Sure hope they tackle it better with Tevinter.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,850 Likes: 23,998
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Trouble-shooting Space Diva
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Post by melbella on May 21, 2019 19:42:35 GMT
And I don't understand what is the fuss about the tactical camera, because I used it all the time. About the only thing I used it for was to see enemy stats, and maybe to auto-attack something once in a while. Trying to actually play in that mode was too awkward for the most part.
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Post by Iddy on May 21, 2019 19:45:30 GMT
And I don't understand what is the fuss about the tactical camera, because I used it all the time. About the only thing I used it for was to see enemy stats, and maybe to auto-attack something once in a while. Trying to actually play in that mode was too awkward for the most part. It is weird in the sense that you're not controlling them directly, but it does prevent the fight from turning into a free-for-all. And sometimes you want them to focus on a specific enemy instead of targetting randomly.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on May 22, 2019 9:10:42 GMT
I mostly used tactical camera in combat (the lack of programable tactics and the fact that auto attack/targeting and click to move didn't work in it made the over-the-shoulder combat not so fun), the only thing i didn't like about it was the way it could get stuck on things. DAO's tac cam was a lot smoother.
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,850 Likes: 23,998
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Post by melbella on May 22, 2019 11:49:56 GMT
I forgot....I also use tac cam to spy on dragons. Vinsomer likes to dance, which is fun to watch.
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Post by river82 on May 22, 2019 22:34:34 GMT
Obviously Inquisition was not made so you could control the whole party at a time. The amount of control you have compared with Origins is insignificant. If Bioware continue down this route I would have to question the point of having companions at all, considering its original purpose was for strategic combat reasons.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on May 22, 2019 23:17:13 GMT
Obviously Inquisition was not made so you could control the whole party at a time. The amount of control you have compared with Origins is insignificant. If Bioware continue down this route I would have to question the point of having companions at all, considering its original purpose was for strategic combat reasons. That’s a fair point. Tactically, my DAI companions were just a way to extend the 8 active skills limit and one equipped weapon limit. By hotkeying between party members or by doing quick switches to tactical, I could switch from my Inq with a frost weapon that the target is invulnerable to, to Cass with a fire weapon for double damage. Or if my focus ability was on cooldown, I could switch to Sera and Thousand Cuts their ass. That said, I enjoyed treating my whole party as one extend combat character. There are some nice synergies in the system that made this fun, from a min/max perspective. In MEA, I did this a lot less, since my Pathfinder was essentially a multi class character to begin with, I could swap weapons on the fly, and the abilities of party members weren’t that different from what I could do myself.
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Post by Giant Ambush Beetle on May 23, 2019 0:02:19 GMT
The whole crafting system was a total disaster. It was no fun at all and most of the times grinding the materials was a mind numbing experience.
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formerfiend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
Posts: 547 Likes: 955
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formerfiend
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by formerfiend on May 24, 2019 4:33:43 GMT
I don't want any major consequences to come from decisions that aren't made in character; for example, whether Hawke or the warden ally die isn't a decision that's made by the Inquisitor, it's one that's made by the player. The only action the Inquisitor takes based on your choice is to say the name of the person who's being left to die. That kinda thing can't fly anymore; if you have a situation like that it needs to be an active choice on the part of the character; like the people you have to choose from are dangling off a cliff and you can only get to one in time, kinda thing.
Or going back further to DA2, which one of the twins lives & which dies is based around class choice, no in universe decision. Nothing changes based on your actions, just by random chance if you're a mage, Bethany gets ogre'd, if you're a non-mage, Carver gets ogre'd, because the plot demands one of them die and one of the Hawke siblings that makes it to Kirkwall be a mage to drive the conflict of the first act & ensure that Hawke has an investment in the Mage/Templar conflict later on. But that's a problem that's solved by not writing a story that backs you into that corner.
