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Post by force58 on May 25, 2019 14:49:27 GMT
In my opinion they shouldn't even be working on new content but actually fix the old and broken one first and rework the whole loot, inscription and crafting system. Two things there: - The launch bugs were mostly fixed in patches 1.0.3 & 1.0.4, and
- They already said they were looking at the loot.
As I'm reading this thread it still just blows my mind that the team responsible for Anthem released it in its state knowing full well what it was at the time. I just can't comprehend it. I mean it makes sense now reading Jason's article about "how" it all went down. But so many failures along the way. It's as if none of these AAA game companies watch what happens with each other. I mean seriously didn't BioWare see what happened with Bungie/Destiny?!?! Oh crap, never mind, they were told to never speak of that game/company during dev of Anthem, how stupid of me. I do know one thing that's painfully clear to me after all these years of playing Destiny and The Division. I'll never, ever buy and play another live service game. I just hope I remember that when the next hype machine starts up about something new down the road. Most everything at E3 lately has been a lie. I've watched so many vids on past E3's over the last few weeks and it's astounding how much bullcrap comes out of those shows.
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Post by SofaJockey on May 25, 2019 15:04:27 GMT
As I'm reading this thread it still just blows my mind that the team responsible for Anthem released it in its state knowing full well what it was at the time. It's certainly true that its launch condition was unreasonable for a AAA game, taking some 6 weeks to reach a 'launch state' (patch 1.0.4).
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Post by HunterKipling on May 25, 2019 15:12:24 GMT
senior systems designer position might have been filled and hopefully improved loot that makes some sense. That said, the game may need more time to fix the reward system. Otherwise, I'm happy flying around killing everything in sight. New content can wait until certain issues mentioned in this forum are addressed.
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Post by PillarBiter on May 25, 2019 18:09:17 GMT
As I'm reading this thread it still just blows my mind that the team responsible for Anthem released it in its state knowing full well what it was at the time. It's certainly true that its launch condition was unreasonable for a AAA game, taking some 6 weeks to reach a 'launch state' (patch 1.0.4). Excuse me? As much as i like playing it, anthem is NOT launchable. It won’t be on a proper launch state until after act 3 is out and the loot has been fixed. Again, i like playing it as much as you, but it is a BETA!
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Post by SofaJockey on May 25, 2019 18:19:54 GMT
Excuse me? As much as i like playing it, anthem is NOT launchable. It won’t be on a proper launch state until after act 3 is out and the loot has been fixed. Again, i like playing it as much as you, but it is a BETA! The loot isn't 'broken'. It may not drop to everyone's taste, but it's not a bug.
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Post by PillarBiter on May 25, 2019 19:27:48 GMT
Excuse me? As much as i like playing it, anthem is NOT launchable. It won’t be on a proper launch state until after act 3 is out and the loot has been fixed. Again, i like playing it as much as you, but it is a BETA! The loot isn't 'broken'. It may not drop to everyone's taste, but it's not a bug. Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken.
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Post by SofaJockey on May 25, 2019 19:32:20 GMT
Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken. Certainly needs attention, yes.
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Post by force58 on May 26, 2019 14:35:47 GMT
The loot isn't 'broken'. It may not drop to everyone's taste, but it's not a bug. Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken. Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one.
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Post by PillarBiter on May 26, 2019 19:29:30 GMT
Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken. Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. Yvenia.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Post by correctamundo on May 26, 2019 20:04:39 GMT
Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken. Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. Then you haven't really played the game. Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. Yvenia. Or like just about every masterwork/legendary gun.
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Post by saandrig on May 26, 2019 20:54:08 GMT
Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. Then you haven't really played the game. Or like just about every masterwork/legendary gun. How much do you use weapons at GM3? Or even at GM2? Because if you do it a lot, I am certain other players kill 3x times faster than you and deal 3x or more damage with ability and combo spam.
