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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Jul 7, 2019 2:43:36 GMT
So I've seen a fair number of people in this thread say they disliked certain characters. Do you dislike these characters because of their personality and background, or is it primarily because you don't think they're designed well enough as a character?
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yogsothoth
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by yogsothoth on Jul 7, 2019 5:03:38 GMT
So I've seen a fair number of people in this thread say they disliked certain characters. Do you dislike these characters because of their personality and background, or is it primarily because you don't think they're designed well enough as a character? It varies from character to character. I can can only speak for myself, but of the companions/major NPCs in Inquisition I don't like: I think Sera was one of the worst companions Bioware has ever done, including for your parameters of design, personality and background. Varric was bungled by poor writing, and definitely comes off as only being included because he was popular. He was good in DA2, but easily replaceable in DAI. Blackwall is another character I question why he was made. His general theme of "being better than you were/your past mistakes" is covered by other characters (Cassandra, Solas, Cullen, etc.), and he just falls into a generic noble-warrior-with-troubled-past character that are dime-a-dozen. Beyond his plot twist, which I didn't like or find interesting, there's no real "oomph" to his character, a problem shared with Varric. Josephine's personality/background are a bit at odds given she comes from Antiva and worked in Orlais. She comes from a country where nobility are frequently murdered by the well-known and very public group of assassins and is actually run by a group of cut-throat merchant princes and is surrounded by pirates. She works in a country that also has at least two groups of assassins and works with nobility that are very open about backstabbing each other, both literally and figuratively. She feels too "Disney" given the circumstances. She should've been a bit more hardened. Harding is bland all around, but admittedly I just don't understand her popularity and I have growing contempt for her given Bioware's track record for handling returning characters (i.e. I'm willing to bet that she's going to be made a companion, which will only make me hate her more).
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Post by x19dude95 on Aug 1, 2019 13:14:46 GMT
Companions never flirting with the player character (unless you flirt with them first). Someone on Reddit said it feels like the Inquisitor is sexually harassing his co-workers lol. Not sure I agree with that but it was annoying that every romance was same in that regard. Game Devs should not be so scared of what some trolls may say. The lack of variety in armors. This is very disappointing for me. It's hard to find a good look for the character. Compared to AC Odyssey or SWTOR especially. Biowear listens to much
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Post by Link"Guess"ski on Aug 4, 2019 11:04:47 GMT
Cutting up the gameplay into different kinds of formats that don't congeal.
The War Table is so pervasive that it felt like they wanted to make an indie game but put it inside Dragon Age. The open world zones were so disconnected at times and felt like they wanted to make an MMO (I half expect BioWare Austin crafted most of them, aka "One BioWare" is a mistake). I think almost never having cutscenes in these areas is what makes it feel different from the rest. The main campaign and companion hub feels so small on its own but it's the only actual "BioWare" part of the game to me.
If you're going for cinematic and emotional storytelling, that should affect the whole tone of the game not just whenever you're at Skyhold or a main quest. By not directing cutscenes, even simpler ones, for the open ended zones BioWare made it feel like two games in one in a way that doesn't compliment each other well.
A game like Assassin's Creed Odyssey as much as I don't care for it is good game design. It has one "mode" and that is walking about picking up quests and exploring, and when you pick up quests you enter conversations which lead to choices and funny cutscene moments. Then you go out and kill stuff and return with your quests for more conversation and cutscenes. The whole game is like this - the whole game! It feels consistent and that is the thing BioWare has lost the ability to do since at least Mass Effect 3. They think they can make only half the game be about conversations and another half be about "emergent ambient discovery" and then a third of the game is about playing an experimentative indie-project where you put daggers on a map choosing which way to send out orders.
I am in favor of doing more stuff and layering a long game-experience, but just like Half Life 2 nested its fundamental FPS control scheme into its prolonged vehicle segments or its non-lethal gravity gun, so should BioWare know to not make War Tables or Fort Tarsises or disjointed Loyalty Missions inside games that play more like Mass Effect 1 than Mass Effect 2.
BioWare seem to have a dimishished sense of game design in the recent years. I want that to change and I want DA4 to feel like a unified game experience rather than 4 'potpourri' game experiments thrown together into one product.
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Doominike
N2
Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Aug 4, 2019 13:04:38 GMT
-> The Skyhold casual outfits and the Formal Attire. -Companions keep the same clothes (mostly), lemme just be in my armor at whatever the DA4 HQ is if I want to. -Some of the later added casual outfits are the Formal Attire but in different colors. If I picked that as my Skyhold clothes, it should also have been my official clothes for the Orlesian Ball and the Exalted Council. -If there's a choice of casual outfit, include at least one (but ideally a few) race and/or class specific outfit. Not just like 12 clearly human style sets. Have something like Antaam-Saar for qunari, Keeper Robes for elves, etc -Forced outfit change. Not all characters would accept wearing the Formal Attire, make it tank your Court Approval or whatever but allow me refuse their fancy bullshit. In AC Odyssey there's a part where Kass is asked to change her armor for a toga and I was allowed to just nope that and enter in full combat gear.