On the flip side of that coin, when my character makes a choice I'd prefer that other characters not get credit for it, k thanks. Iron Bull does not choose to let the Chargers die or not; the Inquisitor makes that call, full stop. Iron Bull should not be congratulated for making a choice, nor blamed for letting them die. He was given an order & followed it, one way or the other, and the only member of the party that seams to recognize that is the Iron Bull himself.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 25, 2019 20:02:07 GMT
Obviously Inquisition was not made so you could control the whole party at a time. The amount of control you have compared with Origins is insignificant. If Bioware continue down this route I would have to question the point of having companions at all, considering its original purpose was for strategic combat reasons. Yes, except they continue to focus on making classes more distinct and party balance a requirement. It started with cross-class combos in DA2, and grew to include quest objectives and content barriers that could only be resolved with the skills of a specific class in DAI. Honestly, tactical party-based combat, follower character arcs, friendships, and romances are the biggest factors that drew me in to BioWare games in the first place. Without these elements, there won't be much reason for me to favor BioWare releases over those of other developers.
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Post by river82 on May 25, 2019 22:33:11 GMT
Obviously Inquisition was not made so you could control the whole party at a time. The amount of control you have compared with Origins is insignificant. If Bioware continue down this route I would have to question the point of having companions at all, considering its original purpose was for strategic combat reasons. Yes, except they continue to focus on making classes more distinct and party balance a requirement. It started with cross-class combos in DA2, and grew to include quest objectives and content barriers that could only be resolved with the skills of a specific class in DAI. Honestly, tactical party-based combat, follower character arcs, friendships, and romances are the biggest factors that drew me in to BioWare games in the first place. Without these elements, there won't be much reason for me to favor BioWare releases over those of other developers. Character arcs, friendships, and romances are all things that are possible without those people being in your party. The party is just formed for combat purposes, so if they're not contributing to a meaningful combat system I just rather they not be there. Also not really a fan of those content barriers, more a fan of multiple ways to accomplish things. Content barriers are the developers forcing you to play a certain way. Not really a fan of cross class combos either
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Post by river82 on May 25, 2019 22:39:03 GMT
I remember playing KOTOR and discovering that most of the ranged gun fighters were pretty useless in an actual fight, so why would you take them along or even include them? Why were these interesting characters relegated to useless companion options? KOTOR2 was much better in this regard. It was actually the better RPG but was ruined by the publisher rushing the product out the door Still so very bitter
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 25, 2019 23:33:36 GMT
Yes, except they continue to focus on making classes more distinct and party balance a requirement. It started with cross-class combos in DA2, and grew to include quest objectives and content barriers that could only be resolved with the skills of a specific class in DAI. Honestly, tactical party-based combat, follower character arcs, friendships, and romances are the biggest factors that drew me in to BioWare games in the first place. Without these elements, there won't be much reason for me to favor BioWare releases over those of other developers. Character arcs, friendships, and romances are all things that are possible without those people being in your party. The party is just formed for combat purposes, so if they're not contributing to a meaningful combat system I just rather they not be there. Not entirely. Banter is a pretty big thing that most people seem to enjoy, and many missions also have dialogue delivered by followers. Sometimes they even offer input about choices you're offered. Regardless of combat utility, followers offer a fair bit of additional content and context. I tend to feel a bit lonely in games without them - lol. Agreed. But seriously - what's the point in having a broken bridge a mage is required to repair or a wall that only a warrior can bash down except to push you into taking at least one of each class in your party? Needing a rogue to pick a lock at least makes sense, and failure only kept you from obtaining some minor loot. ME quit requiring special skills for lockpicking/hacking after the first game... Mind you, I don't object to non-combat skills ala DAO, it's the class restrictions I don't like.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 25, 2019 23:50:31 GMT
I remember playing KOTOR and discovering that most of the ranged gun fighters were pretty useless in an actual fight, so why would you take them along or even include them? Why were these interesting characters relegated to useless companion options? KOTOR2 was much better in this regard. It was actually the better RPG but was ruined by the publisher rushing the product out the door Still so very bitter Just give them strength gear and melee feats
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 7,850 Likes: 23,998
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Post by melbella on May 26, 2019 0:51:02 GMT
Dislike having no way to complete the codex in a single PT. Exploration should be rewarded, not sabotaged by making class specific codices available only if you happen to be playing that class.