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Post by river82 on May 26, 2019 21:35:27 GMT
Sofa, love your optimism man. But face facts. They hired a loot designer AFTER they launched the game. It may not be a bug, but it is not a working system and needs fixing. PS: i never said broken. Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. I'm pretty sure this was picked up to be a major issue quite a bit before launch (that the gunplay was extremely lacking). Not that the EA "gamechangers" ever mentioned it even though should have been a pretty big giveaway when one gamechanger played interceptor and the combat cycle went "floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe" ... When your progression is tied to the loot and then the gameplay doesn't directly rely on that loot then the sense of progression is nerfed
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Post by force58 on May 26, 2019 23:30:55 GMT
Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. Yvenia. So, are you saying the weapons do get better the further into the game I go. I finished the main story and have not yet reached level 30, or played on any difficulty level higher than "hard". If you're saying weapons do appear that are better than the nearly identical ones I'm getting now, then I stand corrected, I just haven't gotten them yet. For me, as far as right now is concerned, I haven't seen any.
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Post by force58 on May 26, 2019 23:33:03 GMT
Then you haven't really played the game. Or like just about every masterwork/legendary gun. How much do you use weapons at GM3? Or even at GM2? Because if you do it a lot, I am certain other players kill 3x times faster than you and deal 3x or more damage with ability and combo spam. I have played the game. As I mentioned before I haven't gotten to any difficulty higher than "hard" yet as I'm not level 30. I beat the story and played for awhile after but it got to the point where I couldn't get anyone to join via MP. I can't really do the end game stuff by myself. So far, the weapons I've got have all been vanilla.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on May 27, 2019 4:54:55 GMT
Then you haven't really played the game. Or like just about every masterwork/legendary gun. How much do you use weapons at GM3? Or even at GM2? Because if you do it a lot, I am certain other players kill 3x times faster than you and deal 3x or more damage with ability and combo spam. ? Abilities or combos does not make guns less unique or special. Guns are used to prime and detonate just as abilities, among other things. On all difficulties.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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They never liked me! No one likes me!
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Post by correctamundo on May 27, 2019 4:56:34 GMT
Especially "weapon" loot. When a game makes you feel like all the weapons, except for a few, are of no value to the point where you use skills to do 95 percent of the killing, then there's a major issue. Destiny's weapons aren't the best but at least they have some personality and some lore behind them (exotic). There's not a single weapon I've obtained where I can say this is unique or special, not a single one. I'm pretty sure this was picked up to be a major issue quite a bit before launch (that the gunplay was extremely lacking). Not that the EA "gamechangers" ever mentioned it even though should have been a pretty big giveaway when one gamechanger played interceptor and the combat cycle went "floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe" ... When your progression is tied to the loot and then the gameplay doesn't directly rely on that loot then the sense of progression is nerfed Interceptor - "floor smash".
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Post by river82 on May 27, 2019 6:16:41 GMT
I'm pretty sure this was picked up to be a major issue quite a bit before launch (that the gunplay was extremely lacking). Not that the EA "gamechangers" ever mentioned it even though should have been a pretty big giveaway when one gamechanger played interceptor and the combat cycle went "floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe, floor smash, swipe, swipe, swipe" ... When your progression is tied to the loot and then the gameplay doesn't directly rely on that loot then the sense of progression is nerfed Interceptor - "floor smash". Yes. I'm not interested in what the official name is, I'm describing the move. 4:35 in the video below
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Post by PillarBiter on May 27, 2019 6:46:08 GMT
So, are you saying the weapons do get better the further into the game I go. I finished the main story and have not yet reached level 30, or played on any difficulty level higher than "hard". If you're saying weapons do appear that are better than the nearly identical ones I'm getting now, then I stand corrected, I just haven't gotten them yet. For me, as far as right now is concerned, I haven't seen any. Masterwork/Legendary weapons get special abilities, like thunder damage or priming with fire. This increases their damage (though, still nowhere near combo damage regions though). Although, If you get a good inscription roll on a legendary weapon... it has the potential to be good enough to use. But still, only if you get a good roll. Also, on topic. You guys realise that the cataclysm will basically be just a stronghold, right? We already have 2 cataclysm strongholds (HoR and ToS) so... yeah.