-> Walk & Run (and applicable misc) animations. -Yes, most women move their hips at least a bit when walking, fine. No one seriously girly runs ridiculously like this. Stop it. -I don't walk like that, I know it's unusual, but I don't, can I please have the option for my characters to also not move their hips ?
-> Asking companions to leave/major disapproval. -If I can straight up ask some characters to fuck off, let me do it to everyone. It would screw you over if you told all of them to gtfo, but that would be your problem, just don't do it if you want companions around. -When companions chew you out for being an asshole (or just like, not taking their shit if they're the asshole), allow us to murder them. They usually just disappear from the game anyway and we should be able to go full asshole if we want to.
-> No Murder Knife -Bring back the Murder Knife. -Add class and race variations like the Murder Sword for warriors, Murder Spell for mages (or Murder SpellS), Murder Bare Hands for qunari or Murder Kick In The Nuts And Repeated Knees To The Face While Shouting Vulgarities Until You're Making Wine for elf rogues. (I know technically it was in DAI cause you craft one for the Assassin Specialization)
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Aug 12, 2019 4:54:38 GMT
Does still NOT having a day and night/and/or weather dynamic count? Also, load screens in the main base. Why must I go through one just to craft items?! EDIT TO ADD: Picking fifty Elfroot just to just to upgrade a potion ONCE, has got to go. My Char doesn't have time for that s**t. Go back to DA2 style of gathering resources or leave it out!
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Post by DragonKingReborn on Aug 12, 2019 4:57:47 GMT
The controlled character getting stuck on a rock less than 10cm high and trying to "shuffle" around it is something I could do without.
Happens a lot in Crestwood and Storm Coast when walking, (which I do a fair bit) not so much while running, though.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Aug 12, 2019 5:00:46 GMT
The controlled character getting stuck on a rock less than 10cm high and trying to "shuffle" around it is something I could do without. Happens a lot in Crestwood and Storm Coast when walking, (which I do a fair bit) not so much while running, though. LOL. Its funny you mention this. I was playing DAI earlier, and was getting mighty pissed off while cleaning up quests on the SC for this exact reason.
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Post by Pounce de León on Aug 13, 2019 15:05:43 GMT
The shitty inventory management and lack of storage space. Should be possible to deliver decent standard at launch this time.
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Post by Pounce de León on Aug 13, 2019 15:10:42 GMT
The shitty inventory management and lack of storage space. Should be possible to deliver decent standard at launch this time. Look at you wishful thinker.
It's gonna be "laiv sörvice" and you're going to pay for that extra inventory space like in any other F2P mobile loot grinder. We can't have idle players clogging up server storage. Let them buy looty boxes when they need gear upgrades in the in-game cash shop.
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N2
Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Post by Doominike on Aug 14, 2019 22:05:35 GMT
Thought of a new one. Hated is a strong word but, the currency system. Why is it one currency that you can get 10s of 1000s of in DAI ? Where's the copper/silver/gold system from DAO and DA2 ? Those coins clearly still exist in the story because coppers and silver are mentioned in the Wicked Grace scene.
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Post by Sifr on Aug 14, 2019 23:23:45 GMT
Thought of a new one. Hated is a strong word but, the currency system. Why is it one currency that you can get 10s of 1000s of in DAI ? Where's the copper/silver/gold system from DAO and DA2 ? Those coins clearly still exist in the story because coppers and silver are mentioned in the Wicked Grace scene. Now you mention it, why does everyone seem to use the same currency in Thedas?
Are the Dwarves responsible for spreading a single currency along with the common tongue? Or do they have separate currencies in-universe and the single currency is merely a gameplay convenience to avoid bogging us down with all the different ones?
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Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Post by Doominike on Aug 15, 2019 0:47:18 GMT
It would kinda make sense if all the Andrastian nations shared a currency, like Orlais, Ferelden, Antiva, Nevarra and the Free Marches. Orzammar would have their own economy among themselves but it'd make sense that they're familiar with human currency since they trade with the surface a lot. The dalish probably wouldn't really have a currency, they'd just trade goods between themselves unless it's one of the Clans who interacts with humans more. And the Qun doesn't seem like it would allow money since it's supposed to promote the good of society and not individuals.