I liked being able to buy missed ones from that one merchant, but I would have liked it better if I could actually buy ALL the missing ones, assuming I've been to the location/done the quest that triggers them.
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Most polite person on BSN
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Kaidan Fan
Mrs. Dekarios
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Post by Kaidan Fan on May 26, 2019 4:14:55 GMT
Timed quests. It makes me hate WE&WH. It would have been so much more enjoyable had I been allowed to explore and I was sad I felt rushed.
Bianca. Unless I can punch her.
The Inquisitor.
Lace Harding. I didn't hate her, I just didn't see what all the fuss is about.
Less open world if it's going to take away from interaction/conversations again.
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Post by PapaCharlie9 on May 26, 2019 17:30:57 GMT
Timed quests. It makes me hate WE&WH OH, how did I forget this! Yes, my first try at WEWH was very stressful because of this. I like to take my time with a new map zone!
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Post by President of Boom on May 27, 2019 19:36:45 GMT
One very annoying and incredibly depressing "feature": the banter bug. I can accept everything else but not having any banter in the game is a deal-breaker for me. My companions in DAI are still completely mute and I don't see myself replaying DAI ever again because of the bug.
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I hunt, therefore I am
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jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on May 28, 2019 0:36:32 GMT
1.) Having whole areas that are utterly pointless, spare one or two events 2.) Farming crafting materials 3.) Getting lost in the Hinterlands 4.) War Table boring-ness
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Old Scientist Contrarian
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Post by alanc9 on May 29, 2019 0:00:51 GMT
Timed quests. It makes me hate WE&WH OH, how did I forget this! Yes, my first try at WEWH was very stressful because of this. I like to take my time with a new map zone! I like stressful.
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fredvdp
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: fred_vdp
Posts: 219 Likes: 277
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fredvdp on May 29, 2019 9:30:52 GMT
The pulsing search mechanic. I liked how in Dragon Age Origins and DA2 you could just hold tab and all lootable objects would light up, no matter how far they were. In Dragon Age Inquisition I'm constantly pressing that button like an idiot.
Tactical camera. I liked the simplicity of DAO's tactical camera. Just make it a zoom level with some extra info. The driving mechanic in DAI was not intuitive. I also did not like the inconsistent controls, e.g. how the functions of mouse buttons get swapped once you enter tactical camera.
The inconsistency between primary and secondary content. I thought it was a bit jarring that most of the secondary content takes place in open world areas while the main quest takes place in dedicated linear areas. They feel like two different game modes. I would like more consistency there.
Eight ability limit. I think this one speaks for itself. If I have twenty abilities, I want access to them at all times.
Lack of auto-attack. I did not like having to press the left mouse button down at all times. They patched in an auto-attack toggle after a while, but it gets cancelled when moving, which is far from ideal.
Mounts. The mounts are only useful because some maps are too big (especially the Hissing Wastes). If BioWare wants to keep mounts, they'd have to make them control better, move faster, and allow players to loot resources while mounted.
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Post by Ieldra on May 29, 2019 11:20:57 GMT
How do people feel about leveling and the ability to access new regions? DA:I had level requirements for certain regions, and while the topic of level grinding wasn't as prevalent back then, with games like AC:Odyssey and Origins bringing this topic to the forefront do you think they should just give up on enemy leveling entirely? I very much support place-centric design, i.e. regions should be more or less dangerous completely independent from player level. However, the game shouldn't prevent me outright from entering a dangerous area while apparently not strong enough. It should give hints, such as some NPC saying "Have you heard of those giant bears in the Emerald Graves. Better not go there unless you know what you're doing."
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Praise the Justicat!
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Post by Pounce de León on May 29, 2019 11:32:58 GMT
Thingum Approach? Woss name of that dreadful Mario jump and run map? I dont wanna EVER see the likes of that again.
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