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Posts: 3,362 Likes: 6,910
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Post by saandrig on May 27, 2019 8:17:52 GMT
Masterwork/Legendary weapons get special abilities, like thunder damage or priming with fire. This increases their damage (though, still nowhere near combo damage regions though). Although, If you get a good inscription roll on a legendary weapon... it has the potential to be good enough to use. But still, only if you get a good roll. Also, on topic. You guys realise that the cataclysm will basically be just a stronghold, right? We already have 2 cataclysm strongholds (HoR and ToS) so... yeah. Still better than a skybox and repainted enemies in Freeplay. I doubt even Bioware believed anyone will like it, but it was the only thing they had few months ago. Hey, Casey Hudson, what happened to the changing landscape and the ice lake that would be possible to get explored? 😂 No, it wasn't a lie, just a "goal" I am sure.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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They never liked me! No one likes me!
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Post by correctamundo on May 27, 2019 8:18:51 GMT
Interceptor - "floor smash". Yes. I'm not interested in what the official name is, I'm describing the move. 4:35 in the video below It's called melee. It is very viable naturally, none of which means guns are not.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 27, 2019 8:22:39 GMT
So, are you saying the weapons do get better the further into the game I go. I finished the main story and have not yet reached level 30, or played on any difficulty level higher than "hard". If you're saying weapons do appear that are better than the nearly identical ones I'm getting now, then I stand corrected, I just haven't gotten them yet. For me, as far as right now is concerned, I haven't seen any. Masterwork/Legendary weapons get special abilities, like thunder damage or priming with fire. This increases their damage (though, still nowhere near combo damage regions though). Although, If you get a good inscription roll on a legendary weapon... it has the potential to be good enough to use. But still, only if you get a good roll. Also, on topic. You guys realise that the cataclysm will basically be just a stronghold, right? We already have 2 cataclysm strongholds (HoR and ToS) so... yeah. ToS is not a cataclysm. Scelos is trying to start a cataclysm and we stop it. So anyway, since you can see in the future how about them lotto numbers?
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Post by river82 on May 27, 2019 8:23:04 GMT
Yes. I'm not interested in what the official name is, I'm describing the move. 4:35 in the video below It's called melee. It is very viable naturally, none of which means guns are not. I know. I was looking for the descriptor which painted the best image. "Melee" describes many different things whereas "floor smash" is more specific. So I went with "floor smash". In a "looter shooter", and in a game where your sense of progression is tied directly to your weapon, I would hope guns would be more than "viable" .
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
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2,830
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 27, 2019 8:24:05 GMT
It's called melee. It is very viable naturally, none of which means guns are not. I know. I was looking for the descriptor which painted the best image. "Melee" describes many different things whereas "floor smash" is more specific. So I went with "floor smash". In a "looter shooter", and in a game where your sense of progression is tied directly to your weapon, I would hope guns would be more than "viable" . It's an action RPG. And I can assure you that my Divine Vengeance is more than "viable".
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Post by river82 on May 27, 2019 8:27:55 GMT
I know. I was looking for the descriptor which painted the best image. "Melee" describes many different things whereas "floor smash" is more specific. So I went with "floor smash". In a "looter shooter", and in a game where your sense of progression is tied directly to your weapon, I would hope guns would be more than "viable" . It's an action RPG. And I can assure you that my Divine Vengeance is more than "viable". An action RPG also describes many different things. More specifically it's a looter shooter. Are your weapons more than "viable" during the course of the game, or is it the case where you don't get a couple of specific legendaries then you might as well spam your abilities? Because everything I've seen and heard it's the latter.
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Post by aglomeracja on May 27, 2019 8:28:08 GMT
Guns in Anthem are completely shit and same goes for most masterworks. On higher difficulties it's impossible to kill a single mob with a whole clip of most of those guns, so they're nearly useless on their own.
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