The DAI currency could sort of work if it was Coppers, since then 10 000 currency would be 1 Gold, except it's called Gold in-game even though you can get well over 100 000 of it, which is like a thousand times more that you'd usually end up with in previous games iirc. I mean I guess the Inquisitor would get rich AF, but it's still weird cause your in-game money isn't from salary, it's just your personal pocket change from selling junk.
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Post by Sifr on Aug 16, 2019 0:50:09 GMT
I think it was said somewhere that Qunari distribute goods among themselves based on one's individual needs only, making their "merchants" more like quartermasters.
I have a feeling that Qunari only use money when trading with bas, as it means nothing to them to exchange "worthless" coins and trinklets for items they actually might have a purpose for. From their point of view, every trade is a bargain because it costs them "nothing".
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Aug 19, 2019 11:24:02 GMT
After managing a second successful playthrough I'm revising my impression of this game.
I have form - same thing happened in DA:2, where I went from being utterly underwhelmed to loving it.
I'm now beginning to see many nuances and engaging aspects within Inquisiton that I missed the first time, and skipped over during subsequent attempts to replay it. The 'empty zones' no longer seem quite so empty, having explored them properly, and even the combat doesn't seem quite so bland once you get used to it. It's still 'clunky' and less responsive in terms of action and interface when compared to previous titles, but flinging spells around on a mage can be quite pleasurable. The game also features a fantastic cast of characters and companions.
So, to list the things I never want to see return:
I agree with the OP and schematic and their random nature. Single player games should really be less reliant on RNG mechanics, we're not playing an MMO! I want to plan ahead to gear my party, and knowing that I won't necessarily get the item(s) I want is a stumbling block. Sure there's workarounds, chest scumming etc. Sure the Black Emporium made life easier, but it's still not ideal. Less RNG please.
Still loathe the 8-spell action bar limit. This royally sucks.
Still hate the lack of passive, out of combat health regeneration. It limits exploration, and turns the game into a 'two steps forward/three steps back' escapade, where you're constantly having to return to camp to restock. I was forced into using a 'cheat mod' that allows 16 pots to be equipped from the get-go to alleviate this despised mechanic. It might be 'cheating' but the game is a damned-sight more enjoyable.
Same with healing magic. It's an intrinsic part of Dragon Age lore, it's even referenced in NPC comments! - bring it back please. Diablo-style potion spam is a horribly outdated mechanic.
Simplified tactics screen is rubbish. Is this a limitation of the Frostbite engine, or is it a deliberate dumbing down? It's hard to be sure.
Oh, and maybe a few less annoying jump puzzles too. The engine doesn't really handle them well, with it's 'slippy slidy, floaty' character movement.
I'm actually fairly happy with everything else in terms of mechanics. Never thought I'd hear myself say these words.
So on to the big, possibly controversial one....
Player takes on an important, powerful, Thedas-changing role in order to save the world, almost-single-handedly from a dire threat to all life. Success rests in their hands
Enough of this already!
We've had this twice now. Once in Origins, again in Inquisition. Sure it's fun to be the Big Cheese, but isn't it time for something a bit more low key? More of a personal story?
I think DA:2 was quite a brave attempt at this actually, but possibly it went a bit too far in the other direction.
What I'd like is a fairly small-scale story, but one that still has important implications for the world, or at least an aspect of it - Nothing that Hawke did really mattered long-term; the new story needs to have some kind of proper impact.
i.e Tevinter slave endures life of hardship, but, as the game progresses forms an alliance that has the potential to abolish slavery in the Imperium, and in doing so finds themselves embroiled in a plot to prevent the Hero of Ferelden from finding a solution to The Calling... thus the small scale story opens up into a potentially larger one. The Inquisition takes an interest....
... and so on and so forth.
Not saying my brief, crappy plot outline is what is required; it was just an example of the general flavour of what I'd like to see.
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Post by warden on Aug 19, 2019 12:36:11 GMT
The shitty inventory management and lack of storage space. Should be possible to deliver decent standard at launch this time. Look at you wishful thinker.
It's gonna be "laiv sörvice" and you're going to pay for that extra inventory space like in any other F2P mobile loot grinder. We can't have idle players clogging up server storage. Let them buy looty boxes when they need gear upgrades in the in-game cash shop.
Look fam, 10 buckets for 1 extra space with a goodie included, best deal! 25 buckets for 3 extra space with premium currency to unlock overpowered abilities.
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Post by Pounce de León on Aug 19, 2019 13:08:17 GMT
Look at you wishful thinker.
It's gonna be "laiv sörvice" and you're going to pay for that extra inventory space like in any other F2P mobile loot grinder. We can't have idle players clogging up server storage. Let them buy looty boxes when they need gear upgrades in the in-game cash shop.
Look fam, 10 buckets for 1 extra space with a goodie included, best deal! 25 buckets for 3 extra space with premium currency to unlock overpowered abilities. XP boosters now on sale to give you a choice. Don'tchu dare modding XP gain! That's fraud now, cos we sell cheats now for monies.
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Post by warden on Aug 19, 2019 13:10:55 GMT
Look fam, 10 buckets for 1 extra space with a goodie included, best deal! 25 buckets for 3 extra space with premium currency to unlock overpowered abilities. XP boosters now on sale to give you a choice. Don'tchu dare modding XP gain! That's fraud now, cos we sell cheats now for monies. You cheat huh? permabanned forever of origin losing all you had in the account, you should be buying the XP and Coin boosts in the store. best deals!
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N2
Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Aug 21, 2019 11:45:47 GMT
*finds themselves embroiled in a plot to prevent the Hero of Ferelden from finding a solution to The Calling* Why do you want the DA4 protag to die ? What'd they ever do to you ?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,189
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Post by ergates on Aug 21, 2019 13:25:06 GMT
Why do you want the DA4 protag to die ? What'd they ever do to you ? Embroiled in a plot, not 'boiled in a pot'.
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Post by phoray on Aug 21, 2019 13:38:08 GMT
Why do you want the DA4 protag to die ? What'd they ever do to you ? Embroiled in a plot, not 'boiled in a pot'. I think they meant, The Warden is super OP, if you tried to stop them from anything, DA4 protag is toast. I mean, The Warden isn't limited to 8 abilities. Post Awakening Warden? Hot damn, DA4 protag is doomed. Frankly, post DAA Warden could beat The Dread Wolf macguffin free
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Aug 21, 2019 13:43:27 GMT
Embroiled in a plot, not 'boiled in a pot'. I think they meant, The Warden is super OP, if you tried to stop them from anything, DA4 protag is toast. I mean, The Warden isn't limited to 8 abilities. Post Awakening Warden? Hot damn, DA4 protag is doomed. Frankly, post DAA Warden could beat The Dread Wolf macguffin free Oh I see. Then he misread what I wrote, else I didn't write it very well. My rubbish, throwaway plot outline was for the DA:4 protagonist to become INVOLVED in this plot to stop the HOF. i.e. he/she hears about it and decides to help the HOF; hence they become 'embroiled in the plot'.
I wasn't suggesting that the DA:4 protagonist will actively working against the HOF to foil the attempt to cure The Calling. Having said that, choices are good, and it would certainly be cool if we could choose to actively aid, or oppose the factions within the game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 678 Likes: 1,189
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Post by ergates on Aug 21, 2019 13:49:59 GMT
I mean, The Warden isn't limited to 8 abilities. Post Awakening Warden? Hot damn, DA4 protag is doomed. Frankly, post DAA Warden could beat The Dread Wolf macguffin free True. My Warden at the end of my last playthrough was so overpowered it was verging on the ridiculous. He reached level cap in Awakening, but still had a bunch of spare tomes etc. to use through Golems and Witch Hunt, meaning he had five specialisations at the end, and stats that went through the roof. He was an absolute monster.
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N2
Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Aug 22, 2019 0:22:10 GMT
I did mean that opposing The Warden means you die, yes. I didn't really misread, I just ran with the interpretation that allowed me to make that joke. (Though seriously we would die)
Also, detail, but I'm not a He.
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Post by Sifr on Aug 22, 2019 1:35:05 GMT
Still hate the lack of passive, out of combat health regeneration. It limits exploration, and turns the game into a 'two steps forward/three steps back' escapade, where you're constantly having to return to camp to restock. Health Regeneration potions with the Proximity Heal upgrade did help to mitigate this slightly.
As long as you keep everyone equipped with them and have only one person chug a potion to passively heal the rest, you don't really need to worry about the lack of health regen or restocking for a while.
That being said, remembering to gather enough resources to craft them can itself be it's own source of frustration at times. Particularly with how quickly you can end up burning through your stock because certain enemies (frigging Hakkonites and Sha-Brytol) are capable of ripping through health/guard/barriers like tinfoil. Same with healing magic. It's an intrinsic part of Dragon Age lore, it's even referenced in NPC comments! - bring it back please. Diablo-style potion spam is a horribly outdated mechanic. Having a Spirit Healer using Cleaning Aura to passively heal the party would have been preferable to relying on Regen potions all the time.
Simplified tactics screen is rubbish. Is this a limitation of the Frostbite engine, or is it a deliberate dumbing down? It's hard to be sure. Simplified tactics are a complete nightmare, I have no idea what they were thinking with it?
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